local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "Spreader",
		description = "Hits enemy and all surrounding panels!",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)
		info.x = info.x + (4 / stage.panelWidth) * info.direction

		act.stage.setDamage(info.x, info.y, 30, info.owner, 1)

		local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)

		if info.frame > 50 or struckPlayer or struckObject then
			if struckPlayer or struckObject then
				for y = -1, 1 do
					for x = -1, 1 do
						act.stage.setDamage(info.x + x, info.y + y, 30, info.owner, 1)
					end
				end
			end
			return false
		else
			return true, {{images.cannon, info.x, info.y}}
		end
	end
}
