local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "TripleShot",
		description = "Fires three panels forwards!",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)

		act.projectile.newProjectile(info.x, info.y - 1, info.player, "panelshot", false, info.altDamage or 100)
		act.projectile.newProjectile(info.x, info.y,     info.player, "panelshot", true,  info.altDamage or 100)
		act.projectile.newProjectile(info.x, info.y + 1, info.player, "panelshot", false, info.altDamage or 100)

		return false

	end
}