mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-14 22:04:53 +00:00
325 lines
7.7 KiB
Lua
325 lines
7.7 KiB
Lua
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--[[
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pastebin get jgyepx3g tron
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std pb jgyepx3g tron
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--]]
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local isOpen=false
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for k,v in pairs({"right","left","top","bottom","front","back"}) do
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if peripheral.getType(v)=="modem" then
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rednet.open(v)
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isOpen=true
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end
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end
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if not isOpen then
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error("no modem attached")
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end
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if not term.isColor() then
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if _CC_VERSION then
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colors.orange = colors.lightGray
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colors.blue = colors.lightGray
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colors.red = colors.white
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colors.lightBlue = colors.white
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else
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colors.gray = colors.black
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colors.orange = colors.white
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colors.blue = colors.white
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colors.red = colors.white
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colors.lightBlue = colors.white
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end
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end
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local Mx,My=term.getSize()
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local Cx,Cy=math.floor(Mx/2),math.floor(My/2)
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function maingame()
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local lang={"Waiting for player",{[0]="^",">","v","<"},{{"|","/","|","\\"},{"/","-","\\","-"},{"|","\\","|","/"},{"\\","-","/","-"}},"You died.","You won."}
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local board=setmetatable({},{__index=function(s,n) s[n]={} return s[n] end})
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for l1=99,-99,-1 do
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board[l1][-99]={"-",3}
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end
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for l1=99,-99,-1 do
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board[l1][99]={"|",3}
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end
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for l1=99,-99,-1 do
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board[-99][l1]={"-",3}
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end
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for l1=99,-99,-1 do
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board[99][l1]={"|",3}
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end
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board[100][100]={"/",3}
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board[100][-100]={"\\",3}
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board[-100][100]={"/",3}
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board[-100][-100]={"\\",3}
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local modem
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local initheader="TRON:"
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local pnid
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local function send(...)
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rednet.send(pnid,string.sub(textutils.serialize({...}),2,-2))
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end
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local function decode(dat)
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return textutils.unserialize("{"..dat.."}")
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end
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local col
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term.setCursorPos(math.floor(Cx-(#lang[1])/2),Cy)
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term.setTextColor(colors.orange)
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term.setBackgroundColor(colors.black)
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term.clear()
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term.write(lang[1])
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rednet.broadcast(initheader.."pingcon")
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local p1,p2
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while true do
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local p={os.pullEvent()}
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if p[1]=="rednet_message" and p[2]~=os.getComputerID() then
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if p[3]==initheader.."pingcon" then
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rednet.send(p[2],initheader.."pongcon")
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pnid=p[2]
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col={colors.blue,colors.red,colors.lightBlue}
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p1={pos={x=2,y=1},dir=0}
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p2={pos={x=1,y=1},dir=0}
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break
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elseif p[3]==initheader.."pongcon" then
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pnid=p[2]
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col={colors.red,colors.blue,colors.lightBlue}
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p1={pos={x=1,y=1},dir=0}
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p2={pos={x=2,y=1},dir=0}
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break
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end
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end
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end
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term.setBackgroundColor(colors.black)
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term.clear()
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local frs=0
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local fps=0 -- frame counter (debugging)
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local function render()
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local tsv = term.current().setVisible
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if tsv then tsv(false) end
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frs=frs+1
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term.setTextColor(colors.gray)
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for l1=1,My do
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term.setCursorPos(1,l1)
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local pre=p1.pos.x%3
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if (l1+p1.pos.y)%3==0 then
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if pre==1 then
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pre="--"
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elseif pre==2 then
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pre="-"
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else
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pre=""
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end
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term.write(pre..("+--"):rep(math.ceil(Mx/2)))
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else
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if pre==1 then
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pre=" "
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elseif pre==2 then
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pre=" "
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else
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pre=""
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end
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term.write(pre..("| "):rep(math.ceil(Mx/2)))
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end
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end
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term.setTextColor(colors.blue)
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local num=0
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for k,v in pairs(board) do
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for l,y in pairs(v) do
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if (k-p1.pos.x)+Cx<=Mx and (k-p1.pos.x)+Cx>=1 and (l-p1.pos.y)+Cy<=My and (l-p1.pos.y)+Cy>=1 then
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term.setTextColor(col[y[2]] or y[2])
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term.setCursorPos((k-p1.pos.x)+Cx,(l-p1.pos.y)+Cy)
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term.write(y[1])
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num=num+1
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end
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end
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end
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term.setCursorPos(1,1)
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if col[1]==colors.blue then
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term.setTextColor(colors.blue)
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term.write("BLUE")
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else
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term.setTextColor(colors.red)
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term.write("RED")
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end
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if tsv then tsv(true) end
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end
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local odr={[p1]=p1.dir,[p2]=p2.dir}
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local function processmove(u)
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local ccol
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if u==p1 then
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ccol=col[1]
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else
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ccol=col[2]
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end
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term.setTextColor(ccol)
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if u==p1 and board[u.pos.x][u.pos.y] then
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send("DIE")
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term.setCursorPos(Cx,Cy)
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term.write("x")
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sleep(2)
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term.setCursorPos(Cx-math.floor(#lang[4]/2),Cy)
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term.setTextColor(colors.orange)
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term.clear()
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term.write(lang[4])
