2019-03-13 04:15:41 +00:00
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local stage, players, objects, projectiles, act, images = ...
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return {
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image = images.rockcube,
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friendlyFire = true, -- can it hit its owner?
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health = 500, -- amount of damage before disintegrating
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maxHealth = 500, -- just a formality
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smackDamage = 200, -- amount of damage it will do if launched at enemy
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doYeet = true, -- whether or not to fly backwards and do smackDamage to target
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delayedTime = 400, -- amount of frames before running delayedFunc()
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delayedFunc = function() -- will run every delayedTime frames
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-- rockcubes do what rock cubes do
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end,
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2019-03-13 17:56:51 +00:00
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}
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