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ldd-CC/CCBN/ccbn-data/chipdata/dash

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2019-03-13 04:15:41 +00:00
local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "Dash",
description = "Dash forwards to deal massive damage!",
cooldown = {
shoot = 6,
move = 2
}
},
logic = function(info)
if info.frame == 0 then
info.player.canMove = false
info.player.canShoot = false
info.playerInitX = info.player.x
info.playerInitY = info.player.y
end
if info.frame > 2 then -- start on frame 3
if info.player.x > 7 or info.player.x < 0 then
info.player.x = info.playerInitX
info.player.y = info.playerInitY
info.player.cooldown.shoot = 6
info.player.cooldown.move = 2
info.player.canMove = true
info.player.canShoot = true
return false
else
info.player.x = info.player.x + (5 / stage.panelWidth) * info.player.direction
act.stage.setDamage(info.player.x, info.player.y, 80, info.owner, 4, false)
return true
end
else
return true
end
end
}