1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-12-12 11:10:28 +00:00

Added stuff from working on workspace

This commit is contained in:
LDDestroier 2019-04-23 14:38:08 -04:00 committed by GitHub
parent 3d3be77958
commit 0f18153d98
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,7 +1,6 @@
-- start up lddterm
local lddterm = {} local lddterm = {}
local scr_x, scr_y lddterm.alwaysRender = false -- renders after any and all screen-changing functions.
lddterm.alwaysRender = true -- renders after any and all screen-changing functions.
lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet
lddterm.baseTerm = term.current() -- will draw to this terminal lddterm.baseTerm = term.current() -- will draw to this terminal
lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering
@ -9,6 +8,7 @@ lddterm.cursorTransformation = nil -- will modify the cursor position
lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing
lddterm.adjustX = 0 -- moves entire screen X lddterm.adjustX = 0 -- moves entire screen X
lddterm.adjustY = 0 -- moves entire screen Y lddterm.adjustY = 0 -- moves entire screen Y
lddterm.selectedWindow = 1 -- determines which window controls the cursor
lddterm.windows = {} lddterm.windows = {}
-- converts hex colors to colors api, and back -- converts hex colors to colors api, and back
@ -51,7 +51,7 @@ end
-- determines the size of the terminal before rendering always -- determines the size of the terminal before rendering always
local determineScreenSize = function() local determineScreenSize = function()
scr_x, scr_y = term.getSize() scr_x, scr_y = lddterm.baseTerm.getSize()
lddterm.screenWidth = scr_x lddterm.screenWidth = scr_x
lddterm.screenHeight = scr_y lddterm.screenHeight = scr_y
end end
@ -84,19 +84,23 @@ end
local fixCursorPos = function() local fixCursorPos = function()
local cx, cy local cx, cy
if lddterm.windows[1] then if lddterm.windows[lddterm.selectedWindow] then
if lddterm.cursorTransformation then if lddterm.cursorTransformation then
cx, cy = lddterm.cursorTransformation(lddterm.windows[1].cursor[1], lddterm.windows[1].cursor[2]) cx, cy = lddterm.cursorTransformation(
lddterm.windows[lddterm.selectedWindow].cursor[1],
lddterm.windows[lddterm.selectedWindow].cursor[2]
)
lddterm.baseTerm.setCursorPos( lddterm.baseTerm.setCursorPos(
cx + lddterm.windows[1].x - 1, cx + lddterm.windows[lddterm.selectedWindow].x - 1,
cy + lddterm.windows[1].y - 1 cy + lddterm.windows[lddterm.selectedWindow].y - 1
) )
else else
lddterm.baseTerm.setCursorPos( lddterm.baseTerm.setCursorPos(
-1 + lddterm.windows[1].cursor[1] + lddterm.windows[1].x, -1 + lddterm.windows[lddterm.selectedWindow].cursor[1] + lddterm.windows[lddterm.selectedWindow].x,
lddterm.windows[1].cursor[2] + lddterm.windows[1].y - 1 lddterm.windows[lddterm.selectedWindow].cursor[2] + lddterm.windows[lddterm.selectedWindow].y - 1
) )
end end
lddterm.baseTerm.setCursorBlink(lddterm.windows[lddterm.selectedWindow].blink)
end end
end end
@ -123,258 +127,12 @@ lddterm.render = function(transformation, drawFunction)
fixCursorPos() fixCursorPos()
end end
-- paintutils is a set of art functions for loading and drawing images and drawing lines and boxes.
