mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-15 22:34:55 +00:00
207 lines
5.3 KiB
Lua
207 lines
5.3 KiB
Lua
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--[[
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pastebin get tfyqv2ww toy
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std pb tfyqv2ww toy
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--]]
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local channel = 180
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local modem
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local scr_x, scr_y = term.getSize()
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local valchar = "#" --character used for fading
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local hedchar = "@" --character used for tip of line
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local s = { --default color combinations
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[1] = { --A classical black-and-white color fade, perfect for looking classy and pretentious.
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colors.black,
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colors.gray,
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colors.lightGray,
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colors.white,
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},
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[2] = { --If you're feeling blue, then this randomly selected set of four colors should make you feel even worse!
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colors.black,
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colors.blue,
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colors.cyan,
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colors.lightBlue,
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},
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[3] = { --This one's purple. Tha-that's it. Like purple? Good.
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colors.black,
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colors.red,
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colors.magenta,
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colors.pink,
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},
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[4] = { --I'll admit, the creativity is lacking in this color. I mean, what was I thinking?
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colors.black,
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colors.gray,
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colors.green,
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colors.lime,
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},
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[5] = { --NOBODY CALLS ME YELLOW
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colors.black,
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colors.brown,
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colors.orange,
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colors.yellow,
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},
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}
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local p = math.random(1,#s)
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local g = function(num,sa) --This interprets the color palate and turns it into a fadey thing.
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if not sa then sa = s[p] end
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local values = {
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[1] = {bg=sa[1], txt=sa[1], char=valchar},
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[2] = {bg=sa[1], txt=sa[2], char=valchar},
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[3] = {bg=sa[2], txt=sa[1], char=valchar},
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[4] = {bg=sa[2], txt=sa[2], char=valchar},
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[5] = {bg=sa[3], txt=sa[2], char=valchar},
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[6] = {bg=sa[3], txt=sa[3], char=valchar},
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[7] = {bg=sa[3], txt=sa[4], char=valchar},
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[8] = {bg=sa[4], txt=sa[3], char=valchar},
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[9] = {bg=sa[4], txt=sa[4], char=hedchar},
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}
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if not num then return #values end
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return values[num]
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end
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local size = g()
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local grid = {}
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local ah = {}
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for b = 1, scr_x do
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ah[b] = {v = 0, r = s[p]}
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end
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for b = 1, scr_y do
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grid[b] = ah
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end
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local between = function(num,min,max)
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return (num > min and num or min) < max and num or max
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end
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local getDotsInLine = function( startX, startY, endX, endY ) --graciously stolen from the paintutils, and PAIN
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local out = {}
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startX = math.floor(startX)
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startY = math.floor(startY)
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endX = math.floor(endX)
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endY = math.floor(endY)
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if startX == endX and startY == endY then
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out = {{x=startX,y=startY}}
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return out
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end
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local minX = math.min( startX, endX )
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if minX == startX then
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minY = startY
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maxX = endX
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maxY = endY
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else
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minY = endY
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maxX = startX
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maxY = startY
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end
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local xDiff = maxX - minX
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local yDiff = maxY - minY
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if xDiff > math.abs(yDiff) then
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local y = minY
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local dy = yDiff / xDiff
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for x=minX,maxX do
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table.insert(out,{x=x,y=math.floor(y+0.5)})
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y = y + dy
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end
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else
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local x = minX
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local dx = xDiff / yDiff
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if maxY >= minY then
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for y=minY,maxY do
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table.insert(out,{x=math.floor(x+0.5),y=y})
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x = x + dx
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end
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else
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for y=minY,maxY,-1 do
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table.insert(out,{x=math.floor(x+0.5),y=y})
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x = x - dx
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end
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end
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end
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return out
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end
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local getModemInput = function()
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while true do
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local _,side,freq,rfreq,msg,dist = os.pullEvent("modem_message")
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if freq == channel then
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if type(msg) == "table" then
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if type(msg.x) == "number" and type(msg.y) == "number" and type(msg.r) == "table" then
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if (msg.x >= 1 and msg.x <= scr_x) and (msg.y >= 1 and msg.y <= scr_y) and (#msg.r == 4) then
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grid[msg.y][msg.x] = {v = size, r = msg.r}
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end
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end
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end
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end
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end
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end
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local render = function(grid)
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local q
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for y = 1, #grid do
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for x = 1, #grid[y] do
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q = grid[y][x]
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if q then
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term.setCursorPos(x,y)
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term.setTextColor(g( between( q.v+1, 1, size ), q.r ).txt )
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term.setBackgroundColor(g( between(q.v+1,1,size), q.r ).bg )
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term.write(g(between(q.v+1,1,size),q.r).char)
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end
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end
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end
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end
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local downByOne = function(grid)
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local output = {}
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for y = 1, #grid do
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output[y] = {}
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for x = 1, #grid[y] do
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output[y][x] = {}
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if grid[y][x].v > 0 then
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output[y][x].v = grid[y][x].v - 1
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else
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output[y][x].v = 0
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end
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output[y][x].r = grid[y][x].r
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end
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end
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return output
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end
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local getInput = function()
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local mx,my,oldx,oldy,dots
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while true do
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local evt = {os.pullEvent()}
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modem = peripheral.find("modem")
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if modem then modem.open(channel) end
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if evt[1] == "key" then
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if evt[2] == keys.q then
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sleep(0)
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return
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end
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elseif evt[1] == "mouse_click" or evt[1] == "mouse_drag" then
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oldx,oldy = mx or evt[3],my or evt[4]
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mx,my = evt[3],evt[4]
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dots = getDotsInLine(oldx,oldy,mx,my)
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for a = 1, #dots do
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grid[dots[a].y][dots[a].x] = {v = size, r = s[p]}
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if modem then
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modem.transmit(channel,channel,{x=dots[a].x, y=dots[a].y, r=s[p]})
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end
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end
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elseif evt[1] == "mouse_up" then
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mx,my = nil,nil
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end
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end
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end
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local dothRendering = function()
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local t = false --term.current().setVisible
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while true do
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if t then t(false) end
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render(grid)
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if t then t(true) end
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grid = downByOne(grid)
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sleep(0)
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end
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end
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local funclist = {
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getInput,
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dothRendering,
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getModemInput,
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}
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parallel.waitForAny(unpack(funclist))
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