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https://github.com/LDDestroier/CC/
synced 2024-12-12 19:20:28 +00:00
Added nativePalette table
Some versions of CC do not contain a `term.nativePaletteColor()` function, so I included the base CC palette into a table. I don't quite get how term.nativePaletteColor takes in non-base2 numbers and spits out palettes, so I'll have to ask around or something.
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@ -25,6 +25,89 @@ for i = 1, 16 do
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end
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to_blit[0], to_colors["-"] = "-", 0
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local nativePalette = { -- native palette colors, since some terminals are naughty and don't contain term.nativePaletteColor()
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[ 1 ] = {
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0.94117647409439,
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0.94117647409439,
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0.94117647409439,
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},
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[ 2 ] = {
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0.94901961088181,
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0.69803923368454,
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0.20000000298023,
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},
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[ 4 ] = {
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0.89803922176361,
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0.49803921580315,
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0.84705883264542,
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},
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[ 8 ] = {
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0.60000002384186,
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0.69803923368454,
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0.94901961088181,
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},
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[ 16 ] = {
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0.87058824300766,
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0.87058824300766,
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0.42352941632271,
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},
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[ 32 ] = {
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0.49803921580315,
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0.80000001192093,
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0.098039217293262,
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},
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[ 64 ] = {
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0.94901961088181,
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0.69803923368454,
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0.80000001192093,
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},
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[ 128 ] = {
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0.29803922772408,
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0.29803922772408,
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0.29803922772408,
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},
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[ 256 ] = {
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0.60000002384186,
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0.60000002384186,
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0.60000002384186,
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},
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[ 512 ] = {
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0.29803922772408,
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0.60000002384186,
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0.69803923368454,
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},
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[ 1024 ] = {
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0.69803923368454,
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0.40000000596046,
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0.89803922176361,
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},
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[ 2048 ] = {
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0.20000000298023,
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0.40000000596046,
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0.80000001192093,
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},
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[ 4096 ] = {
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0.49803921580315,
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0.40000000596046,
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0.29803922772408,
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},
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[ 8192 ] = {
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0.34117648005486,
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0.65098041296005,
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0.30588236451149,
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},
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[ 16384 ] = {
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0.80000001192093,
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0.29803922772408,
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0.29803922772408,
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},
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[ 32768 ] = {
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0.066666670143604,
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0.066666670143604,
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0.066666670143604,
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}
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}
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-- check if space on screenBuffer is transparent
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local checkTransparent = function(buffer, x, y, blitLayer)
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if buffer[blitLayer or 1][y] then
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@ -522,6 +605,16 @@ windont.newWindow = function( x, y, width, height, misc )
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output.getPaletteColor = bT.getPaletteColor
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output.getPaletteColour = bT.getPaletteColour
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if bT.getPaletteColor then
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output.nativePaletteColor = bT.nativePaletteColor or function(col)
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if nativePalette[col] then
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return table.unpack(nativePalette[col])
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else
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return table.unpack(nativePalette[1]) -- I don't get how this function takes in non-base2 numbers...
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end
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end
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end
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output.redraw = function(x1, x2, y)
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if #meta.renderBuddies > 0 then
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windont.render({onlyX1 = x1, onlyX2 = x2, onlyY = y}, output, table.unpack(meta.renderBuddies))
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