mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-18 19:24:48 +00:00
1827 lines
51 KiB
C++
1827 lines
51 KiB
C++
// Hyperbolic Rogue -- starting and ending games
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file system.cpp
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* \brief changing game modes, starting, closing, loading and saving games
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*/
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#include "hyper.h"
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namespace hr {
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#if HDR
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/** \brief This namespace has constants used as parameters in functions such as restart_game and wrongmode. */
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namespace rg {
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static constexpr char nothing = 0;
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static constexpr char peace = 'P';
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static constexpr char inv = 'i';
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static constexpr char chaos = 'C';
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static constexpr char tactic = 't';
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static constexpr char tour = 'T';
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static constexpr char yendor = 'y';
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static constexpr char shmup = 's';
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static constexpr char randpattern = 'r';
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static constexpr char princess = 'p';
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static constexpr char daily = 'd';
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static constexpr char daily_off = 'D';
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static constexpr char racing = 'R';
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static constexpr char dualmode = 'U';
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static constexpr char heptagons = '7';
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/** \brief wrongmode only -- marks 'global' achievements not related to the current mode */
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static constexpr char global = 'x';
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/** \brief wrongmode only -- change vid.scfg.players then restart_game(rg::nothing) instead */
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static constexpr char multi = 'm';
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/** \brief wrongmode only -- mark achievements for special geometries/variations, this automatically marks the expected land_structure as lsSingle */
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static constexpr char special_geometry = 'g';
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/** \brief wrongmode only -- mark achievements for special geometries/variations */
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static constexpr char special_geometry_nicewalls = 'G';
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/** \brief wrongmode only -- specgeom returns 'fail' if the special geometry is not correct */
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static constexpr char fail = 'X';
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}
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#endif
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/** \brief is a game map currently loaded (it is false after hr::stop_game and true after hr::start_game) */
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EX bool game_active;
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/** \brief God mode */
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EX bool autocheat;
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/** \brief which wall should we fill the Canvas with */
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EX eWall canvas_default_wall = waNone;
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/** \brief the number of Black Lotuses collected -- but updated only if we manage to escape */
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EX int truelotus;
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EX int asteroids_generated, asteroid_orbs_generated;
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EX time_t timerstart, savetime;
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EX bool timerstopped;
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EX int savecount;
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EX int save_turns;
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EX bool doCross = false;
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EX bool gamegen_failure;
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EX eLand top_land;
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/** \brief a comparator for version number strings */
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EX bool verless(string v, string cmp) {
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if(isdigit(v[0]) && isdigit(v[1]))
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v = "A" + v;
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if(isdigit(cmp[0]) && isdigit(cmp[1]))
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cmp = "A" + cmp;
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return v < cmp;
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}
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/** \brief Hooks for welcomeMessage. Return true to capture. */
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EX hookset<bool()> hooks_welcome_message;
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/** \brief Print the welcome message during the start of game. Depends on the current mode and other settings. */
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EX void welcomeMessage() {
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if(callhandlers(false, hooks_welcome_message)) return;
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if(nohelp == 1) return;
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if(embedded_plane) return IPF(welcomeMessage());
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#if CAP_TOUR
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else if(tour::on) return; // displayed by tour
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#endif
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else if(princess::challenge) {
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kills[moVizier] = 1;
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princess::forceMouse = true;
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if(yendor::everwon)
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items[itGreenStone] = 99;
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addMessage(XLAT("Welcome to %the1 Challenge!", moPrincess));
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addMessage(XLAT("The more Hypersian Rugs you collect, the harder it is.", moPrincess));
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}
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else if(intra::in)
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addMessage(XLAT("Welcome to a portal map! Press 'o' to configure."));
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else if(randomPatternsMode)
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addMessage(XLAT("Welcome to the Random Pattern mode!"));
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else if(tactic::on)
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addMessage(XLAT("You are playing %the1 in the Pure Tactics mode.", firstland));
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else if(yendor::on)
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addMessage(XLAT("Welcome to the Yendor Challenge %1!", its(yendor::challenge)));
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else if(peace::on) ; // no welcome message
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else if(shmup::on) ; // welcome message given elsewhere
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else if(euclid)
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addMessage(XLAT("Welcome to the Euclidean mode!"));
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else if(specialland == laHalloween && BITRUNCATED && among(geometry, gSphere, gElliptic))
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addMessage(XLAT("Welcome to Halloween!"));
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else if(elliptic && WDIM == 2)
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addMessage(XLAT("Good luck in the elliptic plane!"));
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else if(elliptic)
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addMessage(XLAT("Good luck in the elliptic space!"));
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else if(sphere)
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addMessage(XLAT("Welcome to Spherogue!"));
