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hyperrogue/menus.cpp

1173 lines
33 KiB
C++

// Hyperbolic Rogue -- menus
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file menus.cpp
* \brief generic menus (start menu, main menu, Overview, etc.)
*/
// -- overview --
#include "hyper.h"
#define BLACKISH 0x404040
#define REDDISH 0x400000
namespace hr {
EX ld whatever[16];
EX int whateveri[16];
int PREC(ld x) {
ld sh = shiftmul;
if(sh > -.2 && sh < .2) x = 10.01;
return int(shiftmul * x);
}
EX void showOverview() {
cmode = sm::ZOOMABLE | sm::OVERVIEW;
DEBBI(DF_GRAPH, ("show overview"));
if(dialog::infix != "")
mouseovers = dialog::infix;
else {
mouseovers = XLAT("world overview");
mouseovers += " ";
mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
mouseovers += XLAT(" $$$: %1", its(gold()));
if(randomPatternsMode) ;
else if(landUnlocked(laHell)) {
int i1, i2; countHyperstoneQuest(i1, i2);
mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
}
else
mouseovers += XLAT(" Hell: %1/%2", its(orbsUnlocked()), its(lands_for_hell()));
}
bool pages = false;
{
dynamicval<int> ds(dual::state, dual::state ? 2 : 0);
generateLandList(isLandIngame);
}
bool not_in_game = false;
if(dialog::infix != "") {
auto land_matches = [] (eLand l) {
string s = dnameof(l);
s += "@";
s += dnameof(treasureType(l));
s += "@";
s += dnameof(nativeOrbType(l));
return dialog::hasInfix(s);
};
vector<eLand> filtered;
for(eLand l: landlist) if(land_matches(l)) filtered.push_back(l);
if(filtered.size())
landlist = filtered;
else {
for(int i=0; i<landtypes; i++) if(land_matches(eLand(i))) filtered.push_back(eLand(i));
if(filtered.size()) landlist = filtered, not_in_game = true;
}
}
int nl = isize(landlist), nlm;
int lstart = 0;
if(nl > 30) {
pages = true;
lstart += dialog::handlePage(nl, nlm, (nl+1)/2);
}
else nlm = nl;
int vf = min((vid.yres-64-vid.fsize*2) / nlm + (not_in_game ? 1 : 0), vid.xres/40);
eLand curland = getLandForList(cwt.at);
getcstat = '0';
if(not_in_game) {
int i0 = 56 + vid.fsize + nl * vf;
displayfrZ(64, i0, 1, vf-4, "(these lands are not in game)", forecolor, 0);
}
for(int i=0; i<nl; i++) {
eLand l = landlist[lstart + i];
int xr = vid.xres / 64;
int i0 = 56 + vid.fsize + i * vf;
color_t col;
if(landUnlocked(l)) col = linf[l].color; else col = 0x404040;
if(l == curland)
displayfrZ(1, i0, 1, vf-4, "*", forecolor, 0);
if(displayfrZH(xr*1, i0, 1, vf-4, XLAT1(linf[l].name), col, 0))
getcstat = 1000 + l;
eItem it = treasureType(l);
int lv = items[it] * landMultiplier(l);
if(lv >= 25) col = 0xFFD500;
else if(lv && it == itSavedPrincess) col = 0xFFD500;
else if(lv >= 10) col = 0x00D500;
else if(items[it]) col = 0xC0C0C0;
else col = BLACKISH;
int c8 = (vf+2)/3;
if(displayfrZH(xr*24-c8*6, i0, 1, vf-4, (required_for_hyperstones(it) ? "" : "*") + its(items[it]), col, 16))
getcstat = 2000+it;
if(!cheater)
if(displayfrZH(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16))
getcstat = 2000+it;
if(items[it]) col = iinf[it].color; else col = BLACKISH;
if(displayfrZH(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16))
getcstat = 2000+it;
if(displayfrZH(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0))
getcstat = 2000+it;
eItem io = nativeOrbType(l);
if(io == itShard) {
if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH;
if(displayfrZH(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0))
getcstat = 3000+waMirror;
if(getcstat == 3000+waMirror) {
string olrdesc = olrDescriptions[getOLR(io, cwt.at->land)];
mouseovers = XLAT(olrdesc, cwt.at->land, it, treasureTypeUnlock(curland, io));
}
}
else if(io) {
if(lv >= 25) col = 0xFFD500;
else if(lv >= 10) col = 0xC0C0C0;
else col = BLACKISH;
