local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "PanelReturn",
		description = "Fixes all of your panels!",
		cooldown = {
			shoot = 8,
			move = 4
		}
	},
	logic = function(info)

		for y, row in pairs(stage.panels) do
			for x, panel in pairs(row) do
				if panel.owner == info.owner then
					act.stage.crackPanel(x, y, -2)
				end
			end
		end

		return false
	end
}