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ldd-CC/sinelock.lua

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2019-01-20 19:16:59 +00:00
--[[
Sinelock v1.3
The *COOLEST* computer/door lock ever!
Now with slightly less seizure!
pastebin get XDgeSDTq sinelock
std pb XDgeSDTq sinelock
std ld sinelock sinelock
Now with salting!
--]]
local scr_x, scr_y = term.getSize() --Gets screen size. Don't modify this
--Config variables start!
local terminateMode = 2 --0 enables termination, 1 blocks it, 2 provides a taunting screen.
local passFile = ".sl_password" --The ABSOLUTE path of the password file.
local saltFile = ".sl_salt" --The ABSOLUTE path of the salt file.
local characterLimit = 1024 --The cap of characters at the read() prompt. Set this to prevent crashes.
local runProgram = "" --Set to something to run it when correct, and not using doors.
local dahChar = "*" --The character used to hide characters when typed.
local doKeyCards = true --Whether or not the lock also accepts keycards (floppy disks) as well as passwords.
local doEjectDisk = false --Whether or not to eject a keycard after it's accepted, just to speed things up a bit.
local doorSides = {} --If it has anything, the lock will open the doors instead of unlocking the PC.
local doInvertSignal = false --If true, it will invert the redstone signal of the door, in case you need to.
local doShowDoorSides = true --If true, will show the door sides being opened. Set to false if you are paranoid.
local beWavey = true --Whether or not to animate the sine wave.
local readYpos = scr_y-2 --The Y position of the read() prompt
local requireAllPasswords = false --Whether or not the lock asks for ONE of the multiple passwords, or ALL of them in order.
local badlength = 4 --The length in seconds that you have to wait to try again.
local goodlength = 6 --The length in seconds that doors will stay open.
local sineFrameDelay = 0.15 --The amount of time between sine animation frames. Tradeoff of purty vs performance.
local palate = {
frontsine = colors.lightGray,
backsine = colors.gray,
background = colors.black,
rainColor = colors.gray,
rainChar = "|",
promptBG = colors.gray,
promptTXT = colors.white,
wrongBG = colors.black,
wrongTXT = colors.gray,
}
local language = "english"
local lang = {
english = {
wrong1 = "YOU ARE WRONG.",
wrong2 = "YOU ARE WRONG. AS ALWAYS.",
right1 = "Correct!",
right2 = "Correct, finally!",
},
spanish = {
wrong1 = "ESTA USTED EQUIVOCADO.",
wrong2 = "ESTA USTED EQUIVOCADO. TODAVIA OTRA VEZ.",
right1 = "Correcto!",
right2 = "Asi es, por fin!",
noTerminate = "No termine!",
},
german = {
wrong1 = "SIE LIEGEN FALSCH.",
wrong2 = "SIE LIEGEN FALSCH. WIE IMMER.",
right1 = "Richtig!",
right2 = "Richtig, endlich!",
noTerminate = "Nicht zu beenden!",
},
dutch = {
wrong1 = "U BENT ONJUIST.",
wrong2 = "JE BENT ONJUIST, ALS ALTIJD.",
right1 = "Dat is juist!",
right2 = "Dat is juist, eindelijk!",
noTerminate = "Niet te beeindigen!",
},
latin = { --As a joke
wrong1 = "ERRAS",
wrong2 = "TU DEFICIENTES!",
right1 = "Quod suus 'verum!",
right2 = "Quod suus 'verum, demum!",
noTerminate = "Vade futuo te ipsum!",
},
italian = {
wrong1 = "HAI SBAGLIATO.",
wrong2 = "HAI SBAGLIATO, COME SEMPRE D'ALTRONDE.",
right1 = "CORRETTO!",
right2 = "CORRETTO, FINALMENTE!",
noTerminate = "Non cercare di terminarmi",
},
}
-- Config variables end. Don't touch anything else, m'kay?
if not _VERSION then
return printError("Sorry, only CC 1.7 and later supported.")
