2019-04-18 21:46:13 +00:00
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local lddterm = {}
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local scr_x, scr_y
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lddterm.alwaysRender = true -- renders after any and all screen-changing functions.
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lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet
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lddterm.baseTerm = term.current() -- will draw to this terminal
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lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering
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2019-04-18 22:17:49 +00:00
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lddterm.cursorTransformation = nil -- will modify the cursor position
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2019-04-18 21:46:13 +00:00
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lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing
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lddterm.adjustX = 0 -- moves entire screen X
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lddterm.adjustY = 0 -- moves entire screen Y
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lddterm.windows = {}
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-- converts hex colors to colors api, and back
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local to_colors, to_blit = {
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[' '] = 0,
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['0'] = 1,
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['1'] = 2,
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['2'] = 4,
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['3'] = 8,
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['4'] = 16,
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['5'] = 32,
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['6'] = 64,
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['7'] = 128,
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['8'] = 256,
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['9'] = 512,
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['a'] = 1024,
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['b'] = 2048,
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['c'] = 4096,
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['d'] = 8192,
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['e'] = 16384,
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['f'] = 32768,
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}, {}
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for k,v in pairs(to_colors) do
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to_blit[v] = k
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end
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-- separates string into table based on divider
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local explode = function(div, str, replstr, includeDiv)
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if (div == '') then
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return false
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end
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local pos, arr = 0, {}
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for st, sp in function() return string.find(str, div, pos, false) end do
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table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0)))
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pos = sp + 1
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end
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table.insert(arr, string.sub(replstr or str, pos))
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return arr
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end
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-- determines the size of the terminal before rendering always
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local determineScreenSize = function()
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scr_x, scr_y = term.getSize()
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lddterm.screenWidth = scr_x
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lddterm.screenHeight = scr_y
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end
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determineScreenSize()
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-- takes two or more windows and checks if the first of them overlap the other(s)
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lddterm.checkWindowOverlap = function(window, ...)
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if #lddterm.windows < 2 then
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return false
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end
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local list, win = {...}
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for i = 1, #list do
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win = list[i]
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if win ~= window then
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if (
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window.x < win.x + win.width and
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win.x < window.x + window.width and
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window.y < win.y + win.height and
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win.y < window.y + window.height
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) then
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return true
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end
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end
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end
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return false
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end
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local fixCursorPos = function()
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2019-04-18 22:17:49 +00:00
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local cx, cy
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2019-04-18 21:46:13 +00:00
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if lddterm.windows[1] then
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2019-04-18 22:17:49 +00:00
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if lddterm.cursorTransformation then
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cx, cy = lddterm.cursorTransformation(lddterm.windows[1].cursor[1], lddterm.windows[1].cursor[2])
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lddterm.baseTerm.setCursorPos(
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cx + lddterm.windows[1].x - 1,
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cy + lddterm.windows[1].y - 1
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)
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else
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lddterm.baseTerm.setCursorPos(
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-1 + lddterm.windows[1].cursor[1] + lddterm.windows[1].x,
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lddterm.windows[1].cursor[2] + lddterm.windows[1].y - 1
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)
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end
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2019-04-18 21:46:13 +00:00
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end
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end
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-- renders the screen with optional transformation function
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lddterm.render = function(transformation, drawFunction)
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-- determine new screen size and change lddterm screen to fit
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old_scr_x, old_scr_y = scr_x, scr_y
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determineScreenSize()
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if old_scr_x ~= scr_x or old_scr_y ~= scr_y then
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lddterm.baseTerm.clear()
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end
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local image = lddterm.screenshot()
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if type(transformation) == "function" then
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image = transformation(image)
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end
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if drawFunction then
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drawFunction(image, lddterm.baseTerm)
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else
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for y = 1, #image[1] do
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lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY)
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lddterm.baseTerm.blit(image[1][y], image[2][y], image[3][y])
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end
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end
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fixCursorPos()
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end
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-- paintutils is a set of art functions for loading and drawing images and drawing lines and boxes.
