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Added delete functionality to fill tool

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LDDestroier 2018-11-05 12:34:17 -05:00 committed by GitHub
parent 97577ccd22
commit 01a49238e6
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@ -1698,7 +1698,7 @@ local reRenderPAIN = function(overrideRenderBar)
doRenderBar = _reallyDoRenderBar
end
local fillTool = function(_frame,cx,cy,dot) -- "_frame" is the frame NUMBER
local fillTool = function(_frame,cx,cy,dot,isDeleting) -- "_frame" is the frame NUMBER
local maxX, maxY = 0, 0
local minX, minY = 0, 0
paintEncoded = clearAllRedundant(paintEncoded)
@ -1767,12 +1767,12 @@ local fillTool = function(_frame,cx,cy,dot) -- "_frame" is the frame NUMBER
end
local doBreak
local step = 0
local currentlyOnScreen
local currentlyOnScreen
while true do
doBreak = true
for chY, v in pairs(check) do
for chX, isTrue in pairs(v) do
currentlyOnScreen = (chX-paint.scrollX >= 1 and chX-paint.scrollX <= scr_x and chY-paint.scrollY >= 1 and chY-paint.scrollY <= scr_y)
currentlyOnScreen = (chX-paint.scrollX >= 1 and chX-paint.scrollX <= scr_x and chY-paint.scrollY >= 1 and chY-paint.scrollY <= scr_y)
if isTrue and (not touched[chY][chX]) then
step = step + 1
if doFillAnimation then
@ -1780,13 +1780,17 @@ local fillTool = function(_frame,cx,cy,dot) -- "_frame" is the frame NUMBER
reRenderPAIN(true)
end
end
frame[#frame+1] = {
x = chX,
y = chY,
c = dot.c,
t = dot.t,
b = dot.b
}
if isDeleting then
deleteDot(chX, chY)
else
frame[#frame+1] = {
x = chX,
y = chY,
c = dot.c,
t = dot.t,
b = dot.b
}
end
touched[chY][chX] = true
-- check adjacent
if chkpos(chX+1, chY) then
@ -2966,14 +2970,14 @@ local getInput = function() --gotta catch them all
local mevt
repeat
mevt = {os.pullEvent()}
until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[1] == "mouse_click" and mevt[2] == 1 and (mevt[4] or scr_y) < scr_y-(renderBlittle and 0 or doRenderBar))
until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[1] == "mouse_click" and mevt[2] <= 2 and (mevt[4] or scr_y) < scr_y-(renderBlittle and 0 or doRenderBar))
if not (mevt[1] == "key" and mevt[2] == keys.x) then
local x,y = mevt[3],mevt[4]
if renderBlittle then
x = 2*x
y = 3*y
end
os.queueEvent("filltool_async", frame, x, y, paint)
os.queueEvent("filltool_async", frame, x, y, paint, mevt[2] == 2)
miceDown = {}
keysDown = {}
end
@ -3160,10 +3164,10 @@ runPainEditor = function(...) --needs to be cleaned up
local event, frameNo, x, y, dot
isCurrentlyFilling = false
while true do
event, frameNo, x, y, dot = os.pullEvent("filltool_async")
event, frameNo, x, y, dot, isDeleting = os.pullEvent("filltool_async")
isCurrentlyFilling = true
renderBottomBar("Filling area...")
fillTool(frameNo, x, y, dot)
fillTool(frameNo, x, y, dot, isDeleting)
isCurrentlyFilling = false
reRenderPAIN(false)
end