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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-19 07:20:25 +00:00
hyperrogue/graph.cpp
2018-01-06 23:39:10 +01:00

5631 lines
183 KiB
C++

// Hyperbolic Rogue -- graphics
// Copyright (C) 2011-2012 Zeno Rogue, see 'hyper.cpp' for details
// basic graphics:
int inmirrorcount = 0;
bool wmspatial, wmescher, wmplain, wmblack, wmascii;
bool mmspatial, mmhigh, mmmon, mmitem;
int maxreclevel, reclevel;
int detaillevel = 0;
hookset<bool(int sym, int uni)> *hooks_handleKey;
hookset<void(cell *c, const transmatrix& V)> *hooks_drawcell;
purehookset hooks_frame;
#define WOLNIEJ 1
#define BTOFF 0x404040
#define BTON 0xC0C000
// #define PANDORA
int colorbar;
bool inHighQual; // taking high quality screenshot
bool auraNOGL; // aura without GL
//
int axestate;
int ticks;
int frameid;
bool camelotcheat;
eItem orbToTarget;
eMonster monsterToSummon;
int sightrange = 7;
bool overgenerate = false; // generate a bigger area with high sightrange
string mouseovers;
int darken = 0;
struct fallanim {
int t_mon, t_floor, pid;
eWall walltype;
eMonster m;
fallanim() { t_floor = 0; t_mon = 0; pid = 0; walltype = waNone; }
};
map<cell*, fallanim> fallanims;
bool doHighlight() {
return (hiliteclick && darken < 2) ? !mmhigh : mmhigh;
}
eModel pmodel = mdDisk;
int dlit;
ld spina(cell *c, int dir) {
return 2 * M_PI * dir / c->type;
}
// cloak color
int cloakcolor(int rtr) {
rtr -= 28;
rtr /= 2;
rtr %= 10;
if(rtr < 0) rtr += 10;
// rtr = time(NULL) % 10;
int cc[10] = {
0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
0xFFFFC0, 0xFFD500, 0x421C52, 0
};
return cc[rtr];
}
int firegradient(double p) {
return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
}
int firecolor(int phase) {
return gradient(0xFFFF00, 0xFF0000, -1, sin((phase + ticks)/100.0), 1);
}
int watercolor(int phase) {
return 0x0080C0FF + 256 * int(63 * sin((ticks + phase) / 50.));
}
int aircolor(int phase) {
return 0x8080FF00 | int(32 + 32 * sin(ticks/200.0 + 2 * phase * M_PI / (S21+.0)));
}
int fghostcolor(int phase, cell *c) {
phase += (int)(size_t)c;
phase %= 4000;
if(phase<0) phase+=4000;
if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
return 0xFFD500;
}
int weakfirecolor(int phase) {
return gradient(0xFF8000, 0xFF0000, -1, sin((phase + ticks)/500.0), 1);
}
int fc(int ph, int col, int z) {
if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
if(items[itOrbFish] && isWatery(playerpos(i)) && z != 3) return watercolor(ph);
if(invismove)
col =
shmup::on ?
(col &~0XFF) | (int((col&0xFF) * .25))
: (col &~0XFF) | (int((col&0xFF) * (100+100*sin(ticks / 500.)))/200);
return col;
}
int lightat, safetyat;
void drawLightning() { lightat = ticks; }
void drawSafety() { safetyat = ticks; }
void drawShield(const transmatrix& V, eItem it) {
#if CAP_CURVE
float ds = ticks / 300.;
int col = iinf[it].color;
if(it == itOrbShield && items[itOrbTime] && !orbused[it])
col = (col & 0xFEFEFE) / 2;
if(sphere && cwt.c->land == laHalloween && !wmblack && !wmascii)
col = 0;
double d = it == itOrbShield ? hexf : hexf - .1;
int mt = sphere ? 7 : 5;
for(int a=0; a<=S84*mt; a++)
curvepoint(V*ddi0(a, d + sin(ds + M_PI*2*a/4/mt)*.1));
queuecurve(darkena(col, 0, 0xFF), 0x8080808, PPR_LINE);
#endif
}
void drawSpeed(const transmatrix& V) {
#if CAP_CURVE
ld ds = ticks / 10.;
int col = darkena(iinf[itOrbSpeed].color, 0, 0xFF);
for(int b=0; b<S84; b+=S14) {
for(int a=0; a<=S84; a++)
curvepoint(V*ddi0(ds+b+a, hexf*a/S84));
queuecurve(col, 0x8080808, PPR_LINE);
}
#endif
}
int ctof(cell *c) {
if(nonbitrunc) return 1;
// if(euclid) return 0;
return ishept(c) ? 1 : 0;
// c->type == 6 ? 0 : 1;
}
int ctof012(cell *c) {
return ishept(c)?1:ishex1(c)?0:2;
}
void drawSafety(const transmatrix& V, int ct) {
#if CAP_QUEUE
ld ds = ticks / 50.;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<ct; a++)
queueline(V*ddi0(ds+a*S84/ct, 2*hexf), V*ddi0(ds+(a+(ct-1)/2)*S84/ct, 2*hexf), col);
#endif
}
void drawFlash(const transmatrix& V) {
#if CAP_CURVE
float ds = ticks / 300.;
int col = darkena(iinf[itOrbFlash].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3));
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(col, 0x8080808, PPR_LINE);
}
#endif
}
void drawLove(const transmatrix& V, int hdir) {
#if CAP_CURVE
float ds = ticks / 300.;
int col = darkena(iinf[itOrbLove].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
for(int a=0; a<=S84; a++) {
double d = (1 + cos(a * M_PI/S42)) / 2;
int z = a; if(z>S42) z = S84-z;
if(z <= 10) d += (10-z) * (10-z) * (10-z) / 3000.;
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3)) * d;
curvepoint(V*ddi0(S42+hdir+a-1, rad));
}
queuecurve(col, 0x8080808, PPR_LINE);
}
#endif
}
void drawWinter(const transmatrix& V, int hdir) {
#if CAP_QUEUE
float ds = ticks / 300.;
int col = darkena(iinf[itOrbWinter].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld rad = 6 * sin(ds+u * 2 * M_PI / 20);
queueline(V*ddi0(S42+hdir+rad, hexf*.5), V*ddi0(S42+hdir+rad, hexf*3), col, 2);
}
#endif
}
void drawLightning(const transmatrix& V) {
#if CAP_QUEUE
int col = darkena(iinf[itOrbLightning].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld leng = 0.5 / (0.1 + (rand() % 100) / 100.0);
ld rad = rand() % S84;
queueline(V*ddi0(rad, hexf*0.3), V*ddi0(rad, hexf*leng), col, 2);
}
#endif
}
int displaydir(cell *c, int d) {
if(euclid)
return - d * S84 / c->type;
else
return S42 - d * S84 / c->type;
}
double hexshiftat(cell *c) {
if(ctof(c) && S7==6 && S3 == 4 && !nonbitrunc) return hexshift + 2*M_PI/S7;
if(ctof(c) && (S7==8 || S7 == 4) && S3 == 3 && !nonbitrunc) return hexshift + 2*M_PI/S7;
if(hexshift && ctof(c)) return hexshift;
return 0;
}
transmatrix ddspin(cell *c, int d, int bonus) {
int hdir = displaydir(c, d) + bonus;
double ha = hexshiftat(c);
if(ha) return spin(-ha) * getspinmatrix(hdir);
return getspinmatrix(hdir);
}
transmatrix iddspin(cell *c, int d, int bonus = 0) {
int hdir = displaydir(c, d) + bonus;
double ha = hexshiftat(c);
if(ha) return spin(ha) * getspinmatrix(-hdir);
return getspinmatrix(-hdir);
}
void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
if(items[itOrbShell] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShell);
if(items[itOrbSpeed]) drawSpeed(V);
if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
using namespace sword;
double esh = euclid ? M_PI - M_PI*3/S84 + 2.5 * M_PI/S42: 0;
if(shmup::on) {
#if CAP_POLY
if(items[itOrbSword])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
#endif
}
else {
int& ang = angle[multi::cpid];
ang %= S42;
transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V)) * spin(-hexshiftat(c));
#if CAP_QUEUE
if(!euclid) for(int a=0; a<S42; a++) {
int dda = S42 + (-1-2*a);
if(a == ang && items[itOrbSword]) continue;
if(nonbitrunc && a%3 != ang%3) continue;
if((a+S21)%S42 == ang && items[itOrbSword2]) continue;
bool longer = sword::pos(cwt.c, a-1) != sword::pos(cwt.c, a+1);
int col = darkena(0xC0C0C0, 0, 0xFF);
queueline(Vnow*ddi0(dda, nonbitrunc ? 0.6 : longer ? 0.36 : 0.4), Vnow*ddi0(dda, nonbitrunc ? 0.7 : longer ? 0.44 : 0.42), col, 1);
}
#endif
#if CAP_POLY
if(items[itOrbSword])
queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
#endif
}
}
if(onplayer && items[itOrbSafety]) drawSafety(V, c->type);
if(onplayer && items[itOrbFlash]) drawFlash(V);
if(onplayer && items[itOrbLove]) drawLove(V, 0); // displaydir(c, cwt.spin));
if(items[itOrbWinter])
drawWinter(V, 0); // displaydir(c, cwt.spin));
if(onplayer && items[itOrbLightning]) drawLightning(V);
if(safetyat > 0) {
int tim = ticks - safetyat;
if(tim > 2500) safetyat = 0;
for(int u=tim; u<=2500; u++) {
if((u-tim)%250) continue;
ld rad = hexf * u / 250;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), col, 0);
}
}
}
void drawStunStars(const transmatrix& V, int t) {
#if CAP_POLY
for(int i=0; i<3*t; i++) {
transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + M_PI * ticks/600.);
queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR_STUNSTARS);
}
#endif
}
namespace tortoise {
// small is 0 or 2
void draw(const transmatrix& V, int bits, int small, int stuntime) {
#if CAP_POLY
int eyecolor = getBit(bits, tfEyeHue) ? 0xFF0000 : 0xC0C0C0;
int shellcolor = getBit(bits, tfShellHue) ? 0x00C040 : 0xA06000;
int scutecolor = getBit(bits, tfScuteHue) ? 0x00C040 : 0xA06000;
int skincolor = getBit(bits, tfSkinHue) ? 0x00C040 : 0xA06000;
if(getBit(bits, tfShellSat)) shellcolor = gradient(shellcolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfScuteSat)) scutecolor = gradient(scutecolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfSkinSat)) skincolor = gradient(skincolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfShellDark)) shellcolor = gradient(shellcolor, 0, 0, .5, 1);
if(getBit(bits, tfSkinDark)) skincolor = gradient(skincolor, 0, 0, .5, 1);
for(int i=0; i<12; i++) {
int col =
i == 0 ? shellcolor:
i < 8 ? scutecolor :
skincolor;
int b = getBit(bits, i);
int d = darkena(col, 0, 0xFF);
if(i >= 1 && i <= 7) if(b) { d = darkena(col, 1, 0xFF); b = 0; }
if(i >= 8 && i <= 11 && stuntime >= 3) continue;
queuepoly(V, shTortoise[i][b+small], d);
if((i >= 5 && i <= 7) || (i >= 9 && i <= 10))
queuepoly(V * Mirror, shTortoise[i][b+small], d);
if(i == 8) {
for(int k=0; k<stuntime; k++) {
eyecolor &= 0xFEFEFE;
eyecolor >>= 1;
}
