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https://github.com/zenorogue/hyperrogue.git
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705 lines
21 KiB
C++
705 lines
21 KiB
C++
// Hyperbolic Rogue -- Orb Strategy Mode
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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/** \file inventory.cpp
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* \brief Orb Strategy Mode
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*/
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#include "hyper.h"
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namespace hr {
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/** \brief Implementation of the Orb Strategy Mode.
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*
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* The most important functions called outside is hr::inv::show().
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*/
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EX namespace inv {
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#if CAP_INV
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/** \brief is the Orb Strategy Mode active? */
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EX bool on;
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/** \brief the number of Orbs used up in each type */
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EX array<int, ittypes> usedup;
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/** \brief the number of Orbs remaining in each type -- it is recalculated based on your treasure and hr::inv::usedup after every move */
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EX array<int, ittypes> remaining;
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/** \brief extra orbs can be added to OSM using -IX commandline option */
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EX array<int, ittypes> extra_orbs;
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/** \brief random seed used for hr::inv::invr */
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EX int rseed;
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/** \brief have we used any 'forbidden' orbs? */
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EX bool usedForbidden;
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/** \brief initialize the OSM data for a new game */
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EX void init() {
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rseed = hrandpos();
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usedForbidden = false;
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for(int i=0; i<ittypes; i++) usedup[i] = 0;
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}
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static const int MIRRORED = 1000;
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static const int TESTMIRRORED = 900;
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struct lateextraorb {
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eItem treasure;
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eItem orb;
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};
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vector<lateextraorb> lateextraorbs = {
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{itPower, itOrbFlash},
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{itPower, itOrbSpeed},
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{itPower, itOrbAether},
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{itPower, itOrbWinter},
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{itTrollEgg, itOrbFish},
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{itTrollEgg, itOrbStunning},
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{itTrollEgg, itOrbLuck},
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{itTrollEgg, itOrbLife},
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{itTrollEgg, itOrbDigging},
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{itTrollEgg, itOrbSpace},
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{itFulgurite, itOrbLightning},
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{itWindstone, itOrbSpeed},
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{itDragon, itOrbDragon},
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{itSlime, itOrbFlash},
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{itDodeca, itOrbShield},
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{itGreenGrass, itOrbHorns},
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{itGreenGrass, itOrbShield},
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{itGreenGrass, itOrbThorns}
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};
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/** \brief how many orbs can we get from Orb-of-Mirroring orb */
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int mirrorqty0(eItem orb) {
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if(shmup::on && isShmupLifeOrb(orb))
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return 3;
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if(orb == itOrbWater) return 10;
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if(orb == itOrbSummon) return 9;
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if(orb == itOrbEmpathy) return 9;
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if(orb == itOrbMatter) return 9;
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if(orb == itOrbIntensity) return 8;
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if(orb == itOrbLuck) return 8;
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if(orb == itOrbSpace) return 7;
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if(orb == itOrbWinter) return 6;
