mirror of
https://github.com/zenorogue/hyperrogue.git
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1865 lines
50 KiB
C++
1865 lines
50 KiB
C++
// non-Euclidean falling block game, implemented using the HyperRogue engine
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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#ifdef BRINGRIS
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#define CUSTOM_CAPTION "Bringris 1.3"
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#define MAXMDIM 4
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#define CAP_INV 0
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#define CAP_COMPLEX2 0
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#define CAP_EDIT 0
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#ifdef BWEB
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#define CAP_BT 0
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#define CAP_SOLV 0
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#endif
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#define CAP_THREAD 0
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// #define CAP_ZLIB 0
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#define CAP_FILES 1
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#define CAP_CONFIG 1
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// #define CAP_ANIMATIONS 0
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#define CAP_RUG 0
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#define CAP_SHOT 0
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#define CAP_SVG 0
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#define CAP_PNG 0
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#define CAP_WRL 0
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#define CAP_TOUR 0
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#define CAP_IRR 0
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#define CAP_CRYSTAL 0
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#define CAP_ARCM 0
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#define CAP_HISTORY 0
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#define CAP_STARTANIM 0
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#define CAP_SAVE 0
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#define CAP_TRANS 0
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#define MINIMIZE_GL_CALLS 0 // minimize does not currently work correctly
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#ifdef BWEB
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#include "../hyperweb.cpp"
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#else
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#include "../hyper.cpp"
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#endif
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#include "subquotient.cpp"
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#define SUBQ
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#endif
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#include "../hyper.h"
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#define solnil (nil || sol)
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namespace hr {
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namespace subquotient {
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#ifndef SUBQ
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void create_subquotient(int qty = -1, int id = 0);
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#endif
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extern eGeometry gSubquotient;
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}
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namespace bringris {
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struct bgeometry {
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string name;
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string cap;
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flagtype flags;
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reaction_t create;
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};
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enum eBringrisMove { bmDown, bmLeft, bmUp, bmRight, bmTurnLeft, bmTurnRight, bmDrop, bmFullDrop, bmPause, bmNothing, bmLast };
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vector<string> move_names = { "move down", "move left", "move up", "move right", "turn left", "turn right", "drop by one", "full drop", "pause", "do nothing" };
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int camera_level;
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ld ang = 0, cur_ang = 0;
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int lti;
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int bgeom = 0;
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int max_piece;
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bool rotate_allowed = false;
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bool use_raycaster = true;
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int last_adjust, when_t;
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transmatrix tView, pView;
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cell* ncenter;
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cell *well_center;
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vector<cell*> level;
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vector<cell*> out_level;
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map<cell*, int> center_distance;
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bool pro_game;
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int well_size = 10;
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int camera = 3;
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int facing_mod = 0;
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int draw_per_level = 2000;
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int shape_id, next_shape_id;
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cellwalker at;
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int move_started;
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int move_at;
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int completed;
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int bricks, cubes;
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ld score;
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bool paused;
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bool explore;
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enum eState {
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tsPreGame, tsFalling, tsBetween, tsCollect, tsGameover
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};
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eState state = tsPreGame;
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constexpr flagtype HYPERBOLIC = 1;
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constexpr flagtype ORBIFOLD = 2;
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constexpr flagtype SECRET = 4;
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constexpr flagtype NONORIENTABLE = 8;
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constexpr flagtype SPHERICAL = 16;
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constexpr flagtype EUCLIDEAN = 32;
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constexpr flagtype SUBQUOTIENT = 64;
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constexpr flagtype HDUAL = 128;
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constexpr flagtype BOUNDED_WELL = 256;
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constexpr flagtype ASYMMETRIC_ONLY = 512;
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constexpr flagtype FLAT_ONLY = 1024;
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cell *get_center();
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cell *shift_block_target(int dir);
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void shift_block(int dir, bool camera_only = false);
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void rotate_block(int dir, bool camera_only = false);
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vector<bgeometry> bgeoms = {
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{"Bring surface", "the original Bringris geometry", HYPERBOLIC, [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"torus", "Euclidean level geometry", EUCLIDEAN, [] {
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auto& T0 = euc::eu_input.user_axes;
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T0[0][0] = 5;
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T0[0][1] = 0;
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T0[1][0] = 0;
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T0[1][1] = 5;
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euc::eu_input.twisted = 0;
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set_geometry(gEuclidSquare);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = true;
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}},
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{"Cube", "spherical level geometry", SPHERICAL, [] {
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set_geometry(gSmallSphere);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 3;
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rotate_allowed = false;