queuepoly(V, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
queuepoly(V * Mirror, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
}
}
#endif
}
int getMatchColor(int bits) {
int mcol = 1;
double d = tortoise::getScent(bits);
if(d > 0) mcol = 0xFFFFFF;
else if(d < 0) mcol = 0;
int dd = 0xFF * (atan(fabs(d)/2) / (M_PI/2));
return gradient(0x487830, mcol, 0, dd, 0xFF);
}
};
double footfun(double d) {
d -= floor(d);
return
d < .25 ? d :
d < .75 ? .5-d :
d-1;
}
bool ivoryz;
void animallegs(const transmatrix& V, eMonster mo, int col, double footphase) {
#if CAP_POLY
footphase /= SCALE;
bool dog = mo == moRunDog;
bool bug = mo == moBug0 || mo == moMetalBeast;
if(bug) footphase *= 2.5;
double rightfoot = footfun(footphase / .4 / 2) / 4 * 2;
double leftfoot = footfun(footphase / .4 / 2 - (bug ? .5 : dog ? .1 : .25)) / 4 * 2;
if(bug) rightfoot /= 2.5, leftfoot /= 2.5;
if(!footphase) rightfoot = leftfoot = 0;
transmatrix VAML = mmscale(V, 1.04);
hpcshape* sh[6][4] = {
{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
{&shWolfFrontPaw, &shWolfRearPaw, &shWolfFrontLeg, &shWolfRearLeg},
{&shReptileFrontFoot, &shReptileRearFoot, &shReptileFrontLeg, &shReptileRearLeg},
{&shBugLeg, NULL, NULL, NULL},
{&shTrylobiteFrontClaw, &shTrylobiteRearClaw, &shTrylobiteFrontLeg, &shTrylobiteRearLeg},
{&shBullFrontHoof, &shBullRearHoof, &shBullFrontHoof, &shBullRearHoof},
};
hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
if(x[0]) queuepolyat(V * xpush(rightfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[0]) queuepolyat(V * Mirror * xpush(leftfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * xpush(-rightfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * Mirror * xpush(-leftfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * xpush(rightfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * Mirror * xpush(leftfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * xpush(-rightfoot/2), *x[3], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * Mirror * xpush(-leftfoot/2), *x[3], col, PPR_MONSTER_FOOT);
#endif
}
void ShadowV(const transmatrix& V, const hpcshape& bp, int prio) {
#if CAP_POLY
if(mmspatial) {
if(pmodel == mdHyperboloid || pmodel == mdBall)
return; // shadows break the depth testing
dynamicval<int> p(poly_outline, OUTLINE_TRANS);
queuepolyat(V, bp, SHADOW_MON, prio);
}
#endif
}
void otherbodyparts(const transmatrix& V, int col, eMonster who, double footphase) {
#if CAP_POLY
#define VFOOT V
#define VLEG mmscale(V, geom3::LEG)
#define VGROIN mmscale(V, geom3::GROIN)
#define VBODY mmscale(V, geom3::BODY)
#define VNECK mmscale(V, geom3::NECK)
#define VHEAD mmscale(V, geom3::HEAD)
#define VALEGS V
#define VABODY mmscale(V, geom3::ABODY)
#define VAHEAD mmscale(V, geom3::AHEAD)
#define VFISH V
#define VBIRD mmscale(V, geom3::BIRD + .05 * sin((int) (size_t(where)) + ticks / 1000.))
#define VGHOST mmscale(V, geom3::GHOST)
#define VSLIMEEYE mscale(V, geom3::FLATEYE)
// if(!mmspatial && !footphase && who != moSkeleton) return;
footphase /= SCALE;
double rightfoot = footfun(footphase / .4 / 2.5) / 4 * 2.5;
// todo
if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG1);
queuepoly(VL * xpush(rightfoot*3/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot*3/4), shHumanLeg, col);
}
if(true) {
transmatrix VL = mmscale(V, geom3::LEG);
queuepoly(VL * xpush(rightfoot/2), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/2), shHumanLeg, col);
}
if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG3);
queuepoly(VL * xpush(rightfoot/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/4), shHumanLeg, col);
}
if(who == moWaterElemental) {
double fishtail = footfun(footphase / .4) / 4 * 1.5;
queuepoly(VFOOT * xpush(fishtail), shFishTail, watercolor(100));
}
else if(who == moSkeleton) {
queuepoly(VFOOT * xpush(rightfoot), shSkeletalFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shSkeletalFoot, col);
return;
}
else if(isTroll(who) || who == moMonkey || who == moYeti || who == moRatling || who == moRatlingAvenger || who == moGoblin) {
queuepoly(VFOOT * xpush(rightfoot), shYetiFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shYetiFoot, col);
}
else {
queuepoly(VFOOT * xpush(rightfoot), shHumanFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shHumanFoot, col);
}
if(!mmspatial) return;
if(detaillevel >= 2 && who != moZombie)
queuepoly(mmscale(V, geom3::NECK1), shHumanNeck, col);
if(detaillevel >= 1) {
queuepoly(VGROIN, shHumanGroin, col);
if(who != moZombie) queuepoly(VNECK, shHumanNeck, col);
}
if(detaillevel >= 2) {
queuepoly(mmscale(V, geom3::GROIN1), shHumanGroin, col);
if(who != moZombie) queuepoly(mmscale(V, geom3::NECK3), shHumanNeck, col);
}
#endif
}
bool drawstar(cell *c) {
for(int t=0; t<c->type; t++)
if(c->mov[t] && c->mov[t]->wall != waSulphur && c->mov[t]->wall != waSulphurC &&
c->mov[t]->wall != waBarrier)
return false;
return true;
}
bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks, bool hidden) {
char xch = iinf[it].glyph;
#if !CAP_POLY
return it;
#else
int ct6 = c ? ctof(c) : 1;
hpcshape *xsh =
(it == itPirate || it == itKraken) ? &shPirateX :
(it == itBuggy || it == itBuggy2) ? &shPirateX :
it == itHolyGrail ? &shGrail :
isElementalShard(it) ? &shElementalShard :
(it == itBombEgg || it == itTrollEgg) ? &shEgg :
it == itHunting ? &shTriangle :
it == itDodeca ? &shDodeca :
xch == '*' ? &shGem[ct6] :
xch == '(' ? &shKnife :
it == itShard ? &shMFloor[0] :
it == itTreat ? &shTreat :
it == itSlime ? &shEgg :
xch == '%' ? &shDaisy : xch == '$' ? &shStar : xch == ';' ? &shTriangle :
xch == '!' ? &shTriangle : it == itBone ? &shNecro : it == itStatue ? &shStatue :
it == itIvory ? &shFigurine :
xch == '?' ? &shBookCover :
it == itKey ? &shKey :
it == itRevolver ? &shGun :
NULL;
if(c && doHighlight()) {
int k = itemclass(it);
if(k == IC_TREASURE)
poly_outline = OUTLINE_TREASURE;
else if(k == IC_ORB)
poly_outline = OUTLINE_ORB;
else
poly_outline = OUTLINE_OTHER;
}
if(c && conformal::includeHistory && eq(c->aitmp, sval)) poly_outline = OUTLINE_DEAD;
if(!mmitem && it) return true;
else if(it == itSavedPrincess) {
drawMonsterType(moPrincess, c, V, icol, 0);
return false;
}
else if(it == itStrongWind) {
queuepoly(V * spin(ticks / 750.), shFan, darkena(icol, 0, 255));
}
else if(it == itWarning) {
queuepoly(V * spin(ticks / 750.), shTriangle, darkena(icol, 0, 255));
}
else if(it == itBabyTortoise) {
int bits = c ? tortoise::babymap[c] : tortoise::last;
int over = c && c->monst == moTortoise;
tortoise::draw(V * spin(ticks / 5000.) * ypush(crossf*.15), bits, over ? 4 : 2, 0);
// queuepoly(V, shHeptaMarker, darkena(tortoise::getMatchColor(bits), 0, 0xC0));
}
else if(it == itCompass) {
cell *c1 = findcompass(c);
transmatrix V2;
if(c1) {
transmatrix P = shmup::ggmatrix(c1);
hyperpoint P1 = tC0(P);
if(isPlayerOn(c)) {
queuechr(P1, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sin(ticks / 150.)));
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
addauraspecial(P1, 0x0000FF, 0);
}
V2 = V * rspintox(inverse(V) * P1);
}
else V2 = V;
V2 = V2 * spin(M_PI * sin(ticks/100.) / 30);
queuepoly(V2, shCompass1, 0xFF8080FF);
queuepoly(V2, shCompass2, 0xFFFFFFFF);
queuepoly(V2, shCompass3, 0xFF0000FF);
queuepoly(V2 * pispin, shCompass3, 0x000000FF);
xsh = NULL;
}
else if(it == itPalace) {
transmatrix V2 = V * spin(ticks / 1500.);
queuepoly(V2, shMFloor3[ct6], 0xFFD500FF);
queuepoly(V2, shMFloor4[ct6], darkena(icol, 0, 0xFF));
queuepoly(V2, shGem[ct6], 0xFFD500FF);
xsh = NULL;
}
else if(mapeditor::drawUserShape(V, 2, it, darkena(icol, 0, 0xFF), c)) ;
else if(it == itRose) {
for(int u=0; u<4; u++)
queuepoly(V * spin(ticks / 1500.) * spin(2*M_PI / 3 / 4 * u), shRose, darkena(icol, 0, hidden ? 0x30 : 0xA0));
}
else if(it == itBarrow && c) {
for(int i = 0; i<c->landparam; i++)
queuepolyat(V * spin(2 * M_PI * i / c->landparam) * xpush(.15) * spin(ticks / 1500.), *xsh, darkena(icol, 0, hidden ? 0x40 :
(highwall(c) && wmspatial) ? 0x60 : 0xFF),
PPR_HIDDEN);
// queuepoly(V*spin(M_PI+(1-2*ang)*2*M_PI/S84), shMagicSword, darkena(0xC00000, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
else if(xsh) {
if(it == itFireShard) icol = firecolor(100);
if(it == itWaterShard) icol = watercolor(100) >> 8;
if(it == itZebra) icol = 0xFFFFFF;
if(it == itLotus) icol = 0x101010;
if(it == itSwitch) icol = minf[active_switch()].color;
transmatrix V2 = V * spin(ticks / 1500.);
if(xsh == &shBookCover && mmitem)
queuepoly(V2, shBook, 0x805020FF);
int pr = PPR_ITEM;
int alpha = hidden ? (it == itKraken ? 0xC0 : 0x40) : 0xF0;
if(c && c->wall == waIcewall) pr = PPR_HIDDEN, alpha = 0x80;
queuepolyat(V2, *xsh, darkena(icol, 0, alpha), pr);
if(it == itZebra)
queuepolyat(V * spin(ticks / 1500. + M_PI/(ct6+6)), *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb);
/* if(it == itSwitch)
queuepolyat(V * spin(ticks / 1500. + M_PI/S3), *xsh, darkena(minf[active_switch()].color, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb); */
}
else if(xch == 'o' || it == itInventory) {
if(it == itOrbFire) icol = firecolor(100);
int pr = PPR_ITEM;
bool inice = c && c->wall == waIcewall;
if(inice) pr = PPR_HIDDEN;
int icol1 = icol;
if(it == itOrbFire) icol = firecolor(200);
if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
if(it == itOrbFrog) icol = 0xFF0000;
if(it == itOrbDash) icol = 0xFF0000;