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local makePaintutilsAPI = function(term)
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local paintutils = {}
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local function drawPixelInternal( xPos, yPos )
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term.setCursorPos( xPos, yPos )
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term.write(" ")
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end
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local tColourLookup = {}
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for n=1,16 do
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tColourLookup[ string.byte( "0123456789abcdef",n,n ) ] = 2^(n-1)
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end
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local function parseLine( tImageArg, sLine )
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local tLine = {}
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for x=1,sLine:len() do
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tLine[x] = tColourLookup[ string.byte(sLine,x,x) ] or 0
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end
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table.insert( tImageArg, tLine )
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end
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function paintutils.parseImage( sRawData )
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if type( sRawData ) ~= "string" then
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error( "bad argument #1 (expected string, got " .. type( sRawData ) .. ")" )
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end
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local tImage = {}
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for sLine in ( sRawData .. "\n" ):gmatch( "(.-)\n" ) do -- read each line like original file handling did
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parseLine( tImage, sLine )
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end
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return tImage
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end
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function paintutils.loadImage( sPath )
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if type( sPath ) ~= "string" then
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error( "bad argument #1 (expected string, got " .. type( sPath ) .. ")", 2 )
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end
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local file = io.open( sPath, "r" )
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if file then
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local sContent = file:read("*a")
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file:close()
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return paintutils.parseImage( sContent ) -- delegate image parse to parseImage
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end
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return nil
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end
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function paintutils.drawPixel( xPos, yPos, nColour )
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if type( xPos ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( xPos ) .. ")", 2 ) end
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if type( yPos ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( yPos ) .. ")", 2 ) end
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if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( nColour ) .. ")", 2 ) end
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if nColour then
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term.setBackgroundColor( nColour )
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end
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drawPixelInternal( xPos, yPos )
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end
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function paintutils.drawLine( startX, startY, endX, endY, nColour )
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if type( startX ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( startX ) .. ")", 2 ) end
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if type( startY ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( startY ) .. ")", 2 ) end
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if type( endX ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( endX ) .. ")", 2 ) end
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if type( endY ) ~= "number" then error( "bad argument #4 (expected number, got " .. type( endY ) .. ")", 2 ) end
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if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #5 (expected number, got " .. type( nColour ) .. ")", 2 ) end
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local alwaysRender = lddterm.alwaysRender
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lddterm.alwaysRender = false
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startX = math.floor(startX)
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startY = math.floor(startY)
