mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-05 09:36:19 +00:00
214 lines
10 KiB
Lua
214 lines
10 KiB
Lua
|
--[[
|
||
|
SUPER Dodge!!
|
||
|
A remake of that last game I made. Mostly an experiment with cool background.
|
||
|
Get with
|
||
|
pastebin get 5BUnGkUJ dodge2
|
||
|
And soon
|
||
|
std ld dodge2 dodge2
|
||
|
|
||
|
This game isn't finished, but it is certainly playable.
|
||
|
|
||
|
...you fool!
|
||
|
--]]
|
||
|
local scr_x, scr_y = term.getSize()
|
||
|
local sprite = {}
|
||
|
sprite.dw = {{128,128,128,128,128,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,128,256,256,128,128,},{0,16384,16384,16384,16384,0,},{16384,2,2,2,2,16384,},{16384,2,2,16,16,16384,},{16384,16,16,16,2,16384,},{0,16384,16384,16384,16384,0,},}
|
||
|
sprite.uw = {{0,16384,16384,16384,16384,0,},{16384,16,16,2,2,16384,},{16384,16,2,2,2,16384,},{16384,2,2,16,16,16384,},{0,16384,16384,16384,16384,0,},{128,128,256,256,128,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,128,128,128,128,128,},}
|
||
|
sprite.guy = {{2,0,8192,32,32,0},{16384,8192,8192,32,2048,32},{2,0,8192,32,32,0}}
|
||
|
sprite.guybig = {{},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32768,32768,32,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,32768,8,8,32768,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,0,8,8,8,8,32768,32,32,32,32,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,32,32,32768,8,8,8,32768,32,32,32,32,32,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32768,32768,32768,32,32,32,32,32,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,256,256,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,256,256,256,256,256,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,2,2048,256,256,256,256,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,2,2,2,2,2,2,2048,2048,2048,256,256,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,2,2,2,2,2,2,16,16,16,16,16,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,2,2,2,2,2,2,16,16,16,16,16,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,2,2,2,2,16,16,16,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,2,0,0,0,2,2,2,2,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,2,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}}
|
||
|
sprite.title = {{1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,},{1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,},{0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,},{},{8,8,8,8,8,0,0,0,0,8,8,8,8,8,0,0,8,8,8,8,8,0,0,0,0,8,8,8,8,0,0,8,8,8,8,8,8,},{8,8,8,8,8,8,0,0,8,8,8,8,8,8,8,0,8,8,8,8,8,8,0,0,8,8,8,8,8,8,0,8,8,8,8,8,8,},{8,8,0,0,8,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,8,8,8,0,8,8,0,0,8,8,0,8,8,0,0,0,0,},{8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,0,0,0,8,8,8,8,8,0,},{8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,8,8,8,0,8,8,0,0,0,0,},{8,8,0,0,8,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,8,8,8,0,8,8,0,0,8,8,0,8,8,0,0,0,0,},{8,8,8,8,8,8,0,0,8,8,8,8,8,8,8,0,8,8,8,8,8,8,0,0,8,8,8,8,8,8,0,8,8,8,8,8,8,},{8,8,8,8,8,0,0,0,0,8,8,8,8,8,0,0,8,8,8,8,8,0,0,0,0,8,8,8,8,0,0,8,8,8,8,8,8,}}
|
||
|
sprite.bg = {{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768},{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768},{4096,32768,32768,32768,32768,32768,32768,32768,32768,4096,4096,4096,4096,4096,4096,4096,4096,4096},{4096,4096,4096,4096,4096,4096,4096,4096,4096,4096,0,0,0,0,0,0,0,0},{},{},{},{},{},{},{},{},{},{},{},{4096,4096,4096,4096,4096,4096,4096,4096,4096,4096,0,0,0,0,0,0,0,0},{4096,32768,32768,32768,32768,32768,32768,32768,32768,4096,4096,4096,4096,4096,4096,4096,4096,4096},{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768},{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}}
|
||
|
|
||
|
local gm = {
|
||
|
x = 2,
|
||
|
y = math.floor(scr_y/2),
|
||
|
score = 0,
|
||
|
hiscore = 0,
|
||
|
deaths = 0,
|
||
|
}
|
||
|
local walls = {}
|
||
|
|
||
|
local keysDown = {}
|
||
|
|
||
|
local inc = function(a)
|
||
|
local x,y = term.getCursorPos()
|
||
|
term.setCursorPos(x,y+a)
|
||
|
end
|
||
|
|
||
|
local addWall = function()
|
||
|
table.insert(walls,{x=scr_x,y=math.random(4,scr_y-4)})
|
||
|
end
|
||
|
|
||
|
local moveWalls
|
||
|
moveWalls = function()
|
||
|
for k,v in pairs(walls) do
|
||
|
if walls[k] then
|
||
|
walls[k].x = walls[k].x - 1
|
||
|
if walls[k].x <= -5 then
|
||
|
walls[k] = nil
|
||
|
moveWalls()
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local renderBG = function(scroll,bgscroll)
