From 4464f2dc5969bab5cc0e1d443056727f65b8ed53 Mon Sep 17 00:00:00 2001 From: LDDestroier Date: Fri, 9 Nov 2018 15:20:18 -0500 Subject: [PATCH] Update pain.lua --- pain.lua | 58 +++++++++++++++++++++++++++++++++----------------------- 1 file changed, 34 insertions(+), 24 deletions(-) diff --git a/pain.lua b/pain.lua index 1a7ff48..03d31a7 100644 --- a/pain.lua +++ b/pain.lua @@ -282,23 +282,23 @@ Hotkeys: Middle Click, or "T": Place text down with current colors; cancel with X "Z": - +left alt = Redo - -alone = Undo + +LeftAlt = Redo + -alone = Undo "P": Pick colors from position onscreen; cancel with X "N": - +left shift = Change character to that of a special character - -alone = Change box character for drawing + +LeftShift = Change character to that of a special character + -alone = Change box character for drawing (cancel with CTRL, N, or by clicking outside) "[" or mouse scroll down: - +shift = Change to previous text color - -alone = Change to previous background color + +LeftShift = Change to previous text color + -alone = Change to previous background color "]" or mouse scroll up: - +shift = Change to next text color - -alone = Change to next background color + +LeftShift = Change to next text color + -alone = Change to next background color "F1": -alone = Access help screen @@ -307,24 +307,24 @@ Hotkeys: -alone = View all connected monitors Spacebar: - +shift = Toggle background grid - -alone = Toggle bar visibility + +LeftShift = Toggle background grid + -alone = Toggle bar visibility Arrow keys: - +shift = Displaces the entire frame - +tab = Moves canvas one pixel at a time - -alone = Looks around the canvas smoothly + +LeftShift = Displaces the entire frame + +Tab = Moves canvas one pixel at a time + -alone = Looks around the canvas smoothly "+" (or equals): - +left alt = Swap the current frame with the next frame - +left shift = Merge the current frame atop the next frame - +right shift = If you are making a new frame, duplicates the last frame - -alone = Change to next frame + +LeftAlt = Swap the current frame with the next frame + +LeftShift = Merge the current frame atop the next frame + +RightShift = If you are making a new frame, duplicates the last frame + -alone = Change to next frame "-": - +left alt = Swap the current frame with the previous frame - +left shift = Merge the current frame atop the previous frame - -alone = Change to previous frame + +LeftAlt = Swap the current frame with the previous frame + +LeftShift = Merge the current frame atop the previous frame + -alone = Change to previous frame (oh good, you're actually reading this stuff) @@ -335,8 +335,8 @@ Hotkeys: "B": Toggle redirect to blittle, to preview in teletext characters "c": - +alt = Select region to copy to specified clipboard - -alone = Input coordinates to scroll over to + +LeftAlt = Select region to copy to specified clipboard + -alone = Input coordinates to scroll over to "LeftAlt + X": Select region to cut to specified clipboard @@ -347,8 +347,8 @@ Hotkeys: If you Save, it saves in grayscale. "F": - +left shift = fill all empty pixels with background color and selected box character - -alone = activate fill tool - click anywhere to fill with color + +LeftShift = fill all empty pixels with background color and selected box character + -alone = activate fill tool - click anywhere to fill with color "M": set metadata for pixels (for game makers, otherwise please ignore) @@ -389,6 +389,16 @@ Hotkeys: "Edit > BLittle Shrink" Shrinks the current frame using the BLittle API. Very lossy, and unreversable without Undo. + "Edit > Copy" + Drag to select a region of the screen, and save it in a clipboard of a specified name. + + "Edit > Cut" + Same as Copy, but deletes the selected region on the screen. + + "Edit > Paste" + Takes the contents of the specified clipboard, and plops it on the canvas where the mouse is. +(The mouse will indicate the top-left corner of the pasted selection) + "Set > ..." Each option will toggle a config option (or set it's value to something else). Changing a value is saved automatically, and effective immediately.