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Fixed quitting while paused, added fade to dark

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LDDestroier 2020-03-29 23:23:06 -04:00 committed by GitHub
parent eecfe5ec0c
commit 0e225b21f5
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@ -775,12 +775,17 @@ local normalPalettes = {}
local darkerPalettes = {}
for i = 1, 16 do
normalPalettes[("0123456789abcdef"):sub(i,i)] = {term.getPaletteColor(2 ^ (i - 1))}
darkerPalettes[("0123456789abcdef"):sub(i,i)] = {
normalPalettes[("0123456789abcdef"):sub(i,i)][1] * 0.6,
normalPalettes[("0123456789abcdef"):sub(i,i)][2] * 0.6,
normalPalettes[("0123456789abcdef"):sub(i,i)][3] * 0.6,
}
end
local genDarkerPalettes = function(mult)
for i = 1, 16 do
darkerPalettes[("0123456789abcdef"):sub(i,i)] = {
normalPalettes[("0123456789abcdef"):sub(i,i)][1] * (mult or 0.6),
normalPalettes[("0123456789abcdef"):sub(i,i)][2] * (mult or 0.6),
normalPalettes[("0123456789abcdef"):sub(i,i)][3] * (mult or 0.6),
}
end
end
genDarkerPalettes()
-- calculates the amount of garbage to send
local calculateGarbage = function(lines, combo, backToBack, didTspin)
@ -832,6 +837,31 @@ local doleOutGarbage = function(player, cPlayer, amount)
cPlayer.garbage = 0
end
local ldPalettes = function(light)
if light then
for k,v in pairs(normalPalettes) do
if k == "c" then
--term.setPaletteColor(to_colors[k], 0xf0f0f0)
else
term.setPaletteColor(to_colors[k], table.unpack(v))
end
end
else
for i = 1, 0.3, -0.1 do
genDarkerPalettes(i)
for k,v in pairs(darkerPalettes) do
if k == "c" then
--term.setPaletteColor(to_colors[k], 0xf0f0f0)
else
term.setPaletteColor(to_colors[k], table.unpack(v))
end
end
sleep(0.05)
end
end
genDarkerPalettes()
end
-- initiates a game as a specific player (takes a number)
local startGame = function(playerNumber)
@ -881,30 +911,20 @@ local startGame = function(playerNumber)
if control.quit == 1 then
finished = true
game.running = false
game.paused = false
ldPalettes(true)
sendInfo("quit_game", false)
return
end
if game.paused then
if control.pause == 1 then
for k,v in pairs(normalPalettes) do
if k == "c" then
term.setPaletteColor(to_colors[k], 0x0f0f0f)
else
term.setPaletteColor(to_colors[k], table.unpack(v))
end
end
ldPalettes(true)
game.paused = false
end
else
if control.pause == 1 then
for k,v in pairs(darkerPalettes) do
if k == "c" then
term.setPaletteColor(to_colors[k], 0.1, 0.1, 0.1)
else
term.setPaletteColor(to_colors[k], table.unpack(v))
end
end
ldPalettes(false)
game.paused = true
end
if not cPlayer.frozen then