2019-10-10 08:39:53 +00:00
|
|
|
--
|
2019-10-10 08:16:32 +00:00
|
|
|
-- ## ##### ###### ###### ######
|
|
|
|
-- ## ## ## ## ## ## ## ###
|
|
|
|
-- ## ## ## ## ## ## ###
|
|
|
|
-- ## ## ## ###### ## ######
|
|
|
|
-- ## ## ## ## ## ## ###
|
|
|
|
-- ## ## ## ## ## ## ### ##
|
|
|
|
-- ##### ##### ## ## ###### ######
|
|
|
|
--
|
|
|
|
-- ComputerCraft port of Tetris
|
|
|
|
-- by LDDestroier
|
|
|
|
--
|
|
|
|
-- Supports wall kicking, holding, fast-dropping,
|
|
|
|
-- and ghost pieces.
|
|
|
|
--
|
|
|
|
-- TO-DO:
|
|
|
|
-- + Add multiplayer
|
|
|
|
-- + Add random color pulsation (for effect!)
|
|
|
|
|
|
|
|
local scr_x, scr_y = term.getSize()
|
|
|
|
local keysDown = {}
|
|
|
|
local game = {
|
|
|
|
p = {}, -- stores player information
|
|
|
|
paused = false, -- whether or not game is paused
|
|
|
|
canPause = true, -- if false, cannot pause game (such as in online multiplayer)
|
|
|
|
fallDelay = 0.25, -- amount of time for each tetramino to fall down one space
|
|
|
|
inputDelay = 0.05, -- amount of time between each input
|
2019-10-10 08:39:53 +00:00
|
|
|
control = {
|
|
|
|
moveLeft = keys.left,
|
|
|
|
moveRight = keys.right,
|
|
|
|
moveDown = keys.down,
|
|
|
|
rotateLeft = keys.z,
|
|
|
|
rotateRight = keys.x,
|
|
|
|
fastDrop = keys.up,
|
|
|
|
hold = keys.leftShift,
|
|
|
|
quit = keys.q
|
|
|
|
}
|
2019-10-10 08:16:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
local tableCopy
|
|
|
|
tableCopy = function(tbl)
|
|
|
|
local output = {}
|
|
|
|
for k,v in pairs(tbl) do
|
|
|
|
if type(v) == "table" then
|
|
|
|
output[k] = tableCopy(v)
|
|
|
|
else
|
|
|
|
output[k] = v
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return output
|
|
|
|
end
|
|
|
|
|
|
|
|
-- sets up brown as colors.special, for palette swapping magic(k)
|
2019-10-10 08:39:53 +00:00
|
|
|
local tColors = tableCopy(colors)
|
|
|
|
|
|
|
|
tColors.white = 1
|
|
|
|
tColors.brown = nil -- brown is now white
|
|
|
|
tColors.special = 4096
|
|
|
|
term.setPaletteColor(tColors.special, 0xf0f0f0)
|
|
|
|
term.setPaletteColor(tColors.white, 0xf0f0f0)
|
|
|
|
|
2019-10-10 08:16:32 +00:00
|
|
|
|
|
|
|
-- generates a random number, excluding those listed in the _psExclude table
|
|
|
|
local _psExclude = {}
|
|
|
|
local pseudoRandom = function(min, max)
|
|
|
|
local num
|
|
|
|
-- check if it will exclude all values
|
|
|
|
local reset = true
|
|
|
|
for i = min, max do
|
|
|
|
if not _psExclude[i] then
|
|
|
|
reset = false
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if reset then
|
|
|
|
_psExclude = {}
|
|
|
|
return math.random(min, max)
|
|
|
|
else
|
|
|
|
repeat
|
|
|
|
result = math.random(min, max)
|
|
|
|
until not _psExclude[result]
|
|
|
|
_psExclude[result] = true
|
|
|
|
return result
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- initializes and fixes up a board
|
|
|
|
-- boards are 2D objects that can display perfectly square graphics
|
|
|
|
local clearBoard = function(board, xpos, ypos, newXsize, newYsize, newBGcolor)
|
|
|
|
