local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "BusterUp",
		description = "Raises your buster power by 1!",
		cooldown = {
			shoot = 8,
			move = 4
		}
	},
	logic = function(info)

		info.player.busterPower = info.player.busterPower + 1

		return false
	end
}
