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ldd-CC/CCBN/ccbn-data/chipdata/vgun

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "V-Gun",
description = "Hits enemy as well as two diagonal panels back!",
cooldown = {
shoot = 6,
move = 4
}
},
logic = function(info)
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info.x = info.x + (4 / stage.panelWidth) * info.direction
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act.stage.setDamage(info.x, info.y, 40, info.owner, 1)
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local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)
if info.frame > 50 or struckPlayer or struckObject then
if struckPlayer or struckObject then
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act.stage.setDamage(info.x, info.y, 30, info.owner, 1)
act.stage.setDamage(info.x + info.direction, info.y - 1, 30, info.owner, 1)
act.stage.setDamage(info.x + info.direction, info.y + 1, 30, info.owner, 1)
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end
return false
else
return true, {{images.cannon, info.x, info.y}}
end
end
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}