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ldd-CC/CCBN/ccbn-data/chipdata/crossbomb

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "CrossBomb",
description = "Lob a cross-shaped bomb 2 panels forward!",
cooldown = {
shoot = 6,
move = 5
}
},
logic = function(info)
local maxDist = 3
local maxFrames = 10
local parabola = math.sin((math.pi / maxFrames) * info.frame) * 2
if parabola < 0.1 and info.frame > 3 then
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act.stage.setDamage(info.x, info.y - 1, 70, info.owner, 1, false)
act.stage.setDamage(info.x, info.y, 70, info.owner, 1, false)
act.stage.setDamage(info.x, info.y + 1, 70, info.owner, 1, false)
act.stage.setDamage(info.x - 1, info.y, 70, info.owner, 1, false)
act.stage.setDamage(info.x + 1, info.y, 70, info.owner, 1, false)
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return false
else
info.x = info.x + (maxDist / maxFrames) * info.direction
end
return true, {{images.cannon, info.x, info.y - parabola}}
end
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}