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else if(in_s2xe())
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addMessage(XLAT("Welcome to Spherindrogue!"));
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else if(in_h2xe())
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addMessage(XLAT("Welcome to Hyper-X-R-Rogue!"));
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else if(sol)
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addMessage(XLAT("Welcome to SolvRogue!"));
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else if(nil)
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addMessage(XLAT("Welcome to NilRogue!"));
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else if(sl2) {
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if(hybrid::csteps == 0)
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addMessage(XLAT("Welcome to CoverRogue!"));
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else if(cgi.psl_steps % hybrid::csteps == 0)
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addMessage(XLAT("Welcome to PSL(2,R)-ogue!"));
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else
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addMessage(XLAT("Welcome to SL(2,R)-ogue!"));
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if(hybrid::underlying == gNormal && BITRUNCATED)
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addMessage(XLAT("Hint: this is more playable with pure {7,3} or pure {5,4}"));
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}
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else if(PURE && geometry == gNormal && !cheater)
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addMessage(XLAT("Welcome to the Heptagonal Mode!"));
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else if(cheater || autocheat)
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addMessage(XLAT("Welcome to HyperRogue! (cheat mode on)"));
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else if(hat::in())
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addMessage(XLAT("Welcome to HatRogue!"));
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else if(bow::crossbow_mode())
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addMessage(XLAT("Welcome to HyperRanger!"));
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else
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addMessage(XLAT("Welcome to HyperRogue!"));
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if(!safety && !daily::on) {
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auto lv = land_validity(specialland);
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if(lv.flags & lv::display_error_message)
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addMessage(XLAT(lv.msg));
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}
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if(nohelp == 2) return;
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#if ISMAC
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addMessage(XLAT("Press F1 or right-shift-click things for help."));
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#elif !ISMOBILE
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addMessage(XLAT("Press F1 or right-click things for help."));
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#endif
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}
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/** \brief These hooks are called at the start of initgame. */
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EX hookset<void()> hooks_initgame;
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/** \brief These hooks are called at the end of initgame. */
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EX hookset<void()> hooks_post_initgame;
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EX bool ineligible_starting_land;
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EX int easy_specialland;
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/** \brief initialize the game */
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EX void initgame() {
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DEBBI(DF_INIT, ("initGame"));
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callhooks(hooks_initgame);
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if(!safety) fix_land_structure_choice();
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if(multi::players < 1 || multi::players > MAXPLAYER)
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multi::players = 1;
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multi::whereto[0].d = MD_UNDECIDED;
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multi::cpid = 0;
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yendor::init(1);
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if(safety && safetyseed) {
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shrand(safetyseed);
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firstland = safetyland;
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}
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if(!safety) {
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firstland = specialland;
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ineligible_starting_land = !landUnlocked(specialland);
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}
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if(firstland == laNone || firstland == laBarrier)
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firstland = laCrossroads;
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easy_specialland = 0;
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if(firstland == laOceanWall) firstland = laOcean;
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laHaunted && !tactic::on) firstland = laGraveyard;
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if(firstland == laMercuryRiver) firstland = laTerracotta;
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if(firstland == laMountain && !tactic::on && !ls::hv_structure()) firstland = laJungle;
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if(firstland == laPrincessQuest) firstland = laPalace;
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if(firstland == laMemory) firstland = laIce;
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if(!ls::hv_structure())
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if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety && !yendor::on)) {
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firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
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easy_specialland = 3;
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}
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clear_euland(firstland);
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cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
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cwt.at->land = firstland;
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#if CAP_COMPLEX2
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if(firstland == laBrownian) brownian::init(cwt.at);
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#endif
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chaosAchieved = false;
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clearing::direct = 0;
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clearing::imputed = 0;
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rosephase = 0;
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shmup::count_pauses = 0;
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if(firstland == laElementalWall) cwt.at->land = randomElementalLand();
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resetview();
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createMov(cwt.at, 0);
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pregen();
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setdist(cwt.at, BARLEV, NULL);
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if(!disable_bigstuff)
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if(isCyclic(specialland) || specialland == laCanvas) {
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#if CAP_COMPLEX2
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camelot::anthraxBonus = items[itHolyGrail];
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#endif
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cwt.at->move(0)->land = firstland;
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if(firstland == laWhirlpool) cwt.at->move(0)->wall = waSea;
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setdist(cwt.at->move(0), BARLEV-1, cwt.at);
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if(horo_ok()) {
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if(specialland == laCamelot)
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start_camelot(cwt.at);
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else {
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heptagon *h = create_altmap(cwt.at, 2, hsA);
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if(!h) printf("FAIL\n");