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if(orb == itOrbLife) return 6;
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if(orb == itOrbLove) return 6;
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if(orb == itOrbRecall) return 6;
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if(orb == itOrbDigging) return 6;
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if(orb == itOrbGravity) return 6;
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if(orb == itOrbImpact) return 6;
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if(orb == itOrbTime) return 5;
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if(orb == itOrbAir) return 5;
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if(orb == itOrbFish) return 5;
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if(orb == itOrbStunning) return 5;
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if(orb == itOrbUndeath) return 5;
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if(orb == itOrb37) return 5;
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if(orb == itOrbDomination) return 5;
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if(orb == itOrbBull) return 5;
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if(orb == itOrbHorns) return 5;
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if(orb == itOrbAether) return 4;
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if(orb == itOrbInvis) return 4;
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if(orb == itOrbFire) return 4;
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if(orb == itOrbDragon) return 4;
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if(orb == itOrbIllusion) return 4;
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if(orb == itOrbDiscord) return 4;
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if(orb == itOrbBeauty) return 4;
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if(orb == itOrbMirror) return 1;
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return 3;
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}
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int mirrorqty(eItem orb) {
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if(orb == itOrbMirror) return 1;
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return int(mirrorqty0(orb) * sqrt(1.000001+items[itPower]/20.));
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}
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/** \brief PRNG used for calculating how many Orbs you get for your collected treasure */
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std::mt19937 invr;
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/** \brief initialize hr::inv::invr */
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void sirand(int i) {
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invr.seed(i);
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}
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/** \brief get the next random value from hr::inv::invr */
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int irand(int i) {
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return invr() % i;
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}
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EX eItem whichorbinfo;
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EX string orbinfoline, extra;
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string extraline(eItem it, string s) {
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return " "+XLAT1(iinf[it].name) + " ("+s+")";
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}
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void gainOrbs(eItem it, eItem o) {
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int qty = items[it];
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if(it == itHolyGrail) {
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remaining[itOrbIllusion] += qty;
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if(it == itOrbIllusion) {
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orbinfoline += XLAT("Unlocked by: %1 in %2", it, landof(it));
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orbinfoline += XLAT(" (next at %1)", its(qty+1));
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}
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}
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else {
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bool nextfound = false;
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int fst = (ls::any_chaos() ? 5 : 10);
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if(qty >= fst) remaining[o]++;
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else {
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if(whichorbinfo == o) {
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if(it == itHyperstone) {
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extra += extraline(it, its(fst));
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}
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else {
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orbinfoline += XLAT("Unlocked by: %1 in %2", it, landof(it));
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orbinfoline += XLAT(" (next at %1)", its(10));
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}
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}
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nextfound = true;
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}
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int last = fst;
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for(int k=0; k<30 || !nextfound; k++) {
