### typedef struct {float x; float y; float z;} Vec3; ### ### Vec3 addv(Vec3 a, Vec3 b) { ### Vec3 ret; ### ret.x = a.x + b.x; ### ret.y = a.y + b.y; ### ret.z = a.z + b.z; ### return ret; ### } # Use fgetp for code gen (def ir-asm '((link-name "addv") (parameter-count 2) # Types (type-prim Real f32) (type-struct Vec3 Real Real Real) (type-pointer PReal Real) # Declarations (bind position Vec3) (bind velocity Vec3) (bind next-position Vec3) (bind dest Real) (bind lhs Real) (bind rhs Real) (bind pdest PReal) (bind plhs PReal) (bind prhs PReal) # Code (fgetp pdest next-position 0) (fgetp plhs position 0) (fgetp prhs velocity 0) (load lhs plhs) (load rhs prhs) (add dest lhs rhs) (store pdest dest) (fgetp pdest next-position 1) (fgetp plhs position 1) (fgetp prhs velocity 1) (load lhs plhs) (load rhs prhs) (add dest lhs rhs) (store pdest dest) (fgetp pdest next-position 2) (fgetp plhs position 2) (fgetp prhs velocity 2) (load lhs plhs) (load rhs prhs) (add dest lhs rhs) (store pdest dest) (return next-position))) (def ctx (sysir/context)) (sysir/asm ctx ir-asm) (print (sysir/to-c ctx))