if(displayfrZH(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16))
getcstat = 2000+io;
if(lv >= 10) col = iinf[io].color; else col = BLACKISH;
if(displayfrZH(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16))
getcstat = 2000+io;
if(displayfrZH(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0))
getcstat = 2000+io;
if(getcstat == 2000+io) {
string olrdesc = olrDescriptions[getOLR(io, curland)];
mouseovers = XLAT(olrdesc, curland, it, treasureTypeUnlock(curland, io));
}
}
}
dialog::displayPageButtons(3, pages);
keyhandler = [] (int sym, int uni) {
int umod = uni % 1000;
int udiv = uni / 1000;
if(udiv == 1 && umod < landtypes) {
const eLand l = eLand(umod);
gotoHelp(""); gotoHelpFor(l);
if(cheater) {
help_extension hex;
hex.key = 't';
hex.text = XLAT("teleport");
hex.action = [l] () {
cheater++;
bool princ = (l == laPrincessQuest);
if(princ) {
if(kills[moVizier] == 0) kills[moVizier] = 1;
princess::forceMouse = true;
princess::gotoPrincess = true;
cheatMoveTo(laPalace);
}
else cheatMoveTo(l);
canmove = true;
if(princ) fullcenter();
popScreen();
popScreen();
};
help_extensions.push_back(hex);
}
}
else if(udiv == 2 && umod < ittypes) {
gotoHelp(generateHelpForItem(eItem(umod)));
if(cheater) {
dialog::helpToEdit(items[umod], 0, 200, 10, 10);
dialog::reaction = [] () {
if(hardcore) canmove = true;
else checkmove();
cheater++;
};
dialog::bound_low(0);
}
}
else if(udiv == 3 && umod < walltypes) gotoHelp(generateHelpForWall(eWall(umod)));
else if(uni == SDLK_F1) gotoHelp(
"This displays all lands available in the game. "
"Bonus lands (available only in separate challenges) "
"are not included. Lands written in dark have to be "
"unlocked, and lands in dark red are unavailable "
"because of using special options. Click on any "
"land or item to get information about it. Hover over "
"an Orb to know its relation to the current land. "
"Cheaters can click to move between lands, and use the "
"mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse)."
);
else if(dialog::handlePageButtons(uni)) ;
else if(dialog::editInfix(uni)) dialog::list_skip = 0;
else if(doexiton(sym, uni)) popScreen();
};
}
// -- display modes --
EX void editScale() {
dialog::editNumber(vpconf.scale, .001, 1000, .1, 1, XLAT("scale factor"),
XLAT("Scale the displayed model."));
dialog::scaleSinh();
}
EX const char *wdmodes[7] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D", "ASCII/3D"};
EX const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "3D", "?", "?"};
EX const char *hlmodes[3] = {"press Alt", "highlight", "super-highlight"};
EX void showGraphQuickKeys() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("quick options"));
dialog::addItem("quick projection", '1');
dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), '5');
dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), '8');
dialog::addSelItem(XLAT("highlight stuff"), XLAT(hlmodes[vid.highlightmode]), 508);
dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6');
dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7');
dialog::addBreak(50);
dialog::addInfo(XLAT("Hint: these keys usually work during the game"));
dialog::addInfo(XLAT("also hold Alt during the game to toggle high contrast"));
dialog::addBreak(50);
dialog::addBack();
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(gmodekeys(sym, uni)) ;
else if(doexiton(sym, uni)) popScreen();
};
}
EX void enable_cheat() {
if(tactic::on && gold()) {
addMessage(XLAT("Not available in the pure tactics mode!"));
}
else if(daily::on) {
addMessage(XLAT("Not available in the daily challenge!"));
}
else if(!cheater) dialog::cheat_if_confirmed([] {
cheater++;
addMessage(XLAT("You activate your demonic powers!"));