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}
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}
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}
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if(tactic::on && firstland == laPower) {
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items[itOrbSpeed] = 30;
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items[itOrbWinter] = 30;
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items[itOrbFlash] = 30;
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}
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if(firstland == laCA)
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items[itOrbAether] = 2;
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if(tactic::on && firstland == laCaribbean) {
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if(hiitemsMax(itRedGem) >= 25) items[itRedGem] = min(hiitemsMax(itRedGem), 50);
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if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = min(hiitemsMax(itFernFlower), 50);
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if(hiitemsMax(itWine) >= 25) items[itWine] = min(hiitemsMax(itWine), 50);
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}
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yendor::lastchallenge = yendor::challenge;
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if(shmup::on) shmup::init();
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yendor::init(2);
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#if CAP_RACING
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if(racing::on) racing::generate_track();
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#endif
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if(gamegen_failure) return;
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if(euclid && specialland == laPrincessQuest) {
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cell *c = euc::at(princess::coords());
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princess::generating = true;
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c->land = laPalace;
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setdist(c, 7 - getDistLimit() - genrange_bonus, NULL);
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princess::generating = false;
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}
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if(cwt.at->land == laCrossroads2 && !ls::hv_structure()) {
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cell *c = cwt.at;
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if(mhybrid) { c = hybrid::get_where(c).first; PIU( c->cmove(0) ); }
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c->landparam = 12;
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c->cmove(0)->landparam = 44;
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c->cmove(0)->land = laCrossroads2;
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}
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sword::determine_sword_angles();
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for(int i=0; i<numplayers(); i++)
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sword::dir[i] = sword::initial(cwt.at);
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#if CAP_DAILY
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daily::split();
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#endif
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// extern int sightrange; sightrange = 9;
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// cwt.at->land = laHell; items[itHell] = 10;
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for(int i=BARLEV; i>=7 - getDistLimit() - genrange_bonus; i--) {
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setdist(cwt.at, i, NULL);
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currentmap->verify();
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}
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if(doCross) {
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for(int i=0; i<ittypes; i++) if(itemclass(eItem(i)) == IC_TREASURE) items[i] = 50;
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for(int i=0; i<motypes; i++) kills[i] = 30;
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items[itSavedPrincess] = 0;
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kills[moPrincessMoved] = 0;
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kills[moPrincessArmedMoved] = 0;
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kills[moPlayer] = 0;
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}
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if(quotient && generateAll(firstland)) {
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for(int i=0; i<isize(currentmap->allcells()); i++)
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setdist(currentmap->allcells()[i], 8, NULL);
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}
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if(multi::players > 1 && !shmup::on) for(int i=0; i<numplayers(); i++) {
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int idir = (3 * i) % cwt.at->type;
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multi::player[i].at = cwt.at->move(idir);
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// special case -- otherwise they land on a wall
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if(firstland == laCrossroads2 && i == 1)
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multi::player[1].at = cwt.at;
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if(firstland == laCrossroads2 && i == 6)
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multi::player[6].at = createMov(createMov(cwt.at, 0), 3);
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setdist(cwt.at->move(idir), 7 - getDistLimit() - genrange_bonus, cwt.at);
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multi::player[i].spin = 0;
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multi::flipped[i] = true;
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multi::whereto[i].d = MD_UNDECIDED;
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}
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yendor::init(3);
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peace::simon::init();
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multi::revive_queue.clear();
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#if CAP_TOUR
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if(tour::on) tour::presentation(tour::pmRestart);
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#endif
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if(multi::players > 1 && !shmup::on) {
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for(cell *pc: player_positions())
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makeEmpty(pc);
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}
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else {
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makeEmpty(cwt.at);
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}
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if(specialland == laMinefield && closed_or_bounded) {
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bfs();
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generate_mines();
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}
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if(specialland == laHalloween)
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halloween::generate();
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if(in_lovasz()) {
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cwt.at->item = itOrbInvis;
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}
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princess::squeaked = false;
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clearing::current_root = NULL;
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if(!safety) {
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usedSafety = false;
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timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
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noiseuntil = 0;
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sagephase = 0; hardcoreAt = 0;
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timerstopped = false;
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savecount = 0; savetime = 0;
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cheater = 0;
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if(autocheat) cheater = 1;
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if(!wfc::use_eclectic) cheater = 1;
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if(!autocheat && !cheater && geometry == gNormal) patterns::whichShape = 0;
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hauntedWarning = false;
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if(!autocheat) {
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timerghost = true;
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gen_wandering = true;
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}