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endX = math.floor(endX)
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endY = math.floor(endY)
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if nColour then
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term.setBackgroundColor( nColour )
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end
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if startX == endX and startY == endY then
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drawPixelInternal( startX, startY )
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if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
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lddterm.alwaysRender = alwaysRender
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return
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end
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local minX = math.min( startX, endX )
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local maxX, minY, maxY
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if minX == startX then
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minY = startY
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maxX = endX
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maxY = endY
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else
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minY = endY
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maxX = startX
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maxY = startY
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end
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local xDiff = maxX - minX
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local yDiff = maxY - minY
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if xDiff > math.abs(yDiff) then
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local y = minY
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local dy = yDiff / xDiff
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for x=minX,maxX do
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drawPixelInternal( x, math.floor( y + 0.5 ) )
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y = y + dy
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end
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else
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local x = minX
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local dx = xDiff / yDiff
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if maxY >= minY then
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for y=minY,maxY do
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drawPixelInternal( math.floor( x + 0.5 ), y )
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x = x + dx
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end
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else
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for y=minY,maxY,-1 do
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drawPixelInternal( math.floor( x + 0.5 ), y )
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x = x - dx
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end
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end
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end
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if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
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lddterm.alwaysRender = alwaysRender
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end
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function paintutils.drawBox( startX, startY, endX, endY, nColour )
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if type( startX ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( startX ) .. ")", 2 ) end
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if type( startY ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( startY ) .. ")", 2 ) end
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if type( endX ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( endX ) .. ")", 2 ) end
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if type( endY ) ~= "number" then error( "bad argument #4 (expected number, got " .. type( endY ) .. ")", 2 ) end
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if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #5 (expected number, got " .. type( nColour ) .. ")", 2 ) end
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local alwaysRender = lddterm.alwaysRender
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lddterm.alwaysRender = false
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startX = math.floor(startX)
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startY = math.floor(startY)
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endX = math.floor(endX)
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endY = math.floor(endY)
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if nColour then
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term.setBackgroundColor( nColour )
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end
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if startX == endX and startY == endY then