#if !ISMOBILE
addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc."));
#endif
popScreen();
});
else {
popScreen();
specialland = firstland = princess::challenge ? laPalace : laIce;
restart_game();
}
}
// -- game modes --
EX void switchHardcore() {
if(hardcore && !canmove) {
restart_game();
hardcore = false;
}
else if(hardcore && canmove) { hardcore = false; }
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
if(hardcore)
addMessage(XLAT("One wrong move and it is game over!"));
else
addMessage(XLAT("Not so hardcore?"));
if(pureHardcore()) popScreenAll();
}
EX void switch_casual() {
if(savecount > 0) {
dialog::push_confirm_dialog([] {
restart_game();
casual = !casual;
}, XLAT("Switching casual allowed only before saving the game. Do you want to restart?"));
return;
}
else
casual = !casual;
if(casual) {
addMessage(XLAT("You are in the casual mode! Achievements are disabled."));
addMessage(XLAT("Collect an Orb of Safety to save a checkpoint."));
}
popScreenAll();
}
EX void showCreative() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("creative mode"));
#if CAP_EDIT
dialog::addItem(XLAT("map editor"), 'm');
dialog::add_action([] {
dialog::cheat_if_confirmed([] {
cheater++;
pushScreen(mapeditor::showMapEditor);
lastexplore = turncount;
addMessage(XLAT("You activate your terraforming powers!"));
});
});
#endif
#if CAP_EDIT
dialog::addItem(XLAT("shape editor"), 'g');
dialog::add_action([] {
mapeditor::drawing_tool = false;
mapeditor::intexture = false;
pushScreen(mapeditor::showDrawEditor);
mapeditor::initdraw(cwt.at);
});
#endif
#if CAP_EDIT
dialog::addItem(XLAT("drawing tool"), 'd');
dialog::add_action([] {
dialog::cheat_if_confirmed([] {
mapeditor::drawing_tool = true;
mapeditor::intexture = false;
pushScreen(mapeditor::showDrawEditor);
mapeditor::initdraw(cwt.at);
});
});
#endif
// display modes
#if CAP_MODEL
if(GDIM == 2) {
dialog::addItem(XLAT("paper model creator"), 'n');
dialog::add_action([] { netgen::run(); });
}
#endif
#if CAP_SHOT
dialog::addItem(XLAT("screenshots"), 's');
dialog::add_action_push(shot::menu);
#endif
#if CAP_ANIMATIONS
dialog::addBoolItem(XLAT("animations"), anims::any_on(), 'a');
dialog::add_action_push(anims::show);
#endif
dialog::addBoolItem(XLAT("history mode"), history::on || history::includeHistory, 'h');
dialog::add_action_push(history::history_menu);
#if CAP_TEXTURE
if(GDIM == 2) {
dialog::addBoolItem(XLAT("texture mode"), texture::config.tstate == texture::tsActive, 't');
dialog::add_action_push(texture::showMenu);
}
#endif
// dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
dialog::addBreak(50);
dialog::addBack();
dialog::display();
}
EX void show_chaos() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("land structure"));
chaosUnlocked = chaosUnlocked || autocheat;
dialog::addHelp(
"In the Chaos mode, lands change very often, and "
"there are no walls between them. "
"Some lands are incompatible with this."
"\n\nYou need to reach Crossroads IV to unlock the Chaos mode."
);
dialog::addBreak(100);
char key = 'a';
for(int i=0; i<lsGUARD; i++) {
dynamicval<eLandStructure> dls(land_structure);
auto li = eLandStructure(i);
land_structure = li;
fix_land_structure_choice();
if(ls::any_chaos() && !chaosUnlocked) continue;
if(li == lsNoWalls && geometry == gNormal && !chaosUnlocked) continue;
if(land_structure == i) {
dialog::addBoolItem(land_structure_name(false), land_structure == dls.backup, key + i);
dialog::add_action(dual::mayboth([li] {
dialog::do_if_confirmed([li] {
stop_game();
land_structure = li;
start_game();
});
}));
}
}
dialog::addBreak(100);
dialog::addSelItem(XLAT("land"), XLAT1(linf[specialland].name), 'l');
