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hyperrogue/inventory.cpp

543 lines
17 KiB
C++

namespace inv {
bool on;
int usedup[ittypes];
int remaining[ittypes];
int rseed;
bool usedForbidden;
void init() {
rseed = hrandpos();
usedForbidden = false;
for(int i=0; i<ittypes; i++) usedup[i] = 0;
}
static const int MIRRORED = 1000;
static const int TESTMIRRORED = 900;
struct lateextraorb {
eItem treasure;
eItem orb;
int at;
};
vector<lateextraorb> lateextraorbs = {
{itPower, itOrbFlash},
{itPower, itOrbSpeed},
{itPower, itOrbAether},
{itPower, itOrbWinter},
{itTrollEgg, itOrbFish},
{itTrollEgg, itOrbStunning},
{itTrollEgg, itOrbLuck},
{itTrollEgg, itOrbLife},
{itTrollEgg, itOrbDigging},
{itTrollEgg, itOrbSpace},
{itFulgurite, itOrbLightning},
{itWindstone, itOrbSpeed},
{itDragon, itOrbDragon},
{itSlime, itOrbFlash},
{itDodeca, itOrbShield}
};
int mirrorqty0(eItem orb) {
if(shmup::on && isShmupLifeOrb(orb))
return 3;
if(orb == itOrbWater) return 10;
if(orb == itOrbSummon) return 9;
if(orb == itOrbEmpathy) return 9;
if(orb == itOrbMatter) return 9;
if(orb == itOrbLuck) return 8;
if(orb == itOrbSpace) return 7;
if(orb == itOrbWinter) return 6;
if(orb == itOrbLife) return 6;
if(orb == itOrbLove) return 6;
if(orb == itOrbRecall) return 6;
if(orb == itOrbDigging) return 6;
if(orb == itOrbTime) return 5;
if(orb == itOrbAir) return 5;
if(orb == itOrbFish) return 5;
if(orb == itOrbStunning) return 5;
if(orb == itOrbUndeath) return 5;
if(orb == itOrb37) return 5;
if(orb == itOrbDomination) return 5;
if(orb == itOrbBull) return 5;
if(orb == itOrbHorns) return 5;
if(orb == itOrbAether) return 4;
if(orb == itOrbInvis) return 4;
if(orb == itOrbFire) return 4;
if(orb == itOrbDragon) return 4;
if(orb == itOrbIllusion) return 4;
if(orb == itOrbDiscord) return 4;
if(orb == itOrbBeauty) return 4;
if(orb == itOrbMirror) return 1;
return 3;
}
int mirrorqty(eItem orb) {
return int(mirrorqty0(orb) * sqrt(1.000001+items[itPower]/20.));
}
struct nextinfo { int min, real, max; };
nextinfo next[ittypes];
mt19937 invr;
void sirand(int i) {
invr.seed(i);
}
int irand(int i) {
return invr() % i;
}
void gainOrbs(eItem it, eItem o) {
auto& nx = next[o == itHyperstone ? o : it];
int qty = items[it];
if(it == itHolyGrail) {
remaining[itOrbIllusion] += qty;
nx = {qty+1, qty+1, qty+1};
}
else {
bool nextfound = false;
if(qty >= 10) remaining[o]++;
else nx = {10,10,10}, nextfound = true;
int last = 10;
for(int k=0; k<30 || !nextfound; k++) {
int maxstep = 15 + 5 * k;
if(o == itOrbMirror)
maxstep += 5 * (k-1) * (k-2);
else
maxstep += (k-1) * (k-2);
int xnext;
if(k >= 30 || o == itOrbMirror) {
xnext = last + maxstep/2; last = xnext-1;
maxstep = 1;
}
else
xnext = last + 1 + irand(maxstep);
if(xnext > qty && !nextfound)
nx = { last+1, xnext, last + maxstep }, nextfound = true;
if(xnext <= qty) remaining[o]++;
last = xnext;
}
}
}
int nextp2(int i) {
int z = 1;
while(z <= i) z <<= 1;
return z;
}
void gainMirrors(int qtl) {
while(qtl > 0) qtl >>= 1, remaining[itOrbMirror]++;
}
vector<eItem> offensiveOrbs = {
itOrbFlash, itOrbLightning, itOrbPsi, itOrbThorns,
itOrbFreedom, itOrbSword, itOrbSword2,
itOrbHorns, itOrbDragon, itOrbStunning
};
vector<eItem> elementalOrbs = {itOrbFire, itOrbWater, itOrbDigging, itOrbAir};
vector<eItem> demonicOrbs = {itOrbFire, itOrbHorns, itOrbSummon};