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drawPixelInternal( startX, startY )
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if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
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lddterm.alwaysRender = alwaysRender
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return
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end
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local minX = math.min( startX, endX )
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local maxX, minY, maxY
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if minX == startX then
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minY = startY
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maxX = endX
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maxY = endY
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else
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minY = endY
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maxX = startX
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maxY = startY
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end
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for x=minX,maxX do
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drawPixelInternal( x, minY )
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drawPixelInternal( x, maxY )
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end
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if (maxY - minY) >= 2 then
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for y=(minY+1),(maxY-1) do
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drawPixelInternal( minX, y )
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drawPixelInternal( maxX, y )
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end
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end
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if alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end
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lddterm.alwaysRender = alwaysRender
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end
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function paintutils.drawFilledBox( startX, startY, endX, endY, nColour )
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if type( startX ) ~= "number" then error( "bad argument #1 (expected number, got " .. type( startX ) .. ")", 2 ) end
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if type( startY ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( startY ) .. ")", 2 ) end
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if type( endX ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( endX ) .. ")", 2 ) end
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if type( endY ) ~= "number" then error( "bad argument #4 (expected number, got " .. type( endY ) .. ")", 2 ) end
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if nColour ~= nil and type( nColour ) ~= "number" then error( "bad argument #5 (expected number, got " .. type( nColour ) .. ")", 2 ) end
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local alwaysRender = lddterm.alwaysRender
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lddterm.alwaysRender = false
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startX = math.floor(startX)
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startY = math.floor(startY)
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endX = math.floor(endX)
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endY = math.floor(endY)
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if nColour then
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term.setBackgroundColor( nColour )
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end
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if startX == endX and startY == endY then
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drawPixelInternal( startX, startY )
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return
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end
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local minX = math.min( startX, endX )
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local maxX, minY, maxY
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if minX == startX then
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minY = startY
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maxX = endX
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maxY = endY
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else
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minY = endY
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maxX = startX
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maxY = startY
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end
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for x=minX,maxX do
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for y=minY,maxY do
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drawPixelInternal( x, y )
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end
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end
