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mirror of https://github.com/LDDestroier/CC/ synced 2024-06-16 18:29:58 +00:00

Added copy/paste, lines render when creating

another win for Ikon babyyy
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LDDestroier 2018-11-09 14:41:43 -05:00 committed by GitHub
parent 7b70be2118
commit 3b9e7fa6d3
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208
pain.lua
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@ -4,7 +4,7 @@
wget https://raw.githubusercontent.com/LDDestroier/CC/master/pain.lua pain
pastebin get wJQ7jav0 pain
std ld pain pain
This is a stable release. You fool!
--]]
local askToSerialize = false
@ -96,6 +96,7 @@ local firstBG = term.getBackgroundColor()
local firstTX = term.getTextColor()
local changedImage = false
local isCurrentlyFilling = false
local theClipboard = {}
local _
local tableconcat = table.concat
@ -165,8 +166,8 @@ end
local cutString = function(max_line_length, str) -- from stack overflow
local lines = {}
local line
str:gsub('(%s*)(%S+)',
function(spc, word)
str:gsub('(%s*)(%S+)',
function(spc, word)
if not line or #line + #spc + #word > max_line_length then
lines[#lines+1] = line
line = word
@ -271,20 +272,20 @@ Hotkeys:
left/right ctrl: Toggle the menu
left click:
+left shift = Drag and let go to make a line
-alone = Place pixel
+left shift = Drag and let go to draw a line
-alone = Place a dot
right click: delete pixel
Right Click: delete pixel
middle click OR "t": Place text down with current colors, cancel with X
Middle Click, or "T": Place text down with current colors; cancel with X
"z":
"Z":
+left alt = Redo
-alone = Undo
"p": Pick colors from position onscreen; cancel with X
"P": Pick colors from position onscreen; cancel with X
"n":
"N":
+left shift = Change character to that of a special character
-alone = Change box character for drawing
(cancel with CTRL, N, or by clicking outside)
@ -303,11 +304,11 @@ Hotkeys:
"F3:"
-alone = View all connected monitors
spacebar:
Spacebar:
+shift = Toggle background grid
-alone = Toggle bar visibility
arrow keys:
Arrow keys:
+shift = Displaces the entire frame
+tab = Moves canvas one pixel at a time
-alone = Looks around the canvas smoothly
@ -325,23 +326,29 @@ Hotkeys:
(oh good, you're actually reading this stuff)
"a": Set the coordinates to 0,0
"A": Set the coordinates to 0,0
"n": Open block character selection
"N": Open block character selection
"b": Toggle redirect to blittle, to preview in teletext characters
"B": Toggle redirect to blittle, to preview in teletext characters
"c": Input coordinates to scroll over to
"c":
+alt = Select region to copy to specified clipboard
-alone = Input coordinates to scroll over to
"g": toggle grayscale mode.
"LeftAlt + X": Select region to cut to specified clipboard
"LeftAlt + X": Pastes from specified clipboard
"G": toggle grayscale mode.
Everything is in shades of gray.
If you Save, it saves in grayscale.
"f":
"F":
+left shift = fill all empty pixels with background color and selected box character
-alone = activate fill tool - click anywhere to fill with color
"m": set metadata for pixels (for game makers, otherwise please ignore)
"M": set metadata for pixels (for game makers, otherwise please ignore)
==================================
Thy Menu (accessible with CTRL):
@ -832,7 +839,7 @@ local renderPainyThings = function(xscroll,yscroll,doGrid)
local badchar = "/"
local blittlelabel = "blittle max"
local screenlabel = "screen max"
local dotBuffChar, dotBuffBack = "", "" --only used if gridBleedThrough is true
local doot
if doGrid then
@ -1332,7 +1339,7 @@ local NFPserializeImage = function(str)
output[y] = {}
for x = 1, #bepis[y] do
output[y][x] = BTC(bepis[y]:sub(x,x),true)
end
end
end
return textutils.unserialize(textutils.serialize(output):gsub("\n",""):gsub(" ",""):gsub(",}","}"))
end
@ -1567,15 +1574,15 @@ local exportToNFT = function(input)
local bgcode, txcode = "\30", "\31"
local output = ""
local text, back
local doot, pheight, pwidths = tableFormatPE(input)
for y = 1, pheight do
text, back = "0", "f"
if doot[y] then
for x = 1, pwidths[y] do
if doot[y][x] then
if doot[y][x].back ~= back then
back = doot[y][x].back
@ -1589,10 +1596,10 @@ local exportToNFT = function(input)
else
output = output .. " "
end
end
end
if y < pheight then
output = output .. "\n"
end
@ -1975,13 +1982,13 @@ local specialCharSelector = function()
end
local evt, butt, x, y
render()
term.setCursorPos(1,scr_y)
term.setBackgroundColor(colors.lightGray)
term.setTextColor(colors.black)
term.clearLine()
term.write("Press CTRL or 'N' when ready.")