dialog::add_action(activate_ge_land_selection);
dialog::addBreak(100);
if(ineligible_starting_land)
dialog::addInfo("this starting land is not eligible for achievements");
else if(land_structure == lsNiceWalls)
dialog::addInfo("eligible for most achievements");
else if(land_structure == lsChaos)
dialog::addInfo("eligible for Chaos mode achievements");
else if(land_structure == lsSingle)
dialog::addInfo("eligible for special achievements");
else
dialog::addInfo("not eligible for achievements");
if(cheater) dialog::addInfo("(but the cheat mode is on)");
if(casual) dialog::addInfo("(but the casual mode is on)");
dialog::addBreak(100);
dialog::addBack();
dialog::display();
}
EX void mode_higlights() {
cmode = sm::NOSCR;
gamescreen();
dialog::init(XLAT("highlights & achievements"));
dialog::addBigItem(XLATN("Space Rocks"), 'r');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
stop_game();
resetModes();
specialland = laAsteroids;
set_geometry(gKleinQuartic);
set_variation(eVariation::bitruncated);
land_structure = lsSingle;
shmup::on = true;
start_game();
}));
dialog::addInfo(XLAT("classic game except hyperbolic"));
dialog::extend();
dialog::addBigItem(XLATN("hyperbolic Minesweeper"), 'e');
dialog::add_action([] {
dialog::do_if_confirmed([] {
resetModes();
specialland = firstland = laMinefield;
if(!closed_or_bounded) {
set_geometry(gBring);
gp::param = gp::loc(2, 1);
set_variation(eVariation::goldberg);
mine_adjacency_rule = true;
bounded_mine_percentage = .2;
}
start_game();
popScreenAll();
});
});
dialog::addInfo(XLAT("yet another classic game"));
dialog::extend();
#if CAP_RACING && MAXMDIM >= 4
dialog::addBigItem(XLAT("Racing in Thurston geometries"), 't'-96);
dialog::add_action(dialog::add_confirmation(racing::start_thurston));
dialog::addInfo(XLAT("race through a maze in exotic 3D geometry!"));
dialog::extend();
#endif
dialog::addBigItem(XLAT1("Halloween"), 'Z');
dialog::add_action(dialog::add_confirmation(halloween::start_all));
dialog::addInfo(XLAT("Halloween mini-game"));
dialog::extend();
dialog::addBigItem(XLAT1("heptagonal mode"), 'H');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes('7');
land_structure = lsNiceWalls;
start_game();
clearMessages();
welcomeMessage();
}));
dialog::addInfo(XLAT("can you find the Heptagonal Grail?"));
dialog::extend();
dialog::addBreak(100);
dialog::addBigItem(XLAT1("other achievements:"), 0);
dialog::addItem(XLAT("General Euclid"), 'e');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes();
set_geometry(gEuclid);
firstland = specialland = laMirrorOld;
land_structure = lsSingle;
start_game();
clearMessages();
welcomeMessage();
}));
dialog::addItem(XLAT("Worm of the World"), 'w');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes();
set_geometry(gZebraQuotient);
firstland = specialland = laDesert;
land_structure = lsSingle;
start_game();
clearMessages();
welcomeMessage();
}));
dialog::addItem(XLAT("Lovász Conjecture"), 'L');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes();
set_geometry(gKleinQuartic);
gp::param = gp::loc(1, 1);
set_variation(eVariation::untruncated);
firstland = specialland = laMotion;
land_structure = lsSingle;
start_game();
clearMessages();
welcomeMessage();
}));
#if CAP_CRYSTAL
if(hiitemsMax(itHolyGrail) || cheater || autocheat) {
dialog::addItem(XLAT("Knight of the 16-Cell Table"), '1');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes();
crystal::set_crystal(8);
firstland = specialland = laCamelot;
land_structure = lsSingle;
start_game();
clearMessages();
welcomeMessage();
pushScreen(crystal::crystal_knight_help);
}));
dialog::addItem(XLAT("Knight of the 3-Spherical Table"), '3');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes();