local makePaintutilsAPI = function(term)
local paintutils = {}
local function drawPixelInternal( xPos, yPos )
term.setCursorPos( xPos, yPos )
term.write(" ")
end
local tColourLookup = {}
for n=1,16 do
tColourLookup[ string.byte( "0123456789abcdef",n,n ) ] = 2^(n-1)
end
local function parseLine( tImageArg, sLine )
local tLine = {}
for x=1,sLine:len() do
tLine[x] = tColourLookup[ string.byte(sLine,x,x) ] or 0
end
table.insert( tImageArg, tLine )
end
function paintutils.parseImage( sRawData )
if type( sRawData ) ~= "string" then
error( "bad argument #1 (expected string, got " .. type( sRawData ) .. ")" )
end
local tImage = {}
for sLine in ( sRawData .. "\n" ):gmatch( "(.-)\n" ) do -- read each line like original file handling did
parseLine( tImage, sLine )
end
return tImage
end
function paintutils.loadImage( sPath )
if type( sPath ) ~= "string" then
error( "bad argument #1 (expected string, got " .. type( sPath ) .. ")", 2 )
end
local file = io.open( sPath, "r" )
if file then
local sContent = file:read("*a")
file:close()
return paintutils.parseImage( sContent ) -- delegate image parse to parseImage
end
return nil
end
function paintutils.drawPixel( xPos, yPos, nColour )
if type( xPos ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( xPos ) .. ")", 2 ) end
if type( yPos ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( yPos ) .. ")", 2 ) end
if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( nColour ) .. ")", 2 ) end
if nColour then
term.setBackgroundColor( nColour )
end
drawPixelInternal( xPos, yPos )
end
function paintutils.drawLine( startX, startY, endX, endY, nColour )
if type( startX ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( startX ) .. ")", 2 ) end
if type( startY ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( startY ) .. ")", 2 ) end
if type( endX ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( endX ) .. ")", 2 ) end
if type( endY ) ~= "number" then error( "bad argument #4 (expected number, got " .. type( endY ) .. ")", 2 ) end
if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #5 (expected number, got " .. type( nColour ) .. ")", 2 ) end
local alwaysRender = lddterm.alwaysRender
lddterm.alwaysRender = false
startX = math.floor(startX)
startY = math.floor(startY)
endX = math.floor(endX)
endY = math.floor(endY)
if nColour then
term.setBackgroundColor( nColour )
end
if startX == endX and startY == endY then
drawPixelInternal( startX, startY )
if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
lddterm.alwaysRender = alwaysRender
return
end
local minX = math.min( startX, endX )
local maxX, minY, maxY
if minX == startX then
minY = startY
maxX = endX
maxY = endY
else
minY = endY
maxX = startX
maxY = startY
end
local xDiff = maxX - minX
local yDiff = maxY - minY
if xDiff > math.abs(yDiff) then
local y = minY
local dy = yDiff / xDiff
for x=minX,maxX do
drawPixelInternal( x, math.floor( y + 0.5 ) )
y = y + dy
end
else
local x = minX
local dx = xDiff / yDiff
if maxY >= minY then
for y=minY,maxY do
drawPixelInternal( math.floor( x + 0.5 ), y )
x = x + dx
end
else
for y=minY,maxY,-1 do
drawPixelInternal( math.floor( x + 0.5 ), y )
x = x - dx
end
end
end
if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
lddterm.alwaysRender = alwaysRender
end
function paintutils.drawBox( startX, startY, endX, endY, nColour )
if type( startX ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( startX ) .. ")", 2 ) end
if type( startY ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( startY ) .. ")", 2 ) end
if type( endX ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( endX ) .. ")", 2 ) end
if type( endY ) ~= "number" then error( "bad argument #4 (expected number, got " .. type( endY ) .. ")", 2 ) end
if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #5 (expected number, got " .. type( nColour ) .. ")", 2 ) end
local alwaysRender = lddterm.alwaysRender
lddterm.alwaysRender = false
startX = math.floor(startX)
startY = math.floor(startY)
endX = math.floor(endX)
endY = math.floor(endY)
if nColour then
term.setBackgroundColor( nColour )
end
if startX == endX and startY == endY then
drawPixelInternal( startX, startY )
if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
lddterm.alwaysRender = alwaysRender
return
end
local minX = math.min( startX, endX )
local maxX, minY, maxY
if minX == startX then
minY = startY
maxX = endX
maxY = endY
else
minY = endY
maxX = startX
maxY = startY
end
for x=minX,maxX do
drawPixelInternal( x, minY )
drawPixelInternal( x, maxY )
end
if (maxY - minY) >= 2 then
for y=(minY+1),(maxY-1) do
drawPixelInternal( minX, y )
drawPixelInternal( maxX, y )
end
end
if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