board = board or {}
|
|
|
|
board.x = board.x or xpos or 1
|
|
|
|
board.y = board.y or ypos or 1
|
|
|
|
board.xSize = board.xSize or newXsize or 10
|
|
|
|
board.ySize = board.ySize or newYsize or 24
|
|
|
|
board.BGcolor = board.BGcolor or newBGcolor or "f"
|
|
|
|
for y = 1, board.ySize do
|
|
|
|
board[y] = board[y] or {}
|
|
|
|
for x = 1, board.xSize do
|
|
|
|
-- explanation on each space:
|
|
|
|
-- {
|
|
|
|
-- boolean; if true, the space is solid
|
|
|
|
-- string; the hex color of the space
|
|
|
|
-- number; the countdown until the space is made non-solid (inactive if 0)
|
|
|
|
-- number; the countdown until the space is colored to board.BGcolor (inactive if 0)
|
|
|
|
-- }
|
|
|
|
board[y][x] = board[y][x] or {false, board.BGcolor, 0, 0}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return board
|
|
|
|
end
|
|
|
|
|
|
|
|
-- tetramino information
|
|
|
|
-- don't tamper with this or I'll beat your ass so hard that war veterans would blush
|
|
|
|
local minos = {
|
|
|
|
[1] = { -- I-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
" ",
|
|
|
|
"3333",
|
|
|
|
" ",
|
|
|
|
" ",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
[2] = { -- L-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
" 1",
|
|
|
|
"111",
|
|
|
|
" ",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
[3] = { -- J-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
"b ",
|
|
|
|
"bbb",
|
|
|
|
" ",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
[4] = { -- O-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
"44",
|
|
|
|
"44",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
[5] = { -- T-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
" a ",
|
|
|
|
"aaa",
|
|
|
|
" ",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
[6] = { -- Z-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
"ee ",
|
|
|
|
" ee",
|
|
|
|
" ",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
[7] = { -- S-piece
|
|
|
|
canRotate = true,
|
|
|
|
shape = {
|
|
|
|
" 55",
|
|
|
|
"55 ",
|
|
|
|
" ",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
["gameover"] = { -- special "mino" for game over
|
|
|
|
canRotate = false,
|
|
|
|
shape = {
|
|
|
|
" ccc ccc c c ccccc ccc c c ccccc cccc",
|
|
|
|
"c c c cc cc c c c c c c c c",
|
|
|
|
"c c c cc cc c c c c c c c c",
|
|
|
|
"c cc ccccc c c c cccc c c c c cccc cccc",
|
|
|
|
"c c c c c c c c c c c c c c",
|
|
|
|
"c c c c c c c c c c c c c c",
|
|
|
|
"c c c c c c c c c c c c c c",
|
|
|
|
" ccc c c c c ccccc ccc c ccccc c c",
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
-- converts blit colors to colors api, and back
|
|
|
|
local to_colors, to_blit = {
|
|
|
|
[' '] = 0,
|
|
|
|
['0'] = 1,
|
|
|
|
['1'] = 2,
|
|
|
|
['2'] = 4,
|
|
|
|
['3'] = 8,
|
|
|
|
['4'] = 16,
|
|
|
|
['5'] = 32,
|
|
|
|
['6'] = 64,
|
|
|
|
['7'] = 128,
|
|
|
|
['8'] = 256,
|
|
|
|
['9'] = 512,
|
|
|
|
['a'] = 1024,
|
|
|
|
['b'] = 2048,
|
|
|
|
['c'] = 4096,
|
|
|
|
['d'] = 8192,
|
|
|
|
['e'] = 16384,
|
|
|
|
['f'] = 32768,