if(it == itOrbFreedom) icol = 0xC0FF00;
if(it == itOrbAir) icol = 0xFFFFFF;
if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
if(it == itOrbRecall) icol = 0x101010;
if(it == itOrbSlaying) icol = 0xFF0000;
int col = darkena(icol, 0, int(0x80 + 0x70 * sin(ticks / 300.)));
if(it == itOrbFish)
queuepolyat(V * spin(ticks / 1500.), shFishTail, col, PPR_ITEM_BELOW);
queuepolyat(V, shDisk, darkena(icol1, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0), pr);
hpcshape& sh =
it == itOrbLove ? shLoveRing :
isRangedOrb(it) ? shTargetRing :
isOffensiveOrb(it) ? shSawRing :
isFriendOrb(it) ? shPeaceRing :
isUtilityOrb(it) ? shGearRing :
isDirectionalOrb(it) ? shSpearRing :
it == itOrb37 ? shHeptaRing :
shRing;
queuepolyat(V * spin(ticks / 1500.), sh, col, pr);
}
else if(it) return true;
return false;
#endif
}
void drawTerraWarrior(const transmatrix& V, int t, int hp, double footphase) {
#if CAP_POLY
ShadowV(V, shPBody);
int col = linf[laTerracotta].color;
int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
otherbodyparts(V, bcol, moDesertman, footphase);
queuepoly(VBODY, shPBody, bcol);
if(!peace::on) queuepoly(VBODY * Mirror, shPSword, darkena(0xC0C0C0, 0, 0xFF));
queuepoly(VBODY, shTerraArmor1, darkena(t > 0 ? 0x4040FF : col, 0, 0xFF));
if(hp >= 4) queuepoly(VBODY, shTerraArmor2, darkena(t > 1 ? 0xC00000 : col, 0, 0xFF));
if(hp >= 2) queuepoly(VBODY, shTerraArmor3, darkena(t > 2 ? 0x612600 : col, 0, 0xFF));
queuepoly(VHEAD, shTerraHead, darkena(t > 4 ? 0x202020 : t > 3 ? 0x504040 : col, 0, 0xFF));
queuepoly(VHEAD, shPFace, bcol);
#endif
}
bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase) {
char xch = minf[m].glyph;
#if CAP_POLY
if(m == moTortoise && where && where->stuntime >= 3)
drawStunStars(V, where->stuntime-2);
else if (m == moTortoise || m == moPlayer || (where && !where->stuntime)) ;
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
drawStunStars(V, where->stuntime);
if(m == moTortoise) {
int bits = where ? tortoise::getb(where) : tortoise::last;
tortoise::draw(V, bits, 0, where ? where->stuntime : 0);
if(tortoise::seek() && !tortoise::diff(bits) && where)
queuepoly(V, shRing, darkena(0xFFFFFF, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
else if(m == moPlayer) {
charstyle& cs = getcs();
bool havus = mapeditor::drawUserShape(V, 0, cs.charid, cs.skincolor, where);
if(mapeditor::drawplayer && !havus) {
if(cs.charid >= 8) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shWolfLegs, fc(150, cs.dresscolor, 4));
else {
ShadowV(V, shWolfBody);
animallegs(VALEGS, moWolf, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shWolfBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shFamiliarHead, fc(500, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shFamiliarEye, col);
queuepoly(VAHEAD * Mirror, shFamiliarEye, col);
}
}
else if(cs.charid >= 6) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, fc(0, cs.skincolor, 0));
else {
ShadowV(V, shDogTorso);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
queuepoly(VABODY, shDogTorso, fc(0, cs.skincolor, 0));
}
queuepoly(VAHEAD, shDogHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shWolf1, col);
queuepoly(VAHEAD, shWolf2, col);
}
int colnose = items[itOrbDiscord] ? watercolor(0) : fc(314, 0xFF, 3);
queuepoly(VAHEAD, shWolf3, colnose);
}
else if(cs.charid >= 4) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shCatLegs, fc(500, cs.dresscolor, 4));
else {
ShadowV(V, shCatBody);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shCatBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shCatHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD * xpush(.04), shWolf1, col);
queuepoly(VAHEAD * xpush(.04), shWolf2, col);
}
}
else {
otherbodyparts(V, fc(0, cs.skincolor, 0), items[itOrbFish] ? moWaterElemental : moPlayer, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, fc(0, cs.skincolor, 0));
ShadowV(V, (cs.charid&1) ? shFemaleBody : shPBody);
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, fc(500, cs.dresscolor, 4));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, fc(400, cs.dresscolor, 5));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, fc(400, cs.dresscolor2, 5));
if(items[itOrbSide3])
queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, fc(0, cs.skincolor, 0));
if(items[itOrbHorns]) {
queuepoly(VBODY, shBullHead, items[itOrbDiscord] ? watercolor(0) : 0xFF000030);
queuepoly(VBODY, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
queuepoly(VBODY * Mirror, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
}
if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
if(peace::on) ;
else if(items[itOrbThorns])
queuepoly(VBODY, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
else if(!shmup::on && items[itOrbDiscord])
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
else if(items[itRevolver])
queuepoly(VBODY, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(items[itOrbSlaying]) {
queuepoly(VBODY, shFlailTrunk, fc(314, cs.swordcolor, 3));
queuepoly(VBODY, shHammerHead, fc(314, cs.swordcolor, 3));
}
else if(!shmup::on)
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
if(items[itOrbBeauty]) {
if(cs.charid&1)
queuepoly(VHEAD, shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
else
queuepoly(VBODY, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
}
if(where && where->land == laWildWest) {
queuepoly(VHEAD, shWestHat1, darkena(cs.swordcolor, 1, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(cs.swordcolor, 0, 0XFF));
}
if(cheater && !autocheat) {
queuepoly(VHEAD, (cs.charid&1) ? shGoatHead : shDemon, darkena(0xFFFF00, 0, 0xFF));
// queuepoly(V, shHood, darkena(0xFF00, 1, 0xFF));
}
else {
queuepoly(VHEAD, shPFace, fc(500, cs.skincolor, 1));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, fc(150, cs.haircolor, 2));
}
}
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
if(tortoise::seek())
tortoise::draw(VBODY * ypush(-crossf*.25), tortoise::seekbits, 4, 0);
}
}
else if(mapeditor::drawUserShape(V, 1, m, darkena(col, 0, 0xFF), where)) return false;
else if(isMimic(m) || m == moShadow || m == moIllusion) {
charstyle& cs = getcs();
if(mapeditor::drawUserShape(V, 0, (cs.charid&1)?1:0, darkena(col, 0, 0x80), where)) return false;
if(cs.charid >= 8) {
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xC0));
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VABODY, shWolfLegs, darkena(col, 0, 0xC0));
queuepoly(VABODY, shFamiliarHead, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shFamiliarEye, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(col, 0, 0xC0));
}
else if(cs.charid >= 6) {
ShadowV(V, shDogBody);
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase) {
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xC0));
}
else
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xC0));
queuepoly(VABODY, shWolf1, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf2, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf3, darkena(col, 1, 0xC0));
}
else if(cs.charid >= 4) {
ShadowV(V, shCatBody);
queuepoly(VABODY, shCatBody, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shCatHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase)
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VALEGS, shCatLegs, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf1, darkena(col, 1, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf2, darkena(col, 1, 0xC0));
}
else {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, darkena(col, 0, 0X80));
if(!shmup::on) {
bool emp = items[itOrbEmpathy] && m != moShadow;
if(items[itOrbThorns] && emp)
queuepoly(VBODY, shHedgehogBladePlayer, darkena(col, 0, 0x40));
if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, darkena(col, 0, 0x40));
if(items[itOrbSide3] && emp)
queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, darkena(col, 0, 0x40));
queuepoly(VBODY, (cs.charid >= 2 ? shSabre : shPSword), darkena(col, 0, 0XC0));
}
else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, darkena(col, 0, 0XC0));
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xC0));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, darkena(col, 1, 0XC0));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XC0));
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, darkena(col, 1, 0XC0));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, darkena(col, 1, 0XC0));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, darkena(col, 1, 0XC0));
}
}
else if(m == moBullet) {
ShadowV(V, shKnife);
queuepoly(VBODY * spin(-M_PI/4), shKnife, getcs().swordcolor);
}
else if(m == moKnight || m == moKnightMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xC0C0A0, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(0xC0C0A0, 0, 0xC0));
queuepoly(VBODY, shPSword, darkena(0xFFFF00, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, darkena(0xD0D0D0, 1, 0xFF));
int col;
if(!euclid && where && where->master->alt)
col = cloakcolor(roundTableRadius(where));
else
col = cloakcolor(newRoundTableRadius());
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPHead, darkena(0x703800, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
return false;
}
else if(m == moGolem || m == moGolemMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0XC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