end
local csv, salt, doSine
local floor, ceil, random, abs = math.floor, math.ceil, math.random, math.abs
local sin, cos = math.sin, math.cos
local rhite = term.write
local setTextColor, setBackgroundColor, getTextColor, getBackgroundColor = term.setTextColor, term.setBackgroundColor, term.getTextColor, term.getBackgroundColor
local setCursorPos, setCursorBlink, getCursorPos, getSize = term.setCursorPos, term.setCursorBlink, term.getCursorPos, term.getSize
local sineLevel = 1
local isTerminable = false
local kaykaycoolcool = true
if term.current().setVisible then
csv = true
else
csv = false
end
local writeError = function(...)
local tx,bg = getTextColor(),getBackgroundColor()
if term.isColor() then
setTextColor(colors.red)
else
setTextColor(colors.white)
end
rhite(table.concat(arg," "))
setTextColor(tx)
setBackgroundColor(bg)
end
local goodPullEvent
if terminateMode == 1 then
if os.pullEvent ~= os.pullEventRaw then
goodPullEvent = os.pullEvent
end
os.pullEvent = os.pullEventRaw
end
local keepLooping = true
---- SHA256 START ----
--SHA256 implementation done by GravityScore.
local MOD = 2^32
local MODM = MOD-1
local function memoize(f)
local mt = {}
local t = setmetatable({}, mt)
function mt:__index(k)
local v = f(k)
t[k] = v
return v
end
return t
end
local function make_bitop_uncached(t, m)
local function bitop(a, b)
local res,p = 0,1
while a ~= 0 and b ~= 0 do
local am, bm = a % m, b % m
res = res + t[am][bm] * p
a = (a - am) / m
b = (b - bm) / m
p = p*m
end
res = res + (a + b) * p
return res
end
return bitop
end
local function make_bitop(t)
local op1 = make_bitop_uncached(t,2^1)
local op2 = memoize(function(a) return memoize(function(b) return op1(a, b) end) end)
return make_bitop_uncached(op2, 2 ^ (t.n or 1))
end
local bxor1 = make_bitop({[0] = {[0] = 0,[1] = 1}, [1] = {[0] = 1, [1] = 0}, n = 4})
local function bxor(a, b, c, ...)
local z = nil
if b then
a = a % MOD
b = b % MOD
z = bxor1(a, b)
if c then z = bxor(z, c, ...) end
return z
elseif a then return a % MOD
else return 0 end
end
local function band(a, b, c, ...)
local z
if b then
a = a % MOD
b = b % MOD
z = ((a + b) - bxor1(a,b)) / 2
if c then z = bit32_band(z, c, ...) end
return z
elseif a then return a % MOD
else return MODM end
end
local function bnot(x) return (-1 - x) % MOD end
local function rshift1(a, disp)
if disp < 0 then return lshift(a,-disp) end
return floor(a % 2 ^ 32 / 2 ^ disp)
end
local function rshift(x, disp)
if disp > 31 or disp < -31 then return 0 end
return rshift1(x % MOD, disp)
end
local function lshift(a, disp)
if disp < 0 then return rshift(a,-disp) end
return (a * 2 ^ disp) % 2 ^ 32
end
local function rrotate(x, disp)
x = x % MOD
disp = disp % 32
local low = band(x, 2 ^ disp - 1)
return rshift(x, disp) + lshift(low, 32 - disp)
end
local k = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
}
local function str2hexa(s)
return (string.gsub(s, ".", function(c) return string.format("%02x", string.byte(c)) end))
end
local function num2s(l, n)
local s = ""
for i = 1, n do
local rem = l % 256
s = string.char(rem) .. s
l = (l - rem) / 256
end
return s
end
local function s232num(s, i)
local n = 0
for i = i, i + 3 do n = n*256 + string.byte(s, i) end
return n
end
local function preproc(msg, len)
local extra = 64 - ((len + 9) % 64)
len = num2s(8 * len, 8)
msg = msg .. "\128" .. string.rep("\0", extra) .. len
assert(#msg % 64 == 0)
return msg
end
local function initH256(H)
H[1] = 0x6a09e667
H[2] = 0xbb67ae85
H[3] = 0x3c6ef372
H[4] = 0xa54ff53a
H[5] = 0x510e527f
H[6] = 0x9b05688c
H[7] = 0x1f83d9ab
H[8] = 0x5be0cd19
return H
end
local function digestblock(msg, i, H)
local w = {}
for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
for j = 17, 64 do
local v = w[j - 15]
local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
v = w[j - 2]
w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
end
local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
for i = 1, 64 do
local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
local maj = bxor(band(a, b), band(a, c), band(b, c))
local t2 = s0 + maj
local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
local ch = bxor (band(e, f), band(bnot(e), g))
local t1 = h + s1 + ch + k[i] + w[i]
h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
end
H[1] = band(H[1] + a)
H[2] = band(H[2] + b)
H[3] = band(H[3] + c)
H[4] = band(H[4] + d)
H[5] = band(H[5] + e)
H[6] = band(H[6] + f)
H[7] = band(H[7] + g)
H[8] = band(H[8] + h)
end
local function sha256(...)