|
|
|
|
}, {}
|
|
|
|
for k,v in pairs(to_colors) do
|
|
|
|
to_blit[v] = k
|
|
|
|
end
|
|
|
|
|
|
|
|
-- checks if (x, y) is a valid space on the board
|
|
|
|
local doesSpaceExist = function(board, x, y)
|
|
|
|
return (x >= 1 and x <= board.xSize) and (y >= 1 and y <= board.ySize)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- checks if (x, y) is being occupied by a tetramino (or if it's off-board)
|
|
|
|
local isSpaceSolid = function(board, x, y)
|
|
|
|
if doesSpaceExist(board, x, y) then
|
|
|
|
return board[y][x][1]
|
|
|
|
else
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- ticks down a space's timers, which can cause it to become non-solid or background-colored
|
|
|
|
local ageSpace = function(board, x, y)
|
|
|
|
if doesSpaceExist(board, x, y) then
|
|
|
|
-- make space non-solid if timer elapses
|
|
|
|
if board[y][x][3] ~= 0 then
|
|
|
|
board[y][x][3] = board[y][x][3] - 1
|
|
|
|
if board[y][x][3] == 0 then
|
|
|
|
board[y][x][1] = false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- color space board.BGcolor if timer elapses
|
|
|
|
if board[y][x][4] ~= 0 then
|
|
|
|
board[y][x][4] = board[y][x][4] - 1
|
|
|
|
if board[y][x][4] == 0 then
|
|
|
|
board[y][x][2] = board.BGcolor
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- generates a "mino" object, which can be drawn and manipulated on a board
|
|
|
|
local makeNewMino = function(minoType, board, x, y, replaceColor)
|
|
|
|
local mino = tableCopy(minos[minoType])
|
|
|
|
if replaceColor then
|
|
|
|
for yy = 1, #mino.shape do
|
|
|
|
mino.shape[yy] = mino.shape[yy]:gsub("[^ ]", replaceColor)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- what color the ghost mino will be
|
|
|
|
mino.ghostColor = 0x353535
|
2019-10-10 08:39:53 +00:00
|
|
|
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.x = x
|
|
|
|
mino.y = y
|
|
|
|
mino.lockBreaks = 8 -- anti-infinite measure
|
|
|
|
mino.waitingForLock = false
|
|
|
|
mino.board = board
|
|
|
|
mino.minoType = minoType
|
|
|
|
-- checks to see if the mino is currently clipping with a solid board space (with the offset values)
|
|
|
|
mino.checkCollision = function(xOffset, yOffset)
|
|
|
|
local cx, cy
|
|
|
|
for y = 1, #mino.shape do
|
|
|
|
for x = 1, #mino.shape[y] do
|
|
|
|
cx = mino.x + x + (xOffset or 0)
|
|
|
|
cy = mino.y + y + (yOffset or 0)
|
|
|
|
if mino.shape[y]:sub(x,x) ~= " " then
|
|
|
|
if isSpaceSolid(mino.board, cx, cy) then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
-- rotates a mino, and kicks it off a wall if need be
|
|
|
|
mino.rotate = function(direction)
|
|
|
|
local output = {}
|
|
|
|
local oldShape = tableCopy(mino.shape)
|
|
|
|
local origX, origY = mino.x, mino.y
|
|
|
|
for y = 1, #mino.shape do
|
|
|
|
output[y] = {}
|
|
|
|
for x = 1, #mino.shape[y] do
|
|
|
|
if direction == 1 then
|
|
|
|
output[y][x] = mino.shape[#mino.shape - (x - 1)]:sub(y,y)
|
|
|
|
elseif direction == -1 then
|
|
|
|
output[y][x] = mino.shape[x]:sub(-y, -y)
|
|
|
|
else
|
|
|
|
