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	Update tron
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							| @@ -651,10 +651,6 @@ local moveTick = function(doSend) | ||||
| 	for i = 1, #player do | ||||
| 		p = player[i] | ||||
| 		if not p.dead then | ||||
| 			if (i == you) and (p.x == player[nou].x and p.y == player[nou].y) then | ||||
| 				p.dead = true | ||||
| 				deadGuys[i] = true | ||||
| 			else | ||||
| 			if isHost then | ||||
| 				p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90))) | ||||
| 				p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90))) | ||||
| @@ -662,14 +658,14 @@ local moveTick = function(doSend) | ||||
| 			if getTrail(p.x, p.y) or doesIntersectBorder(p.x, p.y) then | ||||
| 				p.dead = true | ||||
| 				deadGuys[i] = true | ||||
| 				elseif isHost then | ||||
| 			end | ||||
| 		end | ||||
| 		if isHost then | ||||
| 			if p.putTrail then | ||||
| 				putTrail(p) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 		end | ||||
| 	end | ||||
| 	ageTrails() | ||||
| 	return deadAnimation(doSend) | ||||
| end | ||||
|   | ||||
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