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int maxstep = ls::any_chaos() ? 10 + 2 * k : 15 + 5 * k;
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if(o == itOrbMirror)
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maxstep += 5 * (k-1) * (k-2);
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else
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maxstep += (k-1) * (k-2);
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int xnext;
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if(k >= 30 || o == itOrbMirror) {
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xnext = last + maxstep/2; last = xnext-1;
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maxstep = 1;
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}
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else
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xnext = last + 1 + irand(maxstep);
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if(xnext > qty && !nextfound) {
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if(whichorbinfo == o) {
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if(it == itHyperstone) {
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extra += extraline(it, its(last+maxstep));
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}
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else {
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orbinfoline += XLAT("Unlocked by: %1 in %2", it, landof(it));
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if(maxstep == 1)
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orbinfoline += XLAT(" (next at %1)", its(last+1));
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else
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orbinfoline += XLAT(" (next at %1 to %2)", its(last+1), its(last + maxstep));
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}
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}
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nextfound = true;
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}
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if(xnext <= qty) remaining[o]++;
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last = xnext;
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}
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}
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}
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int nextp2(int i) {
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int z = 1;
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while(z <= i) z <<= 1;
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return z;
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}
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void gainMirrors(eItem forwhich) {
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int qtl = items[forwhich];
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while(qtl > 0) qtl >>= 1, remaining[itOrbMirror]++;
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if(whichorbinfo == itOrbMirror)
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extra += extraline(forwhich, its(nextp2(items[forwhich])));
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}
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vector<eItem> offensiveOrbs = {
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itOrbFlash, itOrbLightning, itOrbPsi, itOrbThorns,
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itOrbFreedom, itOrbSword, itOrbSword2,
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itOrbHorns, itOrbDragon, itOrbStunning
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};
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vector<eItem> elementalOrbs = {itOrbFire, itOrbWater, itOrbDigging, itOrbAir};
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vector<eItem> demonicOrbs = {itOrbFire, itOrbHorns, itOrbSummon};
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bool isIn(eItem o, vector<eItem>& l) {
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for(auto it: l) if(it == o) return true;
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return false;
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}
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void gainRandomOrbs(vector<eItem> orblist, eItem which, int each, int reduce) {
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const int qoff = isize(orblist);
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for(int i=1; i<qoff; i++) swap(orblist[i], orblist[irand(1+i)]);
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for(int i=0; i<20; i++) {
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int nextat = (i+1)*each + reduce;
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if(items[which] >= nextat) {
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remaining[orblist[i%qoff]]++;
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}
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else {
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if(isIn(whichorbinfo, orblist))
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extra += extraline(which, its(nextat) + "?");
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break;
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}
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}
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}
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void gainGuestOrbs() {
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for(auto& oi: orbinfos) {
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if(oi.flags & orbgenflags::OSM_AT10) {
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eItem it = treasureType(oi.l);
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int fst = ls::any_chaos() ? 5 : 10;