lddterm.alwaysRender = alwaysRender
end
function paintutils.drawFilledBox( startX, startY, endX, endY, nColour )
if type( startX ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( startX ) .. ")", 2 ) end
if type( startY ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( startY ) .. ")", 2 ) end
if type( endX ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( endX ) .. ")", 2 ) end
if type( endY ) ~= "number" then error( "bad argument #4 (expected number, got " .. type( endY ) .. ")", 2 ) end
if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #5 (expected number, got " .. type( nColour ) .. ")", 2 ) end
local alwaysRender = lddterm.alwaysRender
lddterm.alwaysRender = false
startX = math.floor(startX)
startY = math.floor(startY)
endX = math.floor(endX)
endY = math.floor(endY)
if nColour then
term.setBackgroundColor( nColour )
end
if startX == endX and startY == endY then
drawPixelInternal( startX, startY )
return
end
local minX = math.min( startX, endX )
local maxX, minY, maxY
if minX == startX then
minY = startY
maxX = endX
maxY = endY
else
minY = endY
maxX = startX
maxY = startY
end
for x=minX,maxX do
for y=minY,maxY do
drawPixelInternal( x, y )
end
end
if alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
lddterm.alwaysRender = alwaysRender
end
function paintutils.drawImage( tImage, xPos, yPos )
if type( tImage ) ~= "table" then error( "bad argument #1 (expected table, got " .. type( tImage ) .. ")", 2 ) end
if type( xPos ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( xPos ) .. ")", 2 ) end
if type( yPos ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( yPos ) .. ")", 2 ) end
local alwaysRender = lddterm.alwaysRender
lddterm.alwaysRender = false
for y=1,#tImage do
local tLine = tImage[y]
for x=1,#tLine do
if tLine[x] > 0 then
term.setBackgroundColor( tLine[x] )
drawPixelInternal( x + xPos - 1, y + yPos - 1 )
end
end
end
if alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
lddterm.alwaysRender = alwaysRender
end
return paintutils
end
lddterm.newWindow = function(width, height, x, y, meta) lddterm.newWindow = function(width, height, x, y, meta)
meta = meta or {} meta = meta or {}
local window = { local window = {
width = math.floor(width), width = math.floor(width),
height = math.floor(height), height = math.floor(height),
blink = true,
cursor = meta.cursor or {1, 1}, cursor = meta.cursor or {1, 1},
colors = meta.colors or {"0", "f"}, colors = meta.colors or {"0", "f"},
clearChar = meta.clearChar or " ", clearChar = meta.clearChar or " ",
@ -403,10 +161,10 @@ lddterm.newWindow = function(width, height, x, y, meta)
return window.cursor[1], window.cursor[2] return window.cursor[1], window.cursor[2]
end end
window.handle.setCursorBlink = function(blink) window.handle.setCursorBlink = function(blink)
return lddterm.baseTerm.setCursorBlink(blink) window.blink = blink or false
end end
window.handle.getCursorBlink = function() window.handle.getCursorBlink = function()
return lddterm.baseTerm.getCursorBlink(blink) return window.blink
end end
window.handle.scroll = function(amount) window.handle.scroll = function(amount)
if amount > 0 then if amount > 0 then
@ -533,17 +291,8 @@ lddterm.newWindow = function(width, height, x, y, meta)
window.buffer[2][cy][cx] = textCol:sub(i,i) window.buffer[2][cy][cx] = textCol:sub(i,i)
window.buffer[3][cy][cx] = backCol:sub(i,i) window.buffer[3][cy][cx] = backCol:sub(i,i)
end end
if cx >= window.width or cy < 1 then
cx = 1
if cy >= window.height then
window.handle.scroll(1)
else
cy = cy + 1
end
else
cx = cx + 1 cx = cx + 1
end end
end
window.cursor = {cx, cy} window.cursor = {cx, cy}
if lddterm.alwaysRender and not ignoreAlwaysRender then if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction) lddterm.render(lddterm.transformation, lddterm.drawFunction)
@ -661,11 +410,7 @@ lddterm.newWindow = function(width, height, x, y, meta)
end end
window.handle.redraw = lddterm.render window.handle.redraw = lddterm.render
window.handle.current = window.handle
window.ccapi = {
colors = colors,
paintutils = makePaintutilsAPI(window.handle)
}
window.layer = #lddterm.windows + 1 window.layer = #lddterm.windows + 1
lddterm.windows[window.layer] = window lddterm.windows[window.layer] = window
@ -712,7 +457,7 @@ lddterm.screenshot = function(window)
line = {"","",""} line = {"","",""}
for x = 1, scr_x do for x = 1, scr_x do
c = " " c = "."
lt, lb = t, b lt, lb = t, b
t, b = "0", "f" t, b = "0", "f"
for l = 1, #lddterm.windows do for l = 1, #lddterm.windows do
@ -743,4 +488,9 @@ lddterm.screenshot = function(window)
return output return output
end end
-- supports os.loadAPI
for k,v in pairs(lddterm) do
_ENV[k] = v
end
return lddterm return lddterm