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truelotus = 0;
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asteroids_generated = 0;
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asteroid_orbs_generated = 0;
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survivalist = true;
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#if CAP_CRYSTAL
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crystal::used_compass_inside = false;
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#endif
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got_achievements = {};
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#if CAP_INV
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if(inv::on) inv::init();
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#endif
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#if CAP_COMPLEX2
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mine::auto_teleport_charges();
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#endif
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welcomeMessage();
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}
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else {
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usedSafety = true;
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safety = false;
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}
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havewhat = hadwhat = 0; rosemap.clear();
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elec::lightningfast = 0;
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lastsafety = gold();
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bfs();
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checkmove();
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playermoved = true;
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if(quotient || sphere)
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for(cell *c: currentmap->allcells()) setdist(c, 8, NULL);
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if(!allowChangeRange()) {
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gamerange_bonus = genrange_bonus = 0;
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if(vid.use_smart_range == 2) vid.use_smart_range = 1;
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}
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if(!allowIncreasedSight()) vid.use_smart_range = 0;
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callhooks(hooks_post_initgame);
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}
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bool havesave = true;
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#if CAP_SAVE
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/** \brief A namespace for loading and saving scores and saved games (system.cpp), and for displaying these scores (scores.cpp).
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*
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* Most ApplyBox functions are used both for saving savegames and scores to the logfile, loading savegames and scores from the logfile,
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* and loading highscore information from the logfile. The flags saving, loading, and loadingHi specify what is actually done.
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*/
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EX namespace scores {
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#if HDR
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/** \brief the amount of boxes reserved for each hr::score item */
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#define MAXBOX 500
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/** \brief currently used boxes in hr::score */
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#define POSSCORE 408
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/** \brief a struct to keep local score from an earlier game */
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struct score {
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/** \brief version used */
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string ver;
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/** \brief all the data of the saved score, see applyBoxes() */
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int box[MAXBOX];
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};
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#endif
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/** \brief the current save */
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EX score save;
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/** \brief the index of the next box */
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EX int boxid;
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/** \brief see hr::applyBox */
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EX bool saving, loading, loadingHi;
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/** \brief names of all the boxes */
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EX string boxname[MAXBOX];
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/** \brief 'fake' boxes should not appear when examining local scores */
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EX bool fakebox[MAXBOX];
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/** \brief does this box contain monster kills */
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EX bool monsbox[MAXBOX];
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/** \brief the next box should contain t */
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void applyBox(int& t) {
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if(saving) save.box[boxid++] = t;
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else if(loading) t = save.box[boxid++];
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else boxid++;
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}
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/** \brief the next box should contain tb */
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void applyBoxBignum(bignum& tb, string name) {
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float tf;
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int ti;
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if(saving) tf = tb.approx_ld();
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if(saving) memcpy(&ti, &tf, 4);
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applyBoxNum(ti, name);
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if(loading) memcpy(&tf, &ti, 4);
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if(loading) tb = bignum(tf);
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}
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/** \brief the next box should contain i, and possibly be named name */
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EX void applyBoxNum(int& i, string name IS("")) {
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fakebox[boxid] = (name == "" || name[0] == '@');
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boxname[boxid] = name;
|
|
monsbox[boxid] = false;
|
|
applyBox(i);
|
|
}
|
|
|
|
/** \brief the next box should contain b, and possibly be named name */
|
|
void applyBoxBool(bool& b, string name = "") {
|
|
int i = b;
|
|
applyBoxNum(i, name);
|
|
monsbox[boxid] = false;
|
|
b = i;
|
|
}
|
|
|
|
/** \brief Save i while saving, do nothing while loading. Use together with hr::scores::applyBoxLoad and boxid++ */
|
|
void applyBoxSave(int i, string name = "") {
|
|
fakebox[boxid] = (name == "");
|
|
boxname[boxid] = name;
|
|
applyBox(i);
|
|
}
|
|
|
|
/** \brief Load i while loading, do nothing while saving. Use together with hr::scores::applyBoxSave and boxid++ */
|
|
int applyBoxLoad(string name = "") {
|
|
fakebox[boxid] = (name == "");
|
|
boxname[boxid] = name;
|
|
int i=0; applyBox(i);
|
|
return i;
|
|
}
|
|
|
|
/** \brief the next box is the number of collected items it */
|
|
void applyBoxI(eItem it, bool f = false) {
|
|
boxname[boxid] = iinf[it].name;
|
|
fakebox[boxid] = f;
|
|
monsbox[boxid] = false;
|
|
if(loadingHi) {
|
|
updateHi_for_code(it, save.box[boxid++], saved_modecode);
|
|
}
|
|
else applyBox(items[it]);
|
|
}
|
|
|
|
vector<eItem> invorb;
|
|
|
|
void addinv(eItem it) {
|
|
invorb.push_back(it);
|
|
}
|
|
|
|
/** \brief Handle the information about orb it. Need to call list_invorb later */
|
|
void applyBoxOrb(eItem it) {
|
|
applyBoxI(it, true);
|
|
invorb.push_back(it);
|
|
}
|
|
|
|
/** \brief Handle the OSM information for all orbs that applyBoxOrb has been called for so far */
|
|
void list_invorb() {
|
|
for(eItem it: invorb) {
|
|
#if CAP_INV
|
|
if(true) {
|
|
inv::applyBox(it);
|
|
continue;
|
|
}
|
|
#endif
|
|
int u = 0;
|
|
applyBoxNum(u);
|
|
}
|
|
invorb.clear();
|
|
}
|
|
|
|
/** \brief handle the number of monsters of type m killed */
|
|
void applyBoxM(eMonster m, bool f = false) {
|
|
fakebox[boxid] = f;
|
|
boxname[boxid] = minf[m].name;
|
|
monsbox[boxid] = true;
|
|
applyBox(kills[m]);
|
|
}
|
|
|
|
EX modecode_t saved_modecode;
|
|
|
|
