2019-01-20 19:16:59 +00:00
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--[[
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QuickDraw!
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Can you outshoot the cowbow?
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I bet you can! It's actually really easy...
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pastebin get uGTzMxNL quickdraw
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std pb uGTzMxNL quickdraw
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std ld quickdraw
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--]]
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local difficulty = 1.2 --amount of time you have to shoot im'
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local isRunning = true --whether the game should loop
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local over = false --whether you or the guy is dead
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local wins = 0
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local losses = 0
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local s = {
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enemy = {
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getready = {{},{},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,4096,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,128,4096,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,128,4096,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,128,4096,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,256,4096,128,4096,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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shoot1 = {{},{},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,256,0,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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shoot2 = {{},{},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,256,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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laugh = {{},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,1,1,32768,1,1,32768,1,1,32768,32768,1,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,0,0,0,1,1,1,1,32768,1,1,32768,1,32768,1,1,32768,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,0,1,1,1,1,1,1,32768,32768,32768,32768,1,32768,32768,32768,32768,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,0,0,0,0,1,1,1,1,32768,1,1,32768,1,32768,1,1,32768,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,0,0,0,0,1,1,32768,1,1,32768,1,32768,1,1,32768,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,0,4096,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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dead = {{},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,1,1,1,32768,32768,1,1,32768,1,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,16,16,16,16,0,4096,0,1,1,1,1,32768,1,1,32768,1,32768,1,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,16,16,16,16,0,1,1,1,1,1,1,32768,32768,32768,32768,1,32768,32768,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,0,16,16,0,0,4096,0,1,1,1,1,32768,1,1,32768,1,32768,1,32768,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,0,4096,0,0,0,1,1,32768,1,1,32768,1,32768,1,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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},
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bg = {{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,1,1,1,1,8,8,8,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,},{8,8,8,1,1,1,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,16,16,16,16,8,8,8,8,8,},{8,8,8,1,1,1,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,},{8,8,8,1,1,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,1,1,8,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,1,1,1,8,8,8,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,128,128,128,128,128,128,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,128,128,128,128,128,128,128,128,128,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,16,16,16,16,16,16,16,16,16,16,},{16,16,16,16,16,128,128,128,128,128,128,128,128,128,16,16,16,16,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},{16,16,16,16,16,128,128,128,128,128,128,128,128,128,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},{16,16,16,16,16,128,128,128,128,128,128,128,128,128,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},{256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,},{256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,},{16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},},
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}
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_s = s
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local scr_x, scr_y = term.getSize()
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local yield = function()
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os.queueEvent("yield")
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os.pullEvent("yield")
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end
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local RPGslowprint = function(text,rate)
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local cX,cY = term.getCursorPos()
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yield()
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local uutcome = parallel.waitForAny(function()
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textutils.slowPrint(text,rate or 20)
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end, function()
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os.pullEvent("key")
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end)
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if uutcome == 2 then
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term.setCursorPos(cX,cY)
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print(text)
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end
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end
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local displayHelp = function(cli)
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local helptext = [[
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QuickDraw by EldidiStroyrr
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HOW TO PLAY:
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1) Click and hold on the green square for three seconds.
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2) As soon as it says DRAW, quickly move your mouse over the guy and let go.
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3) If you win, it'll get slightly harder
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Press 'Q' to quit ingame.
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]]
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if cli then
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print(helptext)
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else
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term.setBackgroundColor(colors.gray)
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term.setTextColor(colors.white)
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term.setCursorPos(1,2)
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term.clear()
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RPGslowprint(helptext,30)
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term.setCursorPos(2,scr_y-1)
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term.write("Press any key to continue!")