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if alwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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lddterm.alwaysRender = alwaysRender
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end
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function paintutils.drawImage( tImage, xPos, yPos )
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if type( tImage ) ~= "table" then error( "bad argument #1 (expected table, got " .. type( tImage ) .. ")", 2 ) end
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if type( xPos ) ~= "number" then error( "bad argument #2 (expected number, got " .. type( xPos ) .. ")", 2 ) end
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if type( yPos ) ~= "number" then error( "bad argument #3 (expected number, got " .. type( yPos ) .. ")", 2 ) end
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|
|
|
|
|
|
|
local alwaysRender = lddterm.alwaysRender
|
|
|
|
lddterm.alwaysRender = false
|
|
|
|
|
|
|
|
for y=1,#tImage do
|
|
|
|
local tLine = tImage[y]
|
|
|
|
for x=1,#tLine do
|
|
|
|
if tLine[x] > 0 then
|
|
|
|
term.setBackgroundColor( tLine[x] )
|
|
|
|
drawPixelInternal( x + xPos - 1, y + yPos - 1 )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if alwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
lddterm.alwaysRender = alwaysRender
|
|
|
|
end
|
|
|
|
|
|
|
|
return paintutils
|
|
|
|
end
|
|
|
|
|
|
|
|
lddterm.newWindow = function(width, height, x, y, meta)
|
|
|
|
meta = meta or {}
|
|
|
|
local window = {
|
|
|
|
width = math.floor(width),
|
|
|
|
height = math.floor(height),
|
|
|
|
cursor = meta.cursor or {1, 1},
|
|
|
|
colors = meta.colors or {"0", "f"},
|
|
|
|
clearChar = meta.clearChar or " ",
|
|
|
|
visible = meta.visible or true,
|
|
|
|
x = math.floor(x) or 1,
|
|
|
|
y = math.floor(y) or 1,
|
|
|
|
buffer = {{},{},{}},
|
|
|
|
}
|
|
|
|
for y = 1, height do
|
|
|
|
window.buffer[1][y] = {}
|
|
|
|
window.buffer[2][y] = {}
|
|
|
|
window.buffer[3][y] = {}
|
|
|
|
for x = 1, width do
|
|
|
|
window.buffer[1][y][x] = window.clearChar
|
|
|
|
window.buffer[2][y][x] = window.colors[1]
|
|
|
|
window.buffer[3][y][x] = window.colors[2]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
window.handle = {}
|
|
|
|
window.handle.setCursorPos = function(x, y)
|
|
|
|
window.cursor = {x, y}
|
|
|
|
fixCursorPos()
|
|
|
|
end
|
|
|
|
window.handle.getCursorPos = function()
|
|
|
|
return window.cursor[1], window.cursor[2]
|
|
|
|
end
|
|
|
|
window.handle.setCursorBlink = function(blink)
|
|
|
|
return lddterm.baseTerm.setCursorBlink(blink)
|
|
|
|
end
|
|
|
|
window.handle.getCursorBlink = function()
|
|
|
|
return lddterm.baseTerm.getCursorBlink(blink)
|
|
|
|
end
|
|
|
|
window.handle.scroll = function(amount)
|
|
|
|
if amount > 0 then
|
|
|
|
for i = 1, amount do
|
|
|
|
for c = 1, 3 do
|
|
|
|
table.remove(window.buffer[c], 1)
|
|
|
|
window.buffer[c][window.height] = {}
|
|
|
|
for xx = 1, width do
|
|
|
|
window.buffer[c][window.height][xx] = (
|
|
|
|
c == 1 and window.clearChar or
|
|
|
|
c == 2 and window.colors[1] or
|
|
|
|
c == 3 and window.colors[2]
|
|
|
|
)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif amount < 0 then
|
|
|
|
for i = 1, -amount do
|
|
|
|
for c = 1, 3 do
|
|
|
|
window.buffer[c][window.height] = nil
|
|
|
|
table.insert(window.buffer[c], 1, {})
|
|
|
|
for xx = 1, width do
|
|
|
|
window.buffer[c][1][xx] = (
|
|
|
|
c == 1 and window.clearChar or
|
|
|
|
c == 2 and window.colors[1] or
|
|
|
|
c == 3 and window.colors[2]
|
|
|
|
)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if lddterm.alwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.scrollX = function(amount)
|
|
|
|
if amount > 0 then
|
|
|
|
for i = 1, amount do
|
|
|
|
for c = 1, 3 do
|
|
|
|
for y = 1, window.height do
|
|
|
|
table.remove(window.buffer[c][y], 1)
|
|
|
|
window.buffer[c][y][window.width] = (
|
|
|
|
c == 1 and window.clearChar or
|
|
|
|
c == 2 and window.colors[1] or
|
|
|
|
c == 3 and window.colors[2]
|
|
|
|
)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif amount < 0 then
|
|
|
|
for i = 1, -amount do
|
|
|
|
for c = 1, 3 do
|
|
|
|
for y = 1, window.height do
|
|
|
|
window.buffer[c][y][window.width] = nil
|
|
|
|
table.insert(window.buffer[c][y], 1, (
|
|
|
|
c == 1 and window.clearChar or
|
|
|
|
c == 2 and window.colors[1] or
|
|
|
|
c == 3 and window.colors[2]
|
|
|
|
))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if lddterm.alwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.write = function(text, x, y, ignoreAlwaysRender)
|
|
|
|
assert(text ~= nil, "expected string 'text'")
|
|
|
|
text = tostring(text)
|
|
|
|
local cx = math.floor(tonumber(x) or window.cursor[1])
|
|
|
|
local cy = math.floor(tonumber(y) or window.cursor[2])
|
|
|
|
text = text:sub(math.max(0, -cx - 1))
|
|
|
|
for i = 1, #text do
|
|
|
|
if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
|
|
|
|
window.buffer[1][cy][cx] = text:sub(i,i)
|
|
|
|
window.buffer[2][cy][cx] = window.colors[1]
|
|
|
|
window.buffer[3][cy][cx] = window.colors[2]
|
|
|
|
end
|
|
|
|
cx = math.min(cx + 1, window.width + 1)
|
|
|
|
end
|
|
|
|
window.cursor = {cx, cy}
|
|
|
|
if lddterm.alwaysRender and not ignoreAlwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.writeWrap = function(text, x, y, ignoreAlwaysRender)