template<class T> void applyBoxEnum(T& i, string name IS("")) {
|
|
int ii = (int) i;
|
|
applyBoxNum(ii, name);
|
|
i = (T) ii;
|
|
}
|
|
|
|
/** \brief Call applyBox for all the required values. This will save the values if hr::scores::saving==true, load if hr::scores::loading==true, load into highscores if hr::scores::loadingHi==true */
|
|
EX void applyBoxes() {
|
|
invorb.clear();
|
|
|
|
eLand lostin = laNone;
|
|
|
|
applyBoxSave((int) timerstart, "time elapsed");
|
|
time_t timer = time(NULL);
|
|
applyBoxSave((int) timer, "date");
|
|
applyBoxSave(gold(), "treasure collected");
|
|
applyBoxSave(tkills(), "total kills");
|
|
applyBoxNum(turncount, "turn count");
|
|
applyBoxNum(cellcount, "cells generated");
|
|
|
|
if(loading) timerstart = time(NULL);
|
|
|
|
for(int i=0; i<itOrbLightning; i++)
|
|
if(i == 0) items[i] = 0, applyBoxI(itFernFlower);
|
|
else applyBoxI(eItem(i));
|
|
|
|
for(int i=0; i<43; i++) {
|
|
if(loading) kills[i] = 0;
|
|
bool fake =
|
|
i == moLesserM || i == moNone || i == moWolfMoved || i == moTentacletail ||
|
|
i == moIvyNext;
|
|
if(i == moWormtail) applyBoxM(moCrystalSage);
|
|
else if(i == moWormwait) applyBoxM(moFireFairy);
|
|
else if(i == moTentacleEscaping) applyBoxM(moMiner);
|
|
else if(i == moGolemMoved) applyBoxM(moIllusion);
|
|
else if(i == moTentaclewait) applyBoxOrb(itOrbThorns);
|
|
else if(i == moGreater) applyBoxOrb(itOrbDragon);
|
|
else if(i == moGreaterM) applyBoxOrb(itOrbIllusion);
|
|
else applyBoxM(eMonster(i), fake);
|
|
}
|
|
|
|
if(saving) {
|
|
int totaltime = savetime;
|
|
if(!timerstopped) totaltime += timer - timerstart;
|
|
applyBoxSave((int) totaltime, "time played");
|
|
}
|
|
else if(loading) savetime = applyBoxLoad("time played");
|
|
else boxname[boxid] = "time played", boxid++;
|
|
|
|
if(saving) savecount++;
|
|
applyBoxNum(savecount, "number of saves");
|
|
if(saving) savecount--;
|
|
applyBoxNum(cheater, "number of cheats");
|
|
|
|
fakebox[boxid] = true;
|
|
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, "@safetyland");
|
|
else if(loading) firstland = safetyland = eLand(applyBoxLoad("@safetyland"));
|
|
else lostin = eLand(save.box[boxid++]);
|
|
|
|
for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
|
|
|
|
applyBoxI(itRoyalJelly);
|
|
applyBoxI(itWine);
|
|
applyBoxI(itSilver);
|
|
applyBoxI(itEmerald);
|
|
applyBoxI(itPower);
|
|
applyBoxOrb(itOrbFire);
|
|
applyBoxOrb(itOrbInvis);
|
|
applyBoxOrb(itOrbAether);
|
|
applyBoxOrb(itOrbPsi);
|
|
applyBoxM(moBug0);
|
|
applyBoxM(moBug1);
|
|
applyBoxM(moBug2);
|
|
applyBoxM(moVineBeast);
|
|
applyBoxM(moVineSpirit);
|
|
applyBoxM(moLancer);
|
|
applyBoxM(moFlailer);
|
|
applyBoxM(moEarthElemental);
|
|
applyBoxM(moDarkTroll);
|
|
applyBoxM(moWitch);
|
|
applyBoxM(moWitchFire);
|
|
applyBoxM(moWitchFlash);
|
|
applyBoxM(moWitchGhost);
|
|
applyBoxM(moWitchSpeed);
|
|
applyBoxM(moEvilGolem);
|
|
applyBoxM(moWitchWinter);
|
|
applyBoxI(itHolyGrail);
|
|
applyBoxI(itGrimoire);
|
|
applyBoxM(moKnight);
|
|
applyBoxM(moCultistLeader);
|
|
|
|
applyBoxM(moPirate);
|
|
applyBoxM(moCShark);
|
|
applyBoxM(moParrot);
|
|
applyBoxI(itPirate);
|
|
applyBoxOrb(itOrbTime);
|
|
|
|
applyBoxM(moHexSnake);
|
|
applyBoxM(moRedTroll);
|
|
applyBoxI(itRedGem);
|
|
applyBoxOrb(itOrbSpace);
|
|
|
|
int geo = geometry;
|
|
applyBoxNum(geo, "@geometry"); geometry = eGeometry(geo);
|
|
applyBoxBool(hardcore, "hardcore");
|
|
applyBoxNum(hardcoreAt, "@hardcoreAt");
|
|
applyBoxBool(shmup::on, "shmup");
|
|
if(saving) applyBoxSave(specialland, "euclid land");
|
|
else if(loading) specialland = eLand(applyBoxLoad("euclid land"));
|
|
else fakebox[boxid++] = true;
|
|
|
|
applyBoxI(itCoast);
|
|
applyBoxI(itWhirlpool);
|
|
applyBoxI(itBombEgg);
|
|
applyBoxM(moBomberbird);
|
|
applyBoxM(moTameBomberbird);
|
|
applyBoxM(moAlbatross);
|
|
applyBoxOrb(itOrbFriend);
|
|
applyBoxOrb(itOrbAir);
|
|
applyBoxOrb(itOrbWater);
|
|
|
|
applyBoxI(itPalace);
|
|
applyBoxI(itFjord);
|
|
applyBoxOrb(itOrbFrog);
|
|
applyBoxOrb(itOrbDiscord);
|
|
applyBoxM(moPalace);
|
|
applyBoxM(moFatGuard);
|
|
applyBoxM(moSkeleton);
|
|
applyBoxM(moVizier);
|
|
applyBoxM(moViking);
|
|
applyBoxM(moFjordTroll);
|
|
applyBoxM(moWaterElemental);
|
|
|
|
applyBoxI(itSavedPrincess);
|
|
applyBoxOrb(itOrbLove);
|
|
applyBoxM(moPrincess);
|
|
applyBoxM(moPrincessMoved, false); // live Princess for Safety
|
|
applyBoxM(moPrincessArmedMoved, false); // live Princess for Safety
|
|
applyBoxM(moMouse);
|
|
applyBoxNum(princess::saveArmedHP, "@saveArmedHP");
|
|
applyBoxNum(princess::saveHP, "@saveHP");
|
|
|
|
applyBoxI(itIvory);
|
|
applyBoxI(itElemental);
|
|
applyBoxI(itZebra);
|
|
applyBoxI(itFireShard);
|
|
applyBoxI(itWaterShard);
|
|
applyBoxI(itAirShard);
|
|
applyBoxI(itEarthShard);
|
|
|
|
applyBoxM(moAirElemental);
|
|
applyBoxM(moFireElemental);
|
|
applyBoxM(moFamiliar);
|
|
applyBoxM(moGargoyle);
|
|
applyBoxM(moOrangeDog);
|
|
applyBoxOrb(itOrbSummon);
|
|
applyBoxOrb(itOrbMatter);
|
|
|
|
applyBoxM(moForestTroll);
|
|
applyBoxM(moStormTroll);
|
|
applyBoxM(moOutlaw);
|
|
applyBoxM(moMutant);
|
|
applyBoxM(moMetalBeast);
|
|
applyBoxM(moMetalBeast2);
|
|
applyBoxI(itMutant);
|
|
applyBoxI(itFulgurite);
|
|
applyBoxI(itBounty);
|
|
applyBoxOrb(itOrbLuck);
|
|
applyBoxOrb(itOrbStunning);
|
|
|
|
applyBoxBool(tactic::on, "@tactic");
|
|
applyBoxNum(elec::lightningfast, "@lightningfast");
|
|
|
|
// if(save.box[boxid]) printf("lotus = %d (lost = %d)\n", save.box[boxid], isHaunted(lostin));
|
|
if(loadingHi && isHaunted(lostin)) boxid++;
|
|
else applyBoxI(itLotus);
|
|
applyBoxOrb(itOrbUndeath);
|
|
applyBoxI(itWindstone);
|
|
applyBoxOrb(itOrbEmpathy);
|
|
applyBoxM(moWindCrow);
|
|
applyBoxOrb(itMutant2);
|
|
applyBoxOrb(itOrbFreedom);
|
|
applyBoxM(moRedFox);
|
|
applyBoxBool(survivalist, "@survivalist");
|
|
if(loadingHi) applyBoxI(itLotus);
|
|
else applyBoxNum(truelotus, "lotus/escape");
|
|
|
|
applyBoxEnum(variation, "variation");
|
|
applyBoxI(itRose);
|
|
applyBoxOrb(itOrbBeauty);
|
|
applyBoxI(itCoral);
|
|
applyBoxOrb(itOrb37);
|
|
applyBoxOrb(itOrbEnergy);
|
|
applyBoxM(moRatling);
|
|
applyBoxM(moFalsePrincess);
|
|
applyBoxM(moRoseLady);
|
|
applyBoxM(moRoseBeauty);
|
|
applyBoxEnum(land_structure, "land structure");
|
|
applyBoxNum(multi::players, "shmup players");
|
|
if(multi::players < 1 || multi::players > MAXPLAYER)
|
|
multi::players = 1;
|
|
applyBoxM(moRatlingAvenger);
|
|
// printf("applybox %d\n", shmup::players);
|
|
|
|
applyBoxI(itApple);
|
|
applyBoxM(moSparrowhawk);
|
|
applyBoxM(moResearcher);
|
|
applyBoxI(itDragon);
|
|
applyBoxM(moDragonHead);
|
|
applyBoxOrb(itOrbDomination);
|
|
applyBoxI(itBabyTortoise);
|
|
applyBoxNum(tortoise::seekbits, "@seekbits");
|
|
applyBoxM(moTortoise);
|
|
applyBoxOrb(itOrbShell);
|
|
|
|
applyBoxNum(safetyseed, "@safetyseed");
|
|
|
|
// (+18)
|
|
for(int i=0; i<6; i++) {
|
|
applyBoxNum(multi::treasures[i], "@multi-treasures" + its(i));
|
|
applyBoxNum(multi::kills[i], "@multi-kills" + its(i));
|
|
applyBoxNum(multi::deaths[i], "@multi-deaths" + its(i));
|
|
}
|
|
// (+8)
|
|
applyBoxM(moDragonTail);
|
|
applyBoxI(itKraken);
|
|
applyBoxM(moKrakenH);
|
|
applyBoxM(moKrakenT);
|
|
applyBoxOrb(itOrbSword);
|
|
applyBoxI(itBarrow);
|
|
applyBoxM(moDraugr);
|
|
applyBoxOrb(itOrbSword2);
|
|
applyBoxI(itTrollEgg);
|
|
applyBoxOrb(itOrbStone);
|
|
|
|
bool sph;
|
|
sph = false; applyBoxBool(sph, "sphere"); if(sph) geometry = gSphere;
|
|
sph = false; applyBoxBool(sph, "elliptic"); if(sph) geometry = gElliptic;
|
|
applyBoxNum(princess::reviveAt, "@reviveAt");
|
|
|
|
applyBoxI(itDodeca);
|
|
applyBoxI(itAmethyst);
|
|
applyBoxI(itSlime);
|
|
applyBoxOrb(itOrbNature);
|
|
applyBoxOrb(itOrbDash);
|
|
addinv(itOrbRecall);
|
|
applyBoxM(moBat);
|
|
applyBoxM(moReptile);
|
|
applyBoxM(moFriendlyIvy);
|
|
|
|
applyBoxI(itGreenGrass);
|
|
applyBoxI(itBull);
|
|
applyBoxOrb(itOrbHorns);
|
|
applyBoxOrb(itOrbBull);
|
|
applyBoxM(moSleepBull);
|
|
applyBoxM(moRagingBull);
|
|
applyBoxM(moHerdBull);
|
|
applyBoxM(moButterfly);
|
|
applyBoxM(moGadfly);
|
|
|
|
// 10.0:
|
|
applyBoxNum(hinttoshow, "@hinttoshow"); // 258
|
|
addinv(itOrbMirror);
|
|
addinv(itGreenStone);
|
|
list_invorb();
|
|
#if CAP_INV
|
|
applyBoxBool(inv::on, "inventory"); // 306
|
|
applyBoxNum(inv::rseed, "@inv-rseed");
|
|
#else
|
|
{ int u; applyBoxNum(u); applyBoxNum(u); }
|
|
#endif
|
|
|
|
// 10.1:
|
|
applyBoxI(itLavaLily);
|
|
applyBoxI(itHunting);
|
|
applyBoxI(itBlizzard);
|
|
applyBoxI(itTerra);
|
|
applyBoxOrb(itOrbSide1);
|
|
applyBoxOrb(itOrbSide2);
|
|
applyBoxOrb(itOrbSide3);
|
|
applyBoxOrb(itOrbLava);
|
|
applyBoxOrb(itOrbMorph);
|
|
applyBoxM(moHunterDog);
|
|
applyBoxM(moIceGolem);
|
|
applyBoxM(moVoidBeast);
|
|
applyBoxM(moJiangshi);
|
|
applyBoxM(moTerraWarrior);
|
|
applyBoxM(moSalamander);
|
|
applyBoxM(moLavaWolf);
|
|
|
|
applyBoxOrb(itOrbSlaying);
|
|
applyBoxOrb(itOrbMagnetism);
|
|
applyBoxOrb(itOrbPhasing);
|
|
applyBoxI(itDock);
|
|
applyBoxI(itGlowCrystal);
|
|
applyBoxI(itMagnet);
|
|
applyBoxI(itRuins);
|
|
applyBoxI(itSwitch);
|
|
applyBoxM(moNorthPole);
|
|
applyBoxM(moSouthPole);
|
|
applyBoxM(moSwitch1);
|
|
applyBoxM(moSwitch2);
|
|
applyBoxM(moAltDemon);
|
|
applyBoxM(moHexDemon);
|
|
applyBoxM(moPair);
|
|
applyBoxM(moCrusher);
|
|
