local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "LilBomb",
		description = "Lob a little bomb 2 panels forward!",
		cooldown = {
			shoot = 6,
			move = 5
		}
	},
	logic = function(info)
		local maxDist = 3
		local maxFrames = 10
		local parabola = math.sin((math.pi / maxFrames) * info.frame) * 2
		if parabola < 0.1 and info.frame > 3 then
			act.stage.setDamage(info.x, info.y - 1, 50, info.owner, 1, false)
			act.stage.setDamage(info.x, info.y,     50, info.owner, 1, false)
			act.stage.setDamage(info.x, info.y + 1, 50, info.owner, 1, false)
			return false
		else
			info.x = info.x + (maxDist / maxFrames) * info.direction
		end
		return true, {{images.cannon, info.x, info.y - parabola}}
	end
}