crystal::set_crystal(8);
set_variation(eVariation::bitruncated);
set_variation(eVariation::bitruncated);
land_structure = lsSingle;
firstland = specialland = laCamelot;
start_game();
clearMessages();
welcomeMessage();
pushScreen(crystal::crystal_knight_help);
}));
}
else {
dialog::addItem("(locked until you find a Holy Grail)", 0);
}
#endif
#if MAXMDIM >= 4
dialog::addBreak(100);
dialog::addBigItem(XLAT1("some cool visualizations"), 0);
dialog::addItem(XLAT("Emerald Mine in {5,3,4}"), '5');
dialog::add_action(dialog::add_confirmation([] {
popScreenAll();
resetModes();
specialland = laEmerald;
land_structure = lsSingle;
set_geometry(gSpace534);
check_cgi();
cgi.require_basics();
cgi.require_shapes();
fieldpattern::field_from_current();
set_geometry(gFieldQuotient);
int p = 2;
for(;; p++) { currfp.Prime = p; currfp.force_hash = 0x72414D0C; if(!currfp.solve()) break; }
start_game();
clearMessages();
welcomeMessage();
}));
#endif
dialog::addBreak(100);
dialog::addBack();
dialog::display();
}
EX eLandStructure default_land_structure() {
if(closed_or_bounded) return lsSingle;
if(tactic::on || princess::challenge) return lsSingle;
if(yendor::on) return yendor::get_land_structure();
if(specialland == laCanvas) return lsSingle;
if(nice_walls_available()) return lsNiceWalls;
return lsNoWalls;
}
EX void menuitem_land_structure(char key) {
if(default_land_structure() == land_structure && !ineligible_starting_land)
dialog::addBoolItem(XLAT("land structure"), false, key);
else
dialog::addSelItem(XLAT("land structure"), land_structure_name(true), key);
dialog::add_action_push(show_chaos);
}
EX void showChangeMode() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("special modes"));
dialog::addBoolItem(XLAT("experiment with geometry"), geometry || CHANGED_VARIATION || viewdists, 'e');
dialog::add_action(runGeometryExperiments);
dialog::addBoolItem(XLAT(SHMUPTITLE), shmup::on, 's');
dialog::add_action_confirmed(shmup::switch_shmup);
dialog::addBoolItem(XLAT("multiplayer"), multi::players > 1, 'm');
dialog::add_action_push(multi::showConfigureMultiplayer);
#if CAP_SAVE
dialog::addSelItem(XLAT("casual mode"), ONOFF(casual), 'C');
dialog::add_action(switch_casual);
#endif
if(!shmup::on) {
dialog::addSelItem(XLAT("hardcore mode"),
hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h');
dialog::add_action(switchHardcore);
}
if(getcstat == 'h')
mouseovers = XLAT("One wrong move and it is game over!");
multi::cpid = 0;
menuitem_land_structure('l');
dialog::addBoolItem(XLAT("puzzle/exploration mode"), peace::on, 'p');
dialog::add_action_push(peace::showMenu);
dialog::addBoolItem(XLAT("Orb Strategy mode"), (inv::on), 'i');
dialog::add_action_confirmed([] { restart_game(rg::inv); });
dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r');
dialog::add_action_confirmed([] {
stop_game();
firstland = laIce;
restart_game(rg::randpattern);
});
#if CAP_ARCM && !ISWEB
if(multi::players == 1) {
dialog::addBoolItem(XLAT("dual geometry mode"), dual::state, 'D');
dialog::add_action_confirmed([] { restart_game(rg::dualmode); });
}
#endif
dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c');
dialog::add_action(enable_cheat);
dialog::addBreak(50);
#if CAP_TOUR
dialog::addBoolItem(XLAT("guided tour"), tour::on, 'T');
dialog::add_action_confirmed(tour::start);
#endif
#if CAP_DAILY
dialog::addBoolItem(XLAT("Strange Challenge"), daily::on, 'z');
dialog::add_action_push(daily::showMenu);
#endif
dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P');
dialog::add_action_confirmed([] {
if(!princess::everSaved)
addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