}
else if(isPrincess(m) || m == moFalsePrincess || m == moRoseLady || m == moRoseBeauty) {
bool girl = princessgender() == GEN_F;
bool evil = !isPrincess(m);
int facecolor = evil ? 0xC0B090FF : 0xD0C080FF;
ShadowV(V, girl ? shFemaleBody : shPBody);
otherbodyparts(V, facecolor, m, footphase);
queuepoly(VBODY, girl ? shFemaleBody : shPBody, facecolor);
if(m == moPrincessArmed)
queuepoly(VBODY, vid.cs.charid < 2 ? shSabre : shPSword, 0xFFFFFFFF);
if((m == moFalsePrincess || m == moRoseBeauty) && where && where->cpdist == 1)
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
if(m == moRoseLady) {
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
queuepoly(VBODY * Mirror, shPKnife, 0xFFFFFFFF);
}
if(girl) {
queuepoly(VBODY, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
}
else {
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
}
if(m == moRoseLady) {
// queuepoly(V, girl ? shGoatHead : shDemon, 0x800000FF);
queuepoly(VHEAD, girl ? shFemaleHair : shPHead, evil ? 0x500050FF : 0x332A22FF);
}
else if(m == moRoseBeauty) {
if(girl) {
queuepoly(VHEAD, shBeautyHair, 0xF0A0D0FF);
queuepoly(VHEAD, shFlowerHair, 0xC00000FF);
}
else {
queuepoly(VHEAD, shPHead, 0xF0A0D0FF);
queuepoly(VBODY, shFlowerHand, 0xC00000FF);
queuepoly(VBODY, shSuspenders, 0xC00000FF);
}
}
else {
queuepoly(VHEAD, girl ? shFemaleHair : shPHead,
evil ? 0xC00000FF : 0x332A22FF);
}
queuepoly(VHEAD, shPFace, facecolor);
}
else if(m == moWolf || m == moRedFox || m == moWolfMoved || m == moLavaWolf) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(col, 0, 0xFF));
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xFF));
if(m == moRedFox) {
queuepoly(VABODY, shFoxTail1, darkena(col, 0, 0xFF));
queuepoly(VABODY, shFoxTail2, darkena(0xFFFFFF, 0, 0xFF));
}
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, darkena(col, 3, 0xFF));
}
else if(isBull(m)) {
ShadowV(V, shBullBody);
int hoofcol = darkena(gradient(0, col, 0, .65, 1), 0, 0xFF);
if(mmspatial || footphase)
animallegs(VALEGS, moRagingBull, hoofcol, footphase);
queuepoly(VABODY, shBullBody, darkena(gradient(0, col, 0, .80, 1), 0, 0xFF));
queuepoly(VAHEAD, shBullHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
}
else if(m == moReptile) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(col, 2, 0xFF));
}
else if(m == moSalamander) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(0xD00000, 1, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(0xD00000, 1, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(0xD08000, 0, 0xFF));
}
else if(m == moVineBeast) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, 0x00FF00FF, footphase);
else
queuepoly(VALEGS, shWolfLegs, 0x00FF00FF);
queuepoly(VABODY, shWolfBody, darkena(col, 1, 0xFF));
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, 0xFF0000FF);
}
else if(m == moMouse || m == moMouseMoved) {
queuepoly(VALEGS, shMouse, darkena(col, 0, 0xFF));
queuepoly(VALEGS, shMouseLegs, darkena(col, 1, 0xFF));
queuepoly(VALEGS, shMouseEyes, 0xFF);
}
else if(isBug(m)) {
ShadowV(V, shBugBody);
if(!mmspatial && !footphase)
queuepoly(VABODY, shBugBody, darkena(col, 0, 0xFF));
else {
animallegs(VALEGS, moBug0, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shBugAntenna, darkena(col, 1, 0xFF));
}
queuepoly(VABODY, shBugArmor, darkena(col, 1, 0xFF));
}
else if(m == moRunDog || m == moHunterDog || m == moHunterGuard || m == moHunterChanging) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xFF));
{
dynamicval<int> dp(poly_outline);
dynamicval<double> dw(minwidth_global);
int eyecolor = 0x202020;
bool redeyes = false;
if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
if(m == moHunterGuard) eyecolor = 0xFF6000, redeyes = true;
if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
int eyes = darkena(eyecolor, 0, 0xFF);
if(redeyes) poly_outline = eyes, minwidth_global = 1;
queuepoly(VAHEAD, shWolf1, eyes);
queuepoly(VAHEAD, shWolf2, eyes);
}
queuepoly(VAHEAD, shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
}
else if(m == moOrangeDog) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(0xFFFFFF, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(0xFFFFFF, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(0xFFFFFF, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VABODY, shDogStripes, darkena(0x303030, 0, 0xFF));
queuepoly(VAHEAD, shWolf1, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf2, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
}
else if(m == moShark || m == moGreaterShark || m == moCShark)
queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
m == moSandBird) {
ShadowV(V, shEagle);
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
}
else if(m == moSparrowhawk) {
ShadowV(V, shHawk);
queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
}
else if(m == moButterfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shButterflyWing);
queuepoly(VBIRD * Vwing, shButterflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shButterflyBody, darkena(col, 2, 0xFF));
}
else if(m == moGadfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shGadflyWing);
queuepoly(VBIRD * Vwing, shGadflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shGadflyBody, darkena(col, 1, 0xFF));
queuepoly(VBIRD, shGadflyEye, darkena(col, 2, 0xFF));
queuepoly(VBIRD * Mirror, shGadflyEye, darkena(col, 2, 0xFF));
}
else if(m == moVampire || m == moBat) {
// vampires have no shadow and no mirror images
if(m == moBat) ShadowV(V, shBatWings);
if(m == moBat || !inmirrorcount) {
queuepoly(VBIRD, shBatWings, darkena(0x303030, 0, 0xFF));
queuepoly(VBIRD, shBatBody, darkena(0x606060, 0, 0xFF));
}
/* queuepoly(V, shBatMouth, darkena(0xC00000, 0, 0xFF));
queuepoly(V, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V*Mirror, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V, shBatEye, darkena(00000000, 0, 0xFF));
queuepoly(V*Mirror, shBatEye, darkena(00000000, 0, 0xFF)); */
}
else if(m == moGargoyle) {
ShadowV(V, shGargoyleWings);
queuepoly(VBIRD, shGargoyleWings, darkena(col, 0, 0xD0));
queuepoly(VBIRD, shGargoyleBody, darkena(col, 0, 0xFF));
}
else if(m == moZombie) {
int c = darkena(col, where && where->land == laHalloween ? 1 : 0, 0xFF);
otherbodyparts(V, c, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, c);
}
else if(m == moTerraWarrior)
drawTerraWarrior(V, 7, (where ? where->hitpoints : 7), footphase);
else if(m == moDesertman) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, 0xD0D000C0);
}
/* else if(isSwitch(m)) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, darkena(col, 0, 0xFF));
} */
else if(m == moMonk) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
if(!peace::on) queuepoly(VBODY, shPKnife, 0xFFC0C0C0);
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
queuepolyat(VBODY, shRatCape2, darkena(col, 2, 0xFF), PPR_MONSTER_ARMOR0);
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moCrusher) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
queuepoly(VBODY, shFlailTrunk, darkena(col, 1, 0XFF));
queuepoly(VBODY, shHammerHead, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moPair) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
queuepoly(VBODY, shPickAxe, darkena(0xA0A0A0, 0, 0XFF));
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moAltDemon || m == moHexDemon) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFD0D0D0);
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moPalace || m == moFatGuard || m == moVizier || m == moSkeleton) {
queuepoly(VBODY, shSabre, 0xFFFFFFFF);
if(m == moSkeleton) {
otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
queuepoly(VBODY, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkullEyes, darkena(0, 0, 0xFF));
ShadowV(V, shSkeletonBody);
}
else {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xFFD500, 0, 0xFF), m, footphase);
if(m == moFatGuard) {
queuepoly(VBODY, shFatBody, darkena(0xC06000, 0, 0xFF));
col = 0xFFFFFF;
if(!where || where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, darkena(0xFFC0C0, 1, 0xFF));
}
else {
queuepoly(VBODY, shPBody, darkena(0xFFD500, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, m == moVizier ? 0xC000C0FF :
darkena(0x00C000, 1, 0xFF));
if(where && where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, m == moVizier ? 0x800080Ff :
darkena(0x00FF00, 1, 0xFF));
}
queuepoly(VHEAD, shTurban1, darkena(col, 1, 0xFF));
if(!where || where->hitpoints >= 2)
queuepoly(VHEAD, shTurban2, darkena(col, 0, 0xFF));
}
drawStunStars(V, where ? where->stuntime : 0);
}
else if(m == moCrystalSage) {
otherbodyparts(V, 0xFFFFFFFF, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xFFFFFFFF);
queuepoly(VHEAD, shPHead, 0xFFFFFFFF);
queuepoly(VHEAD, shPFace, 0xFFFFFFFF);
}
else if(m == moHedge) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shHedgehogBlade, 0xC0C0C0FF);
queuepoly(VHEAD, shPHead, 0x804000FF);
queuepoly(VHEAD, shPFace, 0xF09000FF);
}
else if(m == moYeti || m == moMonkey) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 0, 0xFF));
}
else if(m == moResearcher) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xFFFF00, 0, 0xC0));
queuepoly(VHEAD, shAztecHead, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shAztecCap, darkena(0xC000C0, 0, 0xFF));
}
else if(m == moFamiliar) {
/* queuepoly(V, shFemaleBody, darkena(0xC0B070, 0, 0xFF));
