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hyperrogue/rogueviz/magiccube.cpp
2020-07-29 23:34:00 +02:00

181 lines
4.7 KiB
C++

#include "rogueviz.h"
namespace rogueviz {
#if CAP_CRYSTAL
namespace magic {
int back = 0x202020;
int magiccolors[14] = { 0xFFFFFF, 0xFFFF00, 0x0000FF, 0x00FF00, 0xFF0000, 0xFF8000, 0x800080, 0x808080, 0x00FFFF, 0x80FFFF, 0x4040C0, 0x40C040, 0xC04040, 0xC0A040 };
void build(crystal::coord co, int at) {
if(at < crystal::get_dim()) {
for(int z: {0,2,-2,4,-4}) co[at] = z, build(co, at+1);
return;
}
for(int i=0; i<S7; i++) crystal::get_heptagon_at(co)->cmove(i);
int twos = 0, index = 0;
for(int a=0; a<crystal::get_dim(); a++)
if(co[a] == 4) twos++, index = 2*a;
else if(co[a] == -4) twos++, index = 2*a+1;
auto c = crystal::get_heptagon_at(co)->c7;
setdist(c, 7, NULL);
if(twos == 0)
c->landparam = back;
else if(twos == 1) {
c->landparam = magiccolors[index];
if(WDIM == 3) c->wall = waWaxWall;
}
println(hlog, co, " twos = ", twos, " index = ", index, " set = ", format("%06X", c->landparam));
}
void magic(int sides) {
stop_game();
if(sides < 0)
set_geometry(gCrystal344);
else
crystal::set_crystal(sides);
set_variation(eVariation::pure);
firstland = specialland = laCanvas;
patterns::whichCanvas = 'g';
patterns::canvasback = back;
check_cgi();
start_game();
build(crystal::c0, 0);
vizid = (void*) &magic;
}
void curveline(hyperpoint a, hyperpoint b, int lev) {
if(lev>0) {
hyperpoint c = mid(a, b);
curveline(a, c, lev-1);
curveline(c, b, lev-1);
}
curvepoint(b);
}
bool magic_markers(cell *c, const shiftmatrix& V) {
if(vizid != (void*) &magic) return false;
timerghost = false;
if(c->landparam == back) {
if(GDIM == 2) {
auto co = crystal::get_coord(c->master);
for(int a=0; a<S7/2; a++) if(co[a] >= 6 || co[a] <= -6) c->landparam = 0;
}
if(GDIM == 2)
for(int i=0; i<S7; i++) {
cell *c2 = c->move(i);
if(c2->landparam != back) {
hyperpoint h1 = get_corner_position(c, i, 3/.9);
hyperpoint h2 = get_corner_position(c, i+1, 3/.9);
curvepoint(h1);
curveline(h1, h2, 3);
hyperpoint h3 = get_corner_position(c, i, 3/.7);
hyperpoint h4 = get_corner_position(c, i+1, 3/.7);
curvepoint(h4);
curveline(h4, h3, 3);
queuecurve(V, 0xFF, (c2->landparam << 8) | 0xFF, PPR::LINE);
}
}
}
else {
c->wall = GDIM == 2 ? waInvisibleFloor : waWaxWall;
}
return false;
}
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-magic")) {
PHASEFROM(2);
shift(); magic(argi());
}
else if(argis("-magic3")) {
PHASEFROM(2);
magic(-1);
}
else return 1;
return 0;
}
void twos_to_fours(vector<int>& zeros, crystal::coord co, int d) {
if(d == crystal::get_dim()) {
int facetable[5][5];
for(int x=0; x<5; x++)
for(int y=0; y<5; y++) {
co[zeros[0]] = 2*x-4;
co[zeros[1]] = 2*y-4;
facetable[y][x] = crystal::get_heptagon_at(co)->c7->landparam;
}
for(int x=0; x<5; x++)
for(int y=0; y<5; y++) {
co[zeros[0]] = 2*y-4;
co[zeros[1]] = 4-2*x;
crystal::get_heptagon_at(co)->c7->landparam = facetable[y][x];
}
}
else {
twos_to_fours(zeros, co, d+1);
if(co[d] == 2 || co[d] == -2) {
co[d] *= 2;
twos_to_fours(zeros, co, d+1);
}
}
}
bool magic_rotate(cell *c) {
if(vizid != (void*) &magic) return false;
if(c->landparam != back) return false;
vector<int> zeros;
auto co = crystal::get_coord(c->master);
println(hlog, "co = ", co);
for(int i=0; i<crystal::get_dim(); i++) {
if(co[i] == 0) zeros.push_back(i);
else if(co[i] == 2 || co[i] == -2) ;
else if(co[i] == 4 || co[i] == -4) ;
else return false;
}
println(hlog, "zeros = ", zeros);
if(isize(zeros) != 2) return false;
twos_to_fours(zeros, co, 0);
return true;
}
bool magic_rugkey(int sym, int uni) {
if(vizid != (void*) &magic) return false;
if((cmode & sm::NORMAL) && uni == 'p') {
rug::texturesize = 4096;
if(rug::rugged) rug::close();
else rug::init();
return true;
}
if((cmode & sm::NORMAL) && uni == 'r') {
mine::performMarkCommand(mouseover);
return true;
}
if((cmode & sm::NORMAL) && uni == 'R') {
build(crystal::c0, 0);
}
if((cmode & sm::NORMAL) && uni == 'k') {
crystal::view_coordinates = !crystal::view_coordinates;
return true;
}
return false;
}
auto magichook = addHook(hooks_args, 100, readArgs) + addHook(hooks_drawcell, 100, magic_markers)
+ addHook(mine::hooks_mark, 150, magic_rotate)
+ addHook(hooks_handleKey, 150, magic_rugkey);
}
#endif
}