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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "Muramasa",
description = "Slash for as much damage as you have taken!",
cooldown = {
shoot = 8,
move = 4
}
},
logic = function(info)
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act.stage.setDamage(info.x + info.direction, info.y, math.min(info.player.maxHealth - info.player.health, 1000), info.owner, 1, false)
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return false
end
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}