local msg = table.concat(arg,",")
msg = preproc(msg, #msg)
local H = initH256({})
for i = 1, #msg, 64 do digestblock(msg, i, H) end
return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) ..
num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
end
---- SHA256 END ----
local terminates = 0
local sillyTerminate = function()
local goodpull = _G.os.pullEvent
os.pullEvent = os.pullEventRaw
terminates = terminates + 1
local script = {
"You shall not pass!",
"THOU shalt not pass!",
"Stop trying to pass!",
"...maybe I'm not clear.",
"YOU. SHALL NOT. PASS!!",
"Pass thou shalt not!",
"Hey, piss off, will ya?",
"I haven't got all day.",
"...no, shut up. I don't.",
"I won't tell you it!",
"No password for you.",
"It's been hashed!",
"Hashed...with a salt!",
"I'll never tell you the salt.",
"You know why?",
"Because that requires passing!",
"WHICH THOU SHALT NOT DO!",
"(oh btw don't pass k?)",
"You! Don't pass!",
"That means YOU!",
"Cut it out!",
"Re: Cut it out!",
"Perhaps if you keep it up...",
"..hmm...",
"..oh I give up.",
"<bullshitterm>",
"What? Is this what you wanted?",
"Huh? No? I-it's not?",
"Well then...!",
"<toobad>",
"YEAH I SAID IT",
"You think you're a terminating machine!",
"You think you're above consequence!",
"...w-...",
"eat my shorts",
"Your attempts are futile anyhow.",
"Here I am getting drunk off your sweat,",
"...while you push CTRL and T.",
"Or maybe you're pressing that [T] button.",
"Like, um, in CCEmuRedux.",
"But it matters not!",
"For you see, my defences are great!",
"Nothing can bust my rock-hard abs!",
"<fuckinghell>",
"Oh bualls.",
"That was embarrasing.",
"...?",
"What're YOU lookin' at??",
"You callin' me UNSTABLE!?",
"HUH!??",
"...",
"...w-well at least I admit it",
"...b-bakka",
".......",
"Hey, have you ever played EarthBound?",
"(Yes. I'm gonna rant.)",
"It's an RPG on the Super Nintendo.",
"Like, instead of fighting fantasy demons,",
"you fight stop signs and cars and shit",
"And, like, you hit rabid dogs with a bat",
"And you have magical PSI spells",
"...speaking of PSI, I happen to use it a lot.",
"...er, *I* as in the coder of this lock...",
"And by PSI, I mean the mod.",
"You don't see too many psychic locks these days.",
"A shame, really.",
"I bet a PSI lock could act as a heater with PSI Fire.",
"Or maybe it can kill rats with PSI Ground or Thunder",
"Maybe, you can get a psychic KEY lock, so, like,",
"you could put it on that Psychonauts head door thing.",
"...WHAT!? just a suggestion.",
"Psychonauts is another game I reccommend.",
"It has some really clever dialogue.",
"I'm sure you'd like it quite a lot.",
"I know, because you've been here for ten fucking minutes.",
"And you're not ONE STEP closer to getting the password",
"Which I've been guarding very, very closely.",
"Yes. Extremely closely.",
"Excrutiatingly, some would say.",
"You know, I should probably get to shouting.",
"*ahem*",
"...",
"*aahhhechhemmemmhmm*",