applyBoxM(moMonk);
|
|
|
|
bool v2 = false;
|
|
applyBoxBool(v2, "@variation"); if(loading && v2) variation = eVariation::goldberg;
|
|
applyBoxNum(gp::param.first, "@gp-first");
|
|
applyBoxNum(gp::param.second, "@gp-second");
|
|
|
|
v2 = false; applyBoxBool(v2); if(loading && v2) variation = eVariation::irregular;
|
|
applyBoxNum(irr::cellcount, "@irr-cellcount");
|
|
|
|
list_invorb();
|
|
|
|
applyBoxNum(irr::bitruncations_performed, "@irr-bitruncations");
|
|
|
|
applyBoxI(itVarTreasure);
|
|
applyBoxI(itBrownian);
|
|
applyBoxI(itWest);
|
|
applyBoxM(moAcidBird);
|
|
applyBoxM(moBrownBug);
|
|
applyBoxM(moVariantWarrior);
|
|
applyBoxM(moWestHawk);
|
|
applyBoxM(moFallingDog);
|
|
applyBoxOrb(itOrbIntensity);
|
|
applyBoxOrb(itOrbChoice);
|
|
applyBoxOrb(itOrbGravity);
|
|
list_invorb();
|
|
|
|
applyBoxM(moNarciss);
|
|
applyBoxM(moMirrorSpirit);
|
|
|
|
applyBoxNum(clearing::direct, "@clearing-direct");
|
|
applyBoxBignum(clearing::imputed, "@clearing-imputed");
|
|
|
|
applyBoxOrb(itOrbImpact);
|
|
applyBoxOrb(itOrbChaos);
|
|
applyBoxOrb(itOrbPlague);
|
|
applyBoxI(itEclectic);
|
|
applyBoxI(itFrog);
|
|
applyBoxI(itWet);
|
|
applyBoxM(moFrog);
|
|
applyBoxM(moPhaser);
|
|
applyBoxM(moVaulter);
|
|
applyBoxM(moPike);
|
|
applyBoxM(moRusalka);
|
|
list_invorb();
|
|
|
|
applyBoxNum(saved_modecode, "modecode");
|
|
applyBoxBool(ineligible_starting_land, "ineligible_starting_land");
|
|
|
|
applyBoxNum(yasc_code, "YASC code");
|
|
applyBoxBool(casual, "casual mode");
|
|
|
|
applyBoxI(itCursed);
|
|
applyBoxI(itDice);
|
|
applyBoxOrb(itOrbPurity);
|
|
applyBoxOrb(itOrbWoods);
|
|
applyBoxM(moHexer);
|
|
applyBoxM(moAngryDie);
|
|
applyBoxM(moAnimatedDie);
|
|
applyBoxI(itCurseWeakness, true);
|
|
applyBoxI(itCurseFatigue, true);
|
|
applyBoxI(itCurseDraining, true);
|
|
applyBoxI(itCurseRepulsion, true);
|
|
applyBoxI(itCurseGluttony, true);
|
|
applyBoxI(itCurseWater, true);
|
|
list_invorb();
|
|
|
|
applyBoxEnum(bow::weapon, "weapon choice");
|
|
applyBoxEnum(bow::style, "crossbow style");
|
|
|
|
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
|
|
if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
|
|
}
|
|
|
|
/** \brief save the current game values to save */
|
|
EX void saveBox() {
|
|
boxid = 0; saving = true; applyBoxes(); saving = false;
|
|
}
|
|
|
|
/** \brief load the current game values from save */
|
|
void loadBox() {
|
|
// have boxid
|
|
boxid = 0; loading = true; applyBoxes(); loading = false;
|
|
}
|
|
|
|
const int MODECODE_BOX = 387;
|
|
|
|
modecode_t fill_modecode() {
|
|
dynamicval<int> sp1(multi::players, save.box[197]);
|
|
dynamicval<eGeometry> sp2(geometry, (eGeometry) save.box[116]);
|
|
if(among(geometry, gArchimedean, gProduct, gRotSpace, gArbitrary))
|
|
return 6; /* these would not be saved nor loaded correctly */
|
|
dynamicval<bool> sp3(shmup::on, save.box[119]);
|
|
dynamicval<eLandStructure> sp4(land_structure, (eLandStructure) save.box[196]);
|
|
dynamicval<eVariation> sp5(variation, (eVariation) save.box[186]);
|
|
dynamicval<int> sp7(gp::param.first, save.box[342]);
|
|
dynamicval<int> sp8(gp::param.second, save.box[343]);
|
|
#if CAP_INV
|
|
dynamicval<bool> spinv(inv::on, save.box[306]);
|
|
#endif
|
|
|
|
if(save.box[238]) geometry = gSphere;
|
|
if(save.box[239]) geometry = gElliptic;
|
|
if(save.box[341]) variation = eVariation::goldberg;
|
|
if(save.box[344]) variation = eVariation::irregular;
|
|
|
|
if(multi::players < 0 || multi::players > MAXPLAYER)
|
|
return 6;
|
|
|
|
if(multi::players == 0)
|
|
multi::players = 1;
|
|
|
|
if(shmup::on && multi::players == 1 && boxid <= 258)
|
|
return 6; /* not sure why */
|
|
|
|
return modecode(2);
|
|
}
|
|
|
|
/** \brief load the current game values from save into the highscore tables */
|
|
void loadBoxHigh() {
|
|
saved_modecode = save.box[MODECODE_BOX];
|
|
boxid = 0; loadingHi = true; applyBoxes(); loadingHi = false;
|
|
}
|
|
|
|
EX }
|
|
|
|
// certify that saves and achievements were received
|
|
// in an official version of HyperRogue
|
|
|
|
EX namespace anticheat {
|
|
EX int certify(const string& s, int a, int b, int c, int d IS(0));
|
|
EX }
|
|
|
|
#if CAP_CERTIFY
|
|
#include "private/certify.cpp"
|
|
#endif
|
|
|
|
#if !CAP_CERTIFY
|
|
EX namespace anticheat {
|
|
EX bool tampered;
|
|
void save(FILE *f) {}
|
|
bool load(FILE *f, scores::score& sc, const string& ver) {return true; }
|
|
int certify(const string& s, int a, int b, int c, int d) { return d; }
|
|
int check(int cv, const string& ver, const string& s, int a, int b, int c, int d=0) { return cv==d; }
|
|
void nextid(int& tid, const string& ver, int cert) { tid++; }
|
|
EX }
|
|
#endif
|
|
|
|
long long saveposition = -1;
|
|
|
|
EX void remove_emergency_save() {
|
|
if(scorefile == "") return;
|
|
#if !ISWINDOWS
|
|
if(saveposition >= 0) {
|
|
if(truncate(scorefile.c_str(), saveposition)) {}
|
|
saveposition = -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
scores::score scorebox;
|
|
|
|
EX void saveStats(bool emergency IS(false)) {
|
|
DEBBI(DF_INIT, ("saveStats [", scorefile, "]"));
|
|
|
|
if(autocheat) return;
|
|
if(scorefile == "") return;
|
|
#if CAP_TOUR
|
|
if(tour::on) return;
|
|
#endif
|
|
if(randomPatternsMode) return;
|
|
if(daily::on) return;
|
|
if(peace::on) return;
|
|
if(experimental) return;
|
|
|
|
if(!gold() && !racing::on) return;
|
|
|
|
remove_emergency_save();
|
|
|
|
auto& xcode = scores::saved_modecode;
|
|
|
|
xcode = modecode();
|
|
|
|
FILE *f = fopen(scorefile.c_str(), "at");
|
|
|
|
if(!f) {
|
|
// printf("Could not open the score file '%s'!\n", scorefile);
|
|
addMessage(XLAT("Could not open the score file: ") + scorefile);
|
|
return;
|
|
}
|
|
|
|
if(emergency) {
|
|
saveposition = ftell(f);
|
|
// if(!timerghost) addMessage(XLAT("Emergency save at ") + its(saveposition));
|
|
}
|
|
|
|
time_t timer;
|
|
timer = time(NULL);
|
|
char sbuf[128]; strftime(sbuf, 128, "%c", localtime(&timerstart));
|
|
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
|
|
|
|
if((tactic::on || yendor::on) && !items[itOrbSafety] && !cheater) {
|
|
int t = (int) (timer - timerstart);
|
|
|
|
if(tactic::on) {
|
|
int score = items[treasureType(specialland)];
|
|
|
|
if(score) {
|
|
int c =
|
|
anticheat::certify(dnameof(specialland), turncount, t, (int) timerstart,
|
|
unsigned(xcode)*999 + tactic::id + 256 * score);
|
|
fprintf(f, "TACTICS %s %d %d %d %d %d %d %d %d date: %s\n", VER,
|
|
tactic::id, specialland, score, turncount, t, int(timerstart),
|
|
c, int(xcode), buf);
|
|
tactic::record(specialland, score);
|
|
anticheat::nextid(tactic::id, VER, c);
|
|
}
|
|
}
|
|
|
|
if(yendor::on)
|
|
fprintf(f, "YENDOR %s %d %d %d %d %d %d %d %d date: %s\n", VER,
|
|
yendor::lastchallenge, items[itOrbYendor], yendor::won, turncount, t, int(timerstart),
|
|
anticheat::certify(yendor::won ? "WON" : "LOST", turncount, t, (int) timerstart,
|
|
unsigned(xcode)*999 + yendor::lastchallenge + 256 * items[itOrbYendor]),
|
|
int(xcode),
|
|
buf);
|
|
|
|
fclose(f);
|
|
return;
|
|
}
|
|
|
|
#if CAP_RACING
|
|
if(racing::on) {
|
|
auto& bs = racing::best_scores_to_save;
|
|
if(racing::official_race && !cheater && bs.count(specialland)) {
|
|
fprintf(f, "RACING %s %d %d date: %s\n", VER,
|
|
int(specialland), bs[specialland],
|
|
buf);
|
|
bs.erase(specialland);
|
|
}
|
|
fclose(f);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
fprintf(f, "HyperRogue: game statistics (version " VER ")\n");
|
|
if(cheater)
|
|
fprintf(f, "CHEATER! (cheated %d times)\n", cheater);
|
|
if(true) {
|
|
|
|
fprintf(f, VER);
|
|
if(!shmup::on) items[itOrbLife] = countMyGolems(moGolem);
|
|
if(!shmup::on) items[itOrbFriend] = countMyGolems(moTameBomberbird);
|
|
if(!shmup::on) kills[moPrincessMoved] = countMyGolems(moPrincess);
|
|
if(!shmup::on) kills[moPrincessArmedMoved] = countMyGolems(moPrincessArmed);
|
|
if(!shmup::on) princess::saveHP = countMyGolemsHP(moPrincess);
|
|
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
|
|
scores::saveBox();
|
|
|
|
for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::save.box[i]);
|
|
scorebox = scores::save;
|
|
anticheat::save(f);
|
|
|
|
fprintf(f, "\n");
|
|
}
|
|
fprintf(f, "Played on: %s - %s (%d %s)\n", sbuf, buf, turncount,
|
|
shmup::on ? "knives" : "turns");
|
|
fprintf(f, "Total wealth: %d\n", gold());
|
|
fprintf(f, "Total enemies killed: %d\n", tkills());
|
|
fprintf(f, "cells generated: %d\n", cellcount);
|
|
if(pureHardcore()) fprintf(f, "Pure hardcore mode\n");
|
|
if(geometry) fprintf(f, "Geometry: %s/%s/%s\n", gp::operation_name().c_str(), ginf[geometry].tiling_name.c_str(), ginf[geometry].quotient_name.c_str());
|
|
|
|
if(!ls::nice_walls())
|
|
fprintf(f, "land structure: %s\n", land_structure_name(true).c_str());
|
|
|
|
if(shmup::on) fprintf(f, "Shoot-em up mode\n");
|
|
if(inv::on) fprintf(f, "Inventory mode\n");
|
|
if(multi::players > 1) fprintf(f, "Multi-player (%d players)\n", multi::players);
|
|
fprintf(f, "Number of cells explored, by distance from the player:\n");
|
|
{for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]);} fprintf(f, "\n");
|
|
if(kills[0]) fprintf(f, "walls melted: %d\n", kills[0]);
|
|
fprintf(f, "cells travelled: %d\n", celldist(cwt.at));
|
|
|
|
fprintf(f, "\n");
|
|
|
|
for(int i=0; i<ittypes; i++) if(items[i])
