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ldd-CC/CCBN/ccbn-data/chipdata/airshot2

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2019-03-13 04:15:41 +00:00
local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "AirShot2",
description = "Fires a better, pushing shot forwards!",
cooldown = {
shoot = 8,
move = 4
}
},
logic = function(info)
info.x = info.x + (2 / stage.panelWidth) * info.direction
act.stage.setDamage(info.x, info.y, 30, info.owner, 2)
local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)
if info.frame > 50 or struckPlayer or struckObject then
if struckPlayer then
if act.player.movePlayer(struckPlayer, info.direction, 0, true) then
act.stage.setDamage(info.x + info.direction, info.y, 30, info.owner, 2)
end
elseif struckObject then
if objects[struckObject].doYeet then
objects[struckObject].xvel = (4 / stage.panelWidth) * info.direction
else
if act.object.moveObject(struckObject, info.direction, 0) then
act.stage.setDamage(info.x + info.direction, info.y, 30, info.owner, 2)
end
end
end
return false
else
return true, {{images.cannon, info.x, info.y}}
end
end
}