"*aachkskacehchachkhackcoughfartfuckdammitaaucahkh*",
"...",
"STAHP IT",
"STAHP TEHRMINATIN",
"do it for the CHILDREN",
"okay fuck the children, who needs 'em",
"then",
"um",
"THINK OF THE...THE...",
"the babies...?",
"um",
"<abuseofcommunity>",
"That's a fucking horrible idea.",
"I'd rather eat my own brain then think about that.",
"I'd sooner kiss a pig!",
"I'd sooner swallow an avocado pit!",
"...",
"You know, you suck so much.",
"You suck so much, and I'm sick of writing this script",
"If my knuckles bleed, you're paying my insurance",
"In order to save time, money, and my joints,",
"I believe it would be in order to...",
"...to say,",
"NO TERMINATING.",
}
setCursorBlink(false)
local mess
if terminates > #script then
mess = script[#script]
else
mess = script[terminates]
end
if mess == "<bullshitterm>" then
setBackgroundColor(colors.black)
if term.isColor() then
setTextColor(colors.yellow)
else
setTextColor(colors.white)
end
term.clear()
setCursorPos(1,1)
print(os.version())
write("> ")
setTextColor(colors.white)
read()
printError("shell:350: Unable to pass")
sleep(2)
elseif mess == "<toobad>" then
setBackgroundColor(colors.black)
if term.isColor() then
setTextColor(colors.red)
else
setTextColor(colors.white)
end
term.clear()
setCursorPos(1,scr_y/2)
local toobad = " T"..("O"):rep(scr_x-8).." BAD!"
for a = 1, #toobad do
for y = 1, scr_y do
setCursorPos(a,y)
rhite(toobad:sub(a,a))
end
sleep(0)
end
sleep(1.5)
for a = 1, 16 do
if a%3 == 0 then
setBackgroundColor(colors.white)
elseif a%3 == 1 then
setBackgroundColor(colors.black)
else
if term.isColor() then
setBackgroundColor(colors.red)
else
setBackgroundColor(colors.gray)
end
end
term.clear()
sleep(0)
end
elseif mess == "<fuckinghell>" then
writeError("Terminated")
setBackgroundColor(colors.black)
setTextColor(colors.white)
term.blit(">","4","f")
read()
sleep(0.75)
for a = 1, 2 do
sleep(0.05)
term.scroll(1)
end
for a = 1, scr_y do
sleep(0.05)
term.scroll(-1)
end
sleep(0.25)
setBackgroundColor(colors.gray)
term.clear()
sleep(0.1)
setBackgroundColor(colors.lightGray)
term.clear()
sleep(0.1)
setBackgroundColor(colors.white)
term.clear()
sleep(0.25)
local msg = "taht didn't happan"
term.setCursorPos(scr_x-#msg,scr_y)
setTextColor(colors.black)
rhite(msg)
sleep(1)
elseif mess == "<abuseofcommunity>" then
setBackgroundColor(colors.white)
setTextColor(colors.black)
term.clear()
setCursorPos(2,3)
print("Since you're such a smart bastard, why don't you come up with something objectionable to think about?\n")
setBackgroundColor(colors.gray)
setTextColor(colors.white)
term.clearLine()
local yourFuckingShittyAssResponceThatSucksSoMuchBallsThatIWouldRatherListenToThatFuckingOwlFromOcarinaOfTimeBlatherAboutHisFuckingDayThanSitWithYouForAnotherGoddamnedSecondReeeeee = read()
setBackgroundColor(colors.white)
setTextColor(colors.black)
for a = 1, 5 do
sleep(0.6)
write(".")
end
sleep(1)
term.setTextColor(colors.red)
for a = 1, 20 do
sleep(0.05)
write(".")