bool isIn(eItem o, vector<eItem>& l) {
for(auto it: l) if(it == o) return true;
return false;
}
void gainRandomOrbs(vector<eItem> orblist, eItem which, int each, int reduce) {
const int qoff = size(orblist);
for(int i=1; i<qoff; i++) swap(orblist[i], orblist[irand(1+i)]);
for(int i=0; i<20; i++) {
if((i+1)*each <= items[which] - reduce)
remaining[orblist[i%qoff]]++;
}
}
void compute() {
for(int i=0; i<ittypes; i++) remaining[i] = -usedup[i];
for(int i=0; i<ittypes; i++) if(usedup[i] >= TESTMIRRORED) {
remaining[i] += MIRRORED;
remaining[i] -= mirrorqty0(eItem(i));
remaining[i] += mirrorqty(eItem(i));
}
sirand(rseed);
vector<pair<eItem, eItem>> itempairs;
for(int k=0; k<ORBLINES; k++) {
auto oi = orbinfos[k];
eLand l = oi.l;
eItem it = treasureType(l);
eItem o = oi.orb;
if(oi.gchance) itempairs.emplace_back(it, o);
else if(items[it] >= 10) remaining[o]++;
}
sort(itempairs.begin(), itempairs.end());
gainOrbs(itShard, itOrbMirror);
gainOrbs(itHyperstone, itOrbMirror);
for(auto p: itempairs)
gainOrbs(p.first, p.second);
if(items[itOrbYendor]) remaining[itOrbMirror]++;
gainMirrors(items[itOrbYendor]);
gainMirrors(items[itHolyGrail]);
if(princess::reviveAt) {
remaining[itOrbLove]++;
int s = gold(NO_LOVE);
int last = princess::reviveAt;
for(int k=0;; k++) {
int nextstep = 50 + 20 * k;
last += nextstep;
if(last > s) {
next[itSavedPrincess] = {last, last, last};
break;
}
else { last += nextstep; remaining[itOrbLove]++; }
}
}
gainRandomOrbs(offensiveOrbs, itBone, 25, 0);
gainRandomOrbs(elementalOrbs, itElemental, 12, 0);
gainRandomOrbs(demonicOrbs, itHell, 20, 100);
for(auto& it: lateextraorbs) {
it.at = 10 + irand(41);
if(items[it.treasure] >= it.at) remaining[it.orb]++;
}
if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1;
int& r = remaining[itGreenStone];
if(items[itBone] >= 0) {
for(int i=0; i<ittypes; i++) if(i != itGreenStone) {
r += usedup[i];
if(usedup[i] >= TESTMIRRORED) r -= (MIRRORED - mirrorqty0(eItem(i)));
}
}
items[itGreenStone] += r;
usedup[itGreenStone] += r;
r = 0;
if(shmup::on) for(int i=0; i<ittypes; i++) {
if(remaining[i] && isShmupLifeOrb(eItem(i))) {
gainLife();
remaining[i]--;
usedup[i]++;
}
}
items[itInventory] = 0;
for(int i=0; i<ittypes; i++)
if(i != itGreenStone && i != itOrbYendor)
items[itInventory] += remaining[i];
}
map<char, eItem> orbmap;
string orbkeys = "zfwplSetsTaMIYgCcPOWAFydLGRUuouE.,bVNhDwWZnrvhBm0123456789";
typedef pair<int, int> pxy;
vector<pxy> orbcoord;
int sq(pxy p) {
int zz = (2*p.first+p.second)*(2*p.first+p.second) + 3*p.second*p.second;
zz *= 20; zz += abs(p.second);
zz *= 20; zz += abs(p.first);
zz *= 4; zz += (p.first>0)*2+(p.second>0);
return zz;
}
bool plain;
eItem which;
bool mirroring;
const char* helptext =
"You are playing in the Orb Strategy Mode. Collecting treasure "
"gives you access to magical Orb powers. In this mode, "
"unlocking requirements are generally higher, and "
"several quests and lands "
"give you extremely powerful Orbs of the Mirror.\n";
string extraline(eItem it, string s) {
return " "+XLAT1(iinf[it].name) + " ("+s+")";
}
void evokeBeautyAt(cell *c) {
forCellEx(c2, c)
if(c2->monst && !isFriendly(c2->monst) && !isIvy(c2->monst)) {
c2->stuntime += 3;
checkStunKill(c2);
}
}
void evokeOrb(eItem it) {
if(it == itOrbFreedom)
for(int i=0; i<numplayers(); i++)
if(multi::playerActive(i))