else restart_game(rg::princess);
});
dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't');
dialog::add_action(tactic::start);
dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y');
dialog::add_action([] {
clearMessages();
if(yendor::everwon || autocheat)
pushScreen(yendor::showMenu);
else gotoHelp(yendor::chelp);
});
#if CAP_RACING
dialog::addBoolItem(XLAT("racing mode"), racing::on, 'R');
dialog::add_action(racing::configure_race);
#endif
dialog::addBreak(50);
dialog::addItem(XLAT("highlights & achievements"), 'h');
dialog::add_action_push(mode_higlights);
dialog::addBack();
dialog::display();
}
EX bool showstartmenu;
EX bool showHalloween() {
time_t t = time(NULL);
struct tm tm = *localtime(&t);
int month = tm.tm_mon + 1;
int day = tm.tm_mday;
if(month == 10 && day >= 24) return true;
if(month == 11 && day <= 7) return true;
return false;
}
int daily_mode;
void announce_random() {
dialog::addBreak(100);
dialog::addTitle("(random option)", 0x808080, 50);
}
void announce_nothing() {
dialog::addBreak(100);
dialog::addTitle("", 0x808080, 50);
}
void announce_seasonal() {
dialog::addBreak(100);
dialog::addTitle("(seasonal option)", 0x808080, 50);
}
EX void showStartMenu() {
if(!daily_mode) {
daily_mode = hrand(10) + 1;
if(showHalloween())
daily_mode = 20;
}
getcstat = ' ';
#if CAP_STARTANIM
cmode = sm::DARKEN;
startanims::display();
#endif
dialog::init();
dialog::addInfo(XLAT("Welcome to HyperRogue!"));
dialog::addBreak(100);
dialog::addBigItem(XLAT("HyperRogue classic"), 'c');
dialog::addInfo(XLAT("explore the world, collect treasures"));
dialog::addInfo(XLAT("do not get checkmated"));
#if CAP_INV
dialog::addBreak(100);
dialog::addBigItem(XLAT("Orb Strategy mode"), 'i');
dialog::addInfo(XLAT("use your Orbs in tough situations"));
#endif
#if CAP_TOUR
dialog::addBreak(100);
dialog::addBigItem(XLAT("guided tour"), 't');
dialog::addInfo(XLAT("learn about hyperbolic geometry!"));
#endif
if(have_current_settings()) {
dialog::addBreak(100);
dialog::addBigItem(XLAT1("use current/saved settings"), SDLK_ESCAPE);
}
if(have_current_graph_settings()) {
dialog::addBreak(100);
dialog::addBigItem(XLAT1("reset the graphics settings"), 'r');
dialog::add_action([] () { reset_graph_settings(); });
}
dialog::addBreak(100);
dialog::addBigItem(XLAT("main menu"), 'm');
dialog::addInfo(XLAT("more options"));
switch(daily_mode) {
case 1:
#if CAP_SHMUP_GOOD
announce_random();
dialog::addBigItem(XLAT("shoot'em up mode"), 's');
dialog::addInfo(XLAT("continuous spacetime"));
#if CAP_ACHIEVE
dialog::addInfo(XLAT("(most achievements are not available)"));
#endif
#endif
break;
case 2:
announce_random();
dialog::addBigItem(XLAT("heptagonal mode"), '7');
dialog::addInfo(XLAT("more curvature"));
dialog::addInfo(XLAT("(most achievements are not available)"));
break;
case 3:
announce_random();
dialog::addBigItem(XLAT("experiment with geometry"), 'g');
dialog::addInfo(XLAT("(most achievements are not available)"));
break;
case 4:
if(chaosUnlocked) {
announce_random();
dialog::addBigItem(XLAT("Chaos mode"), 'C');
dialog::addInfo(XLAT("(most achievements are not available)"));
}
break;
#if CAP_RUG
case 5:
announce_random();
dialog::addBigItem(XLAT("hypersian rug mode"), 'M');
dialog::addInfo(XLAT("see the true form"));
break;
#endif
#if CAP_TEXTURE && CAP_EDIT
case 6:
announce_random();
dialog::addBigItem(XLAT("texture mode"), 'T');
dialog::addInfo(XLAT("paint pictures"));
break;
#endif
#if CAP_DAILY
case 7:
announce_random();
dialog::addBigItem(XLAT("Strange Challenge"), 'z');
dialog::addInfo(XLAT("compete with other players on random lands in random geometries"));
break;
#endif
#if CAP_RACING
case 8:
announce_random();
