local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "PanelGrab",
		description = "Grabs one panel from enemy!",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)
		if info.frame == 0 then
			if info.owner == 1 then
				info.x = 5
				for x = 2, 5 do
					if stage.panels[info.y][x].owner ~= info.owner then
						info.x = x
						break
					end
				end
			else
				info.x = 2
				for x = 5, 2, -1 do
					if stage.panels[info.y][x].owner ~= info.owner then
						info.x = x
						break
					end
				end
			end
		end

		act.projectile.newProjectile(info.x, info.y, info.player, "panelgrab_internal")

		return false

	end
}