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}},
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{"Klein bottle", "non-orientable manifold", EUCLIDEAN | NONORIENTABLE, [] {
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auto& T0 = euc::eu_input.user_axes;
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T0[0][0] = 5;
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T0[0][1] = 0;
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T0[1][0] = 0;
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T0[1][1] = 5;
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euc::eu_input.twisted = 8;
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set_geometry(gEuclidSquare);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = true;
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}},
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{"pentagons", "different tiles on the Bring surface", HYPERBOLIC | HDUAL, [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"double cube", "six squares around a vertex", HYPERBOLIC, [] {
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using namespace fieldpattern;
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current_extra = 3;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 3;
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rotate_allowed = true;
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}},
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{"30/6", "six squares around a vertex", HYPERBOLIC, [] {
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using namespace fieldpattern;
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current_extra = 3;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 2;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = true;
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}},
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{"42", "seven squares around a vertex", HYPERBOLIC, [] {
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using namespace fieldpattern;
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current_extra = 4;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"bounded well", "five squares around a vertex", BOUNDED_WELL, [] {
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set_geometry(g45);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"mirrored Bring", "hyperbolic and non-orientable", HYPERBOLIC | NONORIENTABLE | ASYMMETRIC_ONLY, [] {
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set_geometry(gBring);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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start_game();
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subquotient::create_subquotient(2);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"giant", "like mirrored Bring but much larger", HYPERBOLIC | NONORIENTABLE, [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 1;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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subquotient::create_subquotient(2);
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set_geometry(gProduct);
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max_piece = 5;
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rotate_allowed = false;
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well_size = 6;
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}},
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{"orbifold", "one fifth of the giant", HYPERBOLIC | NONORIENTABLE | ORBIFOLD, [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 1;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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subquotient::create_subquotient(10);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"torus: shear", "Nil geometry: are you sure you want this?", SECRET, [] {
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nilv::nilperiod = make_array(5, 0, 5);
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// nilv::set_flags();
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set_geometry(gNil);
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max_piece = 4;
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rotate_allowed = false;
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}},
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#if CAP_SOLV
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{"torus: Arnold's Cat", "Solv geometry: flat shapes are crazy enough", SECRET | FLAT_ONLY, [] {
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asonov::period_xy = 5;
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asonov::period_z = 0;
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asonov::set_flags();
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set_geometry(gArnoldCat);
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max_piece = 2;
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rotate_allowed = false;
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}},
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#endif
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};
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void create_game();
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void enable_bgeom() {
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stop_game_and_switch_mode(rg::nothing);
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well_size = 10;
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bgeoms[bgeom].create();
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start_game();
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create_game();
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state = tsPreGame;
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}
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void enable_bgeom(int b) {
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bgeom = b;
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enable_bgeom();
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}
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flagtype bflags() { return bgeoms[bgeom].flags; }
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using code_t = vector<pair<int, int>>;
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struct piecedata {
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code_t code;
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int multi;
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int penalty;
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int symmetries;
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int count;
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};
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vector<piecedata> piecelist;
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map<set<cell*>, int> seen_blocks;
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bool listed(const vector<cellwalker>& v, cell* c) {
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for(auto cw: v) if(cw.at == c) return true;
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return false;
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}
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int down_dir() { return nil ? 4 : sol ? 0 : cwt.at->type-1; }
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int up_dir() { return nil ? 1 : sol ? 6 : cwt.at->type-2; }
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cell *get_at(cell *lev, int z) {
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if(prod)
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return hybrid::get_at(lev, z);
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else {
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// auto co = nilv::get_coord(lev->master);
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// co[2] += z * co[0];
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// co[1] = z;
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// return nilv::get_heptagon_at(co)->c7;
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while(z<0) z++, lev=lev->cmove(up_dir());
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while(z>0) z--, lev=lev->cmove(down_dir());
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return lev;
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}
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}
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int get_z(cell* c) {
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if(prod)
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return hybrid::get_where(c).second;
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else if(nil)
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return nilv::get_coord(c->master)[1];
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else if(sol)
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return asonov::get_coord(c->master)[2];
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else
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exit(1);
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}
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pair<cell*, int> get_where(cell *what) {
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if(prod)
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return hybrid::get_where(what);
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else {
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int z = get_z(what);