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if(items[it] >= fst) {
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remaining[oi.orb]++;
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}
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if(whichorbinfo == oi.orb) extra += extraline(it, its(fst));
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}
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}
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}
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void gainLove() {
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if(princess::reviveAt) {
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remaining[itOrbLove]++;
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int s = gold(NO_LOVE);
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int last = princess::reviveAt;
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for(int k=0;; k++) {
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int nextstep = 50 + 20 * k;
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last += nextstep;
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if(last > s) {
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if(whichorbinfo == itOrbLove) {
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orbinfoline += XLAT("Unlocked by: %1 in %2", itSavedPrincess, laPrincessQuest);
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orbinfoline += XLAT(" (next at %1)", its(last));
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}
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break;
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}
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else { last += nextstep; remaining[itOrbLove]++; }
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}
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}
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}
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void gainLate(eItem tr, eItem orb) {
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int at = 10 + irand(41);
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int itr = items[tr];
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if(itr >= at) remaining[orb]++;
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if(whichorbinfo == orb)
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extra += extraline(tr, itr >= at ? (its(at)+"!") : "10-50");
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}
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/** \brief Compute how many orbs you get for your current treasure. This is called after every move, and should give consistent results */
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EX void compute() {
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extra = "";
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orbinfoline = "";
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for(int i=0; i<ittypes; i++) remaining[i] = extra_orbs[i]-usedup[i];
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for(int i=0; i<ittypes; i++) if(usedup[i] >= TESTMIRRORED) {
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remaining[i] += MIRRORED;
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remaining[i] -= mirrorqty0(eItem(i));
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remaining[i] += mirrorqty(eItem(i));
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}
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sirand(rseed);
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gainGuestOrbs();
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gainOrbs(itShard, itOrbMirror);
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gainOrbs(itHyperstone, itOrbMirror);
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gainOrbs(itDiamond, itOrbFlash);
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gainOrbs(itGold, itOrbLife);
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gainOrbs(itSpice, itOrbShield);
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gainOrbs(itRuby, itOrbLightning);
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gainOrbs(itElixir, itOrbSpeed);
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gainOrbs(itBone, itGreenStone);
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gainOrbs(itHell, itOrbYendor);
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gainOrbs(itStatue, itOrbTeleport);
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gainOrbs(itFeather, itOrbSafety);
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gainOrbs(itSapphire, itOrbMorph);
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gainOrbs(itFernFlower, itOrbThorns);
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gainOrbs(itWine, itOrbAether);
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gainOrbs(itSilver, itOrbDigging);
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gainOrbs(itRoyalJelly, itOrbInvis);
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gainOrbs(itEmerald, itOrbPsi);
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gainOrbs(itPower, itOrbFire);
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gainOrbs(itHolyGrail, itOrbIllusion);
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gainOrbs(itGrimoire, itOrbDragon);
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gainOrbs(itPirate, itOrbTime);
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gainOrbs(itRedGem, itOrbSpace);
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gainOrbs(itBombEgg, itOrbFriend);
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gainOrbs(itCoast, itOrbEmpathy);
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gainOrbs(itWhirlpool, itOrbWater);
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gainOrbs(itPalace, itOrbDiscord);