|
|
fprintf(f, "%4dx %s\n", items[i], iinf[i].name);
|
|
|
|
fprintf(f, "\n");
|
|
|
|
for(int i=1; i<motypes; i++) if(kills[i])
|
|
fprintf(f, "%4dx %s\n", kills[i], minf[i].name);
|
|
|
|
fprintf(f, "\n\n\n");
|
|
|
|
#if !ISMOBILE
|
|
DEBB(DF_INIT, ("Game statistics saved to ", scorefile));
|
|
addMessage(XLAT("Game statistics saved to %1", scorefile));
|
|
#endif
|
|
fclose(f);
|
|
}
|
|
|
|
bool tamper = false;
|
|
|
|
// load the save
|
|
EX void loadsave() {
|
|
if(autocheat) return;
|
|
if(scorefile == "") return;
|
|
#if CAP_TOUR
|
|
if(tour::on) return;
|
|
#endif
|
|
DEBBI(DF_INIT, ("loadSave"));
|
|
|
|
FILE *f = fopen(scorefile.c_str(), "rt");
|
|
havesave = f;
|
|
if(!f) return;
|
|
bool ok = false;
|
|
int coh = counthints();
|
|
auto& sc = scorebox;
|
|
while(!feof(f)) {
|
|
char buf[12000];
|
|
if(fgets(buf, 12000, f) == NULL) break;
|
|
if(buf[0] == 'M' && buf[1] == 'O') {
|
|
string s = buf;
|
|
while(s != "" && s.back() < 32) s.pop_back();
|
|
load_modecode_line(s);
|
|
}
|
|
if(buf[0] == 'H' && buf[1] == 'y') {
|
|
if(fscanf(f, "%s", buf) <= 0) break;
|
|
sc.ver = buf;
|
|
if(sc.ver[1] != '.') sc.ver = '0' + sc.ver;
|
|
if(verless(sc.ver, "4.4") || sc.ver == "CHEATER!") { ok = false; continue; }
|
|
ok = true;
|
|
for(int i=0; i<MAXBOX; i++) {
|
|
if(fscanf(f, "%d", &sc.box[i]) <= 0) {
|
|
scores::boxid = i;
|
|
|
|
tamper = anticheat::load(f, sc, sc.ver);
|
|
|
|
using namespace scores;
|
|
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
|
|
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0, sc.box[i] = 0;
|
|
|
|
if(boxid <= MODECODE_BOX) save.box[MODECODE_BOX] = sc.box[MODECODE_BOX] = fill_modecode();
|
|
|
|
if(save.box[258] >= 0 && save.box[258] < coh) {
|
|
hints[save.box[258]].last = save.box[1];
|
|
}
|
|
|
|
loadBoxHigh();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(buf[0] == 'A' && buf[1] == 'C' && buf[2] == 'H') {
|
|
char buf1[80], buf2[80];
|
|
sscanf(buf, "%70s%70s", buf1, buf2);
|
|
if(buf2 == string("PRINCESS1")) princess::everSaved = true;
|
|
if(buf2 == string("YENDOR2")) yendor::everwon = true;
|
|
if(buf2 == string("CR4")) chaosUnlocked = true;
|
|
}
|
|
|
|
if(buf[0] == 'T' && buf[1] == 'A' && buf[2] == 'C') {
|
|
ok = false;
|
|
char buf1[80], ver[10];
|
|
int tid, land, score, tc, t, ts, cert;
|
|
int xc = -1;
|
|
sscanf(buf, "%70s%9s%d%d%d%d%d%d%d%d",
|
|
buf1, ver, &tid, &land, &score, &tc, &t, &ts, &cert, &xc);
|
|
|
|
eLand l2 = eLand(land);
|
|
if(land == laMirror && verless(ver, "10.0")) l2 = laMirrorOld;
|
|
|
|
if(xc == -1)
|
|
for(xc=0; xc<32768; xc++)
|
|
if(anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*999+unsigned(tid) + 256 * score))
|
|
break;
|
|
|
|
if(tid == tactic::id && (anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*unsigned(999)+ unsigned(tid) + 256 * score))) {
|
|
if(score != 0
|
|
&& !(land == laOcean && verless(ver, "8.0f"))
|
|
&& !(land == laTerracotta && verless(ver, "10.3e"))
|
|
&& !(land == laWildWest && verless(ver, "11.3b") && !verless(ver, "11.3")))
|
|
tactic::record(l2, score, xc);
|
|
anticheat::nextid(tactic::id, ver, cert);
|
|
}
|
|
}
|
|
|
|
if(buf[0] == 'Y' && buf[1] == 'E' && buf[2] == 'N') {
|
|
char buf1[80], ver[10];
|
|
int cid, oy, won, tc, t, ts, cert=0, xc = -1;
|
|
sscanf(buf, "%70s%9s%d%d%d%d%d%d%d%d",
|
|
buf1, ver, &cid, &oy, &won, &tc, &t, &ts, &cert, &xc);
|
|
|
|
if(xc == -1)
|
|
for(xc=0; xc<32768; xc++)
|
|
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy))
|
|
break;
|
|
|
|
if(won) if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy)) {
|
|
if(xc == 19 && cid == 25) xc = 0;
|
|
if(cid > 0 && cid < YENDORLEVELS)
|
|
if(!(verless(ver, "8.0f") && oy > 1 && cid == 15))
|
|
if(!(verless(ver, "9.3b") && oy > 1 && (cid == 27 || cid == 28)))
|
|
{
|
|
yendor::bestscore[xc][cid] = max(yendor::bestscore[xc][cid], oy);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if CAP_RACING
|
|
if(buf[0] == 'R' && buf[1] == 'A' && buf[2] == 'C') {
|
|
char buf1[80], ver[10];
|
|
int land, score;
|
|
sscanf(buf, "%70s%9s%d%d", buf1, ver, &land, &score);
|
|
/* score may equal 0 because of earlier bugs */
|
|
if(score) {
|
|
auto& res = racing::best_scores[eLand(land)];
|
|
if(score < res || res == 0) res = score;
|
|
}
|
|
println(hlog, "loaded the score for ", dnameof(eLand(land)), " of ", score);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
fclose(f);
|
|
if(ok && sc.box[65 + 4 + itOrbSafety - itOrbLightning])
|
|
load_last_save();
|
|
}
|
|
|
|
EX void load_last_save() {
|
|
auto& sc = scorebox;
|
|
anticheat::tampered = tamper;
|
|
// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
|
|
// printf("boxid = %d\n", boxid);
|
|
using namespace scores;
|
|
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
|
|
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0;
|
|
// for(int i=160; i<200; i++) printf("%d: %d ", i, save.box[i]);
|
|
|
|
if(meaning.count(sc.box[MODECODE_BOX])) {
|
|
shstream ss;
|
|
ss.s = meaning[sc.box[MODECODE_BOX]];
|
|
ss.read(ss.vernum);
|
|
mapstream::load_geometry(ss);
|
|
}
|
|
|
|
loadBox();
|
|
// printf("boxid = %d\n", boxid);
|
|
#if CAP_COMPLEX2
|
|
if(items[itHolyGrail]) {
|
|
items[itHolyGrail]--;
|
|
camelot::knighted = newRoundTableRadius();
|
|
items[itHolyGrail]++;
|
|
}
|
|
else camelot::knighted = 0;
|
|
#endif
|
|
safety = true;
|
|
if(items[itSavedPrincess] < 0) items[itSavedPrincess] = 0;
|
|
addMessage(XLAT("Game loaded."));
|
|
showstartmenu = false;
|
|
// reset unsavable special modes just in case
|
|
peace::on = false;
|
|
randomPatternsMode = false;
|
|
yendor::on = false;
|
|
tour::on = false;
|
|
save_turns = turncount;
|
|
}
|
|
#endif
|
|
|
|
EX void stop_game() {
|
|
if(!game_active) return;
|
|
if(dual::split(stop_game)) return;
|
|
DEBBI(DF_INIT, ("stop_game"));
|
|
achievement_final(true);
|
|
#if CAP_SAVE
|
|
if(!casual)
|
|
saveStats();
|
|
#endif
|
|
for(int i=0; i<ittypes; i++) items[i] = 0;
|
|
lastkills = 0; for(int i=0; i<motypes; i++) kills[i] = 0;
|
|
for(int i=0; i<10; i++) explore[i] = 0;
|
|
for(int i=0; i<10; i++) for(int l=0; l<landtypes; l++)
|
|
exploreland[i][l] = 0;
|
|
|
|
for(int i: player_indices())
|
|
multi::deaths[i]++;
|
|
|
|
#if CAP_SAVE
|
|
anticheat::tampered = false;
|
|
#endif
|
|
achievementsReceived.clear();
|
|
princess::saved = false;
|
|
princess::nodungeon = false;
|
|
princess::reviveAt = 0;
|
|
princess::forceVizier = false;
|
|
princess::forceMouse = false;
|
|
#if CAP_COMPLEX2
|
|
camelot::knighted = 0;
|
|
#endif
|
|
// items[itGreenStone] = 100;
|
|
clearMemory();
|
|
game_active = false;
|
|
#if CAP_DAILY
|
|
if(daily::on)
|
|
daily::turnoff();
|
|
#endif
|
|
}
|
|
|
|
EX eModel default_model() {
|
|
if(sl2) return mdGeodesic;
|
|
if(nonisotropic) return nisot::geodesic_movement ? mdGeodesic : mdLiePerspective;
|
|
if(GDIM == 3) return mdPerspective;
|
|
return mdDisk;
|
|
}
|
|
|
|
EX purehookset hooks_on_geometry_change;
|
|
|
|
EX void geometry_settings(bool was_default) {
|
|
if(was_default) pmodel = default_model();
|
|
if(WDIM == 2 && (cgflags & qIDEAL) && vid.always3 && vid.texture_step < 32) vid.texture_step = 32;
|
|
if(sl2) nisot::geodesic_movement = true;
|
|
}
|
|
|
|
EX void set_geometry(eGeometry target) {
|
|
bool was_default = pmodel == default_model();
|
|
callhooks(hooks_on_geometry_change);
|
|
if(geometry != target) {
|
|
stop_game();
|
|
ors::reset();
|
|
if(among(target, gProduct, gRotSpace)) {
|
|
if(vid.always3) { vid.always3 = false; geom3::apply_always3(); }
|
|
if(target == gRotSpace) hybrid::csteps = 0;
|
|
hybrid::configure(target);
|
|
}
|
|
geometry = target;
|
|
|
|
#if CAP_IRR
|
|
if(IRREGULAR) variation = eVariation::bitruncated;
|
|
#endif
|
|
#if CAP_GP
|
|
if(GOLDBERG && gp::param == gp::loc(1,1) && S3 == 3) {
|
|
variation = eVariation::bitruncated;
|
|
}
|
|
if(GOLDBERG && nonorientable) {
|
|
if(gp::param.second && gp::param.second != gp::param.first)
|
|
gp::param.second = 0;
|
|
}
|
|
#endif
|
|
if(DUAL && geometry != gArchimedean && !mhybrid)
|
|
variation = ginf[geometry].default_variation;
|
|
#if CAP_BT
|
|
if(bt::in() || WDIM == 3 || aperiodic || arb::in()) if(!mhybrid) variation = eVariation::pure;
|
|
#endif
|
|
if(S3 >= OINF) variation = eVariation::pure;
|
|
if(INVERSE && !mhybrid) variation = gp::variation_for(gp::param);
|
|
if(ginf[target].default_variation == eVariation::pure && geometry != gArchimedean && !mhybrid)
|
|
variation = eVariation::pure;
|
|
geometry_settings(was_default);
|
|
|
|
if(geometry == gArbitrary) {
|
|
arb::convert::base_geometry = geometry;
|
|
arb::convert::base_variation = variation;
|
|
}
|
|
|
|
if(rotspace) {
|
|
check_cgi(); cgi.require_basics();
|
|
hybrid::csteps = cgi.psl_steps;
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void set_variation(eVariation target) {
|
|
if(variation != target) {
|
|
stop_game();
|
|
if(is_subcube_based(target)) {
|
|
if(!reg3::in()) geometry = hyperbolic ? gSpace435 : gCell8;
|
|
variation = target;
|
|
return;
|
|
}
|
|
if(is_reg3_variation(target)) {
|
|
if(!reg3::in()) geometry = hyperbolic ? gSpace435 : gCell8;
|
|
variation = target;
|
|
return;
|
|
}
|
|
if(target != eVariation::pure) {
|
|
if(bt::in() || sol || aperiodic || WDIM == 3) if(!mproduct) geometry = gNormal;
|
|
}
|
|
auto& cd = ginf[gCrystal];