error("invalid rotation direction (must be 1 or -1)")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
output[y] = table.concat(output[y])
|
|
|
|
end
|
|
|
|
mino.shape = output
|
|
|
|
if mino.checkCollision(0, 0) then
|
|
|
|
for y = 1, math.floor(#mino.shape) do
|
|
|
|
if not mino.checkCollision(0, -y) then
|
|
|
|
mino.y = mino.y - y
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
for x = 0, -math.floor(#mino.shape[1]), -1 do
|
|
|
|
if not mino.checkCollision(x, 0) then
|
|
|
|
mino.x = mino.x + x
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
for x = 0, math.floor(#mino.shape[1]) do
|
|
|
|
if not mino.checkCollision(x, 0) then
|
|
|
|
mino.x = mino.x + x
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- draws a mino onto a board; you'll still need to render the board, though
|
|
|
|
mino.draw = function(isSolid)
|
|
|
|
for y = 1, #mino.shape do
|
|
|
|
for x = 1, #mino.shape[y] do
|
|
|
|
if mino.shape[y]:sub(x,x) ~= " " then
|
|
|
|
if doesSpaceExist(mino.board, x + mino.x, y + mino.y) then
|
|
|
|
mino.board[y + mino.y][x + mino.x] = {
|
|
|
|
isSolid or false,
|
|
|
|
mino.shape[y]:sub(x,x),
|
|
|
|
isSolid and 0 or 0,
|
|
|
|
isSolid and 0 or 1
|
|
|
|
}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- moves a mino, making sure not to clip with solid board spaces
|
|
|
|
mino.move = function(x, y, doSlam)
|
|
|
|
if not mino.checkCollision(x, y) then
|
|
|
|
mino.x = mino.x + x
|
|
|
|
mino.y = mino.y + y
|
|
|
|
return true
|
|
|
|
elseif doSlam then
|
|
|
|
for sx = 0, x, math.abs(x) / x do
|
|
|
|
if mino.checkCollision(sx, 0) then
|
|
|
|
mino.x = mino.x + sx - math.abs(x) / x
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
for sy = 0, y, math.abs(y) / y do
|
|
|
|
if mino.checkCollision(0, sy) then
|
|
|
|
mino.y = mino.y + sy - math.abs(y) / y
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return mino
|
|
|
|
end
|
|
|
|
|
|
|
|
-- initialize players
|
|
|
|
local initializePlayers = function()
|
|
|
|
game.p[1] = {
|
|
|
|
board = clearBoard({}, 2, 2, 10, 24, "f"),
|
|
|
|
holdBoard = clearBoard({}, 13, 14, 4, 4, "f"),
|
|
|
|
queueBoard = clearBoard({}, 13, 2, 4, 14, "f"),
|
|
|
|
hold = 0,
|
|
|
|
canHold = true,
|
|
|
|
queue = {},
|
|
|
|
lines = 0,
|
|
|
|
combo = 0,
|
|
|
|
}
|
|
|
|
game.p[2] = {
|
|
|
|
board = clearBoard({}, 18, 2, 10, 24, "f"),
|
|
|
|
holdBoard = clearBoard({}, 29, 14, 4, 4, "f"),
|
|
|
|
queueBoard = clearBoard({}, 29, 2, 4, 14, "f"),
|
|
|
|
hold = 0,
|
|
|
|
canHold = true,
|
|
|
|
queue = {},
|
|
|
|
lines = 0,
|
|
|
|
combo = 0,
|
|
|
|
}
|
|
|
|
-- generates the initial queue of minos per player
|
|
|
|
for p = 1, #game.p do
|
|
|
|
for i = 1, #minos do
|
|
|
|
game.p[p].queue[i] = pseudoRandom(1, #minos)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- actually renders a board to the screen
|
|
|
|
local renderBoard = function(board, bx, by, doAgeSpaces)
|
|
|
|
local char, line
|
|
|
|
local tY = board.y + (by or 0)
|
|
|
|
for y = 1, board.ySize, 3 do
|
|
|
|