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yield()
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os.pullEvent("key")
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end
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end
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function mixImages( img1, img2 )
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local output = { }
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for a = 1, #img2 do
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output[ a ] = { }
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if not img1[ a ] then
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for b = 1, #img2[ a ] do
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output[ a ][ b ] = img2[ a ][ b ]
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end
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else
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for b = 1, #img2[ a ] do
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if img1[ a ][ b ] then
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if img1[ a ][ b ] ~= 0 then
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output[ a ][ b ] = img1[ a ][ b ]
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else
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output[ a ][ b ] = img2[ a ][ b ]
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end
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else
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output[ a ][ b ] = img2[ a ][ b ]
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end
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end
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end
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end
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return output
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end
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local function clear()
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local b,t = term.getBackgroundColor(), term.getTextColor()
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term.setBackgroundColor(colors.black)
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term.clear()
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term.setBackgroundColor(b)
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end
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local function cprint(txt)
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local pX, pY = term.getCursorPos()
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term.setCursorPos((scr_x/2)-math.floor(#txt/2),(scr_y/2)+4)
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term.write(txt)
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term.setCursorPos(pX,pY)
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end
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local gameArea, alive
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local function handleShooting()
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currentSprite = "getready"
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sleep(difficulty/4)
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paintutils.drawImage(mixImages(s.enemy.shoot1,s.bg),1,1)
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currentSprite = "shoot1"
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sleep(difficulty/4)
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paintutils.drawImage(mixImages(s.enemy.shoot2,s.bg),1,1)
|
|
|
|
currentSprite = "shoot2"
|
|
|
|
sleep(difficulty/2)
|
|
|
|
os.queueEvent("thoseWhoDig",false)
|
|
|
|
return false, "dead"
|
|
|
|
end
|
|
|
|
|
|
|
|
function drawHitBox(color)
|
|
|
|
paintutils.drawFilledBox(scr_x-3,scr_y-2,scr_x,scr_y,color)
|
|
|
|
term.setBackgroundColor(colors.lightBlue)
|
|
|
|
term.setTextColor(colors.white)
|
|
|
|
local txt = "YOU: "..wins.." / ENEMY: "..losses
|
|
|
|
term.setCursorPos(scr_x-(#txt+1)+1,1)
|
|
|
|
term.write(txt)
|
|
|
|
term.setBackgroundColor(colors.lightGray)
|
|
|
|
term.setTextColor(colors.gray)
|
|
|
|
local txt = "TIME: "..tostring(difficulty):sub(1,5).." SEC"
|
|
|
|
term.setCursorPos(2,scr_y-1)
|
|
|
|
term.write(txt)
|
|
|
|
end
|
|
|
|
|
|
|
|
function exitGame()
|
|
|
|
if not isRunning then
|
|
|
|
term.setCursorPos(1,scr_y)
|
|
|
|
term.setBackgroundColor(colors.black)
|
|
|
|
term.write(string.rep(" ",scr_x-4))
|
|
|
|
term.setCursorPos(1,scr_y)
|
|
|
|
sleep(0)
|
|
|
|
end
|
|
|
|
error()
|
|
|
|
end
|
|
|
|
|
|
|
|
currentSprite = "getready"
|
|
|
|
|
|
|
|
local function countdown()
|
|
|
|
term.setCursorPos((scr_x/2)-2,scr_y/2)
|
|
|
|
term.setTextColor(colors.black)
|
|
|
|
term.setBackgroundColor(colors.lightBlue)
|
|
|
|
cprint("3...")
|
|
|
|
sleep(0.8)
|
|
|
|
cprint("2...")
|
|
|
|
sleep(0.8)
|
|
|
|
cprint("1...")
|
|
|
|
sleep(0.8)
|
|
|
|
cprint("DRAW!")
|
|
|
|
end
|
|
|
|
|
|
|
|
function getInput()
|
|
|
|
alive = true
|
|
|
|
os.pullEvent("getMeSomeInput")
|
|
|
|
while true do
|
|
|
|
local evt
|
|
|
|
if gameArea == "beginning1" then
|
|
|
|
evt = {os.pullEvent()}
|
|
|
|
if evt[1] == "mouse_click" then
|
|
|
|
if evt[3] >= scr_x-3 and evt[4] >= scr_y-2 then
|
|
|
|
local res = parallel.waitForAny(function()
|
|
|
|
while true do
|
|
|
|
local evt = {os.pullEvent()}
|
|
|
|
if evt[1] == "mouse_up" or evt[1] == "mouse_click" then
|
|
|
|
break
|
|
|
|
elseif evt[1] == "mouse_drag" then
|
|
|
|
if (evt[3] < scr_x-3) or (evt[4] < scr_y-2) then
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end, countdown)
|
|
|
|
if (res == 1) and not over then
|
|
|
|
cprint("FOUL!!")