|
||
|
local ivl = 5 --interval
|
||
|
local skew = 2
|
||
|
term.setBackgroundColor(colors.black)
|
||
|
term.clear()
|
||
|
local pos = (ivl - scroll) + 1
|
||
|
while pos <= scr_x do
|
||
|
local endpos = ((pos-(scr_x/2))*(skew))+(scr_x/2)
|
||
|
local midpos = ((pos-(scr_x/2))*(skew*0.8))+(scr_x/2) -- skew*0.75 is perfect lines
|
||
|
paintutils.drawLine(endpos, scr_y, midpos, scr_y*0.75, colors.cyan) --render bottom
|
||
|
paintutils.drawLine(midpos, scr_y*0.75, pos , scr_y*0.5, colors.lightBlue) --render bottom
|
||
|
paintutils.drawLine(endpos, 1, midpos, scr_y*0.25, colors.cyan) --render top
|
||
|
paintutils.drawLine(midpos, scr_y*0.25, pos, scr_y*0.5, colors.lightBlue) --render top
|
||
|
pos = pos + ivl
|
||
|
end
|
||
|
for x = 1-bgscroll, scr_x, 18 do
|
||
|
paintutils.drawImage(sprite.bg,x,1)
|
||
|
end
|
||
|
end
|
||
|
local gap = 6
|
||
|
local t = term.current().setVisible
|
||
|
|
||
|
local checkCollision = function()
|
||
|
for k,v in pairs(walls) do
|
||
|
if gm.x >= v.x-3 and gm.x <= v.x+3 then --intentionally allowed front and back to touch wall
|
||
|
if math.abs((gm.y+1) - v.y) >= (gap/2)-1 then
|
||
|
return false
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
local render = function(scroll,bgscroll)
|
||
|
if t then t(false) end
|
||
|
renderBG(scroll,bgscroll)
|
||
|
paintutils.drawImage(sprite.guy,gm.x,gm.y)
|
||
|
|
||
|
for k,v in pairs(walls) do
|
||
|
paintutils.drawImage(sprite.uw,v.x,v.y+(gap/2))
|
||
|
paintutils.drawImage(sprite.dw,v.x,(v.y-(gap/2))-scr_y)
|
||
|
end
|
||
|
|
||
|
term.setCursorPos(2,1)
|
||
|
term.setBackgroundColor(colors.black)
|
||
|
term.clearLine()
|
||
|
write("SCORE: "..gm.score.." ")
|
||
|
if t then t(true) end
|
||
|
end
|
||
|
|
||
|
local game = function()
|
||
|
local scroll = 1
|
||
|
local frame = 0
|
||
|
local maxframe = 32
|
||
|
local bgscroll = 0
|
||
|
while true do
|
||
|
render(math.floor(scroll),math.floor(bgscroll))
|
||
|
scroll = scroll + 0.5
|
||
|
frame = frame + 1
|
||
|
bgscroll = bgscroll + 2
|
||
|
if scroll % 5 == 0 then
|
||
|
scroll = 0
|
||
|
end
|
||
|
if frame == maxframe then
|
||
|
addWall()
|
||
|
frame = 1
|
||
|
end
|
||
|
if bgscroll % 18 == 0 then
|
||
|
bgscroll = 0
|
||
|
end
|
||
|
moveWalls()
|
||
|
|
||
|
if keysDown[keys.up] and gm.y > 2 then
|
||
|
gm.y = gm.y - 1
|
||
|
end
|
||
|
if keysDown[keys.down] and gm.y < scr_y-3 then
|
||
|
gm.y = gm.y + 1
|
||
|
end
|
||
|
local isHit = not checkCollision()
|
||
|
if isHit then
|
||
|
return
|
||
|
end
|
||
|
gm.score = gm.score + 1
|
||
|
if gm.hiscore < gm.score then --conglaturations
|
||
|
gm.hiscore = gm.score
|
||
|
end
|
||
|
sleep(0)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local getInput = function()
|
||
|
while true do
|
||
|
local evt, key = os.pullEvent()
|
||
|
if evt == "key" then
|
||
|
keysDown[key] = true
|
||
|
elseif evt == "key_up" then
|
||
|
keysDown[key] = false
|
||
|
end
|
||
|
if key == keys.q then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local cleanExit = function()
|
||
|
term.setBackgroundColor(colors.black)
|
||
|
term.setTextColor(colors.white)
|
||
|
term.clear()
|
||
|
term.setCursorPos(1,1)
|
||
|
print("Thanks for playing!")
|
||
|
if t then t(true) end
|
||
|
sleep(0.05)
|
||
|
end
|
||
|
|
||
|
local showTitle = function()
|
||
|
if gm.deaths == 0 then
|
||
|
local x = -38
|
||
|
local y = scr_y
|
||
|
repeat
|
||
|
y = y - 1
|
||
|
x = x + 2
|
||
|
if t then t(false) end
|
||
|
term.setBackgroundColor(colors.black)
|
||
|
term.clear()
|
||
|
paintutils.drawImage(sprite.guybig,math.floor(x),math.floor(y))
|
||
|
if t then t(true) end
|
||
|
sleep(0)
|
||
|
until y <= -24
|
||
|
end
|
||
|
term.setBackgroundColor(colors.white)
|
||
|
term.clear()
|
||
|
sleep(0)
|
||
|
term.setBackgroundColor(colors.black)
|
||
|
term.clear()
|
||
|
paintutils.drawImage(sprite.title,3,2)
|
||
|
sleep(0.1)
|
||
|
term.setCursorPos(4,scr_y)
|
||
|
term.setTextColor(colors.white)
|
||
|
term.setBackgroundColor(colors.black)
|
||
|
term.write("PUSH ANY KEY TO NEXT")
|
||
|
term.setCursorPos(2,1)
|
||
|
write("TOP: "..gm.hiscore.." | LAST: "..gm.score)
|
||
|
os.pullEvent("char")
|
||
|
end
|
||
|
|
||
|
while true do
|
||
|
showTitle()
|
||
|
walls = {}
|
||
|
gm.y = math.floor(scr_y/2)
|
||
|
gm.score = 0
|
||
|
keysDown = {}
|
||
|
local res = parallel.waitForAny(getInput,game)
|
||
|
if res == 2 then
|
||
|
gm.deaths = gm.deaths + 1
|
||
|
else
|
||
|
cleanExit()
|
||
|
break
|
||
|
end
|
||
|
end
|