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ldd-CC/CCBN/ccbn-data/chipdata/supervulcan

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2019-03-13 04:15:41 +00:00
local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "SuperVulcan",
description = "Fires twelve shots that damages panel behind!",
cooldown = {
shoot = 6,
move = 4
}
},
logic = function(info)
if info.frame == 0 then
info.player.canMove = false
info.player.canShoot = false
else
if info.frame == 12 * 2 + 1 then
info.player.canMove = true
info.player.canShoot = true
info.player.cooldown.shoot = 6
info.player.cooldown.shoot = 4
return false
elseif info.frame % 2 == 0 then
act.projectile.newProjectile(info.x, info.y, info.player, "vulcan_internal", frame < 12 * 2)
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end
end
return true
end
}