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gainOrbs(itFjord, itOrbFish);
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gainOrbs(itSavedPrincess, itOrbLove);
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gainOrbs(itIvory, itOrbMatter);
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gainOrbs(itZebra, itOrbFrog);
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gainOrbs(itElemental, itOrbSummon);
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gainOrbs(itFulgurite, itOrbStunning);
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gainOrbs(itMutant, itOrbLuck);
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gainOrbs(itMutant2, itOrbFreedom);
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gainOrbs(itLotus, itOrbUndeath);
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gainOrbs(itWindstone, itOrbAir);
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gainOrbs(itRose, itOrbBeauty);
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gainOrbs(itCoral, itOrb37);
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gainOrbs(itBabyTortoise, itOrbShell);
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gainOrbs(itApple, itOrbEnergy);
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gainOrbs(itDragon, itOrbDomination);
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gainOrbs(itKraken, itOrbSword);
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gainOrbs(itBarrow, itOrbSword2);
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gainOrbs(itTrollEgg, itOrbStone);
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gainOrbs(itSlime, itOrbRecall);
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gainOrbs(itAmethyst, itOrbNature);
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gainOrbs(itDodeca, itOrbDash);
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gainOrbs(itGreenGrass, itOrbBull);
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gainOrbs(itBull, itOrbHorns);
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if(items[itOrbYendor]) remaining[itOrbMirror]++;
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gainMirrors(itOrbYendor);
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gainMirrors(itHolyGrail);
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gainLove();
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gainRandomOrbs(offensiveOrbs, itBone, 25, 0);
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gainRandomOrbs(elementalOrbs, itElemental, 12, 0);
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gainRandomOrbs(demonicOrbs, itHell, 20, 100);
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gainOrbs(itLavaLily, itOrbLava);
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gainOrbs(itHunting, itOrbSide3);
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gainOrbs(itBlizzard, itOrbWinter);
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gainOrbs(itTerra, itOrbSide1);
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for(auto& it: lateextraorbs) gainLate(it.treasure, it.orb);
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gainOrbs(itGlowCrystal, itOrbSide2);
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gainOrbs(itSwitch, itOrbPhasing);
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gainOrbs(itMagnet, itOrbMagnetism);
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gainOrbs(itRuins, itOrbSlaying);
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gainOrbs(itWest, itOrbGravity);
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gainOrbs(itVarTreasure, itOrbIntensity);
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gainOrbs(itBrownian, itOrbChoice);
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gainOrbs(itFrog, itOrbImpact);
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gainOrbs(itWet, itOrbPlague);
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gainOrbs(itEclectic, itOrbChaos);
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#if CAP_DAILY
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daily::gifts();
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#endif
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if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1;
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int& r = remaining[itGreenStone];
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if(items[itBone] >= 0) {
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for(int i=0; i<ittypes; i++) if(i != itGreenStone) {
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r += usedup[i];
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if(usedup[i] >= TESTMIRRORED) r -= (MIRRORED - mirrorqty0(eItem(i)));
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}
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}
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items[itGreenStone] += r;
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usedup[itGreenStone] += r;
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r = 0;
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if(shmup::on) for(int i=0; i<ittypes; i++) {
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if(remaining[i] && isShmupLifeOrb(eItem(i))) {
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gainLife();
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remaining[i]--;
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usedup[i]++;
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}
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}
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items[itInventory] = 0;
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for(int i=0; i<ittypes; i++)
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if(i != itGreenStone && i != itOrbYendor)