line = {("\143"):rep(board.xSize),"",""}
|
|
|
|
term.setCursorPos(board.x + (bx or 0), tY)
|
|
|
|
for x = 1, board.xSize do
|
|
|
|
line[2] = line[2] .. board[y][x][2]
|
|
|
|
if board[y + 1] then
|
|
|
|
line[3] = line[3] .. board[y + 1][x][2]
|
|
|
|
else
|
|
|
|
line[3] = line[3] .. board.BGcolor
|
|
|
|
end
|
|
|
|
end
|
|
|
|
term.blit(line[1], line[2], line[3])
|
|
|
|
line = {("\131"):rep(board.xSize),"",""}
|
|
|
|
term.setCursorPos(board.x + (bx or 0), tY + 1)
|
|
|
|
for x = 1, board.xSize do
|
|
|
|
if board[y + 2] then
|
|
|
|
line[2] = line[2] .. board[y + 1][x][2]
|
|
|
|
line[3] = line[3] .. board[y + 2][x][2]
|
|
|
|
elseif board[y + 1] then
|
|
|
|
line[2] = line[2] .. board[y + 1][x][2]
|
|
|
|
line[3] = line[3] .. board.BGcolor
|
|
|
|
else
|
|
|
|
line[2] = line[2] .. board.BGcolor
|
|
|
|
line[3] = line[3] .. board.BGcolor
|
|
|
|
end
|
|
|
|
end
|
|
|
|
term.blit(line[1], line[2], line[3])
|
|
|
|
tY = tY + 2
|
|
|
|
end
|
|
|
|
if doAgeSpaces then
|
|
|
|
for y = 1, board.ySize do
|
|
|
|
for x = 1, board.xSize do
|
|
|
|
ageSpace(board, x, y)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- checks if you've done the one thing in tetris that you need to be doing
|
|
|
|
local checkIfLineCleared = function(board, y)
|
|
|
|
for x = 1, board.xSize do
|
|
|
|
if not board[y][x][1] then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- draws the score of a player, and clears the space where the combo text is drawn
|
|
|
|
local drawScore = function(player)
|
|
|
|
term.setCursorPos(2, 18)
|
2019-10-10 08:39:53 +00:00
|
|
|
term.setTextColor(tColors.white)
|
2019-10-10 08:16:32 +00:00
|
|
|
term.write((" "):rep(16))
|
|
|
|
term.setCursorPos(2, 18)
|
|
|
|
term.write("Lines: " .. player.lines)
|
|
|
|
term.setCursorPos(2, 19)
|
|
|
|
term.write((" "):rep(16))
|
|
|
|
end
|
|
|
|
|
|
|
|
-- draws the player's simultaneous line clear after clearing one or more lines
|
|
|
|
-- also tells the player's combo, which is nice
|
|
|
|
local drawComboMessage = function(player, lines)
|
|
|
|
term.setCursorPos(2, 18)
|
2019-10-10 08:39:53 +00:00
|
|
|
term.setTextColor(tColors.white)
|
2019-10-10 08:16:32 +00:00
|
|
|
term.write((" "):rep(16))
|
|
|
|
local msgs = {
|
|
|
|
"SINGLE",
|
|
|
|
"DOUBLE",
|
|
|
|
"TRIPLE",
|
|
|
|
"TETRIS"
|
|
|
|
}
|
|
|
|
term.setCursorPos(2, 18)
|
|
|
|
term.write(msgs[lines])
|
|
|
|
if player.combo >= 2 then
|
|
|
|
term.setCursorPos(2, 19)
|
2019-10-10 08:39:53 +00:00
|
|
|
term.setTextColor(tColors.white)
|
2019-10-10 08:16:32 +00:00
|
|
|
term.write((" "):rep(16))
|
|
|
|
term.setCursorPos(2, 19)
|
|
|
|
term.write(player.combo .. "x COMBO")
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
-- god damn it you've fucked up
|
|
|
|
local gameOver = function(player)
|
|
|
|
local mino = makeNewMino("gameover", player.board, 12, 3)
|
|
|
|
local color = 0
|
|
|
|
for i = 1, 130 do
|
|
|
|
if i % 2 == 0 then
|
|
|
|
mino.x = mino.x - 1
|
|
|
|
end
|
|
|
|
mino.draw()
|
|
|
|
renderBoard(player.board, 0, 0, true)
|