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int zm = z;
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while(zm>0) what = what->cmove(up_dir()), zm--;
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while(zm<0) what = what->cmove(down_dir()), zm++;
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return {what, z};
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// co[2] -= co[1] * co[0];
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// co[1] = 0;
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// cell *c = nilv::get_heptagon_at(co)->c7;
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// return {c, z};
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}
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}
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set<cell*> as_set(const vector<cellwalker>& shape) {
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set<cell*> res;
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for(auto sh: shape) res.insert(sh.at);
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return res;
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}
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bool same(const vector<cellwalker>& shape, const vector<cellwalker>& shape2) {
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set<cell*> allcells;
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if(isize(shape) != isize(shape2)) return false;
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for(auto sh: shape) allcells.insert(sh.at);
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for(auto sh: shape2) allcells.erase(sh.at);
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return allcells.empty();
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}
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cellwalker flatspin(cellwalker cw, int i) {
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if(solnil)
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cw.spin = i;
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else
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cw.spin = gmod(cw.spin + (cw.mirrored ? -i : i), cw.at->type - (hybri ? 2 : 0));
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return cw;
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}
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int add_dir(cellwalker orig, int i, int sym = 0) {
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if(prod) {
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if(i >= orig.at->type-2) {
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if(sym&2) i ^= (orig.at->type-1) ^ (orig.at->type-2);
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return i;
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}
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else {
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if(sym&1) i = -i;
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return flatspin(orig, i).spin;
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}
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}
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return i;
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}
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cellwalker add(cellwalker orig, int i, int sym = 0) {
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if(prod) {
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if(i >= orig.at->type-2) {
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if(sym&2) i ^= (orig.at->type-1) ^ (orig.at->type-2);
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orig.at = orig.at->cmove(i);
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return orig;
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}
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else {
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if(sym&1) i = -i;
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return flatspin(orig, i) + wstep;
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}
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}
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return orig + i + wstep;
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}
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vector<cellwalker> build_from(const code_t& code, cellwalker start, int sym = 0) {
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vector<cellwalker> all = {start};
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for(auto c: code)
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all.push_back(add(all[c.first], c.second, sym));
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return all;
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}
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vector<transmatrix> build_shape_matrices(const code_t& code, cellwalker start, int sym = 0) {
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vector<cellwalker> all = {start};
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vector<transmatrix> allm = {Id};
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for(auto c: code) {
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all.push_back(add(all[c.first], c.second, sym));
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allm.push_back(allm[c.first] * currentmap->adj(all[c.first].at, add_dir(all[c.first], c.second, sym)));
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}
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return allm;
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}
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int penalty(const vector<cellwalker>& shape, const code_t& code) {
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int p = 0;
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if(prod) {
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int bad = shape[0].at->type-1;
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for(auto co: code) if(co.second == bad)
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p += 1000;
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}
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map<cell*, int> dists;
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for(auto cw: shape) dists[cw.at] = 99;
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dists[shape[0].at] = 0;
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for(int i=0; i<isize(shape); i++)
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for(auto c1: shape)
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for(auto c2: shape)
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if(neighborId(c1.at, c2.at) != -1)
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dists[c2.at] = min(dists[c2.at], dists[c1.at] + 1);
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for(auto d: dists) p += d.second * 10;
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for(auto c: code) if(c.second == 0 || c.second == 2) p++;
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if(solnil)
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for(auto s: shape)
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if(get_z(s.at) > get_z(shape[0].at))
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p += 10000;
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if(bflags() & HDUAL) {
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if(!dists.count(shape[0].at->move(2)))
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p += 40000;
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if(!dists.count(shape[0].at->move(3)))
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p += 20000;
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}
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return p;
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}
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bool builds(const vector<cellwalker>& shape, const code_t& code, int sym = 0, int eliminate = -1) {
|
|
if(isize(shape) != isize(code)+1) return false;
|
|
int ori = (solnil) ? 1 : prod ? shape[0].at->type-2 : shape[0].at->type;
|
|
for(auto sh: shape) for(int i=0; i<ori; i++) {
|
|
vector<cellwalker> shape2 = build_from(code, cellwalker(sh.at, i), sym);
|
|
if(eliminate != -1) seen_blocks.emplace(as_set(shape2), eliminate);
|
|
if(same(shape, shape2))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void generate_shapes_rec(vector<cellwalker>& sofar, code_t& code, int cnt) {
|
|
if(isize(sofar) == cnt) {
|
|
int p = penalty(sofar, code);
|
|
auto ass = as_set(sofar);
|
|
|
|
if(seen_blocks.count(ass)) {
|
|
auto& pc = piecelist[seen_blocks[ass]];
|
|
if(p < pc.penalty) pc.penalty = p, pc.code = code;
|
|
pc.multi++;
|
|
return;
|
|
}
|
|
|
|
int id = 0;
|
|
for(auto& pc: piecelist) {
|
|
if(builds(sofar, pc.code, 0, id)) {
|
|
if(p < pc.penalty) pc.penalty = p, pc.code = code;
|
|
pc.multi++;
|
|
return;
|
|
}
|
|
id++;
|
|
}
|
|
int syms = 0;
|
|
bool invalid = false;
|
|
for(int i: {0,1,2,3}) if(builds(sofar, code, i)) {
|
|
syms++;
|
|
if((bflags() & ASYMMETRIC_ONLY) && i == 1 && cnt >= 4)
|
|
invalid = true;
|
|
}
|
|
if(invalid) return;
|
|
bool vertical = true;
|
|
for(auto c: code) if(c.second < 4) vertical = false;
|
|
if(vertical) syms *= 2;
|
|
if(isize(code) == 0) syms = 1;
|
|
piecelist.push_back(piecedata{code, 1, p, syms, 0});
|
|
return;
|
|
}
|
|
for(int i=0; i<isize(sofar); i++)
|
|
for(int t=0; t<sofar[i].at->type; t++) {
|
|
