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ldd-CC/CCBN/ccbn-data/chipdata/buster

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "MegaBuster",
description = "Fires a weak shot forwards!",
cooldown = {
shoot = 4,
move = 2
}
},
logic = function(info)
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info.x = info.x + (4 / stage.panelWidth) * info.direction
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act.stage.setDamage(info.x, info.y, info.player.busterPower or 1, info.owner, 1, true)
local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)
if info.frame > 50 or struckPlayer or struckObject then
return false
else
return true, {{images.buster, info.x, info.y}}
end
end
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}