queuepoly(V, shPFace, darkena(0xC0B070, 0, 0XFF));
queuepoly(V, shWizardCape1, 0x601000FF);
queuepoly(V, shWizardCape2, 0x781800FF);
queuepoly(V, shWizardHat1, 0x902000FF);
queuepoly(V, shWizardHat2, 0xA82800FF); */
// queuepoly(V, shCatBody, darkena(0x601000, 0, 0xFF));
// queuepoly(V, shGargoyleBody, darkena(0x903000, 0, 0xFF));
ShadowV(V, shWolfBody);
queuepoly(VABODY, shWolfBody, darkena(0xA03000, 0, 0xFF));
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(0xC04000, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(0xC04000, 0, 0xFF));
queuepoly(VAHEAD, shFamiliarHead, darkena(0xC04000, 0, 0xFF));
// queuepoly(V, shCatLegs, darkena(0x902000, 0, 0xFF));
if(true) {
queuepoly(VAHEAD, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
}
}
else if(m == moRanger) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0xFF));
}
else if(m == moNarciss) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shFlowerHand, darkena(col, 0, 0xFF));
queuepoly(VBODY, shPBody, 0xFFE080FF);
if(!peace::on) queuepoly(VBODY, shPKnife, 0xC0C0C0FF);
queuepoly(VHEAD, shPFace, 0xFFE080FF);
queuepoly(VHEAD, shPHead, 0x806A00FF);
}
else if(m == moMirrorSpirit) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0x90), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0x90));
if(!peace::on) queuepoly(VBODY * Mirror, shPSword, darkena(col, 0, 0xD0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0x90));
queuepoly(VHEAD, shPFace, darkena(col, 1, 0x90));
queuepoly(VHEAD, shArmor, darkena(col, 0, 0xC0));
}
else if(m == moJiangshi) {
ShadowV(V, shJiangShi);
auto z2 = geom3::lev_to_factor(abs(sin(footphase * M_PI * 2)) * geom3::human_height);
auto V0 = V;
auto V = mmscale(V0, z2);
otherbodyparts(V, darkena(col, 0, 0xFF), m, m == moJiangshi ? 0 : footphase);
queuepoly(VBODY, shJiangShi, darkena(col, 0, 0xFF));
queuepoly(VBODY, shJiangShiDress, darkena(0x202020, 0, 0xFF));
queuepoly(VHEAD, shTerraHead, darkena(0x101010, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap1, darkena(0x800000, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap2, darkena(0x400000, 0, 0xFF));
}
else if(m == moGhost || m == moSeep || m == moFriendlyGhost) {
if(m == moFriendlyGhost) col = fghostcolor(ticks, where);
queuepoly(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80));
queuepoly(VGHOST, shEyes, 0xFF);
}
else if(m == moVineSpirit) {
queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
queuepoly(VGHOST, shEyes, 0xFF0000FF);
}
else if(m == moFireFairy) {
col = firecolor(0);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shWitchHair, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XFF));
}
else if(m == moSlime) {
queuepoly(VFISH, shSlime, darkena(col, 0, 0x80));
queuepoly(VSLIMEEYE, shEyes, 0xFF);
}
else if(isSwitch(m)) {
queuepoly(VFISH, shJelly, darkena(col, 0, 0xD0));
queuepolyat(VBODY, shJelly, darkena(col, 0, 0xD0), PPR_MONSTER_BODY);
queuepolyat(VHEAD, shJelly, darkena(col, 0, 0xD0), PPR_MONSTER_HEAD);
queuepolyat(VHEAD, shEyes, 0xFF, PPR_MONSTER_HEAD);
}
else if(m == moKrakenH) {
queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH, shKrakenEye2, 0xC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
}
else if(m == moKrakenT) {
queuepoly(VFISH, shSeaTentacle, darkena(col, 0, 0xD0));
}
else if(m == moCultist || m == moPyroCultist || m == moCultistLeader) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 2, 0xFF));
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moPirate) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0x404040, 0, 0xFF));
queuepoly(VBODY, shPirateHook, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VHEAD, shEyepatch, darkena(0, 0, 0xC0));
queuepoly(VHEAD, shPirateHood, darkena(col, 0, 0xFF));
}
else if(m == moRatling || m == moRatlingAvenger) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VLEG, shRatTail, darkena(col, 0, 0xFF));
queuepoly(VBODY, shYeti, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shRatHead, darkena(col, 0, 0xFF));
float t = sin(ticks / 1000.0 + (where ? where->cpdist : 0));
int eyecol = t > 0.92 ? 0xFF0000 : 0;
queuepoly(VHEAD, shWolf1, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf2, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
if(m == moRatlingAvenger) {
queuepoly(VBODY, shRatCape2, 0x484848FF);
queuepoly(VHEAD, shRatCape1, 0x303030FF);
}
}
else if(m == moViking) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xE00000, 0, 0xFF));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(0x404040, 0, 0xFF));
queuepoly(VHEAD, shVikingHelmet, darkena(0xC0C0C0, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
}
else if(m == moOutlaw) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shWestHat1, darkena(col, 2, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VBODY, shGunInHand, darkena(col, 1, 0XFF));
}
else if(m == moNecromancer) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xC00000C0);
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moDraugr) {
otherbodyparts(V, 0x483828D0, m, footphase);
queuepoly(VBODY, shPBody, 0x483828D0);
queuepoly(VBODY, shPSword, 0xFFFFD0A0);
queuepoly(VHEAD, shPHead, 0x483828D0);
// queuepoly(V, shSkull, 0xC06020D0);
//queuepoly(V, shSkullEyes, 0x000000D0);
// queuepoly(V, shWightCloak, 0xC0A080A0);
int b = where ? where->cpdist : 0;
b--;
if(b < 0) b = 0;
if(b > 6) b = 6;
queuepoly(VHEAD, shWightCloak, 0x605040A0 + 0x10101000 * b);
}
else if(m == moVoidBeast) {
otherbodyparts(V, 0x080808D0, m, footphase);
queuepoly(VBODY, shPBody, 0x080808D0);
queuepoly(VHEAD, shPHead, 0x080808D0);
queuepoly(VHEAD, shWightCloak, 0xFF0000A0);
}
else if(m == moGoblin) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0XFF));
}
else if(m == moLancer || m == moFlailer || m == moMiner) {
transmatrix V2 = V;
if(m == moLancer)
V2 = V * spin((where && where->type == 6) ? -M_PI/3 : -M_PI/2 );
transmatrix Vh = mmscale(V2, geom3::HEAD);
transmatrix Vb = mmscale(V2, geom3::BODY);
otherbodyparts(V2, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V2, shPBody);
queuepoly(Vb, shPBody, darkena(col, 0, 0xC0));
queuepoly(Vh, m == moFlailer ? shArmor : shHood, darkena(col, 1, 0XFF));
if(m == moMiner)
queuepoly(Vb, shPickAxe, darkena(0xC0C0C0, 0, 0XFF));
if(m == moLancer)
queuepoly(Vb, shPike, darkena(col, 0, 0XFF));
if(m == moFlailer) {
queuepoly(Vb, shFlailBall, darkena(col, 0, 0XFF));
queuepoly(Vb, shFlailChain, darkena(col, 1, 0XFF));
queuepoly(Vb, shFlailTrunk, darkena(col, 0, 0XFF));
}
}
else if(m == moTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moDarkTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moRedTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(0xFF8000, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moEarthElemental) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xF0000080);
}
else if(m == moWaterElemental) {
otherbodyparts(V, watercolor(50), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, watercolor(0));
queuepoly(VHEAD, shFemaleHair, watercolor(100));
queuepoly(VHEAD, shPFace, watercolor(200));
}
else if(m == moFireElemental) {
otherbodyparts(V, darkena(firecolor(50), 0, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(firecolor(0), 0, 0xFF));
queuepoly(VHEAD, shFemaleHair, darkena(firecolor(100), 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(firecolor(200), 0, 0xFF));
}
else if(m == moAirElemental) {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0x80));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0x80));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0x80));
}
else if((xch == 'd' || xch == 'D') && m != moDragonHead && m != moDragonTail) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 1, 0xC0));
ShadowV(V, shPBody);
int acol = col;
if(xch == 'D') acol = 0xD0D0D0;
queuepoly(VHEAD, shDemon, darkena(acol, 0, 0xFF));
}
else if(isMagneticPole(m)) {
if(m == moNorthPole)
queuepolyat(VBODY * spin(M_PI), shTentacle, 0x000000C0, PPR_TENTACLE1);
queuepolyat(VBODY, shDisk, darkena(col, 0, 0xFF), PPR_MONSTER_BODY);
}
else if(isMetalBeast(m)) {
ShadowV(V, shTrylobite);
if(!mmspatial)
queuepoly(VABODY, shTrylobite, darkena(col, 1, 0xC0));
else {
queuepoly(VABODY, shTrylobiteBody, darkena(col, 1, 0xFF));
animallegs(VALEGS, moMetalBeast, darkena(col, 1, 0xFF), footphase);
}
int acol = col;
queuepoly(VAHEAD, shTrylobiteHead, darkena(acol, 0, 0xFF));
}
else if(m == moEvilGolem || m == moIceGolem) {
otherbodyparts(V, darkena(col, 2, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
}
else if(isWitch(m)) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
int cc = 0xFF;
if(m == moWitchGhost) cc = 0x85 + 120 * sin(ticks / 160.0);
if(m == moWitchWinter && where) drawWinter(V, 0);
if(m == moWitchFlash && where) drawFlash(V);
if(m == moWitchSpeed && where) drawSpeed(V);
if(m == moWitchFire) col = firecolor(0);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, cc));
// queuepoly(cV2, ct, shPSword, darkena(col, 0, 0XFF));
// queuepoly(V, shHood, darkena(col, 0, 0XC0));
if(m == moWitchFire) col = firecolor(100);
queuepoly(VHEAD, shWitchHair, darkena(col, 1, cc));
if(m == moWitchFire) col = firecolor(200);
queuepoly(VHEAD, shPFace, darkena(col, 0, cc));
if(m == moWitchFire) col = firecolor(300);
queuepoly(VBODY, shWitchDress, darkena(col, 1, 0XC0));
}
// just for the HUD glyphs...
