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Update tron

This commit is contained in:
LDDestroier
2018-11-15 01:28:54 -05:00
committed by GitHub
parent 5f92b1fa55
commit 38c649bc20

24
tron
View File

@@ -651,22 +651,18 @@ local moveTick = function(doSend)
for i = 1, #player do for i = 1, #player do
p = player[i] p = player[i]
if not p.dead then if not p.dead then
if (i == you) and (p.x == player[nou].x and p.y == player[nou].y) then if isHost then
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
end
if getTrail(p.x, p.y) or doesIntersectBorder(p.x, p.y) then
p.dead = true p.dead = true
deadGuys[i] = true deadGuys[i] = true
else end
if isHost then end
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90))) if isHost then
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90))) if p.putTrail then
end putTrail(p)
if getTrail(p.x, p.y) or doesIntersectBorder(p.x, p.y) then
p.dead = true
deadGuys[i] = true
elseif isHost then
if p.putTrail then
putTrail(p)
end
end
end end
end end
end end