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https://github.com/LDDestroier/CC/
synced 2025-01-08 08:20:27 +00:00
New grid
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parent
d7e258946f
commit
2c1746b536
89
tron.lua
89
tron.lua
@ -1,29 +1,26 @@
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--[[
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--[[
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TRON Light Cycle Game
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TRON Light Cycle Game
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programmed by LDDestroier
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programmed by LDDestroier
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Get with:
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wget https://raw.githubusercontent.com/LDDestroier/CC/master/tron.lua
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wget https://raw.githubusercontent.com/LDDestroier/CC/master/tron.lua
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--]]
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--]]
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local port = 701
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local port = 701
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local kioskMode = false
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local kioskMode = false -- disables options menu
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local useLegacyMouseControl = false
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local useLegacyMouseControl = false -- if true, click move regions will be divided into diagonal quadrants
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local scr_x, scr_y = term.getSize()
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local scr_x, scr_y = term.getSize()
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local scr_mx, scr_my = scr_x / 2, scr_y / 2
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local scr_mx, scr_my = scr_x / 2, scr_y / 2
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local isColor = term.isColor()
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local isColor = term.isColor()
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local doShowByImage = true -- show "By LDDestroier" in title
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-- lower value = faster game. I'd reccommend 0.1 for SMP play.
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local gameDelayInit = 0.1 -- lower value = faster game. I recommend 0.1 for SMP play.
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local gameDelayInit = 0.1
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local doDrawPlayerNames = true -- draws the names of players onscreen
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-- draws the names of players onscreen
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local doRenderOwnName = false -- if doDrawPlayerNames, also draws your own name
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local doDrawPlayerNames = true
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local useSetVisible = false -- use term.current().setVisible, which speeds things up at the cost of multishell
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-- if doDrawPlayerNames, also draws your own name
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local gridID = 1 -- determines which grid is used
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local doRenderOwnName = false
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-- whether or not to use term.current().setVisible, which speeds things up at the cost of multishell
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local useSetVisible = false
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-- determines which grid is used
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local gridID = 1
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-- initial grid information, (hopefully) transferred to non-host players
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local initGrid = {
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local initGrid = {
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x1 = -100,
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x1 = -100,
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y1 = -100,
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y1 = -100,
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@ -139,7 +136,7 @@ local argData = {
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local gridFore, gridBack
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local gridFore, gridBack
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local gridList = {
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local gridList = {
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[1] = {
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[1] = { -- broken up and cool looking
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{
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{
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"+- -+------",
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"+- -+------",
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"| | ",
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"| | ",
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@ -165,7 +162,7 @@ local gridList = {
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"| | ",
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"| | ",
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}
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}
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},
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},
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[2] = {
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[2] = { -- flat diagonal sorta
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{
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{
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" / ",
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" / ",
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" / ",
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" / ",
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@ -184,7 +181,7 @@ local gridList = {
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"/_______________"
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"/_______________"
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}
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}
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},
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},
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[3] = {
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[3] = { -- basic simple grid
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{
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{
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"+-------",
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"+-------",
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"| ",
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"| ",
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@ -203,7 +200,7 @@ local gridList = {
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"| "
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"| "
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}
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}
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},
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},
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[4] = {
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[4] = { -- diamond grid
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{
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{
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" /\\ ",
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" /\\ ",
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" / \\ ",
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" / \\ ",
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@ -229,7 +226,29 @@ local gridList = {
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" \\/ ",
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" \\/ ",
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}
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}
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},
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},
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[5] = {
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[5] = { -- brick and mortar
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{
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"| ",
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"| ",
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"| ",
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"| ",
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"===========",
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" | ",
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" | ",
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" | ",
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" | ",
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"===========",
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},
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{
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"| ",
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"| ",
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"=======",
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" | ",
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" | ",
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"=======",
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},
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},
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[6] = { -- some
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{
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{
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" "
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" "
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},
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},
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@ -615,6 +634,26 @@ local images = {
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" ffffff0ffff0fffff",
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" ffffff0ffff0fffff",
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" fffffffffffffffff",
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" fffffffffffffffff",
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},
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},
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},
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ldd = {
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{
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" ",
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" ",
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" ",
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"
",
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},
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{
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" ",
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" f7ff7f7 f fbfbbbffff9f99fff9ff9f9f9999fff9f9f",
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" 77f f7 b fbfbbfbfff9f9f f9 99ff9f9f9ffff999f",
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" 777 77 bbbbbb 999 99 9 9 99 9 9",
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},
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{
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" ",
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" 7f77f7f b bfbfbfb999f9ff999f99f9f9ff9f999f9f9",
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" 7f7 7f b bfbfbbf999f9f9 9f 9f99f9f999999f9f9",
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" fff ff ffffff fff ff f f ff f f",
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},
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}
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}
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}
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}
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for k,v in pairs(images) do
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for k,v in pairs(images) do
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@ -930,6 +969,7 @@ local makeMenu = function(x, y, options, doAnimate, scrollInfo, _cpos)
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local gsX, gsY = (scrollInfo or {})[2] or 0, (scrollInfo or {})[3] or 0
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local gsX, gsY = (scrollInfo or {})[2] or 0, (scrollInfo or {})[3] or 0
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local step = (scrollInfo or {})[1] or 0
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local step = (scrollInfo or {})[1] or 0
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local lastPos = cpos
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local lastPos = cpos
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local image
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if not doAnimate then
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if not doAnimate then
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drawImage(images.logo, mathceil(scr_x / 2 - images.logo.x / 2), 2)
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drawImage(images.logo, mathceil(scr_x / 2 - images.logo.x / 2), 2)
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if useSkynet then
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if useSkynet then
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@ -938,11 +978,20 @@ local makeMenu = function(x, y, options, doAnimate, scrollInfo, _cpos)
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end
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end
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end
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end
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local rend = function()
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local rend = function()
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if (step % 150 > 100) and doShowByImage then
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image = images.ldd
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else
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image = images.logo
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end
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if doAnimate then
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if doAnimate then
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drawImage(images.logo, mathceil(scr_x / 2 - images.logo.x / 2), 2)
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drawImage(
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image,
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mathceil(scr_x / 2 - image.x / 2),
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2
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)
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if useSkynet then
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if useSkynet then
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term.setTextColor(colors.lightGray)
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term.setTextColor(colors.lightGray)
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cwrite("Skynet Enabled", 2 + images.logo.y)
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cwrite("Skynet Enabled", 2 + image.y)
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end
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end
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end
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end
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for i = 1, #options do
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for i = 1, #options do
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