if(sol && !among(t, 4, 5, 10, 11)) continue;
|
|
cellwalker ncw = add(sofar[i], t);
|
|
if(listed(sofar, ncw.at)) continue;
|
|
code.emplace_back(i, t);
|
|
sofar.push_back(ncw);
|
|
generate_shapes_rec(sofar, code, cnt);
|
|
sofar.pop_back();
|
|
code.pop_back();
|
|
}
|
|
}
|
|
|
|
void generate_shapes(int cnt) {
|
|
vector<cellwalker> cws = { get_at(get_center(), -well_size - 1) };
|
|
code_t co = {};
|
|
generate_shapes_rec(cws, co, cnt);
|
|
}
|
|
|
|
void list_all() {
|
|
println(hlog, "number of shapes = ", isize(piecelist));
|
|
// for(auto sh: piecelist) println(hlog, "multi=", sh.multi, " penalty=", sh.penalty, " syms=", sh.symmetries, " => ", sh.code);
|
|
}
|
|
|
|
void water_shape() {
|
|
auto shape = build_from(piecelist[shape_id].code, at);
|
|
for(auto c: shape)
|
|
c.at->wall = waSea;
|
|
}
|
|
|
|
set<cell*> to_disappear;
|
|
|
|
color_t hipso[] = {
|
|
0x3030C0,
|
|
0x6060FF,
|
|
0x9090FF,
|
|
0xFFFFFF,
|
|
0x008000,
|
|
0x40FF00,
|
|
0xFFFF00,
|
|
0xFF8000,
|
|
0xFF0000,
|
|
0x800000,
|
|
0x400040,
|
|
0x500050,
|
|
0x600060
|
|
};
|
|
|
|
color_t get_hipso(ld y) {
|
|
y += 12;
|
|
if(well_size <= 5) y *= 2;
|
|
return hipso[gmod(y, 13)];
|
|
}
|
|
|
|
void draw_shape() {
|
|
auto shape = build_from(piecelist[shape_id].code, at);
|
|
for(auto c: shape) {
|
|
int y = -get_z(c.at);
|
|
c.at->wall = waWaxWall, c.at->landparam = get_hipso(y);
|
|
}
|
|
}
|
|
|
|
void remove_shape() {
|
|
auto shape = build_from(piecelist[shape_id].code, at);
|
|
for(auto c: shape)
|
|
c.at->wall = waNone;
|
|
}
|
|
|
|
bool shape_conflict(cellwalker cw) {
|
|
auto shape = build_from(piecelist[shape_id].code, cw);
|
|
|
|
/* self-conflict possible in the orbifold */
|
|
for(int i=0; i<isize(shape); i++) for(int j=0; j<i; j++)
|
|
if(shape[i].at == shape[j].at)
|
|
return true;
|
|
|
|
for(auto c: shape)
|
|
if(c.at->wall)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
ld current_move_time_limit() {
|
|
return 50000 * pow(.9, completed) + 10000. / (1 + completed);
|
|
}
|
|
|
|
int turn_animation = 500;
|
|
int collect_animation = 300;
|
|
|
|
int choose_piece() {
|
|
ld total = 0;
|
|
int sel = 0;
|
|
ld lowest = 100000;
|
|
for(auto &p: piecelist)
|
|
lowest = min(lowest, p.count * 1. / p.symmetries);
|
|
|
|
vector<tuple<int,int,ld>> probs;
|
|
|
|
for(int i=0; i<isize(piecelist); i++) {
|
|
auto& p = piecelist[i];
|
|
double cnt = p.symmetries * exp(log(.5) * (p.count * 1. / p.symmetries - lowest));
|
|
probs.emplace_back(p.symmetries, p.count, cnt);
|
|
total += cnt;
|
|
if(randd() < cnt / total)
|
|
sel = i;
|
|
}
|
|
|
|
// println(hlog, "probs = ", probs);
|
|
piecelist[sel].count++;
|
|
return sel;
|
|
}
|
|
|
|
void reset_view();
|
|
void set_tview(transmatrix T);
|
|
|
|
void new_piece() {
|
|
if(well_center && true) {
|
|
again:
|
|
if(get_where(at.at).first != well_center) {
|
|
at.at = get_at(get_where(at.at).first, -well_size - 1);
|
|
int d = center_distance[get_where(at.at).first];
|
|
for(int i=0; i<4; i++) {
|
|
auto mov = get_where(shift_block_target(i)).first;
|
|
if(center_distance.count(mov) && center_distance[mov] < d) {
|
|
shift_block(i, true);
|
|
goto again;
|
|
}
|
|
}
|
|
println(hlog, "failed to recenter");
|
|
}
|
|
while(at.spin) rotate_block(1, true);
|
|
}
|
|
at.at = get_at(get_where(at.at).first, -well_size - 1);
|
|
shape_id = next_shape_id;
|
|
next_shape_id = choose_piece();
|
|
if(shape_conflict(at)) {
|
|
playSound(cwt.at, "die-bomberbird");
|
|
state = tsGameover;
|
|
}
|
|
else {
|
|
draw_shape();
|
|
state = tsFalling;
|
|
move_started = ticks;
|
|
move_at = ticks + current_move_time_limit();
|
|
}
|
|
}
|
|
|
|
vector<int> by_level;
|
|
|
|
bool expert = true;
|
|
|
|
void find_lines() {
|
|
by_level.clear();
|
|
// println(hlog, "Removing levels");
|
|
|
|
for(int z=1; z<=well_size; z++) {
|
|
int ct = 0;
|
|
for(auto lev: level) {
|
|
cell *c = get_at(lev, -z);
|
|
ct += (c->wall ? 1 : 0);
|
|
}
|
|
by_level.push_back(ct);
|
|
}
|
|
// println(hlog, by_level, " / ", isize(level));
|
|
|
|
int points = 0;
|
|
|
|
if(expert) {
|
|
for(int z=1; z<=well_size; z++) if(by_level[z-1] >= isize(level)) {
|
|
points++;
|
|
for(auto lev: level) {
|
|
cell *c = get_at(lev, -z);
|
|
to_disappear.insert(c);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// int lines_found = 0;
|
|
for(int z=1; z<=well_size; z++) {
|
|
for(auto lev: level) for(int d=0; d<lev->type; d++) {
|
|
cellwalker cw(get_at(lev, -z), d);
|
|
cellwalker cw0 = cw;
|
|
bool filled = true;
|
|
do {
|
|
if(!cw.at->wall) filled = false;
|
|
cw += wstep;
|
|
cw = flatspin(cw, lev->type/2);
|
|
}
|
|
while(cw != cw0);
|
|
if(filled) {
|
|
// lines_found = true;
|
|
do {
|
|
to_disappear.insert(cw.at);
|
|
cw += wstep;
|
|
cw = flatspin(cw, lev->type/2);
|
|
}
|
|
while(cw != cw0);
|
|
}
|
|
}
|
|
}
|
|
// println(hlog, "lines found = ", lines_found);
|
|
}
|
|
if(!to_disappear.empty()) {
|
|
move_at = ticks + collect_animation;
|
|
state = tsCollect;
|
|
score += 10000000. * points * (points+1.) / current_move_time_limit();
|
|
completed += points;
|
|
playSound(cwt.at, points == 1 ? "pickup-gold" : "orb-mind");
|
|
}
|
|
}
|
|
|
|
void disappear_lines() {
|
|
for(auto lev: level) {
|
|
int nz = 1;
|
|
for(int z=1; z<=well_size; z++) {
|
|
cell *c1 = get_at(lev, -z);
|
|
if(!to_disappear.count(c1)) {
|
|
cell *c0 = get_at(lev, -nz);
|
|
c0->wall = c1->wall;
|
|
c0->landparam = get_hipso(nz);
|
|
nz++;
|
|
}
|
|
}
|
|
while(nz <= camera_level) {
|
|
cell *c0 = get_at(lev, -nz);
|
|
c0->wall = waNone;
|
|
nz++;
|
|
}
|
|
}
|
|
to_disappear.clear();
|
|
state = tsBetween;
|
|
}
|
|
|
|
void state_loop() {
|
|
find_lines();
|
|
if(to_disappear.empty()) new_piece();
|
|
}
|
|
|
|
void fallen() {
|
|
draw_shape();
|
|
bricks++;
|
|
cubes += isize(piecelist[shape_id].code)+1;
|
|
state = tsBetween;
|
|
playSound(cwt.at, "closegate");
|
|
score += 20000000. / (current_move_time_limit() * 3 + ticks - move_started);
|
|
}
|
|
|
|
void drop() {
|
|
remove_shape();
|
|
cellwalker fall = at;
|
|
fall.at = fall.at->cmove(down_dir());
|
|
if(shape_conflict(fall))
|
|
fallen();
|
|
else {
|
|
at = fall;
|
|
draw_shape();
|
|
}
|
|
move_at = ticks + current_move_time_limit();
|
|
if(solnil) {
|
|
pView = pView * currentmap->adj(cwt.at, down_dir());
|
|
when_t = ticks + turn_animation;
|
|
}
|
|
}
|
|
|
|
void fulldrop() {
|
|
remove_shape();
|
|
cellwalker fall = at;
|
|
int no = 0;
|
|
auto last = fall;
|
|
while(true) {
|
|
last = fall;
|
|
fall.at = fall.at->cmove(down_dir());
|
|
if(shape_conflict(fall)) break;
|
|
no++;
|
|
}
|
|
playSound(cwt.at, "hit-crush2");
|
|
// println(hlog, "dropped by ", no);
|
|
fall = last;
|
|
at = fall;
|
|
draw_shape();
|
|
if(!no) fallen();
|
|
}
|
|
|
|
void verify_matrix(transmatrix T) {
|
|
vector<ld> ver;
|
|
for(int i=0; i<3; i++)
|
|
for(int j=0; j<3; j++) {
|
|
ld a = T[0][i] * T[0][j] + T[1][i]*T[1][j] - T[2][i] * T[2][j];
|
|
ver.push_back(kz(a));
|
|
}
|
|
println(hlog, ver);
|
|
}
|
|
|
|
ld move_dist;
|
|
|
|
void set_view() {
|
|
move_dist = hdist0(currentmap->adj(cwt.at, 0) * C0);
|
|
|
|
if(in_h2xe() && PURE && S3 == 4) {
|
|
ld dist = PIU(hdist0(get_corner_position(currentmap->gamestart(), 0)));
|
|
dist -= 1e-4;
|
|
move_dist = PIU(hdist(get_corner_position(currentmap->gamestart(), 0), get_corner_position(currentmap->gamestart(), 1)));
|
|
tView = xpush(-dist) * tView;
|
|
tView = spin(135*degree) * tView;
|
|
}
|
|
if(in_h2xe() && UNRECTIFIED)
|
|
tView = spin(135*degree) * tView;
|
|
if(in_h2xe() && S7 == 4)
|
|
tView = spin(90*degree) * tView;
|
|
if(in_s2xe())
|
|
tView = spin(90*degree) * tView;
|
|
if(in_e2xe())
|
|
tView = spin(90*degree) * tView;
|
|
}
|
|
|
|
void set_tview(transmatrix T) {
|
|
|
|
View = T * tView;
|
|
|
|
transmatrix rel = pView * inverse(View);
|
|
fixmatrix(rel);
|
|
|
|
centerover = ncenter;
|
|
optimizeview();
|
|
ncenter = centerover;
|
|
// tView = View;
|
|
if(bgeom == 4)
|
|
tView = spin(72*degree*at.spin);
|
|
else
|
|
tView = spin(90*degree*at.spin);
|
|
if(at.mirrored)
|
|
tView = MirrorY * tView;
|
|
// tView = spin(90*degree*at.spin);
|
|
set_view();
|
|
|
|
pView = rel * tView;
|
|
when_t = ticks + turn_animation;
|
|
}
|
|
|
|
void rotate_block(int d, bool camera_only) {
|
|
if(!rotate_allowed && !camera_only) {
|
|
playSound(cwt.at, "hit-crush3");
|
|
return;
|
|
}
|
|
if(!camera_only) remove_shape();
|
|
cellwalker at1 = flatspin(at, d);
|
|
if(camera_only || !shape_conflict(at1)) {
|
|
at = at1;
|
|
set_tview(spin(d*90*degree));
|
|
}
|
|
else playSound(cwt.at, "hit-crush3");
|
|
if(!camera_only) draw_shape();
|
|
}
|
|
|
|
int nilmap(int dir) {
|
|
if(nil) {
|
|
int nm[4] = {3, 2, 0, 5};
|
|
return nm[dir];
|
|
}
|
|
if(sol) {
|
|
int nm[4] = {11, 10, 5, 4};
|
|
return nm[dir];
|
|
}
|
|
exit(1);
|
|
}
|
|
|
|
cell *shift_block_target(int dir) {
|
|
return flatspin(at, dir).cpeek();
|
|
}
|
|
|
|
void shift_block(int dir, bool camera_only) {
|
|
int t = currentmap->gamestart()->type;
|
|
if(prod) t -= 2;
|
|
|
|
if(!camera_only) remove_shape();
|
|
|
|
cellwalker at1;
|
|
|
|
if(solnil) {
|
|
at1.at = at.at->cmove(nilmap(dir));
|
|
}
|
|
else if(t&1) {
|
|
if(dir == 3)
|
|
at1 = flatspin(flatspin(at, 4) + wstep, 3);
|
|
if(dir == 1)
|
|
at1 = flatspin(flatspin(at, 2) + wstep, 1);
|
|
if(dir == 2)
|
|
at1 = flatspin(flatspin(at, 3) + wstep, 4);
|
|
if(dir == 0)
|
|
at1 = flatspin(flatspin(at, 1) + wstep, 2);
|
|
}
|
|
else {
|
|
int kspin = (t/2) - dir;
|
|
at1 = flatspin(at, dir);
|
|
at1 = flatspin(at1 + wstep, kspin);
|
|
}
|
|
|
|
ld angle = dir * 90 * degree;
