mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-16 02:04:48 +00:00
112 lines
2.4 KiB
C++
112 lines
2.4 KiB
C++
#define ISWEB 1
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#define ISMINI 1
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#define CAP_AUDIO 0
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#define CAP_SDLGFX 0
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#define CAP_PNG 0
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#define CAP_TOUR 1
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#define CAP_SDLTTF 0
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#define CAP_SHMUP 0
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#ifdef FAKEWEB
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void mainloopiter();
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template<class A, class B, class C> void emscripten_set_main_loop(A a, B b, C c) { while(true) mainloopiter(); }
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#else
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#include <emscripten.h>
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#endif
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void initweb();
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void loadCompressedChar(int &otwidth, int &otheight, int *tpix);
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const char *wheresounds;
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#include "hyper.cpp"
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// -- demo --
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bool demoanim;
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void toggleanim(bool v) {
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demoanim = v;
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if(v) {
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sightrange = 4;
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vid.wallmode = 5;
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vid.particles = true;
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vid.sspeed = -1;
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vid.mspeed = -1;
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geom3::highdetail = geom3::middetail = 5;
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}
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else {
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sightrange = 7;
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vid.sspeed = 5;
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vid.mspeed = 5;
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vid.particles = false;
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vid.wallmode = 3;
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geom3::highdetail = geom3::middetail = -1;
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}
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}
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void showDemo() {
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gamescreen(2);
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getcstat = ' ';
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dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100);
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dialog::addBreak(50);
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dialog::addItem(XLAT("play"), 'f');
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dialog::addItem(XLAT("tutorial"), 'T');
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
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dialog::addItem(XLAT("toggle high detail"), 'a');
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dialog::addBreak(100);
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dialog::addTitle("highlights", 0xC00000, 120);
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dialog::addItem(XLAT("Temple of Cthulhu"), 't');
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dialog::addItem(XLAT("Land of Storms"), 'l');
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dialog::addItem(XLAT("Burial Grounds"), 'b');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
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else if(sym == 'a') {
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toggleanim(!demoanim);
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popScreen();
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}
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else if(sym == 'f') {
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firstland = laIce;
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if(tactic::on) restartGame('t');
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else restartGame();
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}
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#if CAP_TOUR
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else if(sym == 'T') {
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firstland = laIce;
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if(!tour::on) tour::start();
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}
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#endif
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else if(sym == 't') {
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firstland = laTemple;
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if(!tactic::on) restartGame('t');
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else restartGame();
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}
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else if(sym == 'l') {
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firstland = laStorms;
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if(!tactic::on) restartGame('t');
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else restartGame();
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}
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else if(sym == 'b') {
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firstland = laBurial;
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if(!tactic::on) restartGame('t');
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else restartGame();
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items[itOrbSword] = 60;
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}
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};
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}
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void initweb() {
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toggleanim(false);
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// pushScreen(showDemo);
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}
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