|
|
|
|
local words = explode(" ", text, nil, true)
|
|
|
|
local cx, cy = x or window.cursor[1], y or window.cursor[2]
|
|
|
|
for i = 1, #words do
|
|
|
|
if cx + #words[i] > window.width + 1 then
|
|
|
|
cx = 1
|
|
|
|
if cy >= window.height then
|
|
|
|
window.handle.scroll(1)
|
|
|
|
cy = window.height
|
|
|
|
else
|
|
|
|
cy = cy + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.write(words[i], cx, cy, true)
|
|
|
|
cx = cx + #words[i]
|
|
|
|
end
|
|
|
|
if lddterm.alwaysRender and not ignoreAlwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.blit = function(char, textCol, backCol, x, y)
|
|
|
|
if type(char) == "number" then
|
|
|
|
char = tostring(char)
|
|
|
|
end
|
|
|
|
if type(textCol) == "number" then
|
|
|
|
textCol = tostring(textCol)
|
|
|
|
end
|
|
|
|
if type(backCol) == "number" then
|
|
|
|
backCol = tostring(backCol)
|
|
|
|
end
|
|
|
|
assert(char ~= nil, "expected string 'char'")
|
|
|
|
local cx = math.floor(tonumber(x) or window.cursor[1])
|
|
|
|
local cy = math.floor(tonumber(y) or window.cursor[2])
|
|
|
|
char = char:sub(math.max(0, -cx - 1))
|
|
|
|
for i = 1, #char do
|
|
|
|
if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
|
|
|
|
window.buffer[1][cy][cx] = char:sub(i,i)
|
|
|
|
window.buffer[2][cy][cx] = textCol:sub(i,i)
|
|
|
|
window.buffer[3][cy][cx] = backCol:sub(i,i)
|
|
|
|
end
|
|
|
|
if cx >= window.width or cy < 1 then
|
|
|
|
cx = 1
|
|
|
|
if cy >= window.height then
|
|
|
|
window.handle.scroll(1)
|
|
|
|
else
|
|
|
|
cy = cy + 1
|
|
|
|
end
|
|
|
|
else
|
|
|
|
cx = cx + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.cursor = {cx, cy}
|
|
|
|
if lddterm.alwaysRender and not ignoreAlwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.print = function(text, x, y)
|
|
|
|
text = text and tostring(text)
|
|
|
|
window.handle.write(text, x, y, true)
|
|
|
|
window.cursor[1] = 1
|
|
|
|
if window.cursor[2] >= window.height then
|
|
|
|
window.handle.scroll(1)
|
|
|
|
else
|
|
|
|
window.cursor[2] = window.cursor[2] + 1
|
|
|
|
if lddterm.alwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.clear = function(char, ignoreAlwaysRender)
|
|
|
|
local cx = 1
|
|
|
|
for y = 1, window.height do
|
|
|
|
for x = 1, window.width do
|
|
|
|
if char then
|
|
|
|
cx = (x % #char) + 1
|
|
|
|
end
|
|
|
|
window.buffer[1][y][x] = char and char:sub(cx, cx) or window.clearChar
|
|
|
|
window.buffer[2][y][x] = window.colors[1]
|
|
|
|
window.buffer[3][y][x] = window.colors[2]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if lddterm.alwaysRender and not ignoreAlwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.clearLine = function(cy, char, ignoreAlwaysRender)
|
|
|
|
cy = math.floor(cy or window.cursor[2])
|
|
|
|
local cx = 1
|
|
|
|
for x = 1, window.width do
|
|
|
|
if char then
|
|
|
|
cx = (x % #char) + 1
|
|
|
|
end
|
|
|
|
window.buffer[1][cy or window.cursor[2]][x] = char and char:sub(cx, cx) or window.clearChar
|
|
|
|
window.buffer[2][cy or window.cursor[2]][x] = window.colors[1]
|
|
|
|
window.buffer[3][cy or window.cursor[2]][x] = window.colors[2]
|
|
|
|
end
|
|
|
|
if lddterm.alwaysRender and not ignoreAlwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.clearColumn = function(cx, char, ignoreAlwaysRender)
|
|
|
|
cx = math.floor(cx)
|
|
|
|
char = char and char:sub(1,1)
|
|
|
|
for y = 1, window.height do
|
|
|
|
window.buffer[1][y][cx or window.cursor[1]] = char and char or window.clearChar
|
|
|
|
window.buffer[2][y][cx or window.cursor[1]] = window.colors[1]
|
|
|
|
window.buffer[3][y][cx or window.cursor[1]] = window.colors[2]
|
|
|
|
end
|
|
|
|
if lddterm.alwaysRender and not ignoreAlwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.getSize = function()
|
|
|
|
return window.width, window.height
|
|
|
|
end
|
|
|
|
window.handle.isColor = function()
|
|
|
|
return lddterm.useColors
|
|
|
|
end
|
|
|
|
window.handle.isColour = window.handle.isColor
|
|
|
|
window.handle.setTextColor = function(color)
|
|
|
|
if to_blit[color] then
|
|
|
|
window.colors[1] = to_blit[color]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.setTextColour = window.handle.setTextColor
|
|
|
|
window.handle.setBackgroundColor = function(color)
|
|
|
|
if to_blit[color] then
|
|
|
|
window.colors[2] = to_blit[color]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.setBackgroundColour = window.handle.setBackgroundColor
|
|
|
|
window.handle.getTextColor = function()
|
|
|
|
return to_colors[window.colors[1]] or colors.white
|
|
|
|
end
|
|
|
|
window.handle.getTextColour = window.handle.getTextColor
|
|
|
|
window.handle.getBackgroundColor = function()
|
|
|
|
return to_colors[window.colors[2]] or colors.black
|
|
|
|
end
|
|
|
|
window.handle.getBackgroundColour = window.handle.getBackgroundColor
|
|
|
|
window.handle.reposition = function(x, y)
|
|
|
|
window.x = math.floor(x or window.x)
|
|
|
|
window.y = math.floor(y or window.y)
|
|
|
|
if lddterm.alwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window.handle.setPaletteColor = function(...)
|
|
|
|
return lddterm.baseTerm.setPaletteColor(...)
|
|
|
|
end
|
|
|
|
window.handle.setPaletteColour = window.handle.setPaletteColor
|
|
|
|
window.handle.getPaletteColor = function(...)
|
|
|
|
return lddterm.baseTerm.getPaletteColor(...)