2019-10-10 08:39:53 +00:00
|
|
|
for i = 1, 20 do
|
|
|
|
color = color + 0.01
|
2019-10-10 08:16:32 +00:00
|
|
|
term.setPaletteColor(4096, math.sin(color) / 2 + 0.5, math.sin(color) / 2, math.sin(color) / 2)
|
|
|
|
end
|
|
|
|
sleep(0.05)
|
|
|
|
end
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
-- initiates a game as a specific player (takes a number)
|
|
|
|
local startGame = function(playerNumber)
|
2019-10-10 08:39:53 +00:00
|
|
|
term.setBackgroundColor(tColors.gray)
|
2019-10-10 08:16:32 +00:00
|
|
|
term.clear()
|
|
|
|
|
|
|
|
initializePlayers()
|
|
|
|
|
|
|
|
local mino, ghostMino
|
|
|
|
local dropTimer, inputTimer, lockTimer
|
|
|
|
local evt, board, player
|
|
|
|
local clearedLines = {}
|
|
|
|
|
|
|
|
player = game.p[playerNumber]
|
|
|
|
board = player.board
|
|
|
|
|
|
|
|
local draw = function(isSolid)
|
|
|
|
term.setPaletteColor(4096, mino.ghostColor)
|
|
|
|
ghostMino.x = mino.x
|
|
|
|
ghostMino.y = mino.y
|
|
|
|
ghostMino.move(0, board.ySize, true)
|
|
|
|
ghostMino.draw(false)
|
|
|
|
mino.draw(isSolid)
|
|
|
|
renderBoard(board, 0, 0, true)
|
|
|
|
end
|
|
|
|
|
|
|
|
local currentMinoType
|
|
|
|
local takeFromQueue = true
|
|
|
|
|
|
|
|
term.setCursorPos(13, 13)
|
|
|
|
term.write("HOLD")
|
|
|
|
renderBoard(player.holdBoard, 0, 0, true)
|
|
|
|
|
|
|
|
while true do
|
|
|
|
|
|
|
|
if takeFromQueue then
|
|
|
|
currentMinoType = player.queue[1]
|
|
|
|
end
|
|
|
|
|
|
|
|
mino = makeNewMino(
|
|
|
|
currentMinoType,
|
|
|
|
board,
|
|
|
|
math.floor(board.xSize / 2) - 2,
|
|
|
|
0
|
|
|
|
)
|
|
|
|
|
|
|
|
ghostMino = makeNewMino(
|
|
|
|
currentMinoType,
|
|
|
|
board,
|
|
|
|
math.floor(board.xSize / 2) - 2,
|
|
|
|
0,
|
|
|
|
"c"
|
|
|
|
)
|
|
|
|
|
|
|
|
if takeFromQueue then
|
|
|
|
table.remove(player.queue, 1)
|
|
|
|
table.insert(player.queue, pseudoRandom(1, #minos))
|
|
|
|
end
|
|
|
|
|
|
|
|
-- draw queue
|
|
|
|
for i = 1, math.min(#player.queue, 4) do
|
|
|
|
local m = makeNewMino(
|
|
|
|
player.queue[i],
|
|
|
|
player.queueBoard,
|
|
|
|
#minos[player.queue[i]].shape[1] == 2 and 1 or 0,
|
|
|
|
1 + (3 * (i - 1)) + (i > 1 and 2 or 0)
|
|
|
|
)
|
|
|
|
m.draw()
|
|
|
|
end
|
|
|
|
renderBoard(player.queueBoard, 0, 0, true)
|
|
|
|
|
|
|
|
-- draw held piece
|
|
|
|
if player.hold ~= 0 then
|
|
|
|
local m = makeNewMino(
|
|
|
|
player.hold,
|
|
|
|
player.holdBoard,
|
|
|
|
#minos[player.hold].shape[1] == 2 and 1 or 0,
|
|
|
|
1
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
dropTimer = os.startTimer(game.fallDelay)
|
|
|
|
inputTimer = os.startTimer(game.inputDelay)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
|
|
|
|
takeFromQueue = true
|
|
|
|
|
|
|
|
drawScore(player)
|
|
|
|
|
|
|
|
-- check to see if you've lost
|
|
|
|
if mino.checkCollision() then
|
|
|
|
gameOver(player)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
draw()
|
|
|
|
|
|
|
|
-- drop a piece
|
|
|
|
while true do
|
|
|
|
evt = {os.pullEvent()}
|
|
|
|
if evt[1] == "key" then
|
2019-10-10 08:39:53 +00:00
|
|
|