while true do
evt, butt, x, y = os.pullEvent()
if (evt == "mouse_click" or evt == "mouse_drag") then
@ -2368,7 +2375,7 @@ local displayMenu = function()
end
local aboutPAIN = function()
local helpText = [[
    
      
    
@ -2767,6 +2774,68 @@ local listAllMonitors = function()
doRender = true
end
local selectRegion = function()
local position = {}
local mevt, id, x1, y1 = os.pullEvent("mouse_click")
local x2, y2, pos, redrawID
local renderRectangle = true
redrawID = os.startTimer(0.5)
while true do
mevt, id, x2, y2 = os.pullEvent()
if mevt == "mouse_up" or mevt == "mouse_drag" or mevt == "mouse_click" then
pos = {{
x1 < x2 and x1 or x2,
y1 < y2 and y1 or y2
},{
x1 < x2 and x2 or x1,
y1 < y2 and y2 or y1
}}
end
if mevt == "mouse_up" then
break
end
if (mevt == "mouse_drag") or (mevt == "timer" and id == redrawID) then
renderAllPAIN()
if renderRectangle then
term.setTextColor(rendback.t)
term.setBackgroundColor(rendback.b)
for y = pos[1][2], pos[2][2] do
if y ~= scr_y then
term.setCursorPos(pos[1][1], y)
if (y == pos[1][2] or y == pos[2][2]) then
term.write(("#"):rep(1 + pos[2][1] - pos[1][1]))
else
term.write("#")
term.setCursorPos(pos[2][1], y)
term.write("#")
end
end
end
end
end
if (mevt == "timer" and id == redrawID) then
renderRectangle = not renderRectangle
redrawID = os.startTimer(0.25)
end
end
local output = {}
for k,v in pairs(paintEncoded[frame]) do
if v.x >= pos[1][1] and v.x <= pos[2][1] then
if v.y >= pos[1][2] and v.y <= pos[2][2] then
output[#output+1] = {
x = v.x - pos[1][1],
y = v.y - pos[1][2],
t = v.t,
c = v.c,
b = v.b,
m = v.m
}
end
end
end
return output, pos[1][1], pos[1][2], pos[2][1], pos[2][2]
end
local getInput = function() --gotta catch them all
local button, x, y, oldmx, oldmy, origx, origy
local isDragging = false
@ -2819,12 +2888,12 @@ local getInput = function() --gotta catch them all
end
linePoses = {{x=oldmx,y=oldmy},{x=x,y=y}}
miceDown[button] = true
doRender = true
if y <= scr_y-(renderBlittle and 0 or doRenderBar) then
if (button == 3) then
putDownText(x,y)
miceDown = {}
keysDown = {}
doRender = true
elseif button == 1 then
if keysDown[keys.leftShift] and evt[1] == "mouse_click" then
isDragging = true
@ -2834,6 +2903,12 @@ local getInput = function() --gotta catch them all
dragPoses[1] = {x=x,y=y}
end
dragPoses[2] = {x=x,y=y}
local points = getDotsInLine(dragPoses[1].x,dragPoses[1].y,dragPoses[2].x,dragPoses[2].y)
renderAllPAIN()
for a = 1, #points do
term.setCursorPos(points[a].x, points[a].y)
term.blit(paint.c, CTB(paint.t), CTB(paint.b))
end
elseif (not dontDragThisTime) then
if evt[1] == "mouse_drag" then
local points = getDotsInLine(linePoses[1].x,linePoses[1].y,linePoses[2].x,linePoses[2].y)
@ -2844,11 +2919,13 @@ local getInput = function() --gotta catch them all
putDotDown({x=x, y=y})
end
changedImage = true
doRender = true
end
dontDragThisTime = false
elseif button == 2 and y <= scr_y-(renderBlittle and 0 or doRenderBar) then
deleteDot(x+paint.scrollX,y+paint.scrollY)
changedImage = true
doRender = true
end
elseif origy >= scr_y-(renderBlittle and 0 or doRenderBar) then
miceDown = {}
@ -2921,9 +2998,64 @@ local getInput = function() --gotta catch them all
if (not renderBlittle) then
-- you know what's coming
if (key == keys.c) then
local board = bottomPrompt("Copy to board: ")
renderAllPAIN()
renderBottomBar("Select region to copy.")