|
|
|
|
if(camera_only || !shape_conflict(at1)) {
|
|
// playSound(cwt.at, "hit-crush1");
|
|
at = at1;
|
|
if(solnil) {
|
|
pView = pView * currentmap->adj(cwt.at, nilmap(dir));
|
|
when_t = ticks + turn_animation;
|
|
}
|
|
else
|
|
set_tview(spin(-angle) * ypush(-move_dist) * spin(angle));
|
|
if(!camera_only) draw_shape();
|
|
}
|
|
else playSound(cwt.at, "hit-crush3");
|
|
}
|
|
|
|
void bringris_action(int k) {
|
|
if(k < 4) shift_block(k);
|
|
if(k == 4) rotate_block(1);
|
|
if(k == 5) rotate_block(-1);
|
|
if(k == 6) drop();
|
|
if(k == 7) fulldrop();
|
|
if(k == 8) paused = true;
|
|
}
|
|
|
|
void create_matrices() {
|
|
dq::clear_all();
|
|
make_actual_view();
|
|
dq::enqueue_by_matrix_c(centerover, cview());
|
|
current_display->all_drawn_copies.clear();
|
|
int id = 0;
|
|
while(!dq::drawqueue_c.empty()) {
|
|
auto& p = dq::drawqueue_c.front();
|
|
cell*& c = p.first;
|
|
shiftmatrix& V = p.second;
|
|
current_display->all_drawn_copies[c].push_back(V);
|
|
gmatrix[p.first] = p.second;
|
|
if(id < draw_per_level) {
|
|
auto go = [&] (int i) {
|
|
cell *c1 = c->cmove(i);
|
|
dq::enqueue_by_matrix_c(c1, optimized_shift(V * currentmap->adj(c, i)));
|
|
};
|
|
if(prod) {
|
|
for(int i=0; i<c->type-2; i++) go(i);
|
|
}
|
|
else if(sol) {
|
|
go(4); go(5); go(10); go(11);
|
|
}
|
|
else if(nil) {
|
|
go(0); go(2); go(3); go(5);
|
|
}
|
|
}
|
|
dq::drawqueue_c.pop();
|
|
id++;
|
|
}
|
|
}
|
|
|
|
transmatrix smooth;
|
|
|
|
void change_depth(shiftmatrix& V, int newlevel, int zlev) {
|
|
if(solnil) {
|
|
while(newlevel > zlev) zlev++, V = V * currentmap->adj(cwt.at, down_dir());
|
|
while(newlevel < zlev) zlev--, V = V * currentmap->adj(cwt.at, up_dir());
|
|
}
|
|
else if(in_h2xe())
|
|
V = shiftless(V.T, cgi.plevel * (newlevel - zlev));
|
|
else
|
|
V = shiftless(V.T * zpush(cgi.plevel * (newlevel - zlev)));
|
|
}
|
|
|
|
void draw_wirecube_at(cell *c, const transmatrix& rel, int zlev, color_t col) {
|
|
|
|
auto where_c = get_where(c);
|
|
auto c_camera = get_at(where_c.first, zlev);
|
|
|
|
for(shiftmatrix V: current_display->all_drawn_copies[c_camera]) {
|
|
change_depth(V, where_c.second, zlev);
|
|
for(int i=0; i<c->type; i++)
|
|
queuepolyat(V * rel, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col;
|
|
}
|
|
}
|
|
|
|
void draw_piece(int zlev, int id) {
|
|
sightranges[geometry] *= 100;
|
|
initquickqueue();
|
|
auto shape = build_from(piecelist[id].code, at);
|
|
auto matrices = build_shape_matrices(piecelist[id].code, at);
|
|
|
|
auto where_at = get_where(at.at);
|
|
|
|
vid.linewidth *= 3;
|
|
|
|
int mid = 0;
|
|
|
|
for(auto c: shape) {
|
|
auto where_c = get_where(c.at);
|
|
color_t levels[5] = {color_t(0xFFFFFFFFF), color_t(0xFFFF00FF), color_t(0xFF8000FF), color_t(0xFF0000FF), color_t(0xC000C0FF) };
|
|
draw_wirecube_at(at.at, smooth * matrices[mid++], zlev, levels[where_at.second-where_c.second]);
|
|
}
|
|
|
|
vid.linewidth /= 3;
|
|
|
|
quickqueue();
|
|
glflush();
|
|
sightranges[geometry] /= 100;
|
|
}
|
|
|
|
void draw_holes(int zlev) {
|
|
sightranges[geometry] *= 100;
|
|
initquickqueue();
|
|
if(state == tsFalling) remove_shape();
|
|
for(auto lev: level) {
|
|
bool covered = false;
|
|
for(int z=well_size; z>=1; z--) {
|
|
cell *c1 = get_at(lev, -z);
|
|
if(c1->wall) covered = true;
|
|
else if(covered) {
|
|
vid.linewidth *= 4;
|
|
draw_wirecube_at(c1, Id, zlev, (get_hipso(z) << 8) | 0xFF);
|
|
vid.linewidth /= 4;
|
|
}
|
|
}
|
|
}
|
|
if(state == tsFalling) draw_shape();
|
|
quickqueue();
|
|
sightranges[geometry] /= 100;
|
|
}
|
|
|
|
void draw_all_noray(int zlev) {
|
|
sightranges[geometry] *= 100;
|
|
initquickqueue();
|
|
for(auto lev: level) {
|
|
for(int z=0; z<=camera_level+1; z++) {
|
|
cell *c1 = get_at(lev, -z);
|
|
|
|
if(c1->wall) {
|
|
|
|
auto c_camera = get_at(lev, zlev);
|
|
|
|
for(shiftmatrix V: current_display->all_drawn_copies[c_camera]) {
|
|
change_depth(V, -z, zlev);
|
|
|
|
color_t wcol = c1->landparam;
|
|
if(c1->wall == waBarrier) wcol = winf[waBarrier].color;
|
|
|
|
int d = (wcol & 0xF0F0F0) >> 4;
|
|
|
|
forCellIdCM(c2, i, c1)
|
|
if(!c2->wall) {
|
|
color_t col = darkena(wcol - d * get_darkval(c1, i), 0, 0xFF);
|
|
auto &q = queuepolyat(V, cgi.shWall3D[i], col, PPR::WALL);
|
|
q.tinf = &floor_texture_vertices[cgi.shFloor.id];
|
|
ensure_vertex_number(*q.tinf, q.cnt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
quickqueue();
|
|
sightranges[geometry] /= 100;
|
|
}
|
|
|
|
void start_new_game();
|
|
|
|
void draw_screen(int xstart, bool show_next) {
|
|
int steps = camera_level - (-get_z(at.at));
|
|
if(state != tsFalling) steps = camera_level - (well_size + 1);
|
|
|
|
dynamicval<display_data> ccd(*current_display);
|
|
current_display->xmax = xstart * 1. / vid.xres;
|
|
ray::max_cells = (isize(level) + isize(out_level)) * (camera_level+2);
|
|
|
|
if(explore) {
|
|
gamescreen(0);
|
|
mouseaim_sensitivity = 0.01;
|
|
camera_speed = 2;
|
|
smooth_scrolling = true;
|
|
}
|
|
else {
|
|
mouseaim_sensitivity = 0;
|
|
NLP = Id;
|
|
View = pView;
|
|
if(nil) {
|
|
centerover = at.at;
|
|
rotate_view(cspin(1, 2, -90*degree));
|
|
shift_view(ztangent(3 * nilv::nilwidth));
|
|
rotate_view(cspin(0, 1, -90*degree));
|
|
anims::moved();
|
|
}
|
|
else if(sol) {
|
|
centerover = at.at;
|
|
rotate_view(cspin(1, 2, 180*degree));
|
|
shift_view(ztangent(1));
|
|
rotate_view(cspin(0, 1, -90*degree));
|
|
anims::moved();
|
|
}
|
|
else {
|
|
ld lv = -cgi.plevel * steps;
|
|
shift_view(ztangent(lv));
|
|
rotate_view(cspin(1, 2, cur_ang));
|
|
shift_view(ztangent(cgi.plevel * (2 + max_piece)));
|
|
centerover = ncenter;
|
|
anims::moved();
|
|
}
|
|
int zlev = get_z(centerover);
|
|
|
|
// make_actual_view();
|
|
// anims::moved();
|
|
|
|
if(state == tsCollect) for(cell *c: to_disappear) c->landparam = rand() & 0xFFFFFF;
|
|
|
|
if(state == tsFalling && !explore && !cur_ang && !lctrlclick) remove_shape();
|
|
// just_gmatrix = true;
|
|
|
|
ray::want_use = use_raycaster ? 2 : 0;
|
|
if(1) {
|
|
gamescreen(0);
|
|
create_matrices();
|
|
}
|
|
|
|
if(!use_raycaster)
|
|
draw_all_noray(zlev);
|
|
|
|
if(state == tsFalling && !explore && !cur_ang) draw_shape();
|
|
|
|
if(anyshiftclick) draw_holes(zlev);
|
|
|
|
if(state == tsFalling && !explore && !cur_ang) draw_piece(zlev, shape_id);
|
|
|
|
if(show_next) {
|
|
dynamicval<display_data> ccd(*current_display);
|
|
current_display->xmin = (xstart + vid.fsize) * 1. / vid.xres;
|
|
current_display->xmax = (vid.xres - vid.fsize) * 1. / vid.xres;
|
|
current_display->ymin = (vid.fsize * 18) * 1. / vid.yres;
|
|
current_display->ymax = (vid.fsize * (18+8)) * 1. / vid.yres;
|
|
calcparam();
|
|
draw_piece(zlev, next_shape_id);
|
|
}
|
|
|
|
if(state == tsBetween) state_loop();
|
|
|
|
if(state == tsCollect && ticks >= move_at)
|
|
disappear_lines();
|
|
|
|
if(ticks >= move_at && state == tsFalling && pro_game) {
|
|
drop();
|
|
}
|
|
|
|
View = pView;
|
|
centerover = ncenter;
|
|
NLP = Id;
|
|
}
|
|
}
|
|
|
|
void create_game();
|
|
|
|
void geometry_menu() {
|
|
clearMessages();
|
|
dialog::init("Bringris geometries");
|
|
dialog::addBreak(100);
|
|
for(int i=0; i<isize(bgeoms); i++) {
|
|
dialog::addTitle(bgeoms[i].name, i == bgeom ? 0xFF00 : 0xFF0000, 150);
|
|
dialog::items.back().key = 'a' + i;
|
|
dialog::add_action([i] {
|
|
enable_bgeom(i);
|
|
});
|
|
dialog::addInfo(bgeoms[i].cap);
|
|
dialog::items.back().key = 'a' + i;
|
|
dialog::addBreak(50);
|
|
if(i == bgeom) bgeoms[i].flags &= ~SECRET;
|
|
if(bgeoms[i].flags & SECRET) {
|
|
dialog::items.pop_back();
|
|
dialog::items.pop_back();
|
|
dialog::items.pop_back();
|
|
}
|
|
}
|
|
dialog::addBreak(100);
|
|
dialog::addSelItem("max piece", its(max_piece), 'M');
|
|
dialog::add_action([] {
|
|
max_piece++;
|
|
if(max_piece == 6) max_piece = 2;
|
|
create_game();
|
|
state = tsPreGame;
|
|
});
|
|
if(bflags() & ASYMMETRIC_ONLY)
|
|
dialog::addInfo("(only asymmetric large pieces)");
|
|
else if(bflags() & FLAT_ONLY)
|
|
dialog::addInfo("(only flat pieces)");
|
|
else
|
|
dialog::addBreak(100);
|
|
|
|
dialog::addBreak(100);
|
|
dialog::addBack();
|
|
dialog::display();
|
|
}
|
|
|
|
void visual_menu() {
|
|
dialog::init("Bringris visuals");
|
|
dialog::addBoolItem_action("use raycasting", use_raycaster, 'r');
|
|
|
|
dialog::addSelItem(XLAT("iterations in raycasting"), its(ray::max_iter_current()), 's');
|
|
dialog::add_action([&] {
|
|
dialog::numberdark = dialog::DONT_SHOW;
|
|
dialog::editNumber(ray::max_iter_current(), 0, 600, 1, 60, XLAT("iterations in raycasting"), "");
|
|
dialog::reaction = ray::reset_raycaster;
|
|
});
|
|
|
|
dialog::addSelItem(XLAT("reflective walls in raycasting"), fts(ray::reflect_val), 'R');
|
|
dialog::add_action([&] {
|
|
dialog::editNumber(ray::reflect_val, 0, 1, 0.1, 0, XLAT("reflective walls"), "");
|
|
dialog::reaction = ray::reset_raycaster;
|
|
});
|
|
|
|
dialog::addSelItem(XLAT("cells to draw per level"), its(draw_per_level), 'R');
|
|
dialog::add_action([&] {
|
|
dialog::numberdark = dialog::DONT_SHOW;
|
|
dialog::editNumber(draw_per_level, 0, 1000, 500, 50, XLAT("cells to draw"),
|
|
"If the level size is 30, 600 cells to draw means that every cell is drawn 20 times on average. "
|
|
"Used when raycasting is off, and to draw the wireframes");
|
|
});
|
|
|
|
dialog::display();
|
|
}
|
|
|
|
void settings_menu() {
|
|
dialog::init("Bringris settings");
|
|
dialog::addItem("alternative geometry", 'g');
|
|
dialog::add_action_push(geometry_menu);
|
|
dialog::addItem("visuals", 'v');
|
|
dialog::add_action_push(visual_menu);
|
|