else if(isIvy(m) || isMutantIvy(m) || m == moFriendlyIvy) {
queuepoly(V, shILeaf[0], darkena(col, 0, 0xFF));
}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
queuepoly(V, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
}
else if(m == moDragonHead) {
queuepoly(V, shDragonHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = 0xFF0000FF;
queuepoly(V, shDragonNostril, noscolor);
queuepoly(V * Mirror, shDragonNostril, noscolor);
}
else if(m == moDragonTail) {
queuepoly(V, shDragonSegment, darkena(col, 0, 0xFF));
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
queuepoly(V, shTentHead, darkena(col, 0, 0xFF));
ShadowV(V, shTentHead, PPR_GIANTSHADOW);
}
else return true;
return false;
#else
return true;
#endif
}
bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, int col, bool dh, ld footphase) {
dynamicval<int> p(poly_outline, poly_outline);
if(dh) {
poly_outline = OUTLINE_DEAD;
darken++;
}
bool b = drawMonsterType(m,where,V,col, footphase);
if(dh) {
darken--;
}
return b;
}
transmatrix playerV;
bool applyAnimation(cell *c, transmatrix& V, double& footphase, int layer) {
if(!animations[layer].count(c)) return false;
animation& a = animations[layer][c];
int td = ticks - a.ltick;
ld aspd = td / 1000.0 * exp(vid.mspeed);
ld R = hdist0(tC0(a.wherenow));
aspd *= (1+R+(shmup::on?1:0));
if(R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) {
animations[layer].erase(c);
return false;
}
else {
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow)));
a.wherenow = a.wherenow * xpush(aspd);
fixmatrix(a.wherenow);
a.footphase += aspd;
footphase = a.footphase;
V = V * a.wherenow;
a.ltick = ticks;
return true;
}
}
double chainAngle(cell *c, transmatrix& V, cell *c2, double dft, const transmatrix &Vwhere) {
if(!gmatrix0.count(c2)) return dft;
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
if(inmirrorcount)
h = inverse(V) * Vwhere * inverse(gmatrix0[c]) * gmatrix0[c2] * h;
else
h = inverse(V) * gmatrix0[c2] * h;
return atan2(h[1], h[0]);
}
// equivalent to V = V * spin(-chainAngle(c,V,c2,dft));
bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, int b, const transmatrix &Vwhere) {
if(!gmatrix0.count(c2)) {
V = V * ddspin(c,i,b);
return false;
}
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
if(inmirrorcount)
h = inverse(V) * Vwhere * inverse(gmatrix0[c]) * gmatrix0[c2] * h;
else
h = inverse(V) * gmatrix0[c2] * h;
V = V * rspintox(h);
return true;
}
// push down the queue after q-th element, `down` absolute units down,
// based on cell c and transmatrix V
// do change the zoom factor? do change the priorities?
int cellcolor(cell *c) {
if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
if(noHighlight(c->monst)) return OUTLINE_NONE;
if(c->monst) return OUTLINE_ENEMY;
if(c->wall == waMirror) return c->land == laMirror ? OUTLINE_TREASURE : OUTLINE_ORB;
if(c->item) {
int k = itemclass(c->item);
if(k == IC_TREASURE)
return OUTLINE_TREASURE;
else if(k == IC_ORB)
return OUTLINE_ORB;
else
return OUTLINE_OTHER;
}
return OUTLINE_NONE;
}
bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
bool darkhistory = conformal::includeHistory && eq(c->aitmp, sval);
if(doHighlight())
poly_outline =
(isPlayerOn(c) || isFriendly(c)) ? OUTLINE_FRIEND :
noHighlight(c->monst) ? OUTLINE_NONE :
OUTLINE_ENEMY;
bool nospins = false, nospinb = false;
double footphaseb = 0, footphase = 0;
transmatrix Vs = Vparam; nospins = applyAnimation(c, Vs, footphase, LAYER_SMALL);
transmatrix Vb = Vparam; nospinb = applyAnimation(c, Vb, footphaseb, LAYER_BIG);
// nospin = true;
eMonster m = c->monst;
if(isIvy(c) || isWorm(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
if((m == moHexSnake || m == moHexSnakeTail) && c->land == laSnakeNest) {
int d = c->mondir;
if(d == NODIR)
forCellIdEx(c2, i, c)
if(among(c2->monst, moHexSnakeTail, moHexSnake) && c2->mondir == c->spin(i))
d = i;
if(d == NODIR) { d = hrand(c->type); createMov(c, d); }
int c1 = nestcolors[pattern_threecolor(c)];
int c2 = nestcolors[pattern_threecolor(c->mov[d])];
col = (c1 + c2); // sum works because they are dark and should be brightened
}
if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
transmatrix Vb0 = Vb;
if(c->mondir != NODIR) {
if(mmmon) {
if(nospinb)
chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0, Vparam);
else
Vb = Vb * ddspin(c, c->mondir);
if(mapeditor::drawUserShape(Vb, 1, c->monst, (col << 8) + 0xFF, c)) return false;
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy)
queuepoly(Vb, shIBranch, (col << 8) + 0xFF);
else if(c->monst < moTentacle) {
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
}
else if(c->monst == moDragonHead || c->monst == moDragonTail) {
char part = dragon::bodypart(c, dragon::findhead(c));
if(part != '2') {
queuepoly(mmscale(Vb, geom3::ABODY), shDragonSegment, darkena(col, 0, 0xFF));
ShadowV(Vb, shDragonSegment, PPR_GIANTSHADOW);
}
}
else {
if(c->monst == moTentacleGhost) {
hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
drawMonsterType(moGhost, c, Vs, darkena(col, 0, 0xFF), footphase);
col = minf[moTentacletail].color;
}
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFFFFFFFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
}
}
else {
int hdir = displaydir(c, c->mondir);
int col = darkena(0x606020, 0, 0xFF);
for(int u=-1; u<=1; u++)
queueline(Vparam*ddi0(hdir+S21, u*crossf/5), Vparam*ddi(hdir, crossf)*ddi0(hdir+S21, u*crossf/5), col, 2);
}
}
if(mmmon) {
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
queuepoly(mmscale(Vb, geom3::ABODY), shILeaf[ctof(c)], darkena(col, 0, 0xFF));
ShadowV(Vb, shILeaf[ctof(c)], PPR_GIANTSHADOW);
}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(Vbh, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
ShadowV(Vb, shWormHead, PPR_GIANTSHADOW);
}
else if(m == moDragonHead) {
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
ShadowV(Vb, shDragonHead, PPR_GIANTSHADOW);
queuepoly(Vbh, shDragonHead, darkena(col, c->hitpoints?0:1, 0xFF));
queuepolyat(Vbh/* * pispin */, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = (c->hitpoints == 1 && c->stuntime ==1) ? 0xFF0000FF : 0xFF;
queuepoly(Vbh, shDragonNostril, noscolor);
queuepoly(Vbh * Mirror, shDragonNostril, noscolor);
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shTentHead, darkena(col, 0, 0xFF));
ShadowV(Vb, shTentHead, PPR_GIANTSHADOW);
}
else if(m == moDragonTail) {
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->mov[i] && isDragon(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i))
c2 = c->mov[i];
int nd = neighborId(c, c2);
char part = dragon::bodypart(c, dragon::findhead(c));
if(part == 't') {
if(nospinb) {
chainAnimation(c, Vb, c2, nd, 0, Vparam);
Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, S42);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
queuepoly(Vbb, shDragonTail, darkena(col, c->hitpoints?0:1, 0xFF));
ShadowV(Vb, shDragonTail, PPR_GIANTSHADOW);
}
else if(true) {
if(nospinb) {
chainAnimation(c, Vb, c2, nd, 0, Vparam);
Vb = Vb * pispin;
double ang = chainAngle(c, Vb, c->mov[c->mondir], (displaydir(c, c->mondir) - displaydir(c, nd)) * M_PI / S42, Vparam);
ang /= 2;
Vb = Vb * spin(M_PI-ang);
}
else {
int hdir0 = displaydir(c, nd) + S42;
int hdir1 = displaydir(c, c->mondir);
while(hdir1 > hdir0 + S42) hdir1 -= S84;
while(hdir1 < hdir0 - S42) hdir1 += S84;
Vb = Vb0 * spin((hdir0 + hdir1)/2 * M_PI / S42 + M_PI);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
if(part == 'l' || part == '2') {
queuepoly(Vbb, shDragonLegs, darkena(col, c->hitpoints?0:1, 0xFF));
}
queuepoly(Vbb, shDragonWings, darkena(col, c->hitpoints?0:1, 0xFF));
}
}
else {
if(!(c->mondir == NODIR && (c->monst == moTentacletail || (c->monst == moWormtail && wormpos(c) < WORMLENGTH))))
queuepoly(Vb, shJoint, darkena(col, 0, 0xFF));
}
}
if(!mmmon) return true;
}
else if(isMimic(c)) {
int xdir = 0, copies = 1;
if(c->wall == waMirrorWall) {
xdir = mirror::mirrordir(c);
copies = 2;
if(xdir == -1) copies = 6, xdir = 0;
}
for(auto& m: mirror::mirrors) if(c == m.second.c)
for(int d=0; d<copies; d++) {
multi::cpid = m.first;
auto cw = m.second;
if(d&1) cwmirrorat(cw, xdir);
if(d>=2) cwspin(cw, 2);
if(d>=4) cwspin(cw, 2);
transmatrix Vs = Vparam;
bool mirr = cw.mirrored;
Vs = Vs * ddspin(c, cw.spin-cwt.spin, euclid ? 0 : S42);
nospins = applyAnimation(cwt.c, Vs, footphase, LAYER_SMALL);
if(!nospins) Vs = Vs * ddspin(c, cwt.spin);
if(mirr) Vs = Vs * Mirror;
if(inmirrorcount&1) mirr = !mirr;
col = mirrorcolor(geometry == gElliptic ? det(Vs) < 0 : mirr);
if(!nospins && flipplayer) Vs = Vs * pispin;
if(mmmon) {
drawMonsterType(moMimic, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
if(!mouseout() && !nospins) {
transmatrix invxy = Id;
if(flipplayer) invxy[0][0] = invxy[1][1] = -1;
hyperpoint P2 = Vs * inverse(cwtV) * invxy * mouseh;
queuechr(P2, 10, 'x', 0xFF00);
}
}