|
|
if(target == eVariation::bitruncated && cryst && cd.sides == 8 && cd.vertex == 4) {
|
|
cd.vertex = 3;
|
|
cd.tiling_name = "{8,3}";
|
|
target = eVariation::pure;
|
|
}
|
|
variation = target;
|
|
}
|
|
}
|
|
|
|
void stop_tour() {
|
|
while(gamestack::pushed()) {
|
|
gamestack::pop();
|
|
stop_game();
|
|
}
|
|
}
|
|
|
|
EX void switch_game_mode(char switchWhat) {
|
|
DEBBI(DF_INIT, ("switch_game_mode ", switchWhat));
|
|
switch(switchWhat) {
|
|
case rg::peace:
|
|
peace::on = !peace::on;
|
|
tactic::on = yendor::on = princess::challenge =
|
|
randomPatternsMode = inv::on = false;
|
|
racing::on = false;
|
|
bow::weapon = bow::wBlade;
|
|
break;
|
|
|
|
case rg::dualmode:
|
|
stop_tour(); tour::on = false;
|
|
racing::on = false;
|
|
yendor::on = tactic::on = princess::challenge = false;
|
|
bow::weapon = bow::wBlade;
|
|
if(!dual::state) dual::enable();
|
|
else dual::disable();
|
|
break;
|
|
|
|
case rg::inv:
|
|
inv::on = !inv::on;
|
|
if(tactic::on) firstland = specialland = laIce;
|
|
tactic::on = yendor::on = princess::challenge =
|
|
peace::on = false;
|
|
racing::on = false;
|
|
break;
|
|
|
|
case rg::chaos:
|
|
if(tactic::on) firstland = laIce;
|
|
yendor::on = tactic::on = princess::challenge = false;
|
|
land_structure = ls::any_chaos() ? lsNiceWalls : lsChaos;
|
|
if(closed_or_bounded) set_geometry(gNormal);
|
|
racing::on = false;
|
|
break;
|
|
|
|
#if CAP_TOUR
|
|
case rg::tour:
|
|
if(tour::on) stop_tour();
|
|
geometry = gNormal;
|
|
yendor::on = tactic::on = princess::challenge = peace::on = inv::on = false;
|
|
dual::disable();
|
|
land_structure = lsNiceWalls;
|
|
randomPatternsMode = false;
|
|
variation = eVariation::bitruncated;
|
|
#if CAP_GP
|
|
gp::param = gp::loc(1, 1);
|
|
#endif
|
|
shmup::on = false;
|
|
tour::on = !tour::on;
|
|
racing::on = false;
|
|
break;
|
|
#endif
|
|
|
|
case rg::yendor:
|
|
yendor::on = !yendor::on;
|
|
tactic::on = false;
|
|
peace::on = false;
|
|
inv::on = false;
|
|
princess::challenge = false;
|
|
randomPatternsMode = false;
|
|
land_structure = lsNiceWalls;
|
|
racing::on = false;
|
|
if(!yendor::on) firstland = laIce;
|
|
dual::disable();
|
|
break;
|
|
|
|
#if CAP_RACING
|
|
case rg::racing:
|
|
racing::on = !racing::on;
|
|
shmup::on = racing::on;
|
|
peace::on = false;
|
|
tour::on = false;
|
|
inv::on = false;
|
|
yendor::on = false;
|
|
land_structure = racing::on ? lsSingle : lsNiceWalls;
|
|
princess::challenge = false;
|
|
dual::disable();
|
|
break;
|
|
#endif
|
|
|
|
case rg::tactic:
|
|
tactic::on = !tactic::on;
|
|
yendor::on = false;
|
|
peace::on = false;
|
|
inv::on = false;
|
|
randomPatternsMode = false;
|
|
princess::challenge = false;
|
|
racing::on = false;
|
|
land_structure = tactic::on ? lsSingle : lsNiceWalls;
|
|
if(!tactic::on) firstland = laIce;
|
|
dual::disable();
|
|
break;
|
|
|
|
case rg::shmup:
|
|
shmup::on = !shmup::on;
|
|
princess::challenge = false;
|
|
if(!shmup::on) racing::on = false;
|
|
if(!shmup::on && multi::players > 1) bow::weapon = bow::wBlade;
|
|
break;
|
|
|
|
case rg::randpattern:
|
|
randomPatternsMode = !randomPatternsMode;
|
|
tactic::on = false;
|
|
yendor::on = false;
|
|
peace::on = false;
|
|
princess::challenge = false;
|
|
break;
|
|
|
|
case rg::princess:
|
|
princess::challenge = !princess::challenge;
|
|
firstland = specialland = princess::challenge ? laPalace : laIce;
|
|
shmup::on = false;
|
|
tactic::on = false;
|
|
yendor::on = false;
|
|
land_structure = princess::challenge ? lsSingle : lsNiceWalls;
|
|
inv::on = false;
|
|
racing::on = false;
|
|
dual::disable();
|
|
break;
|
|
|
|
#if CAP_DAILY
|
|
case rg::daily:
|
|
daily::setup();
|
|
break;
|
|
|
|
case rg::daily_off:
|
|
daily::turnoff();
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
EX void start_game() {
|
|
if(game_active) return;
|
|
DEBBI(DF_INIT, ("start_game"));
|
|
if(dual::state == 1) dual::assign_landsides();
|
|
if(dual::split(start_game)) return;
|
|
restart:
|
|
game_active = true;
|
|
gamegen_failure = false;
|
|
ignored_memory_warning = false;
|
|
check_cgi();
|
|
cgi.require_basics();
|
|
#if CAP_ARCM
|
|
arcm::current_or_fake().compute_geometry();
|
|
#endif
|
|
initcells();
|
|
get_expansion().reset();
|
|
init_disk_cells();
|
|
|
|
if(randomPatternsMode) {
|
|
for(int i=0; i<landtypes; i++) {
|
|
randompattern[i] = hrandpos();
|
|
// change probability 1/5 to 2/6
|
|
if(hrand(5) == 0) {
|
|
randompattern[i] -= (randompattern[i] % 5);
|
|
}
|
|
}
|
|
if(randomPatternsMode) specialland = pickLandRPM(laNone);
|
|
clearMemoRPM();
|
|
}
|
|
|
|
initgame();
|
|
if(gamegen_failure) {
|
|
stop_game();
|
|
goto restart;
|
|
}
|
|
canmove = true;
|
|
restartGraph();
|
|
resetmusic();
|
|
resetmusic();
|
|
#if CAP_TEXTURE
|
|
texture::config.remap();
|
|
#endif
|
|
subscreens::prepare();
|
|
}
|
|
|
|
// popAllScreens + popAllGames + stop_game + switch_game_mode + start_game
|
|
EX void restart_game(char switchWhat IS(rg::nothing)) {
|
|
popScreenAll();
|
|
#if CAP_RACING
|
|
if(switchWhat == rg::nothing && racing::on) {
|
|
racing::restore_goals();
|
|
racing::reset_race();
|
|
return;
|
|
}
|
|
#endif
|
|
stop_game();
|
|
switch_game_mode(switchWhat);
|
|
start_game();
|
|
}
|
|
|
|
// stop_game + switch_game_mode
|
|
EX void stop_game_and_switch_mode(char switchWhat IS(rg::nothing)) {
|
|
stop_game();
|
|
switch_game_mode(switchWhat);
|
|
}
|
|
|
|
EX purehookset hooks_clearmemory;
|
|
|
|
EX void clearMemory() {
|
|
callhooks(hooks_clearmemory);
|
|
}
|
|
|
|
EX bool fixseed = false;
|
|
EX int startseed = 0;
|
|
|
|
EX eLand firstland0;
|
|
|
|
EX purehookset hooks_initialize;
|
|
|
|
EX bool savefile_selection = false;
|
|
|
|
EX void select_savefile() {
|
|
if(!savefile_selection) return;
|
|
start_game();
|
|
bool canceled = true;
|
|
if(scorefile == "") scorefile = "hyperrogue.log";
|
|
pushScreen([] { quitmainloop = true; });
|
|
dialog::openFileDialog(scorefile, XLAT("choose your score/save file"), ".log", [&] {
|
|
println(hlog, "hook called");
|
|
canceled = false;
|
|
quitmainloop = true;
|
|
return true;
|
|
});
|
|
clearMessages();
|
|
mainloop();
|
|
quitmainloop = false;
|
|
stop_game();
|
|
popScreenAll();
|
|
if(canceled) scorefile = "";
|
|
}
|
|
|
|
EX void progress_warning() {
|
|
if(scorefile == "" && savefile_selection)
|
|
addMessage(XLAT("Your progress will not be saved."));
|
|
}
|
|
|
|
EX void restore_all_golems() {
|
|
if(!shmup::on) {
|
|
restoreGolems(items[itOrbLife], moGolem); items[itOrbLife] = 0;
|
|
restoreGolems(items[itOrbFriend], moTameBomberbird); items[itOrbFriend] = 0;
|
|
restoreGolems(kills[moPrincessMoved], moPrincess, princess::saveHP); kills[moPrincessMoved] = 0;
|
|
restoreGolems(kills[moPrincessArmedMoved], moPrincessArmed, princess::saveArmedHP); kills[moPrincessArmedMoved] = 0;
|
|
}
|
|
}
|
|
|
|
EX void initAll() {
|
|
callhooks(hooks_initialize);
|
|
init_floorcolors();
|
|
showstartmenu = true;
|
|
ca::init();
|
|
#if CAP_COMMANDLINE
|
|
arg::read(1);
|
|
#endif
|
|
srand(time(NULL));
|
|
shrand(fixseed ? startseed : time(NULL));
|
|
|
|
achievement_init(); // not in ANDROID
|
|
|
|
firstland0 = firstland;
|
|
|
|
// initlanguage();
|
|
initialize_all();
|
|
|
|
#if CAP_SAVE
|
|
select_savefile();
|
|
loadsave();
|
|
if(IRREGULAR) irr::auto_creator();
|
|
#endif
|
|
start_game();
|
|
restore_all_golems();
|
|
|
|
firstland = firstland0;
|
|
polygonal::solve();
|
|
}
|
|
|
|
EX purehookset hooks_final_cleanup;
|
|
|
|
EX void finishAll() {
|
|
achievement_final(!items[itOrbSafety]);
|
|
|
|
#if CAP_SAVE
|
|
if(!casual)
|
|
saveStats();
|
|
#endif
|
|
clearMemory();
|
|
#if !ISMOBILE
|
|
quit_all();
|
|
#endif
|
|
|
|
achievement_close();
|
|
callhooks(hooks_final_cleanup);
|
|
}
|
|
|
|
|
|
auto cgm = addHook(hooks_clearmemory, 40, [] () {
|
|
pathq.clear();
|
|
dcal.clear();
|
|
clearshadow();
|
|
for(int i=0; i<MAXPLAYER; i++) lastmountpos[i] = NULL;
|
|
seenSevenMines = false;
|
|
recallCell = NULL;
|
|
butterflies.clear();
|
|
buggycells.clear();
|
|
crush_next.clear();
|
|
crush_now.clear();
|
|
rosemap.clear();
|
|
hv_land.clear();
|
|
bow::bowpath.clear();
|
|
bow::clear_bowpath();
|
|
bow::fire_mode = false;
|
|
for(auto &am: adj_memo) am.clear();
|
|
}) +
|
|
addHook(hooks_gamedata, 0, [] (gamedata* gd) {
|
|
gd->store(pathq);
|
|
gd->store(dcal);
|
|
gd->store(recallCell);
|
|
gd->store(butterflies);
|
|
gd->store(buggycells);
|
|
gd->store(crush_now);
|
|
gd->store(crush_next);
|
|
gd->store(rosemap);
|
|
gd->store(airmap);
|
|
gd->store(adj_memo);
|
|
gd->store(pd_from);
|
|
gd->store(pd_range);
|
|
gd->store(pathqm);
|
|
gd->store(gravity_state);
|
|
gd->store(last_gravity_state);
|
|
gd->store(shpos);
|
|
gd->store(cshpos);
|
|
gd->store(gp::do_adjm);
|
|
}) +
|
|
addHook(hooks_removecells, 0, [] () {
|
|
eliminate_if(crush_next, is_cell_removed);
|
|
eliminate_if(crush_now, is_cell_removed);
|
|
eliminate_if(buggycells, is_cell_removed);
|
|
eliminate_if(butterflies, [] (pair<cell*,int>& p) { return is_cell_removed(p.first); });
|
|
for(int i=0; i<SHSIZE; i++) for(int p=0; p<MAXPLAYER; p++)
|
|
set_if_removed(shpos[i][p], NULL);
|
|
vector<cell*> to_remove;
|
|
for(auto p: rosemap) if(is_cell_removed(p.first)) to_remove.push_back(p.first);
|
|
for(auto r: to_remove) rosemap.erase(r);
|
|
});
|
|
}
|