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https://github.com/LDDestroier/CC/
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Create eyestrain.lua
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68
eyestrain.lua
Normal file
68
eyestrain.lua
Normal file
@ -0,0 +1,68 @@
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local scr_x, scr_y = term.getSize()
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local ballX, ballY = math.floor(scr_x / 2), math.floor(scr_y / 2)
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local tsv = function(visible)
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if term.current().setVisible then
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return term.current().setVisible(visible)
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end
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end
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local dist = function(x1, y1, x2, y2)
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return math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
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end
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local disadvantageRoll = function(min, max, times)
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local output = math.huge
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for i = 1, times do
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output = math.min(output, math.random(min, max))
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end
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return output
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end
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local wipeScreen = function(alternate)
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local i = alternate
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tsv(false)
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for y = 1, scr_y do
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i = not i
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term.setCursorPos(1, y)
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for x = 1, scr_x do
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if i then
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if (dist(x, y * 4/3, ballX, ballY) < disadvantageRoll(3,100, 12)) then
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term.blit("\153", "0", "e")
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else
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term.blit("\153", "0", "f")
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end
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else
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if (dist(x, y * 4/3, ballX, ballY) < disadvantageRoll(3,100, 12)) then
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term.blit("\153", "e", "0")
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else
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term.blit("\153", "f", "0")
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end
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end
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end
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end
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tsv(true)
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end
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local setPalette = function(i)
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local v1 = (2 + math.sin(math.rad(i))) / 3
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local v2 = (2 + math.sin(math.rad(i + 90))) / 3
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local v3 = v1 - 0.1
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term.setPaletteColor(colors.black, v2, v1, v3)
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term.setPaletteColor(colors.white, v1, v2, v2)
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term.setPaletteColor(colors.red, v2, v3, v3)
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end
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term.clear()
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local i = 0
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while true do
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i = i + 1
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ballX = ((math.sin(math.rad(i * 2)) + 1) / 2) * (scr_x - 10) + 5
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ballY = ((math.sin(math.rad(i * 3)) + 1) / 2) * (scr_y - 6) + 3
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wipeScreen(i % 2 == 0)
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--wipeScreen(true)
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setPalette(i)
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sleep(0)
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end
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