|
2019-04-10 00:18:20 +00:00
|
|
|
--exitGame()
|
2019-01-20 19:16:59 +00:00
|
|
|
end
|
|
|
|
os.queueEvent("imready")
|
|
|
|
parallel.waitForAny(function()
|
|
|
|
while alive do
|
|
|
|
evt = {os.pullEvent()}
|
|
|
|
if evt[1] == "mouse_up" then
|
|
|
|
local x,y = evt[3],evt[4]
|
|
|
|
if _s.enemy[currentSprite][y] then
|
|
|
|
if _s.enemy[currentSprite][y][x] then
|
|
|
|
if _s.enemy[currentSprite][y][x] ~= 0 then
|
|
|
|
os.queueEvent("thoseWhoDig",true,x,y)
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
sleep(0.2)
|
|
|
|
elseif evt[1] == "mouse_click" then --yay for anticheating
|
|
|
|
sleep(1)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end, handleShooting)
|
|
|
|
end
|
|
|
|
elseif evt[1] == "key" then
|
|
|
|
if evt[2] == keys.q then
|
|
|
|
isRunning = false
|
|
|
|
exitGame()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local flash = {
|
|
|
|
colors.white,
|
|
|
|
colors.lightGray,
|
|
|
|
colors.black,
|
|
|
|
colors.gray,
|
|
|
|
}
|
|
|
|
|
|
|
|
local tArg = {...}
|
|
|
|
if tArg[1] == "help" then
|
|
|
|
return displayHelp(true)
|
|
|
|
end
|
|
|
|
|
|
|
|
function game()
|
|
|
|
over = false
|
|
|
|
term.setTextColor(colors.white)
|
|
|
|
while true do
|
|
|
|
gameArea = "beginning1"
|
|
|
|
paintutils.drawImage(mixImages(s.enemy.getready,s.bg),1,1)
|
|
|
|
drawHitBox(colors.green)
|
|
|
|
currentSprite = "getready"
|
|
|
|
os.queueEvent("getMeSomeInput")
|
|
|
|
os.pullEvent("imready")
|
|
|
|
os.queueEvent("shootStart!")
|
|
|
|
local _,alive,x,y = os.pullEvent("thoseWhoDig")
|
|
|
|
over = true
|
|
|
|
if not alive then
|
|
|
|
for a = 1, #flash do
|
|
|
|
term.setBackgroundColor(flash[a])
|
|
|
|
term.clear()
|
|
|
|
sleep(0.1)
|
|
|
|
end
|
|
|
|
losses = losses + 1
|
|
|
|
paintutils.drawImage(mixImages(s.enemy.laugh,s.bg),1,1)
|
|
|
|
term.setTextColor(colors.red)
|
|
|
|
term.setBackgroundColor(colors.lightBlue)
|
|
|
|
sleep(0.5)
|
2019-04-10 00:18:20 +00:00
|
|
|
--exitGame()
|
2019-01-20 19:16:59 +00:00
|
|
|
else
|
|
|
|
paintutils.drawImage(mixImages(s.enemy.dead,s.bg),1,1)
|
|
|
|
paintutils.drawPixel(x,y,colors.red)
|
|
|
|
sleep(0.2)
|
|
|
|
term.setBackgroundColor(colors.lightBlue)
|
|
|
|
term.setTextColor(colors.black)
|
|
|
|
cprint("YOU WIN!")
|
|
|
|
wins = wins + 1
|
|
|
|
sleep(0.8)
|
|
|
|
difficulty = difficulty * 0.92
|
2019-04-10 00:18:20 +00:00
|
|
|
--exitGame()
|
2019-01-20 19:16:59 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
clear()
|
|
|
|
displayHelp(false)
|
|
|
|
while isRunning do
|
|
|
|
parallel.waitForAny(getInput,game)
|
|
|
|
if isRunning then
|
|
|
|
sleep(0.8)
|
|
|
|
end
|
2019-04-10 00:18:20 +00:00
|
|
|
end
|