if evt[2] == game.control.quit then
|
2019-10-10 08:16:32 +00:00
|
|
|
return
|
2019-10-10 08:39:53 +00:00
|
|
|
elseif evt[2] == game.control.rotateRight then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.rotate(1)
|
|
|
|
ghostMino.rotate(1)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
2019-10-10 08:39:53 +00:00
|
|
|
elseif evt[2] == game.control.rotateLeft then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.rotate(-1)
|
|
|
|
ghostMino.rotate(-1)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
|
|
|
end
|
|
|
|
if evt[3] == false then
|
2019-10-10 08:39:53 +00:00
|
|
|
if evt[2] == game.control.moveLeft then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.move(-1, 0)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
|
|
|
os.cancelTimer(inputTimer or 0)
|
|
|
|
inputTimer = os.startTimer(game.inputDelay)
|
2019-10-10 08:39:53 +00:00
|
|
|
elseif evt[2] == game.control.moveRight then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.move(1, 0)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
|
|
|
os.cancelTimer(inputTimer or 0)
|
|
|
|
inputTimer = os.startTimer(game.inputDelay)
|
2019-10-10 08:39:53 +00:00
|
|
|
elseif evt[2] == game.control.fastDrop then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.move(0, board.ySize, true)
|
|
|
|
draw(true)
|
|
|
|
player.canHold = true
|
|
|
|
break
|
2019-10-10 08:39:53 +00:00
|
|
|
elseif evt[2] == game.control.hold then
|
2019-10-10 08:16:32 +00:00
|
|
|
if player.canHold then
|
|
|
|
if player.hold == 0 then
|
|
|
|
takeFromQueue = true
|
|
|
|
else
|
|
|
|
takeFromQueue = false
|
|
|
|
end
|
|
|
|
player.hold, currentMinoType = currentMinoType, player.hold
|
|
|
|
player.canHold = false
|
|
|
|
makeNewMino(
|
|
|
|
player.hold,
|
|
|
|
player.holdBoard,
|
|
|
|
#minos[player.hold].shape[1] == 2 and 1 or 0,
|
|
|
|
1
|
|
|
|
).draw()
|
|
|
|
renderBoard(player.holdBoard, 0, 0, true)
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif evt[1] == "timer" then
|
|
|
|
if evt[2] == inputTimer then
|
|
|
|
inputTimer = os.startTimer(game.inputDelay)
|
2019-10-10 08:39:53 +00:00
|
|
|
if keysDown[game.control.moveLeft] == 2 then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.move(-1, 0)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
|
|
|
end
|
2019-10-10 08:39:53 +00:00
|
|
|
if keysDown[game.control.moveRight] == 2 then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.move(1, 0)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
|
|
|
end
|
2019-10-10 08:39:53 +00:00
|
|
|
if keysDown[game.control.moveDown] then
|
2019-10-10 08:16:32 +00:00
|
|
|
mino.move(0, 1)
|
|
|
|
os.cancelTimer(lockTimer or 0)
|
|
|
|
mino.waitingForLock = false
|
|
|
|
draw()
|
|
|
|
end
|
|
|
|
elseif evt[2] == dropTimer then
|
|
|
|
if mino.checkCollision(0, 1) then
|
|
|
|
if mino.lockBreaks == 0 then
|
|
|
|
draw(true)
|
|
|
|
player.canHold = true
|
|
|
|
break
|
|
|
|
elseif not mino.waitingForLock then
|
|
|
|
mino.lockBreaks = mino.lockBreaks - 1
|
|
|
|