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items[itInventory] += remaining[i];
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}
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map<char, eItem> orbmap;
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string orbkeys = "zfwplSetsTaMIYgCcPOWAFydLGRUkouE.,bVNxDjJZnrvhBm!23456789@#$%";
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typedef pair<int, int> pxy;
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vector<pxy> orbcoord;
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int sq(pxy p) {
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int zz = (2*p.first+p.second)*(2*p.first+p.second) + 3*p.second*p.second;
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zz *= 20; zz += abs(p.second);
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zz *= 20; zz += abs(p.first);
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zz *= 4; zz += (p.first>0)*2+(p.second>0);
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return zz;
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}
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bool plain;
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eItem which;
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bool mirroring;
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EX const char* helptext =
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"You are playing in the Orb Strategy Mode. Collecting treasure "
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"gives you access to magical Orb powers. In this mode, "
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"unlocking requirements are generally higher, and "
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"several quests and lands "
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"give you extremely powerful Orbs of the Mirror.\n";
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void evokeBeautyAt(cell *c) {
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forCellEx(c2, c)
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if(c2->monst && !isFriendly(c2->monst) && !isIvy(c2->monst)) {
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c2->stuntime += 3;
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checkStunKill(c2);
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}
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}
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void evokeOrb(eItem it) {
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if(it == itOrbFreedom)
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for(cell *pc: player_positions())
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checkFreedom(pc);
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if(it == itOrbBeauty) {
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for(cell *pc: player_positions())
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evokeBeautyAt(pc);
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if(items[itOrbEmpathy])
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for(cell *c: dcal) if(isFriendly(c->monst))
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evokeBeautyAt(c);
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}
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if(it == itOrbDigging) {
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forCellCM(c2, cwt.at) {
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earthFloor(c2);
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if(c2->wall == waCavewall && !c2->monst)
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c2->wall = waNone;
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}
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}
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if(it == itOrbSword || it == itOrbSword2) {
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for(int i: player_indices()) {
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cwt.at = playerpos(i);
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multi::cpid = i;
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swordAttackStatic(it == itOrbSword2);
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}
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}
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}
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|
|
EX string osminfo(eItem orb) {
|
|
string s = XLAT("Number of uses left: %1", its(remaining[orb]));
|
|
int us = usedup[orb];
|
|
if(us >= TESTMIRRORED) s += XLAT(" (mirrored)"), us = us - MIRRORED + mirrorqty0(orb);
|
|
if(us) s += XLAT(" (used %1 times)", its(us));
|
|
return s;
|
|
}
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|
|
|
EX bool activating;
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|
|
|
/** \brief show the OSM Orb screen */
|
|
EX void show() {
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|
|
|
multi::cpid = 0; /* just in case */
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|
|
if(remaining[itOrbSword]) items[itOrbSword]++;
|
|
if(remaining[itOrbSword2]) items[itOrbSword2]++;
|
|
gamescreen(2);
|
|
if(remaining[itOrbSword]) items[itOrbSword]--;
|
|
if(remaining[itOrbSword2]) items[itOrbSword2]--;
|
|
cmode = sm::CENTER;
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|
|
|
orbcoord.clear();
|
|
for(int y=-3; y<=3; y++) for(int x=-5; x<=5; x++) if(x+y<=5 && x+y >= -5 && (x||y))
|
|
orbcoord.emplace_back(x,y);
|
|
sort(orbcoord.begin(), orbcoord.end(), [](pxy p1, pxy p2) {
|
|
return sq(p1) < sq(p2); });
|
|
|
|
ld rad = min(vid.xres, vid.yres) / 20;
|
|
ld rad3 = int(rad * sqrt(3));
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|
|
|
compute();
|
|
orbmap.clear();
|
|
