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https://github.com/LDDestroier/CC/
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Update tron
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f2bc46852a
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19
tron
19
tron
@ -669,22 +669,22 @@ local moveTick = function(doSend)
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return deadAnimation(doSend)
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end
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local setDirection = function(keylist, p)
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local setDirection = function(keylist, p, checkDir)
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p.putTrail = not keylist[control.release]
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if keylist[control.left] and p.direction ~= 0 then
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if keylist[control.left] and (checkDir or p.direction) ~= 0 then
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p.direction = 2
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elseif keylist[control.right] and p.direction ~= 2 then
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elseif keylist[control.right] and (checkDir or p.direction) ~= 2 then
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p.direction = 0
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end
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if keylist[control.up] and p.direction ~= 1 then
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if keylist[control.up] and (checkDir or p.direction) ~= 1 then
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p.direction = -1
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elseif keylist[control.down] and p.direction ~= -1 then
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elseif keylist[control.down] and (checkDir or p.direction) ~= -1 then
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p.direction = 1
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end
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end
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-- to counter P2's ability to turn twice in one tick
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local inMidTurn = false
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local dlDirection
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local game = function()
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local outcome
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@ -697,9 +697,8 @@ local game = function()
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if isHost then
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setDirection(keysDown, p)
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setDirection(netKeysDown, np)
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elseif not inMidTurn then
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setDirection(keysDown, p)
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inMidTurn = true
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else then
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setDirection(keysDown, p, dlDirection)
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end
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if keysDown[control.lookLeft] then
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@ -769,9 +768,9 @@ local networking = function()
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elseif msg.gameID == gamename then
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if not isHost then
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player = msg.player
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dlDirection = player[you].direction
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trail = msg.trail
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deadGuys = msg.deadGuys
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inMidTurn = false
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elseif type(msg.keysDown) == "table" then
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netKeysDown = msg.keysDown
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end
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