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Update tron
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parent
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21
tron
21
tron
@ -651,16 +651,21 @@ local moveTick = function(doSend)
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for i = 1, #player do
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p = player[i]
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if not p.dead then
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if isHost then
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p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
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p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
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end
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if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
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if getTrail(p.x, p.y) or doesIntersectBorder(p.x, p.y) then
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p.dead = true
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deadGuys[i] = true
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elseif isHost then
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if p.putTrail then
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putTrail(p)
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else
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if isHost then
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p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
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p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
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end
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if getTrail(p.x, p.y) or doesIntersectBorder(p.x, p.y) then
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p.dead = true
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deadGuys[i] = true
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elseif isHost then
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if p.putTrail then
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putTrail(p)
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end
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end
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end
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end
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