end
sleep(0.5)
else
setBackgroundColor(colors.gray)
setTextColor(colors.white)
setCursorPos(math.max(1,(scr_x/2)-(#mess/2)),scr_y/2)
if language == "english" then
write(mess)
else
write(lang[language].noTerminate)
end
sleep(1.5)
end
os.pullEvent = goodpull
return terminates
end
local shuffle = function(txt)
local output = ""
for a = 1, #txt do
if a % 2 == 0 then
output = output..txt:sub(a,a)
else
output = txt:sub(a,a)..output
end
end
return output
end
local goodpass = function(pswd,count)
isTerminable = true
doSine = false
setCursorBlink(false)
local flashes = {
colors.white,
colors.lightGray,
colors.gray,
}
if type(pswd) == "table" then
pswd = pswd[1]
end
setTextColor(colors.black)
local correctmsg
if count < 10 then
correctmsg = lang[language].right1
else
correctmsg = lang[language].right2
end
for a = 1, #flashes do
setBackgroundColor(flashes[#flashes-(a-1)])
term.clear()
setCursorPos((scr_x/2)-(#correctmsg/2),scr_y/2)
rhite(correctmsg)
sleep(0)
end
if #doorSides == 0 then
sleep(0.4)
keepLooping = false
else
local doormsg
if doShowDoorSides then
doormsg = "Applying RS to "..table.concat(doorSides,", ").."."
else
doormsg = "Applying redstone."
end
setCursorPos((scr_x/2)-(#doormsg/2),(scr_y/2)+2)
rhite(doormsg)
for a = 1, #doorSides do
redstone.setOutput(doorSides[a],not doInvertSignal)
end
if terminateMode == 1 then
os.pullEvent = goodPullEvent
end
sleep(goodlength)
if terminateMode == 1 then
os.pullEvent = os.pullEventRaw
end
for a = 1, #doorSides do
redstone.setOutput(doorSides[a],doInvertSignal)
end
end
for a = 1, #flashes do
setBackgroundColor(flashes[a])
term.clear()
setCursorPos((scr_x/2)-(#correctmsg/2),scr_y/2)
rhite(correctmsg)
sleep(0)
end
setBackgroundColor(colors.black)
term.clear()
setCursorPos(1,1)
if terminateMode == 1 and goodPullEvent and (#doorSides == 0) then
os.pullEvent = goodPullEvent
end
setCursorBlink(true)
isTerminable = false
return true
end
local badpass = function(pswd,count)
doSine = false
local getevent = os.pullEvent
os.pullEvent = os.pullEventRaw
setCursorBlink(false)
setBackgroundColor(palate.wrongBG)
setTextColor(palate.wrongTXT)
term.clear()
if type(pswd) == "table" then
pswd = pswd[1]
end
local badmsg
if count < 10 then
if pswd == sha256("bepis",salt) then
badmsg = "Bepis."
else
badmsg = lang[language].wrong1
end
else
if pswd == sha256("bepis",salt) then
badmsg = "BEPIS!"
else
badmsg = lang[language].wrong2
end
end
setCursorPos((scr_x/2)-(#badmsg/2),scr_y/2)
rhite(badmsg)
sleep(badlength)
doSine = true
setCursorBlink(true)
os.pullEvent = getevent
return "man you suck"
end
local readPassFile = function()
local _output, _salt
if fs.exists(passFile) then
local file = fs.open(passFile,"r")
_output = file.readLine()
file.close()
end
if fs.exists(saltFile) then
local file = fs.open(saltFile,"r")
_salt = file.readLine()
file.close()
end
return _output, _salt
end
local addNewPassword = function(pword,_path)
local file = fs.open(_path or passFile,"a")
file.write( sha256(pword,salt) )
file.close()
end
local rendersine = function(move)
move = move or 0
local res1,res2,x,y
if csv then term.current().setVisible(false) end
setBackgroundColor(colors.black)
setCursorBlink(false)
for a = 1, scr_y do
if a ~= readYpos then
for b = 1, scr_x do
x = b+floor(scr_x/2)
y = a-floor(scr_y/2)
res1 = abs( floor(sin((x/(scr_x/7.3))+move)*scr_y/4) - y ) <= 2
