local stage, players, objects, projectiles, act, images = ...
return {
	image = images.rockcube,
	friendlyFire = true,		-- can it hit its owner?
	health = 500,				-- amount of damage before disintegrating
	maxHealth = 500,			-- just a formality
	smackDamage = 200,			-- amount of damage it will do if launched at enemy
	doYeet = true,				-- whether or not to fly backwards and do smackDamage to target
	delayedTime = 400,			-- amount of frames before running delayedFunc()
	delayedFunc = function()	-- will run every delayedTime frames
		-- rockcubes do what rock cubes do
	end,
}