checkFreedom(playerpos(i));
if(it == itOrbBeauty) {
for(int i=0; i<numplayers(); i++)
if(multi::playerActive(i))
evokeBeautyAt(playerpos(i));
if(items[itOrbEmpathy])
for(cell *c: dcal) if(isFriendly(c->monst))
evokeBeautyAt(c);
}
if(it == itOrbSword || it == itOrbSword2) {
for(int i=0; i<numplayers(); i++)
if(multi::playerActive(i)) {
cwt.c = playerpos(i);
multi::cpid = i;
swordAttackStatic(it == itOrbSword2);
}
}
}
void show() {
if(remaining[itOrbSword]) items[itOrbSword]++;
if(remaining[itOrbSword2]) items[itOrbSword2]++;
gamescreen(2);
if(remaining[itOrbSword]) items[itOrbSword]--;
if(remaining[itOrbSword2]) items[itOrbSword2]--;
cmode = sm::CENTER;
orbcoord.clear();
for(int y=-3; y<=3; y++) for(int x=-4; x<=4; x++) if(x+y<=4 && x+y >= -4 && (x||y))
orbcoord.emplace_back(x,y);
sort(orbcoord.begin(), orbcoord.end(), [](pxy p1, pxy p2) {
return sq(p1) < sq(p2); });
ld rad = min(vid.xres, vid.yres) / 20;
ld rad3 = int(rad * sqrt(3));
compute();
orbmap.clear();
which = itNone;
if(plain) dialog::init(XLAT(mirroring ? "mirror what?" : "inventory"), forecolor, 150, 100);
int j = 0, oc = 6;
for(int i=0; i<ittypes; i++) {
eItem o = eItem(i);
if(itemclass(o) == IC_ORB) {
char c = orbkeys[j++];
if(remaining[i] || usedup[i]) {
orbmap[c] = o;
if(plain)
dialog::addSelItem(XLAT1(iinf[o].name), its(remaining[i]), c);
else {
auto pos = orbcoord[oc++];
ld px = vid.xcenter + 2*rad*pos.first + rad*pos.second;
ld py = vid.ycenter + pos.second * rad3;
int icol = iinf[o].color;
if(!remaining[i]) icol = gradient(icol, 0, 0, .5, 1);
bool gg = graphglyph();
if(!hiliteclick) {
if(gg) {
initquickqueue();
transmatrix V = atscreenpos(px, py, rad*2);
drawItemType(o, NULL, V, icol, ticks/3 + i * 137, false);
quickqueue();
}
int tcol = remaining[i] ? darkenedby(icol, 1) : 0;
if(remaining[i] != 1 || !gg)
displaystr(px, py, 2, gg?rad:rad*3/2, remaining[i] <= 0 ? "X" : remaining[i] == 1 ? "o" : its(remaining[i]), tcol, 8);
}
bool b = hypot(mousex-px, mousey-py) < rad;
if(b) {
getcstat = c,
which = o;
}
}
}
}
}
if(plain) {
dialog::addBreak(750);
dialog::addItem(XLAT("help"), SDLK_F1);
dialog::addItem(XLAT("return to the game"), 'i');
dialog::display();
which = orbmap[getcstat];
}
else {
if(which == itNone) {
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT("Which orb to use?"), 0xC0C0C0, 8);
}
else {
int icol = iinf[which].color;
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT1(iinf[which].name), icol, 8);
auto oi = getOrbInfo(which);
if(mirroring)
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, usedup[which] >= TESTMIRRORED ? XLAT("already mirrored") : XLAT("Uses to gain: %1", its(mirrorqty(which))), icol, 8);
else {
eItem t = treasureType(oi.l);
string s = XLAT("Unlocked by: %1 in %2", t, oi.l);
if(next[t].min == next[t].max)
s += XLAT(" (next at %1)", its(next[t].min));
else
s += XLAT(" (next at %1 to %2)", its(next[t].min), its(next[t].max));
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, s, icol, 8);
string extras = "";
for(int k=0; k<ORBLINES; k++) {
auto oi = orbinfos[k];
if(oi.gchance || oi.orb != which) continue;
eItem it = treasureType(oi.l);
extras += extraline(it, "10");
}
if(which == itOrbMirror) {
extras += extraline(itOrbYendor, its(nextp2(items[itOrbYendor])));
extras += extraline(itHolyGrail, its(nextp2(items[itHolyGrail])));
auto& nx = next[itHyperstone];