lockTimer = os.startTimer(game.fallDelay * 2)
|
|
|
|
mino.waitingForLock = true
|
|
|
|
end
|
|
|
|
else
|
|
|
|
mino.y = mino.y + 1
|
|
|
|
draw()
|
|
|
|
end
|
|
|
|
dropTimer = os.startTimer(game.fallDelay)
|
|
|
|
elseif evt[2] == lockTimer then
|
|
|
|
player.canHold = true
|
|
|
|
draw(true)
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
clearedLines = {}
|
|
|
|
for y = 1, board.ySize do
|
|
|
|
if checkIfLineCleared(board, y) then
|
|
|
|
table.insert(clearedLines, y)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if #clearedLines == 0 then
|
|
|
|
if player.canHold then
|
|
|
|
player.combo = 0
|
|
|
|
end
|
|
|
|
else
|
|
|
|
player.combo = player.combo + 1
|
|
|
|
player.lines = player.lines + #clearedLines
|
|
|
|
drawComboMessage(player, #clearedLines)
|
2019-10-10 08:39:53 +00:00
|
|
|
for i = 1, 0, -0.12 do
|
2019-10-10 08:16:32 +00:00
|
|
|
term.setPaletteColor(4096, i,i,i)
|
|
|
|
for l = 1, #clearedLines do
|
|
|
|
for x = 1, board.xSize do
|
|
|
|
board[clearedLines[l]][x][2] = "c"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
renderBoard(board, 0, 0, true)
|
2019-10-10 08:39:53 +00:00
|
|
|
sleep(0.05)
|
2019-10-10 08:16:32 +00:00
|
|
|
end
|
|
|
|
for i = #clearedLines, 1, -1 do
|
|
|
|
table.remove(board, clearedLines[i])
|
|
|
|
end
|
|
|
|
for i = 1, #clearedLines do
|
|
|
|
table.insert(board, 1, false)
|
|
|
|
end
|
|
|
|
board = clearBoard(board)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- records all key input
|
|
|
|
local getInput = function()
|
|
|
|
local evt
|
|
|
|
local keyTimer = {}
|
|
|
|
local timerKey = {}
|
|
|
|
while true do
|
|
|
|
evt = {os.pullEvent()}
|
|
|
|
if evt[1] == "key" and evt[3] == false then
|
|
|
|
keysDown[evt[2]] = 1
|
|
|
|
timerKey[evt[2]] = os.startTimer(0.2)
|
|
|
|
keyTimer[timerKey[evt[2]]] = evt[2]
|
|
|
|
elseif evt[1] == "timer" and keyTimer[evt[2]] then
|
|
|
|
keysDown[keyTimer[evt[2]]] = 2
|
|
|
|
elseif evt[1] == "key_up" then
|
|
|
|
keysDown[evt[2]] = nil
|
|
|
|
os.cancelTimer(timerKey[evt[2]] or 0)
|
|
|
|
keyTimer[timerKey[evt[2]] or 0] = nil
|
|
|
|
timerKey[evt[2]] = nil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local main = function()
|
|
|
|
startGame(1)
|
|
|
|
end
|
|
|
|
|
|
|
|
parallel.waitForAny(main, getInput)
|
|
|
|
|
2019-10-10 08:39:53 +00:00
|
|
|
-- reset palette to back from whence it came
|
|
|
|
for k,v in pairs(colors) do
|
|
|
|
if type(v) == "number" then
|
|
|
|
term.setPaletteColor(v, term.nativePaletteColor(v))
|
|
|
|
end
|
2019-10-10 08:16:32 +00:00
|
|
|
end
|
|
|
|
|
2019-10-10 08:39:53 +00:00
|
|
|
print(colors.white)
|
|
|
|
|
2019-10-10 08:16:32 +00:00
|
|
|
term.setBackgroundColor(colors.black)
|
|
|
|
term.setTextColor(colors.white)
|
2019-10-10 08:39:53 +00:00
|
|
|
|
|
|
|
for i = 1, 8 do
|
|
|
|
term.scroll(1)
|
|
|
|
if i == 5 then
|
|
|
|
term.setCursorPos(1, scr_y)
|
|
|
|
term.write("Thanks for playing!")
|
|
|
|
end
|
|
|
|
sleep(0.05)
|
|
|
|
end
|
2019-10-10 08:16:32 +00:00
|
|
|
term.setCursorPos(1, scr_y)
|