dialog::addBigItem(XLAT("Racing"), 'r'-96);
dialog::addInfo(XLAT("how fast can you reach the end?"));
break;
case 9:
announce_random();
dialog::addBigItem(XLAT("Racing in Thurston geometries"), 't'-96);
dialog::addInfo(XLAT("race through a maze in exotic 3D geometry!"));
break;
#endif
case 20:
announce_seasonal();
dialog::addBigItem(XLAT1("Halloween"), 'Z');
dialog::addInfo(XLAT("Halloween mini-game"));
break;
default:
announce_nothing();
dialog::addBigItem("", 0);
dialog::addInfo("");
break;
}
dialog::display();
clearMessages();
timerstart = time(NULL);
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == 'o') uni = 'i';
#if CAP_STARTANIM
else if(uni == startanims::EXPLORE_START_ANIMATION)
startanims::explore();
#endif
#if CAP_RUG
else if(uni == 'M') {
rug::init();
popScreenAll();
resetModes('c');
clearMessages();
welcomeMessage();
vid.wallmode = 3;
vid.monmode = 2;
rug::model_distance *= 2;
rug::init();
}
#endif
#if CAP_TEXTURE && CAP_EDIT
else if(uni == 'T') {
popScreenAll();
pushScreen(texture::showMenu);
resetModes('c');
stop_game();
enable_canvas();
cheater = true;
patterns::canvasback = 0xFFFFFF;
mapeditor::drawplayer = false;
start_game();
clearMessages();
welcomeMessage();
calcparam();
drawthemap();
texture::start_editor();
}
#endif
else if(uni == 'g') {
popScreenAll();
resetModes('c');
clearMessages();
welcomeMessage();
pushScreen(showEuclideanMenu);
}
else if(uni == 'c' || uni == 'i' || uni == 's' || uni == 'C' || uni == '7') {
if(uni == 'C' && !chaosUnlocked) {
return;
}
popScreenAll();
resetModes(uni);
clearMessages();
welcomeMessage();
progress_warning();
stampbase = ticks;
if(uni == 's')
multi::configure();
}
else if(uni == 'Z')
halloween::start_all();
#if CAP_RACING && MAXMDIM >= 4
else if(uni == 'r' - 96) {
popScreenAll();
resetModes();
stop_game();
switch_game_mode(rg::racing);
specialland = racing::race_lands[rand() % isize(racing::race_lands)];
start_game();
pmodel = mdBand;
pconf.model_orientation = racing::race_angle;
racing::race_advance = 1;
vid.yshift = 0;
pconf.camera_angle = 0;
pconf.xposition = 0;
pconf.yposition = 0;
pconf.scale = 1;
vid.use_smart_range = 1;
vid.smart_range_detail = 3;
}
else if(uni == 't' - 96)
racing::start_thurston();
#endif
#if CAP_TOUR
else if(uni == 't') {
popScreenAll();
resetModes('c');
tour::start();
}
#endif
#if CAP_DAILY
else if(uni == 'z') {
popScreenAll();
pushScreen(daily::showMenu);
}
#endif
else if(uni == 'm') {
popScreen();
pushScreen(showGameMenu);
}
else if(sym == SDLK_F10)
quitmainloop = true;
else if(sym == SDLK_F1)
gotoHelp("@");
else if(sym == SDLK_ESCAPE || uni == ' ') {
popScreen();
timerstart = time(NULL);
stampbase = ticks;
clearMessages();
welcomeMessage();
progress_warning();
}
else if(sym == SDLK_F5) {
#if CAP_STARTANIM
startanims::pick();
#endif
daily_mode = 0;
}
};
}
// -- overview --
#if HDR
struct named_functionality {
std::string first;
reaction_t second;
explicit named_functionality() = default;
explicit named_functionality(std::string s, reaction_t r) : first(std::move(s)), second(std::move(r)) {}
friend bool operator==(const named_functionality& a, const named_functionality& b) { return a.first == b.first; }
friend bool operator!=(const named_functionality& a, const named_functionality& b) { return a.first != b.first; }
};
inline named_functionality named_dialog(string x, reaction_t dialog) { return named_functionality(x, [dialog] () { pushScreen(dialog); }); }
#endif
#if HDR
using o_funcs = vector<named_functionality>;
#endif
EX hookset<void(o_funcs&)> hooks_o_key;
EX named_functionality get_o_key() {
vector<named_functionality> res;
callhooks(hooks_o_key, res);
if(in_full_game() && !yendor::on)