extras += extraline(itHyperstone, its(nx.min));
}
if(isIn(which, offensiveOrbs)) extras += extraline(itBone, its(items[itBone]/25*25+25) + "?");
if(isIn(which, elementalOrbs)) extras += extraline(itElemental, its(items[itBone]/20*20+20) + "?");
if(isIn(which, demonicOrbs)) extras += extraline(itHell, its(max(125, items[itHell]/25*25+25)) + "?");
for(auto& a: lateextraorbs) if(a.orb == which)
extras += extraline(a.treasure, items[a.treasure] >= a.at ? (its(a.at)+"!") : "10-50");
if(extras != "")
displaystr(vid.xres/2, vid.fsize*5, 2, vid.fsize, XLAT("Extras:")+extras, icol, 8);
}
if(remaining[which] != 1 || usedup[which]) {
string s = XLAT("Number of uses left: %1", its(remaining[which]));
int us = usedup[which];
if(us >= TESTMIRRORED) s += XLAT(" (mirrored)"), us = us - MIRRORED + mirrorqty0(which);
if(us) s += XLAT(" (used %1 times)", its(us));
displaystr(vid.xres/2, vid.yres - vid.fsize*6, 2, vid.fsize, s, icol, 8);
}
#if ISMOBILE==0
string hot = XLAT1("Hotkey: "); hot += getcstat;
displaystr(vid.xres/2, vid.yres - vid.fsize*5, 2, vid.fsize, hot, icol, 8);
#endif
eOrbLandRelation olr = getOLR(oi.orb, getPrizeLand());
eItem tr = treasureType(oi.l);
int col = 0;
if(olr == olrDangerous) col = 0xC00000;
if(olr == olrUseless) col = 0x808080;
if(olr == olrForbidden) col = 0x804000;
if(col)
displaystr(vid.xres/2, vid.yres - vid.fsize*4, 2, vid.fsize, XLAT(olrDescriptions[olr], cwt.c->land, tr, treasureType(cwt.c->land)), col, 8);
}
}
dialog::displayPageButtons(3, 0);
mouseovers = "";
keyhandler = [] (int sym, int uni) {
if(plain) dialog::handleNavigation(sym, uni);
if(orbmap.count(uni)) {
eItem orb = orbmap[uni];
if(remaining[orb] <= 0) ;
else if(orb == itOrbMirror) {
mirroring = !mirroring;
// an amusing message
if(remaining[itOrbMirror] >= 2 && !mirroring)
addMessage(XLAT("You mirror %the1.", orb));
if(mirroring) {
bool next = false;
forCellEx(c2, cwt.c) if(c2->wall == waMirror || c2->wall == waCloud || c2->wall == waMirrorWall)
next = true;
if(!next) {
addMessage(XLAT("You need to stand next to a magic mirror or cloud to use %the1.", itOrbMirror));
mirroring = false;
}
}
}
else if(mirroring) {
if(usedup[orb] >= TESTMIRRORED) {
addMessage(XLAT("Each orb type can be mirrored only once."));
mirroring = false;
}
else if(remaining[orb] > 0) {
usedup[itOrbMirror]++;
usedup[orb] += MIRRORED;
usedup[orb] -= mirrorqty0(orb);
addMessage(XLAT("You mirror %the1.", orb));
mirroring = false;
}
else mirroring = false;
}
else if((isHaunted(cwt.c->land) || cwt.c->land == laDungeon) && orb == itOrbSafety) {
addMessage(XLAT("This would only move you deeper into the trap!"));
}
else {
eItem it = cwt.c->item;
cwt.c->item = orbmap[uni];
collectItem(cwt.c, true);
if(!cwt.c->item) usedup[orbmap[uni]]++;
if(getOLR(it, getPrizeLand()))
usedForbidden = true;
cwt.c->item = it;
evokeOrb(orbmap[uni]);
checkmove();
popScreenAll();
}
}
else if(uni == '1') plain = !plain;
else if(sym == SDLK_F1)
gotoHelp(which ? generateHelpForItem(which) : NODESCYET);
else if(doexiton(sym, uni)) {
if(mirroring) mirroring = false;
popScreen();
}
};
}
void applyBox(eItem it) {
applyBoxNum(usedup[it]);
}
int incheck;
void check(int delta) {
incheck += delta;
for(int i=0; i<ittypes; i++) {
eItem it = eItem(i);
if(itemclass(it) == IC_ORB)
items[it] += delta * remaining[it] * orbcharges(it);
}
}
}