return !mmmon;
}
else if(c->monst && !mmmon) return true;
// illusions face randomly
else if(c->monst == moIllusion) {
multi::cpid = 0;
drawMonsterType(c->monst, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
// wolves face the heat
else if(c->monst == moWolf && c->cpdist > 1) {
if(!nospins) {
int d = 0;
double bheat = -999;
for(int i=0; i<c->type; i++) if(c->mov[i] && HEAT(c->mov[i]) > bheat) {
bheat = HEAT(c->mov[i]);
d = i;
}
Vs = Vs * ddspin(c, d);
}
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
else if(c->monst == moKrakenT) {
if(c->hitpoints == 0) col = 0x404040;
if(nospinb) {
chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0, Vparam);
Vb = Vb * pispin;
}
else Vb = Vb * ddspin(c, c->mondir, S42);
if(weirdhyperbolic || sphere) Vb = Vb * xpush(-(hexhexdist - hcrossf7));
if(ctof(c) && !euclid) Vb = Vb * xpush(hexhexdist - hcrossf);
return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase);
}
// golems, knights, and hyperbugs don't face the player (mondir-controlled)
// also whatever in the lineview mode, and whatever in the quotient geometry
else if(isFriendly(c) || isBug(c) || (c->monst && conformal::on) || c->monst == moKrakenH || (isBull(c->monst) && c->mondir != NODIR) || c->monst == moButterfly || isMagneticPole(c->monst) ||
isSwitch(c->monst) || c->monst == moPair || (c->monst && (quotient || torus))) {
if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
if(!nospins) Vs = Vs * ddspin(c, c->mondir, S42);
if(c->monst == moPair) Vs = Vs * xpush(-.12);
if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
else if(c->monst) {
// other monsters face the player
if(!nospins) {
hyperpoint V0 = inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
if(c->monst == moHunterChanging)
Vs = Vs * spin(M_PI);
}
if(c->monst == moShadow)
multi::cpid = c->hitpoints;
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer &&
!(hardcore && !canmove)) {
if(!nospins) {
Vs = playerV;
if(multi::players > 1 ? multi::flipped[i] : flipplayer) Vs = Vs * pispin;
}
shmup::cpid = i;
drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(isWorm(m)) {
ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
footphase = 0;
int q = ptds.size();
drawMonsterType(moPlayer, c, Vs, col, footphase);
pushdown(c, q, Vs, -depth, true, false);
}
else if(mmmon)
drawMonsterType(moPlayer, c, Vs, col, footphase);
}
return false;
}
double downspin;
cell *straightDownSeek;
#define AURA 180
array<array<int,4>,AURA+1> aurac;
bool haveaura() {
if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return false;
if(sphere && mdEqui()) return true;
return pmodel == mdDisk && (!sphere || vid.alpha > 10) && !euclid;
}
vector<pair<int, int> > auraspecials;
int auramemo;
void clearaura() {
if(!haveaura()) return;
for(int a=0; a<AURA; a++) for(int b=0; b<4; b++)
aurac[a][b] = 0;
auraspecials.clear();
auramemo = 128 * 128 / vid.aurastr;
}
void addauraspecial(const hyperpoint& h, int col, int dir) {
if(!haveaura()) return;
int r = int(2*AURA + dir + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
auraspecials.emplace_back(r, col);
}
void addaura(const hyperpoint& h, int col, int fd) {
if(!haveaura()) return;
int r = int(2*AURA + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
aurac[r][3] += auramemo << fd;
col = darkened(col);
aurac[r][0] += (col>>16)&255;
aurac[r][1] += (col>>8)&255;
aurac[r][2] += (col>>0)&255;
}
void sumaura(int v) {
int auc[AURA];
for(int t=0; t<AURA; t++) auc[t] = aurac[t][v];
int val = 0;
if(vid.aurasmoothen < 1) vid.aurasmoothen = 1;
if(vid.aurasmoothen > AURA) vid.aurasmoothen = AURA;
int SMO = vid.aurasmoothen;
for(int t=0; t<SMO; t++) val += auc[t];
for(int t=0; t<AURA; t++) {
int tt = (t + SMO/2) % AURA;
aurac[tt][v] = val;
val -= auc[t];
val += auc[(t+SMO) % AURA];
}
aurac[AURA][v] = aurac[0][v];
}
void drawaura() {
if(!haveaura()) return;
double rad = vid.radius;
if(sphere && !mdEqui()) rad /= sqrt(vid.alphax*vid.alphax - 1);
for(int v=0; v<4; v++) sumaura(v);
for(auto& p: auraspecials) {
int r = p.first;
aurac[r][3] = auramemo;
for(int k=0; k<3; k++) aurac[r][k] = (p.second >> (8*k)) & 255;
}
#if CAP_SDL || CAP_GL
double bak[3];
bak[0] = ((backcolor>>16)&255)/255.;
bak[1] = ((backcolor>>8)&255)/255.;
bak[2] = ((backcolor>>0)&255)/255.;
#endif
#if CAP_SDL
if(!vid.usingGL) {
SDL_LockSurface(s);
for(int y=0; y<vid.yres; y++)
for(int x=0; x<vid.xres; x++) {
ld hx = (x * 1. - vid.xcenter) / rad;
ld hy = (y * 1. - vid.ycenter) / rad;
if(vid.camera_angle) camrotate(hx, hy);
ld fac = sqrt(hx*hx+hy*hy);
if(fac < 1) continue;
ld dd = log((fac - .99999) / .00001);
ld cmul = 1 - dd/10.;
if(cmul>1) cmul=1;
if(cmul<0) cmul=0;
ld alpha = AURA * atan2(hx,hy) / (2 * M_PI);
if(alpha<0) alpha += AURA;
if(alpha >= AURA) alpha -= AURA;
int rm = int(alpha);
double fr = alpha-rm;
if(rm<0 || rm >= AURA) continue;
int& p = qpixel(s, x, y);
for(int c=0; c<3; c++) {
double c1 = aurac[rm][2-c] / (aurac[rm][3]+.1);
double c2 = aurac[rm+1][2-c] / (aurac[rm+1][3]+.1);
const ld one = 1;
part(p, c) = int(255 * min(one, bak[2-c] + cmul * ((c1 + fr * (c2-c1) - bak[2-c]))));
}
}
SDL_UnlockSurface(s);
return;
}
#endif
#if CAP_GL
setcameraangle(true);
glEnableClientState(GL_COLOR_ARRAY);
float coltab[4][4];
glColorPointer(4, GL_FLOAT, 0, coltab);
activateGlcoords();
float cx[AURA+1][11][5];
double facs[11] = {1, 1.01, 1.02, 1.04, 1.08, 1.70, 1.95, 1.5, 2, 6, 10};
double cmul[11] = {1, .8, .7, .6, .5, .16, .12, .08, .07, .06, 0};
double d2[11] = {0, 2, 4, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10};
for(int d=0; d<11; d++) {
double dd = d2[d];
cmul[d] = (1- dd/10.);
facs[d] = .99999 + .00001 * exp(dd);
}
facs[10] = 10;
for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
float rr = (M_PI * 2 * r) / AURA;
float rad0 = rad * facs[z];
int rm = r % AURA;
cx[r][z][0] = rad0 * sin(rr);
cx[r][z][1] = rad0 * cos(rr);
for(int u=0; u<3; u++)
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];
}
for(int u=0; u<4; u++) glcoords[u][2] = vid.scrdist;
for(int u=0; u<4; u++) coltab[u][3] = 1;
for(int r=0; r<AURA; r++) for(int z=0;z<10;z++) {
for(int c=0; c<4; c++) {
int br = (c == 1 || c == 2) ? r+1 : r;
int bz = (c == 3 || c == 2) ? z+1 : z;
glcoords[c][0] = cx[br][bz][0];
glcoords[c][1] = cx[br][bz][1];
coltab[c][0] = cx[br][bz][2];
coltab[c][1] = cx[br][bz][3];
coltab[c][2] = cx[br][bz][4];
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glDisableClientState(GL_COLOR_ARRAY);
setcameraangle(false);
#endif
}
// int fnt[100][7];
bool bugsNearby(cell *c, int dist = 2) {
if(!(havewhat&HF_BUG)) return false;
if(isBug(c)) return true;
if(dist) for(int t=0; t<c->type; t++) if(c->mov[t] && bugsNearby(c->mov[t], dist-1)) return true;
return false;
}
int minecolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0x60, 0x600000, 0x00C0C0, 0x000000
};
int distcolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0xA0A000, 0xA000A0, 0x00A0A0, 0xFFD500
};
const char* minetexts[8] = {
"No mines next to you.",
"A mine is next to you!",
"Two mines next to you!",
"Three mines next to you!",
"Four mines next to you!",
"Five mines next to you!",
"Six mines next to you!",
"Seven mines next to you!"
};
int countMinesAround(cell *c) {
int mines = 0;
for(int i=0; i<c->type; i++)
if(c->mov[i] && c->mov[i]->wall == waMineMine)
mines++;
return mines;
}
transmatrix applyPatterndir(cell *c, const patterns::patterninfo& si) {
transmatrix V = ddspin(c, si.dir, S42);
if(si.reflect) return V * Mirror;
return V;
}
transmatrix applyDowndir(cell *c, cellfunction *cf) {
return ddspin(c, patterns::downdir(c, cf), S42);
}
void drawTowerFloor(const transmatrix& V, cell *c, int col, cellfunction *cf = coastvalEdge) {
if(weirdhyperbolic || sphere) {
int ct6 = ctof(c);
qfloor(c, V, PLAINFLOOR, col); return;
}
int j = -1;
if(euclid) j = 10;
else if((*cf)(c) > 1) {
int i = towerval(c, cf);
if(i == 4) j = 0;
if(i == 5) j = 1;
if(i == 6) j = 2;
if(i == 8) j = 3;
if(i == 9) j = 4;
if(i == 10) j = 5;
if(i == 13) j = 6;
if(nonbitrunc) {
if(i == 7) j = 7;
if(i == 11) j = 8;
if(i == 15) j = 9;
}
}
if(j >= 0)
qfloor(c, V, applyDowndir(c, cf), shTower[j], col);
else if(c->wall != waLadder)
qfloor(c, V, shMFloor[ctof(c)], col);
}
void drawZebraFloor(const transmatrix& V, cell *c, int col) {
if(euclid) { qfloor(c, V, shTower[10], col); return; }
if(weirdhyperbolic) {
int ct6 = ctof(c);
qfloor(c, V, PLAINFLOOR, col); return;
}
auto si = patterns::getpatterninfo(c, 'z', patterns::SPF_SYM0123);
int j;
if(nonbitrunc) j = 4;
else if(si.id >=4 && si.id < 16) j = 2;
else if(si.id >= 16 && si.id < 28) j = 1;
else if(si.id >= 28 && si.id < 40) j = 3;
else j = 0;
qfloor(c, V, applyPatterndir(c, si), shZebra[j], col);
}
void qplainfloor(cell *c, bool warp, const transmatrix &V, int col);
void drawReptileFloor(const transmatrix& V, cell *c, int col, bool usefloor) {
auto si =
euclid6 ?