setCursorPos(b,a)
if res1 then
setBackgroundColor(palate.backsine)
else
setBackgroundColor(palate.background)
end
rhite(" ")
res2 = abs( floor(cos((x/(scr_x/12.75))+(move*4))*scr_y/7) - y+2 ) <= 1
setCursorPos(b,a)
if res2 then
setBackgroundColor(palate.frontsine)
rhite(" ")
elseif not res1 then
setBackgroundColor(palate.background)
setTextColor(palate.rainColor)
if (x % 2 == 0) and ((y+floor(move*-10)+(x % 5)) % 5 <= 1) then
rhite(palate.rainChar)
else
rhite(" ")
end
end
end
end
end
if csv then term.current().setVisible(true) end
setCursorBlink(true)
end
local sine = function()
doSine = true
while true do
if sineLevel > 900 then
sineLevel = 1
end
if doSine then
local cX,cY = getCursorPos()
local bg,txt = getBackgroundColor(),getTextColor()
rendersine(sineLevel/10)
setCursorPos(cX,cY)
setBackgroundColor(bg)
setTextColor(txt)
end
sleep(sineFrameDelay)
if kaykaycoolcool then
sineLevel = sineLevel + 1
end
end
end
local funcread = function(repchar,rHistory,doFunc,noNewLine,writeFunc,cursorAdjFunc,doFuncEvent,charLimit)
local scr_x,scr_y = term.getSize()
local sx,sy = term.getCursorPos()
local cursor = 1
local rCursor = #rHistory+1
local output = ""
term.setCursorBlink(true)
local rite = writeFunc or term.write
cursorAdjFunc = cursorAdjFunc or function() return 0 end
while true do
local evt,key = os.pullEvent()
if evt == doFuncEvent then
pleaseDoFunc = true
elseif evt == "key" then
if key == keys.enter then
if not noNewLine then
write("\n")
end
term.setCursorBlink(false)
return output
elseif key == keys.left then
if cursor-1 >= 1 then
cursor = cursor - 1
end
elseif key == keys.right then
if cursor <= #output then
cursor = cursor + 1
end
elseif key == keys.up then
if rCursor > 1 then
rCursor = rCursor - 1
term.setCursorPos(sx,sy)
rite((" "):rep(#output))
output = (rHistory[rCursor] or ""):sub(1,charLimit or -1)
cursor = #output+1
pleaseDoFunc = true
end
elseif key == keys.down then
term.setCursorPos(sx,sy)
rite((" "):rep(#output))
if rCursor < #rHistory then
rCursor = rCursor + 1
output = (rHistory[rCursor] or ""):sub(1,charLimit or -1)
cursor = #output+1
pleaseDoFunc = true
else
rCursor = #rHistory+1
output = ""
cursor = 1
end
elseif key == keys.backspace then
if cursor > 1 and #output > 0 then
output = (output:sub(1,cursor-2)..output:sub(cursor)):sub(1,charLimit or -1)
cursor = cursor - 1
pleaseDoFunc = true
end
elseif key == keys.delete then
if #output:sub(cursor,cursor) == 1 then
output = (output:sub(1,cursor-1)..output:sub(cursor+1)):sub(1,charLimit or -1)
pleaseDoFunc = true
end
end
elseif evt == "char" or evt == "paste" then
output = (output:sub(1,cursor-1)..key..output:sub(cursor+(#key-1))):sub(1,charLimit or -1)
cursor = math.min(#output+1,cursor+#key)
pleaseDoFunc = true
end
local pOut = (output or ""):sub(math.max( 1,(#output+sx)-scr_x) )
if pleaseDoFunc then
pleaseDoFunc = false
if type(doFunc) == "function" then
doFunc(output:sub(1,charLimit or -1))
end
term.setCursorPos(sx,sy)
if repchar then
rite(repchar:sub(1,1):rep(#pOut))
else
rite(pOut)
end
term.write(" ")
end
term.setCursorPos(sx+cursorAdjFunc(pOut)+cursor-math.max( 1,(#output+sx)-scr_x),sy)
end
end
local arse, arseSHA, passes
local awaitKeyCard = function()
local bwop,_,side
repeat
_,side = os.pullEvent("disk")
if side then
bwop = fs.combine(disk.getMountPath(side),".sinepw") --bwop!
