local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "RockCube",
		description = "Creates a cube-shaped rock!",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)
		if act.stage.checkIfWalkable(info.x + info.direction, info.y) then
			act.object.newObject(info.x + info.direction, info.y, info.owner, info.direction, "rockcube")
		end
		return false
	end
}