res.push_back(named_dialog(XLAT("world overview"), showOverview));
#if CAP_DAILY
if(daily::on)
res.push_back(named_functionality(XLAT("Strange Challenge"), [] () {
achievement_final(false);
pushScreen(daily::showMenu);
}));
#endif
if(viewdists)
res.push_back(named_functionality(XLAT("experiment with geometry"), runGeometryExperiments));
if(tactic::on)
res.push_back(named_dialog(XLAT("pure tactics mode"), tactic::showMenu));
if(yendor::on)
res.push_back(named_dialog(XLAT("Yendor Challenge"), yendor::showMenu));
if(peace::on)
res.push_back(named_dialog(XLAT("puzzles and exploration"), peace::showMenu));
#if CAP_TEXTURE
if(texture::config.tstate)
res.push_back(named_dialog(XLAT("texture mode"), texture::showMenu));
#endif
dialog::infix = "";
if((geometry != gNormal || NONSTDVAR || disksize) && !daily::on)
res.push_back(named_functionality(XLAT("experiment with geometry"), runGeometryExperiments));
if(res.empty()) return named_dialog(XLAT("world overview"), showOverview);
if(isize(res) == 1) return res[0];
return named_dialog(res[0].first + "/...", [res] {
emptyscreen();
dialog::init();
char id = 'o';
for(auto& r: res) {
dialog::addItem(r.first, id++);
dialog::add_action([r] { popScreen(); r.second(); });
}
dialog::display();
});
}
EX int messagelogpos;
EX int timeformat;
EX int stampbase;
EX string gettimestamp(msginfo& m) {
char buf[128];
switch(timeformat) {
case 0:
return its(m.turnstamp);
case 1:
strftime(buf, 128, "%H:%M:%S", localtime(&m.rtstamp));
return buf;
case 2:
snprintf(buf, 128, "%2d:%02d", m.gtstamp/60, m.gtstamp % 60);
return buf;
case 3:
{ int t = m.stamp - stampbase;
bool sign = t < 0;
if(sign) t = -t;
snprintf(buf, 128, "%2d:%02d.%03d", t/60000, (t/1000) % 60, t % 1000);
string s = buf;
if(sign) s = "-"+s;
return s;
}
}
return "";
}
EX void showMessageLog() {
DEBBI(DF_GRAPH, ("show message log"));
int lines = vid.yres / vid.fsize - 2;
int maxpos = isize(gamelog) - lines;
messagelogpos = min(messagelogpos, maxpos);
messagelogpos = max(messagelogpos, 0);
for(int y=0; y<lines && messagelogpos+y < isize(gamelog); y++) {
msginfo& m = gamelog[messagelogpos+y];
displaystr(vid.fsize*8, vid.fsize*(y+1), 0, vid.fsize, fullmsg(m), 0xC0C0C0, 0);
displaystr(vid.fsize*7, vid.fsize*(y+1), 0, vid.fsize, gettimestamp(m), 0xC0C0C0, 16);
}
int i0 = vid.yres - vid.fsize;
int xr = vid.xres / 80;
string timeformats[5] = {"turns", "real time", "game time", "precise", "no time"};
displayButton(xr*70, i0, IFM(dialog::keyname(SDLK_ESCAPE) + " - ") + XLAT("go back"), SDLK_ESCAPE, 8);
displayButton(xr*10, i0, IFM("c - ") + XLAT("clear"), 'c', 8);
displayButton(xr*40, i0, IFM("t - ") + XLAT(timeformats[timeformat]), 't', 8);
keyhandler = [lines] (int sym, int uni) {
if(uni == PSEUDOKEY_WHEELDOWN) messagelogpos++;
else if(uni == PSEUDOKEY_WHEELUP) messagelogpos--;
else if(DKEY == SDLK_DOWN) messagelogpos++;
else if(DKEY == SDLK_UP) messagelogpos--;
else if(DKEY == SDLK_PAGEUP) messagelogpos -= lines;
else if(DKEY == SDLK_PAGEDOWN) messagelogpos -= lines;
else if(uni == 'c') gamelog.clear();
else if(uni == 't') { timeformat++; timeformat %= 5; }
else if(doexiton(sym, uni)) popScreen();
};
}
#if CAP_COMMANDLINE
int read_menu_args() {
using namespace arg;
if(argis("-d:over")) {
PHASEFROM(2); launch_dialog(showOverview);
}
else if(argis("-d:main")) {
PHASEFROM(2); launch_dialog(showGameMenu);
}
else if(argis("-d:mode")) {
PHASEFROM(2); launch_dialog(showChangeMode);
}
else if(argis("-d:history")) {
PHASEFROM(2); launch_dialog(history::history_menu);
}
else if(argis("-d:shmup")) {
PHASEFROM(2); launch_dialog(); multi::configure();
}
else return 1;
return 0;
}
auto ah_menu = addHook(hooks_args, 0, read_menu_args);
#endif
}