dialog::addItem("configure keys", 'k');
|
|
dialog::add_action_push(multi::get_key_configurer(1, move_names, "Bringris keys"));
|
|
|
|
#if CAP_AUDIO
|
|
menuitem_sfx_volume();
|
|
menuitem_music_volume();
|
|
#endif
|
|
|
|
dialog::addBreak(100);
|
|
|
|
#if CAP_FILES && !ISWEB
|
|
dialog::addItem("save the current config", 's');
|
|
dialog::add_action([] {
|
|
dynamicval<eGeometry> g(geometry, gNormal);
|
|
saveConfig();
|
|
});
|
|
#endif
|
|
|
|
dialog::addBack();
|
|
dialog::display();
|
|
}
|
|
|
|
void adjust_animation(ld part) {
|
|
if(solnil) {
|
|
hyperpoint sh = pView * C0;
|
|
sh = lerp(C0, sh, 1-part);
|
|
pView = eupush(sh);
|
|
smooth = inverse(pView);
|
|
}
|
|
else {
|
|
transmatrix T = pView * inverse(tView);
|
|
hyperpoint vec = inverse_exp(shiftless(tC0(T)));
|
|
transmatrix Tspin = gpushxto0(tC0(T)) * T;
|
|
ld alpha = atan2(Tspin*xpush0(1));
|
|
println(hlog, "vec=", vec, " part = ", part);
|
|
pView = spin(alpha * part) * gpushxto0(direct_exp(vec*part)) * pView;
|
|
fixmatrix(pView);
|
|
View = tView;
|
|
smooth = inverse(pView) * cview().T;
|
|
}
|
|
}
|
|
|
|
void run() {
|
|
|
|
clearMessages();
|
|
dialog::init();
|
|
|
|
if(ang < cur_ang) {
|
|
cur_ang -= (ticks - lti) / 1000.;
|
|
if(cur_ang < ang) cur_ang = ang;
|
|
}
|
|
|
|
if(ang > cur_ang) {
|
|
cur_ang += (ticks - lti) / 1000.;
|
|
if(cur_ang > ang) cur_ang = ang;
|
|
}
|
|
|
|
lti = ticks;
|
|
|
|
if(explore) ;
|
|
else if(ticks > when_t) {
|
|
pView = tView;
|
|
View = pView;
|
|
smooth = Id;
|
|
}
|
|
else adjust_animation((ticks - last_adjust) * 1. / (when_t - last_adjust));
|
|
|
|
last_adjust = ticks;
|
|
|
|
ray::want_use = 2;
|
|
sightranges[geometry] = 50;
|
|
if(!solnil) vid.cells_drawn_limit = 1;
|
|
else vid.cells_drawn_limit = 2000;
|
|
|
|
cmode = sm::NORMAL | sm::CENTER;
|
|
|
|
int xstart = vid.xres - vid.fsize * 10;
|
|
|
|
getcstat = '-';
|
|
|
|
bool show_next = state != tsGameover && state != tsPreGame && !paused;
|
|
|
|
draw_screen(xstart, show_next);
|
|
|
|
calcparam();
|
|
for(int i=0; i<isize(by_level); i++) {
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * (i+2), 0, vid.fsize, its(by_level[i]), get_hipso(i+1), 0);
|
|
}
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 1, 0, vid.fsize, its(isize(level)), winf[waBarrier].color, 0);
|
|
|
|
if(state != tsPreGame) {
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 16, 0, vid.fsize, "LEVELS " + its(completed), winf[waBarrier].color, 0);
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 15, 0, vid.fsize, "BRICKS " + its(bricks), winf[waBarrier].color, 0);
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 14, 0, vid.fsize, "CUBES " + its(cubes), winf[waBarrier].color, 0);
|
|
if(pro_game)
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 13, 0, vid.fsize, "SCORE " + fts(int(score)), winf[waBarrier].color, 0);
|
|
}
|
|
|
|
if(show_next)
|
|
displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 27, 0, vid.fsize, "NEXT:", winf[waBarrier].color, 0);
|
|
|
|
bool in_menu = !show_next && !explore;
|
|
|
|
if(explore) {
|
|
int xx = (xstart + vid.xres) / 2;
|
|
if(displayButtonS(xx, vid.fsize * 2, "backspace", 0xFFFFFFFF, 8, vid.fsize)) getcstat = SDLK_BACKSPACE;
|
|
if(displayButtonS(xx, vid.fsize * 3, "to stop", 0xFFFFFFFF, 8, vid.fsize)) getcstat = SDLK_BACKSPACE;
|
|
if(displayButtonS(xx, vid.fsize * 4, "exploring", 0xFFFFFFFF, 8, vid.fsize)) getcstat = SDLK_BACKSPACE;
|
|
}
|
|
|
|
if(in_menu) {
|
|
int xx = (xstart + vid.xres) / 2;
|
|
if(paused) {
|
|
if(displayButtonS(xx, vid.fsize * 2, "CONTINUE", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'p';
|
|
}
|
|
else if(state == tsGameover) {
|
|
displayButtonS(xx, vid.fsize * 2, "game over", 0xFFFFFFFF, 8, vid.fsize);
|
|
}
|
|
if(displayButtonS(xx, vid.fsize * 4, "NEW GAME", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'n';
|
|
if(displayButtonS(xx, vid.fsize * 6, "EXPERT GAME", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'x';
|
|
if(displayButtonS(xx, vid.fsize * 8, "SETTINGS", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 's';
|
|
if(state != tsPreGame)
|
|
if(displayButtonS(xx, vid.fsize * 10, "EXPLORE", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'e';
|
|
if(!ISWEB) {
|
|
if(displayButtonS(xx, vid.fsize * 12, "QUIT", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'q';
|
|
}
|
|
else if(state == tsGameover)
|
|
if(displayButtonS(xx, vid.fsize * 12, "TWEET", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 't';
|
|
}
|
|
|
|
keyhandler = [xstart, in_menu] (int sym, int uni) {
|
|
if(explore) handlePanning(sym, uni);
|
|
if(explore && sym == SDLK_BACKSPACE)
|
|
explore = false;
|
|
|
|
if(state == tsFalling && !paused) {
|
|
multi::handleInput(0);
|
|
bool consumed = false;
|
|
for(int i=0; i<bmLast; i++)
|
|
if(multi::actionspressed[16+i] && !multi::lactionpressed[16+i]) {
|
|
bringris_action(i);
|
|
consumed = true;
|
|
}
|
|
if(consumed) return;
|
|
}
|
|
|
|
dialog::handleNavigation(sym, uni);
|
|
if(in_menu && sym == 'q' && !ISWEB) exit(0);
|
|
if(sym == '-') {
|
|
int ax = mousex * 3 / xstart;
|
|
if(ax > 3) ax = 3;
|
|
int ay = mousey * 3 / vid.yres;
|
|
if(ay > 2) ay = 2;
|
|
int id = ay * 4 + ax;
|
|
eBringrisMove moves[12] = {
|
|
bmTurnLeft, bmUp, bmTurnRight, bmPause,
|
|
bmLeft, bmDrop, bmRight, bmFullDrop,
|
|
bmNothing, bmDown, bmNothing, bmFullDrop
|
|
};
|
|
eBringrisMove mov = moves[id];
|
|
if((state == tsFalling && !paused) || mov == bmPause)
|
|
bringris_action(mov);
|
|
return;
|
|
}
|
|
|
|
// if(sym == 'k') ang = 0;
|
|
// if(sym == 'l') ang = 45 * degree;
|
|
if(sym == 'p' || sym == 'c' || (sym == SDLK_ESCAPE && !ISWEB)) {
|
|
if(!paused) move_at = move_at - ticks;
|
|
paused = !paused;
|
|
if(!paused) move_at = move_at - ticks;
|
|
explore = false;
|
|
}
|
|
if(sym == 't' && state == tsGameover) {
|
|
const vector<const char*> emoji =
|
|
{"😀","😎","👽","🤖","😺","🎩","🎓","👑","💍","🐯","🦁","🐮","🐷","🐽","🐸","🐙","🐵","🐦","🐧","🐔","🐒","🙉","🙈","🐣","🐥","🐺","🐗","🐴","🦄","🐝","🐛","🐢","🦀","🦂","🕷","🐜","🐞","🐌","🐠","🐟","🐡","🐬","🐋","🐊","🐆","🐘","🐫","🐪","🐄","🐂","🐃","🐏","🐑","🐀","🐁","🐓","🦃","🐉","🐾","🐿","🐇","🐈","🐩","🐕","🐲","🌵","🍁","🌻","🌎","⭐️","⚡️","🔥","❄️","☔️","☂️","💧","🍏","🍎","🍐","🍋","🍌","🍉","🍇","🌶","🍅","🍍","🍑","🍈","🍓","🌽","🍠","🍯","🍞","🍗","🧀","🍖","🍤","🌯","🌮","🍝","🍕","🌭","🍟","🍔","⚽️","🎱","🏆","🎪","🎲","🎳","🚗","🚕","🚙","🏎","⛺️","⛩","🕹","💾","☎️","⏱","🔦","💡","💰","💎","🔨","💣","🔑","❤️","🔔"};
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string out;
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if(pro_game) {
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out = "Got " + its(score) + " points for completing " + its(completed) + " levels in #Bringris!";
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}
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else if(completed) {
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out = "Used " + its(bricks) + " blocks to complete " + its(completed) + " levels in #Bringris!";
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}
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else {
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out = "Dropped " + its(bricks) + " blocks in #Bringris!";
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}
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if(bgeom || max_piece != 4) out += " (" + bgeoms[bgeom].name + "/" + its(max_piece) + ")";
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unsigned hash = time(NULL) / 600;
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for(char c: out) hash = 171 * hash + c;
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std::mt19937 invr;
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invr.seed(hash);
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out += " ";
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for(int i=0; i<4; i++)
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out += emoji[invr() % isize(emoji)];
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// println(hlog, out);
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#if ISWEB
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EM_ASM({
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var tweetbegin = 'https://twitter.com/intent/tweet?text=';
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var tweettxt = UTF8ToString($0, $1);
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var finaltweet = tweetbegin +encodeURIComponent(tweettxt) + "&url=https://zenorogue.itch.io/bringris";
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window.open(finaltweet,'_blank');
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}, out.c_str(), isize(out));
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#endif
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}
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if(in_menu && sym == 'e') {
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explore = !explore;
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}
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if(in_menu && sym == 'n') {
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start_new_game();
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paused = false;
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explore = false;
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pro_game = false;
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playSound(cwt.at, "elementalgem");
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}