else
bwop = ""
end
until fs.exists(bwop) and not fs.isDir(bwop)
local file = fs.open(bwop,"r")
local output = file.readLine()
file.close()
arseSHA = output
if doEjectDisk then disk.eject(side) end
end
local passwordPrompt = function()
if requireAllPasswords then
arse = {}
arseSHA = ""
for a = 1, ceil(#passes/64) do
setCursorPos(1,readYpos)
setBackgroundColor(palate.promptBG)
term.clearLine()
setTextColor(palate.promptTXT)
write("P"..a..">")
arse[#arse+1] = read(dahChar)
arseSHA = arseSHA..sha256(arse[#arse],salt)
end
else
setCursorPos(1,readYpos)
setBackgroundColor(palate.promptBG)
term.clearLine()
setTextColor(palate.promptTXT)
write(">")
arse = funcread(dahChar,{},nil,true,nil,nil,nil,characterLimit)
arseSHA = sha256(arse,salt)
end
end
local count = 0
local lock = function()
if #doorSides > 0 then
for a = 1, #doorSides do
redstone.setOutput(doorSides[a],doInvertSignal)
end
end
while true do
passes, salt = readPassFile()
count = count + 1
if doKeyCards then
parallel.waitForAny(passwordPrompt,awaitKeyCard)
else
passwordPrompt()
end
local good
if requireAllPasswords then
if passes == arseSHA then
good = true
else
good = false
end
else
if string.find(passes,arseSHA) then
good = true
else
good = false
end
end
if good then
goodpass(arseSHA,count)
if #doorSides == 0 then
return true
else
doSine = true
end
else
badpass(arseSHA,count)
end
end
end
local choice = function(input)
repeat
event, key = os.pullEvent("key")
if type(key) == "number" then key = keys.getName(key) end
if key == nil then key = " " end
until string.find(input, key)
return key
end
if not fs.exists(saltFile) then
local file = fs.open(saltFile,"w")
for a = 1, 128 do
local c = string.char(random(1,255))
file.write(c)
end
file.close()
local f = fs.open(saltFile,"r")
salt = f.readLine()
f.close()
end
passes, salt = readPassFile()
local tArg = {...}
if tArg[1] == "addpass" then
if tArg[2] then
print("Really add password? [Y,N]")
local answer = choice("yn")
if answer == "n" then
sleep(0)
return print("Oh, okay.")
else
table.remove(tArg,1)
addNewPassword(table.concat(tArg," "))
sleep(0)
return print("Added password.")
end
else
sleep(0)
return print("Expected a new password...")
end
elseif tArg[1] == "keymake" then
if tArg[2] then
print("Really add to disk?")
print("Keep in mind the password has to be manually added for the keycard to work.\n[Y,N]")
local answer = choice("yn")
if answer == "n" then
sleep(0)
return print("Oh, okay.")
else
print("Please insert a disk or pocket computer.")
local _,side = os.pullEvent("disk")
local diskPassPath = fs.combine(disk.getMountPath(side),".sinepw")
table.remove(tArg,1)
addNewPassword(table.concat(tArg," "),diskPassPath)
if not disk.getLabel(side) then
disk.setLabel(side,"slkey-"..random(1,1000))
end
sleep(0)
print("Added password.")
if not doKeyCards then
print("Key cards aren't enabled, though.")
end
return
end
else
sleep(0)
return print("Expected a password...")
end
end
if not fs.exists(passFile) then
local progname = fs.getName(shell.getRunningProgram())
return print("No password file found.\nRun '"..progname.." addpass <password>' to add a password.")
end
setBackgroundColor(colors.black)
term.clear()
local parafunky = { --it looks kinda funky, but it tastes funKAY!
sine,
lock,
}
if not beWavey then table.remove(parafunky,1) end --not funky, man
local staytis, errawr
while keepLooping do
kaykaycoolcool = true
staytis, errawr = pcall(parallel.waitForAny,unpack(parafunky))
if keepLooping == false then break else
if terminateMode == 2 then
kaykaycoolcool = false
if not isTerminable then
sillyTerminate()
else
keepLooping = false
setBackgroundColor(colors.black)
term.clear()
setTextColor(colors.white)
setCursorPos(1,1)
break
end
else
keepLooping = false
setBackgroundColor(colors.black)
term.clear()
setTextColor(colors.white)
setCursorPos(1,1)
if not staytis then
printError(errawr)
end
break
end
end
end
if runProgram and (runProgram ~= "") then
shell.run(runProgram)
end