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sleep(5)
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.setCursorPos(1,1)
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term.clear()
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error("",0)
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end
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if odr[u]~=u.dir then
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board[u.pos.x][u.pos.y]={lang[3][odr[u]+1][u.dir+1],ccol}
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end
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if not board[u.pos.x][u.pos.y] then
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if u.dir%2==0 then
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board[u.pos.x][u.pos.y]={"|",ccol}
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else
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board[u.pos.x][u.pos.y]={"-",ccol}
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end
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end
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local chr=board[u.pos.x][u.pos.y][1]
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local shr={x=u.pos.x,y=u.pos.y}
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if u.dir==0 then
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u.pos.y=u.pos.y-1
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elseif u.dir==1 then
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u.pos.x=u.pos.x+1
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elseif u.dir==2 then
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u.pos.y=u.pos.y+1
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else
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u.pos.x=u.pos.x-1
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end
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odr[u]=u.dir
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return chr,shr
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end
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local function renderchar(u)
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local ccol
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if u==p1 then
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ccol=col[1]
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term.setCursorPos(Cx,Cy)
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else
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ccol=col[2]
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term.setCursorPos((p2.pos.x-p1.pos.x)+Cx,(p2.pos.y-p1.pos.y)+Cy)
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end
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term.setTextColor(ccol)
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term.write(lang[2][u.dir])
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end
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function processturn(p,u)
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local dirs={[keys.up]=0,[keys.right]=1,[keys.down]=2,[keys.left]=3}
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if (odr[u]+2)%4~=dirs[p] then
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u.dir=dirs[p]
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renderchar(u)
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if u==p1 then
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send("ROT",u.dir)
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end
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end
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end
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render()
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local move=os.startTimer(0.1)
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local fct=os.startTimer(1)
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while true do
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local p={os.pullEvent()}
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if p[1]=="key" then
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if p[2]==keys.up or p[2]==keys.right or p[2]==keys.down or p[2]==keys.left then
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processturn(p[2],p1)
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end
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elseif p[1]=="timer" then
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if p[2]==move then
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local ret,ret2=processmove(p1)
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move=os.startTimer(0.1)
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send("MOVE",ret2,ret)
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elseif p[2]==fct then
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fps=frs
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frs=0
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fct=os.startTimer(1)
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end
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elseif p[1]=="rednet_message" and p[2]==pnid then
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local dat=decode(p[3])
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if dat[1]=="ROT" then
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p2.dir=dat[2]
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renderchar(p2)
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elseif dat[1]=="DIE" then
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p1.pos=p2.pos
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render()
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term.setTextColor(col[2])
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term.setCursorPos(Cx,Cy)
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term.write("x")
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sleep(2)
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term.setCursorPos(Cx-math.floor(#lang[5]/2),Cy)
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term.setTextColor(colors.orange)
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term.clear()
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term.write(lang[5])
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sleep(5)
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.setCursorPos(1,1)
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term.clear()
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return
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elseif dat[1]=="MOVE" then
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p2.pos=dat[2]
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board[p2.pos.x][p2.pos.y]={dat[3],col[2]}
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render()
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renderchar(p1)
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renderchar(p2)
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end
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end
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end
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end
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local selected=1
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local function rmain()
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term.setBackgroundColor(colors.black)
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term.clear()
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term.setCursorPos(1,1)
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term.setTextColor(colors.blue)
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local txt=" _ _______________ ________ __ _\n/ \\/ _____________\\ / ____ \\ | \\ / |\n\\_/| / / \\ | / / \\ \\ | \\ __/ |\n | | | |\\ ___/ | | | || \\ |\n | | | | \\ \\ | | | || __\\ |\n | | | | \\ \\ \\ \\____/ / | / \\ |\n \\_/ \\_/ \\_/ \\________/ |_/ \\__|"
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local cnt=1
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local cnt2=Cx-23
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for char in string.gmatch(txt,".") do
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if char~=" " and char~="\n" then
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term.setCursorPos(cnt2,cnt)
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term.write(char)
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elseif char=="\n" then
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cnt=cnt+1
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cnt2=Cx-23
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end
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cnt2=cnt2+1
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end
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local selections={"Multiplayer","Exit"}
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selected=((selected-1)%(#selections))+1
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for k,v in pairs(selections) do
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if k==selected then
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term.setTextColor(colors.blue)
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term.setCursorPos(Cx-(math.floor(#v/2)+1),k+10)
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term.write(">"..v.."<")
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term.setTextColor(colors.lightBlue)
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term.setCursorPos(Cx-math.floor(#v/2),k+10)
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term.write(v)
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else
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term.setTextColor(colors.lightBlue)
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term.setCursorPos(Cx-math.floor(#v/2),k+10)
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term.write(v)
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end
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end
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end
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rmain()
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while true do
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p={os.pullEvent()}
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if p[1]=="key" then
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if p[2]==keys.up then
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selected=selected-1
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rmain()
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elseif p[2]==keys.down then
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selected=selected+1
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rmain()
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elseif p[2]==keys.enter then
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if selected==1 then
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a,b=pcall(maingame)
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if not a and b~="" then
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error(b,0)
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end
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rmain()
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else
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break
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end
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end
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end
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end
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term.setCursorPos(1,1)
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term.clear()
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