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if(in_menu && sym == 's') {
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pushScreen(settings_menu);
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}
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if(in_menu && sym == 'x') {
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start_new_game();
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paused = false;
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explore = false;
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pro_game = true;
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playSound(cwt.at, "elementalgem");
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}
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#if CAP_SHOT
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if(sym == ']') {
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static int id = 0;
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perfect_linewidth = 0;
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shot::shot_aa = 2;
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vid.linewidth *= 2;
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shot::take(format("bringris-%04d.png", id++), [] { draw_screen(vid.xres, false); });
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vid.linewidth /= 2;
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}
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#endif
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#ifdef MAKE_VIDEO
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if(sym == '[') {
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perfect_linewidth = 0;
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shot::shot_aa = 4;
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vid.linewidth *= 5;
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int dir = 3;
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int fpm = in_s2xe() ? 60 : 30;
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int steps = 0;
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auto att = at;
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bool boundedw = bflags() & BOUNDED_WELL;
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if(boundedw) steps = 20;
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else do {
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steps++;
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shift_block(dir);
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}
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while(at != att);
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println(hlog, steps, " steps of ", fpm, " frames each");
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anims::noframes = steps * fpm;
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anims::period = steps * fpm;
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int lt = -1;
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int p = addHook(anims::hooks_anim, 200, [&] {
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int t = ticks;
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if(t == lt) {
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println(hlog, "ignore");
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return;
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}
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lt = t;
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println(hlog, "t = ", t);
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if(t % fpm == 0) {
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pView = tView;
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View = pView;
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smooth = Id;
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shift_block(dir);
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if(boundedw) dir = (1+dir) % 4;
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}
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if(boundedw) {
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auto f = [fpm] (ld k) { k /= fpm; return k * k * (3 - 2 * k); };
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ld a = f(t % fpm);
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ld b = f(t % fpm + 1);
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adjust_animation((b-a) / (1-a));
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}
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else
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adjust_animation(1. / (fpm - t % fpm));
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});
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anims::record_video("bringris.mp4", [] { return anims::record_animation_of( [] { println(hlog, "called"); draw_screen(vid.xres, false); } ); });
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delHook(anims::hooks_anim, p);
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vid.linewidth /= 5;
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}
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#endif
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};
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}
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cell *get_center() {
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return well_center ? well_center : level[0];
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}
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void reset_view() {
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centerover = get_at(get_center(), -camera_level);
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cwt.at = centerover;
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ncenter = get_at(get_center(), -camera_level);
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NLP = Id;
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tView = Id;
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set_view();
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pView = tView;
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}
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void start_new_game() {
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for(auto& p: piecelist) p.count = 0;
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for(auto lev: level) for(int z=0; z<=camera_level+1; z++) {
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cell *c = get_at(lev, -z);
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setdist(c, 7, nullptr);
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c->item = itNone;
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c->land = laCanvas;
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if(z == 0)
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c->wall = waBarrier, c->land = laBarrier;
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else if(z <= camera_level)
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c->wall = waNone;
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else
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c->wall = waWaxWall, c->land = laCanvas, c->landparam = 0xC000C0;
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}
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for(auto lev: out_level) for(int z=1; z<=camera_level; z++) {
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cell *c = get_at(lev, -z);
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c->item = itNone;
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c->land = laCanvas;
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c->wall = waWaxWall;
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c->landparam = (get_hipso(z) & 0xFCFCFC) >> 2;
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}
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at = get_at(get_center(), -well_size - 1);
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next_shape_id = choose_piece();
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state = tsBetween;
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reset_view();
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// reset_view();
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completed = 0;
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bricks = 0;
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cubes = 0;
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score = 0;
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}
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void get_level() {
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if(bflags() & BOUNDED_WELL) {
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set<cell*> all;
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well_center = currentmap->gamestart();
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all.insert(well_center);
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for(int i=0; i<4; i++)
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for(int l: {-1, 0, 1})
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for(int j=0; j<4; j++)
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for(int k: {-1, 1}) {
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cellwalker cw(well_center, i);
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cw += wstep;
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all.insert(cw.at);
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if(l) {