|
|
|
|
end
|
|
|
|
window.handle.getPaletteColour = window.handle.getPaletteColor
|
|
|
|
window.handle.getPosition = function()
|
|
|
|
return window.x, window.y
|
|
|
|
end
|
|
|
|
window.handle.restoreCursor = function()
|
|
|
|
lddterm.baseTerm.setCursorPos(
|
|
|
|
-1 + window.cursor[1] + window.x,
|
|
|
|
window.cursor[2] + window.y - 1
|
|
|
|
)
|
|
|
|
end
|
|
|
|
window.handle.setVisible = function(visible)
|
|
|
|
window.visible = visible or false
|
|
|
|
end
|
|
|
|
|
|
|
|
window.handle.redraw = lddterm.render
|
|
|
|
|
|
|
|
window.ccapi = {
|
|
|
|
colors = colors,
|
|
|
|
paintutils = makePaintutilsAPI(window.handle)
|
|
|
|
}
|
|
|
|
|
|
|
|
window.layer = #lddterm.windows + 1
|
|
|
|
lddterm.windows[window.layer] = window
|
|
|
|
|
|
|
|
return window, window.layer
|
|
|
|
end
|
|
|
|
|
|
|
|
lddterm.setLayer = function(window, _layer)
|
|
|
|
local layer = math.max(1, math.min(#lddterm.windows, _layer))
|
|
|
|
|
|
|
|
local win = window
|
|
|
|
table.remove(lddterm.windows, win.layer)
|
|
|
|
table.insert(lddterm.windows, layer, win)
|
|
|
|
|
|
|
|
if lddterm.alwaysRender then
|
|
|
|
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- if the screen changes size, the effect is broken
|
|
|
|
local old_scr_x, old_scr_y
|
|
|
|
|
|
|
|
-- gets screenshot of whole lddterm desktop, OR a single window
|
|
|
|
lddterm.screenshot = function(window)
|
|
|
|
local output = {{},{},{}}
|
|
|
|
local line
|
|
|
|
if window then
|
|
|
|
for y = 1, #window.buffer do
|
|
|
|
line = {"","",""}
|
|
|
|
for x = 1, #window.buffer do
|
|
|
|
line = {
|
|
|
|
line[1] .. window.buffer[1][y][x],
|
|
|
|
line[2] .. window.buffer[2][y][x],
|
|
|
|
line[3] .. window.buffer[3][y][x]
|
|
|
|
}
|
|
|
|
end
|
|
|
|
output[1][y] = line[1]
|
|
|
|
output[2][y] = line[2]
|
|
|
|
output[3][y] = line[3]
|
|
|
|
end
|
|
|
|
else
|
|
|
|
for y = 1, scr_y do
|
|
|
|
line = {"","",""}
|
|
|
|
for x = 1, scr_x do
|
|
|
|
|
|
|
|
c = " "
|
|
|
|
lt, lb = t, b
|
|
|
|
t, b = "0", "f"
|
|
|
|
for l = 1, #lddterm.windows do
|
|
|
|
if lddterm.windows[l].visible then
|
|
|
|
sx = 1 + x - lddterm.windows[l].x
|
|
|
|
sy = 1 + y - lddterm.windows[l].y
|
|
|
|
if lddterm.windows[l].buffer[1][sy] then
|
|
|
|
if lddterm.windows[l].buffer[1][sy][sx] then
|
|
|
|
c = lddterm.windows[l].buffer[1][sy][sx] or c
|
|
|
|
t = lddterm.windows[l].buffer[2][sy][sx] or t
|
|
|
|
b = lddterm.windows[l].buffer[3][sy][sx] or b
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
line = {
|
|
|
|
line[1] .. c,
|
|
|
|
line[2] .. t,
|
|
|
|
line[3] .. b
|
|
|
|
}
|
|
|
|
end
|
|
|
|
output[1][y] = line[1]
|
|
|
|
output[2][y] = line[2]
|
|
|
|
output[3][y] = line[3]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return output
|
|
|
|
end
|
|
|
|
|
|
|
|
return lddterm
|