which = itNone;
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|
|
|
if(plain) dialog::init(XLAT(mirroring ? "mirror what?" : "inventory"), forecolor, 150, 100);
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|
|
|
int j = 0, oc = 6;
|
|
|
|
if(1) {
|
|
flat_model_enabler fme;
|
|
|
|
for(int i=0; i<ittypes; i++) {
|
|
eItem o = eItem(i);
|
|
if(itemclass(o) == IC_ORB) {
|
|
char c = orbkeys[j++];
|
|
if(c == 0) println(hlog, "missing char for ", dnameof(o));
|
|
if(remaining[i] || usedup[i]) {
|
|
orbmap[c] = o;
|
|
if(plain)
|
|
dialog::addSelItem(XLAT1(iinf[o].name), its(remaining[i]), c);
|
|
else {
|
|
auto pos = orbcoord[oc++];
|
|
ld px = current_display->xcenter + 2*rad*pos.first + rad*pos.second;
|
|
ld py = current_display->ycenter + pos.second * rad3;
|
|
int icol = iinf[o].color;
|
|
if(!remaining[i]) icol = gradient(icol, 0, 0, .5, 1);
|
|
bool gg = graphglyph();
|
|
|
|
if(!hiliteclick) {
|
|
if(gg) {
|
|
initquickqueue();
|
|
transmatrix V = atscreenpos(px, py, rad*2);
|
|
drawItemType(o, NULL, shiftless(V), icol, ticks/3 + i * 137, false);
|
|
quickqueue();
|
|
}
|
|
|
|
int tcol = remaining[i] ? darkenedby(icol, 1) : 0;
|
|
|
|
if(remaining[i] != 1 || !gg)
|
|
displaystr(px, py, 2, gg?rad:rad*3/2, remaining[i] <= 0 ? "X" : remaining[i] == 1 ? "o" : its(remaining[i]), tcol, 8);
|
|
}
|
|
|
|
bool b = hypot(mousex-px, mousey-py) < rad;
|
|
if(b) {
|
|
getcstat = c,
|
|
which = o;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(plain) {
|
|
dialog::addBreak(750);
|
|
dialog::addItem(XLAT("help"), SDLK_F1);
|
|
dialog::addItem(XLAT("return to the game"), 'i');
|
|
dialog::display();
|
|
which = orbmap[getcstat];
|
|
}
|
|
else {
|
|
if(which == itNone) {
|
|
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT("Which orb to use?"), 0xC0C0C0, 8);
|
|
}
|
|
else {
|
|
int icol = iinf[which].color;
|
|
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT1(iinf[which].name), icol, 8);
|
|
|
|
if(mirroring)
|
|
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, usedup[which] >= TESTMIRRORED ? XLAT("already mirrored") : XLAT("Uses to gain: %1", its(mirrorqty(which))), icol, 8);
|
|
else {
|
|
whichorbinfo = which;
|
|
compute();
|
|
|
|
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, orbinfoline, icol, 8);
|
|
|
|
if(extra != "")
|
|
displaystr(vid.xres/2, vid.fsize*5, 2, vid.fsize, XLAT("Extras:")+extra, icol, 8);
|
|
}
|
|
|
|
if(remaining[which] != 1 || usedup[which]) {
|
|
displaystr(vid.xres/2, vid.yres - vid.fsize*6, 2, vid.fsize, osminfo(which), icol, 8);
|
|
}
|
|
|
|
#if !ISMOBILE
|
|
string hot = XLAT1("Hotkey: "); hot += getcstat;
|
|
displaystr(vid.xres/2, vid.yres - vid.fsize*5, 2, vid.fsize, hot, icol, 8);
|
|
#endif
|
|
|
|
eLand pl = getPrizeLand();
|
|
eOrbLandRelation olr = getOLR(which, pl);
|
|
|
|
color_t col = 0;
|
|
const char *fmsg = NULL;
|
|
if(olr == olrDangerous)
|
|
col = 0xC00000,
|
|
fmsg = "Using %the1 in %the2 sounds dangerous...";
|
|
else if(olr == olrUseless)
|
|
col = 0xC00000,
|
|
fmsg = "%The1 is mostly useless in %the2...";
|
|
else if(olr == olrForbidden)
|
|
col = 0x804000,
|
|
fmsg = "%The1 is forbidden in %the2 (disables some achievements)";
|
|
|
|
if(fmsg)
|
|
displaystr(vid.xres/2, vid.yres - vid.fsize*4, 2, vid.fsize, XLAT(fmsg, which, pl), col, 8);
|
|
|
|
}
|
|
}
|
|
dialog::displayPageButtons(3, 0);
|
|
mouseovers = "";
|
|
keyhandler = [] (int sym, int uni) {
|
|
if(plain) dialog::handleNavigation(sym, uni);
|
|
|
|
if(orbmap.count(uni)) {
|
|
eItem orb = orbmap[uni];
|
|
if(remaining[orb] <= 0) ;
|
|
else if(orb == itOrbMirror) {
|
|
mirroring = !mirroring;
|
|
// an amusing message
|
|
if(remaining[itOrbMirror] >= 2 && !mirroring)
|
|
addMessage(XLAT("You mirror %the1.", orb));
|
|
if(mirroring) {
|
|
bool next = false;
|
|
forCellEx(c2, cwt.at) if(c2->wall == waMirror || c2->wall == waCloud || c2->wall == waMirrorWall)
|
|
next = true;
|
|
if(!next) {
|
|
addMessage(XLAT("You need to stand next to a magic mirror or cloud to use %the1.", itOrbMirror));
|
|
mirroring = false;
|
|
}
|
|
}
|
|
}
|
|
else if(mirroring) {
|
|
if(usedup[orb] >= TESTMIRRORED) {
|
|
addMessage(XLAT("Each orb type can be mirrored only once."));
|
|
mirroring = false;
|
|
}
|
|
else if(remaining[orb] > 0) {
|
|
usedup[itOrbMirror]++;
|
|
usedup[orb] += MIRRORED;
|
|
usedup[orb] -= mirrorqty0(orb);
|
|
addMessage(XLAT("You mirror %the1.", orb));
|
|
mirroring = false;
|
|
}
|
|
else mirroring = false;
|
|
}
|
|
else if((isHaunted(cwt.at->land) || cwt.at->land == laDungeon) && orb == itOrbSafety) {
|
|
addMessage(XLAT("This would only move you deeper into the trap!"));
|
|
}
|
|
else {
|
|
eItem it = cwt.at->item;
|
|
cwt.at->item = orbmap[uni];
|
|
inv::activating = true;
|
|
collectItem(cwt.at, true);
|
|
inv::activating = false;
|
|
addMessage(XLAT("You activate %the1.", orbmap[uni]));
|
|
if(!cwt.at->item) usedup[orbmap[uni]]++;
|
|
if(getOLR(it, getPrizeLand()) == olrForbidden)
|
|
usedForbidden = true;
|
|
cwt.at->item = it;
|
|
evokeOrb(orbmap[uni]);
|
|
checkmove();
|
|
popScreenAll();
|
|
}
|
|
}
|
|
|
|
else if(uni == '1') plain = !plain;
|
|
else if(sym == SDLK_F1)
|
|
gotoHelp(which ? generateHelpForItem(which) : XLAT(helptext));
|
|
else if(doexiton(sym, uni)) {
|
|
if(mirroring) mirroring = false;
|
|
popScreen();
|
|
}
|
|
};
|
|
}
|
|
|
|
#if CAP_SAVE
|
|
EX void applyBox(eItem it) {
|
|
scores::applyBoxNum(inv::usedup[it], "@inv-" + dnameof(it));
|
|
}
|
|
#endif
|
|
|
|
EX int incheck;
|
|
|
|
EX void check(int delta) {
|
|
incheck += delta;
|
|
for(int i=0; i<ittypes; i++) {
|
|
eItem it = eItem(i);
|
|
if(itemclass(it) == IC_ORB)
|
|
items[it] += delta * remaining[it] * orbcharges(it);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#if !CAP_INV
|
|
EX always_false on, activating;
|
|
#endif
|
|
EX }
|
|
|
|
}
|