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cw += l;
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cw += wstep;
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all.insert(cw.at);
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}
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cw += j;
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cw += wstep;
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all.insert(cw.at);
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cw += k;
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cw += wstep;
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all.insert(cw.at);
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}
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set<cell*> all_ext;
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for(cell *c: all)
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forCellCM(d, c)
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if(!all.count(d))
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all_ext.insert(d);
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|
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level.clear();
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for(auto c: all)
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level.push_back(c);
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for(auto c: all_ext)
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out_level.push_back(c);
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}
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else {
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level = currentmap->allcells();
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|
if(bflags() & ORBIFOLD) {
|
|
vector<cell*> clist;
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|
set<cell*> visited;
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|
auto visit = [&] (cell *c) {
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if(!visited.count(c))
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visited.insert(c),
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clist.push_back(c);
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};
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|
for(auto c: level) if(isNeighbor(c, c)) visit(c);
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for(int i=0; i<isize(clist); i++)
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|
for(int j=0; j<clist[i]->type; j++)
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|
visit(clist[i]->cmove(j));
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|
well_center = clist.back();
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|
}
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|
}
|
|
if(well_center) {
|
|
vector<cell*> visited;
|
|
set<cell*> all;
|
|
for(auto l: level) all.insert(l);
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|
auto visit = [&] (cell *c, int d) {
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if(all.count(c) && !center_distance.count(c))
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center_distance[c] = d,
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visited.push_back(c);
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|
};
|
|
visit(well_center, 0);
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|
for(int i=0; i<isize(visited); i++)
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|
for(int j=0; j<visited[i]->type; j++)
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visit(visited[i]->move(j), center_distance[visited[i]] + 1);
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}
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|
}
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|
|
|
void create_game() {
|
|
level.clear();
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|
out_level.clear();
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|
well_center = nullptr;
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|
|
|
if(!prod && !solnil) {
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|
println(hlog, "need product or Solnil geometry");
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|
exit(1);
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|
}
|
|
if(nil) {
|
|
for(int x=0; x<5; x++)
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|
for(int y=0; y<5; y++)
|
|
level.push_back(nilv::get_heptagon_at(nilv::mvec(x, 0, y))->c7);
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|
}
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|
else if(sol) {
|
|
level.clear();
|
|
for(int x=0; x<5; x++)
|
|
for(int y=0; y<5; y++)
|
|
level.push_back(asonov::get_at(asonov::coord(x, y, 0))->c7);
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}
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|
else
|
|
PIU(get_level());
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|
piecelist.clear();
|
|
piecelist.reserve(2000);
|
|
seen_blocks.clear();
|
|
for(int ps=1; ps<=max_piece; ps++)
|
|
generate_shapes(ps);
|
|
list_all();
|
|
// println(hlog, "level size = ", isize(level));
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|
|
|
camera_level = well_size + max_piece + camera;
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|
|
|
playermoved = false;
|
|
ray::want_use = 2;
|
|
ray::exp_decay_poly = 200;
|
|
ray::max_iter_current() = solnil ? 600 : 200;
|
|
mapeditor::drawplayer = false;
|
|
// sightranges[geometry] = 1;
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|
|
|
|
|
vid.fov = 90;
|
|
vid.plevel_factor = 0.5;
|
|
// vid.grid = true;
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|
|
|
mouseaim_sensitivity = 0;
|
|
|
|
start_new_game();
|
|
state = tsPreGame;
|
|
|
|
vid.axes3 = false;
|
|
}
|
|
|
|
void init_all() {
|
|
enable_bgeom();
|
|
vid.texture_step = 8;
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|
showstartmenu = false;
|
|
pushScreen(run);
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|
}
|
|
|
|
int args() {
|
|
using namespace arg;
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|
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if(0) ;
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|
|
|
else if(argis("-list")) {
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|
PHASEFROM(3);
|
|
start_game();
|
|
shift(); int i = argi();
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generate_shapes(i);
|
|
list_all();
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|
}
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|
|
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else if(argis("-bringris0")) {
|
|
PHASEFROM(3);
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|
start_game();
|
|
create_game();
|
|
}
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|
|
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else if(argis("-bgeo")) {
|
|
PHASEFROM(2);
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|
shift();
|
|
enable_bgeom(argi());
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|
}
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|
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else if(argis("-bringris")) {
|
|
PHASEFROM(2);
|
|
init_all();
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|
}
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|
|
|
else if(argis("-ray-off"))
|
|
use_raycaster = false;
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|
|
|
else if(argis("-ray-on"))
|
|
use_raycaster = true;
|
|
|
|
else if(argis("-dpl")) {
|
|
shift(); draw_per_level = argi();
|
|
}
|
|
|
|
else return 1;
|
|
return 0;
|
|
}
|
|
|
|
void change_default_key(int key, int val) {
|
|
char* t = multi::scfg.keyaction;
|
|
t[key] = val;
|
|
set_saver_default(t[key]);
|
|
}
|
|
|
|
void default_config() {
|
|
for(int i=0; i<512; i++)
|
|
if(multi::scfg.keyaction[i] >= 16 && multi::scfg.keyaction[i] < 32)
|
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change_default_key(i, 0);
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|
|
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change_default_key('s', 16 + 0);
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|
change_default_key('a', 16 + 1);
|
|
change_default_key('w', 16 + 2);
|
|
change_default_key('d', 16 + 3);
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|
change_default_key('q', 16 + 4);
|
|
change_default_key('e', 16 + 5);
|
|
change_default_key(' ', 16 + 6);
|
|
change_default_key('\r',16 + 7);
|
|
change_default_key('p', 16 + 8);
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|
|
|
addsaver(bgeom, "bringris-geometry");
|
|
addsaver(use_raycaster, "bringris-ray");
|
|
addsaver(draw_per_level, "draw-per-level");
|
|
}
|
|
|
|
auto hooks =
|
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addHook(hooks_args, 100, args)
|
|
+ addHook(hooks_configfile, 100, default_config)
|
|
+ addHook(dialog::hooks_display_dialog, 100, [] () {
|
|
if(dialog::items[0].body == "Bringris keys") {
|
|
dialog::addBreak(200);
|
|
if(!rotate_allowed)
|
|
dialog::addHelp("note: rotation keys only available when necessary");
|
|
dialog::addHelp("press SHIFT to highlight the holes");
|
|
dialog::addHelp("mouse control by pressing parts of the game screen");
|
|
}
|
|
});
|
|
|
|
#ifdef BRINGRIS
|
|
auto hook1=
|
|
addHook(hooks_config, 100, [] {
|
|
if(arg::curphase == 1)
|
|
conffile = "bringris.ini";
|
|
if(arg::curphase == 2) init_all();
|
|
});
|
|
#endif
|
|
|
|
}
|
|
}
|