local selectedDots = selectRegion()
theClipboard[board] = selectedDots
barmsg = "Copied to '"..board.."'"
doRender = true
keysDown = {}
miceDown = {}
elseif (key == keys.x) then
local board = bottomPrompt("Cut to board: ")
renderAllPAIN()
renderBottomBar("Select region to copy.")
local selectedDots, x1, y1, x2, y2 = selectRegion()
theClipboard[board] = selectedDots
local dot
for i = #paintEncoded[frame], 1, -1 do
dot = paintEncoded[frame][i]
if dot.x >= x1 and dot.x <= x2 then
if dot.y >= y1 and dot.y <= y2 then
table.remove(paintEncoded[frame], i)
end
end
end
barmsg = "Cut to '"..board.."'"
doRender = true
saveToUndoBuffer()
keysDown = {}
miceDown = {}
elseif (key == keys.v) then
local board = bottomPrompt("Paste from board: ")
renderAllPAIN()
renderBottomBar("Click to paste. (top left corner)")
if theClipboard[board] then
local mevt
repeat
mevt = {os.pullEvent()}
until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[1] == "mouse_click" and mevt[2] == 1 and (mevt[4] or scr_y) <= scr_y-1)
for k,v in pairs(theClipboard[board]) do
paintEncoded[frame][#paintEncoded[frame]+1] = {
x = v.x + paint.scrollX + (mevt[3]),
y = v.y + paint.scrollY + (mevt[4]),
c = v.c,
t = v.t,
b = v.b,
m = v.m
}
end
paintEncoded[frame] = clearRedundant(paintEncoded[frame])
barmsg = "Pasted from '"..board.."'"
doRender = true
saveToUndoBuffer()
keysDown = {}
miceDown = {}
else
barmsg = "No such clipboard."
doRender = true
end
end
end
else
@ -3093,7 +3225,7 @@ local getInput = function() --gotta catch them all
changedImage = true
isDragging = false
end
if key == keys.p then
if key == keys.p then
renderBottomBar("Pick color with cursor:")
paintEncoded = clearAllRedundant(paintEncoded)
local mevt
@ -3229,7 +3361,7 @@ runPainEditor = function(...) --needs to be cleaned up
if not (tArg[1] == "-n" or (not tArg[1])) then
fileName = shell.resolve(tostring(tArg[1]))
end
if not fileName then
paintEncoded = {{}}
elseif not fs.exists(fileName) then
@ -3267,7 +3399,7 @@ runPainEditor = function(...) --needs to be cleaned up
return print(defaultSaveFormat)
end
end
local asyncFillTool = function()
local event, frameNo, x, y, dot
isCurrentlyFilling = false
@ -3280,7 +3412,7 @@ runPainEditor = function(...) --needs to be cleaned up
reRenderPAIN(doRenderBar == 0)
end
end
if not paintEncoded[frame] then paintEncoded = {paintEncoded} end
if pMode == 1 then
doRenderBar = 0
@ -3293,7 +3425,7 @@ runPainEditor = function(...) --needs to be cleaned up
lastPaintEncoded = deepCopy(paintEncoded)
undoBuffer = {deepCopy(paintEncoded)}
parallel.waitForAny(getInput, doNonEventDrivenMovement, asyncFillTool)
term.setCursorPos(1,scr_y)
term.setBackgroundColor(colors.black)
term.clearLine()