patterns::getpatterninfo(c, patterns::PAT_COLORING, patterns::SPF_CHANGEROT)
:
patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
int j;
if(!wmescher) j = 4;
else if(nonbitrunc) j = 0;
else if(si.id < 4) j = 0;
else if(si.id >=4 && si.id < 16) j = 1;
else if(si.id >= 16 && si.id < 28) j = 2;
else if(si.id >= 28 && si.id < 40) j = 3;
else j = 4;
if(euclid6) j = 0;
transmatrix D = applyPatterndir(c, si);
transmatrix V2 = V * D;
if(wmescher) {
if(usefloor)
qfloor(c, V, D, shReptile[j][0], darkena(col, 0, 0xFF));
else
queuepoly(V2, shReptile[j][0], darkena(col, 0, 0xFF));
}
else
qplainfloor(c, isWarped(c), V, darkena(col, 0, 0xFF));
if(usefloor && chasmg == 2) return;
int dcol = 0;
int ecol = -1;
if(isReptile(c->wall)) {
unsigned char wp = c->wparam;
if(wp == 1)
ecol = 0xFFFF00;
else if(wp <= 5)
ecol = 0xFF0000;
else
ecol = 0;
if(ecol) ecol = gradient(0, ecol, -1, sin(M_PI / 100 * ticks), 1);
}
if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF);
else dcol = darkena(ecol, 0, 0x80);
dynamicval<int> p(poly_outline,
doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT);
if(!chasmg) {
if(wmescher)
queuepoly(V2, shReptile[j][1], dcol);
else
queuepoly(V2, shMFloor[ctof(c)], dcol);
}
if(ecol != -1) {
queuepoly(V2, shReptile[j][2], (ecol << 8) + 0xFF);
queuepoly(V2, shReptile[j][3], (ecol << 8) + 0xFF);
}
}
void drawEmeraldFloor(const transmatrix& V, cell *c, int col) {
if(!euclid && !nonbitrunc) {
auto si = patterns::getpatterninfo(c, 'f', patterns::SPF_SYM0123);
int j = -1;
if(si.id == 8) j = 0;
else if(si.id == 12) j = 1;
else if(si.id == 16) j = 2;
else if(si.id == 20) j = 3;
else if(si.id == 28) j = 4;
else if(si.id == 36) j = 5;
if(j >= 0) {
qfloor(c, V, applyPatterndir(c, si), shEmeraldFloor[j], col);
return;
}
}
int ct6 = ctof(c);
qfloor(c, V, CAVEFLOOR, col);
}
double fanframe;
void viewBuggyCells(cell *c, transmatrix V) {
for(int i=0; i<size(buggycells); i++)
if(c == buggycells[i]) {
queuepoly(V, shPirateX, 0xC000C080);
return;
}
for(int i=0; i<size(buggycells); i++) {
cell *c1 = buggycells[i];
cell *cf = cwt.c;
while(cf != c1) {
cf = pathTowards(cf, c1);
if(cf == c) {
queuepoly(V, shMineMark[1], 0xC000C0D0);
return;
}
}
}
}
void drawMovementArrows(cell *c, transmatrix V) {
if(viewdists) return;
for(int d=0; d<8; d++) {
movedir md = vectodir(spin(-d * M_PI/4) * tC0(pushone()));
int u = md.d;
cellwalker xc = cwt; cwspin(xc, u); cwstep(xc);
if(xc.c == c) {
transmatrix fixrot = rgpushxto0(tC0(V));
// make it more transparent
int col = getcs().uicolor;
col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
queuepoly(fixrot * spin(-d * M_PI/4 + (sphereflipped()?M_PI:0))/* * eupush(1,0)*/, shArrow, col);
if((c->type & 1) && (isStunnable(c->monst) || c->wall == waThumperOn)) {
transmatrix Centered = rgpushxto0(tC0(cwtV));
int sd = md.subdir;
queuepoly(inverse(Centered) * rgpushxto0(Centered * tC0(V)) * rspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2), shArrow, col);
}
else break;
}
}
}
int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
bool drawstaratvec(double dx, double dy) {
return dx*dx+dy*dy > .05;
}
int reptilecolor(cell *c) {
int i = zebra40(c);
if(!euclid) {
if(i >= 4 && i < 16) i = 0;
else if(i >= 16 && i < 28) i = 1;
else if(i >= 28 && i < 40) i = 2;
else i = 3;
}
int fcoltab[4] = {0xe3bb97, 0xc2d1b0, 0xebe5cb, 0xA0A0A0};
return fcoltab[i];
}
ld wavefun(ld x) {
return sin(x);
/* x /= (2*M_PI);
x -= (int) x;
if(x > .5) return (x-.5) * 2;
else return 0; */
}
const unsigned int nestcolors[8] = { 0x800000, 0x008000, 0x000080, 0x404040, 0x700070, 0x007070, 0x707000, 0x606060 };
void setcolors(cell *c, int& wcol, int &fcol) {
wcol = fcol = winf[c->wall].color;
// water colors
if(isWateryOrBoat(c) || c->wall == waReptileBridge) {
if(c->land == laOcean)
fcol = (c->landparam > 25 && !chaosmode) ? (
0x90 + 8 * sin(windmap::windcodes[windmap::getId(c)] * M_PI / 128 - ticks/1000.)
) :
0x1010C0 + int(32 * sin(ticks / 500. + (chaosmode ? c->CHAOSPARAM : c->landparam)*1.5));
else if(c->land == laOceanWall)
fcol = 0x2020FF;
else if(c->land == laKraken) {
fcol = 0x0000A0;
int mafcol = (pseudohept(c) ? 64 : 8);
/* bool nearshore = false;
for(int i=0; i<c->type; i++)
if(c->mov[i]->wall != waSea && c->mov[i]->wall != waBoat)
nearshore = true;
if(nearshore) mafcol += 30; */
fcol = fcol + mafcol * (4+sin(ticks / 500. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5))/5;
}
else if(c->land == laDocks) {
fcol = 0x0000A0;
}
else if(c->land == laAlchemist)
fcol = 0x900090;
else if(c->land == laWhirlpool)
fcol = 0x0000C0 + int(32 * sin(ticks / 200. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5));
else if(c->land == laLivefjord)
fcol = 0x000080;
else if(isWarped(c->land))
fcol = 0x0000C0 + int((warptype(c)?30:-30) * sin(ticks / 600.));
else
fcol = wcol;
}
// floor colors for all the lands
else switch(c->land) {
case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
case laCrossroads2: case laCrossroads3: case laCrossroads4: case laCrossroads5:
case laRose: case laPower: case laWildWest: case laHalloween: case laRedRock:
case laDragon: case laStorms: case laTerracotta: case laMercuryRiver:
fcol = linf[c->land].color; break;
case laRuins:
fcol = pseudohept(c) ? 0xC0E0C0 : 0x40A040;
break;
case laDual:
fcol = linf[c->land].color;
if(c->landparam == 2) fcol = 0x40FF00;
if(c->landparam == 3) fcol = 0xC0FF00;
break;
case laDesert: fcol = 0xEDC9AF; break;
case laKraken: fcol = 0x20A020; break;
case laDocks: fcol = 0x202020; break;
case laCA: fcol = 0x404040; break;
case laMotion: fcol = 0xF0F000; break;
case laGraveyard: fcol = 0x107010; break;
case laWineyard: fcol = 0x006000; break;
case laLivefjord: fcol = 0x306030; break;
case laVolcano: {
int id = lavatide(c, -1)/4;
if(c->wall == waMagma) {
if(id == 95/4-1) fcol = wcol = 0x200000;
else if(id == 95/4) fcol = wcol = 0x100000;
else if(id < 48/4) fcol = wcol = gradient(0xF0F000, 0xF00000, 0, id, 48/4);
else if(id < 96/4) fcol = wcol = gradient(0xF00000, 0x400000, 48/4, id, 95/4-2);
}
else if(c->wall == waNone) {
fcol = wcol = 0x404040;
if(id == 255/4) fcol = 0xA0A040;
if(id == 255/4-1) fcol = 0x606040;
}
/* {
if(id/4 == 255/4) fd = 0;
if(id/4 == 95/4-1 || id/4 == 255/4-1) fd = 1;
} */
break;
}
case laMinefield:
fcol = 0x80A080;
if(c->wall == waMineMine && ((cmode & sm::MAP) || !canmove))
fcol = wcol = 0xFF4040;
break;
case laCaribbean:
if(c->wall != waCIsland && c->wall != waCIsland2)
fcol = 0x006000;
break;
case laAlchemist:
fcol = 0x202020;
break;
case laReptile:
fcol = reptilecolor(c);
break;
case laCrossroads:
fcol = (vid.goteyes2 ? 0xFF3030 : 0xFF0000);
break;
case laCaves: case laEmerald: case laDeadCaves:
fcol = 0x202020;
if(c->land == laEmerald)
if(c->wall == waCavefloor || c->wall == waCavewall) {
fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1);
if(c->wall == waCavewall) wcol = 0xC0FFC0;
}
break;
case laJungle:
fcol = (vid.goteyes2 ? 0x408040 : 0x008000);
break;
case laMirror: case laMirrorWall: case laMirrorOld:
fcol = 0x808080;
break;
case laDryForest:
fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10);
break;
case laMountain:
if(euclid || c->master->alt)
fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010;
else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
break;
case laRlyeh:
fcol = (vid.goteyes2 ? 0x4080C0 : 0x004080);
break;
case laHell:
fcol = (vid.goteyes2 ? 0xC03030 : 0xC00000);
break;
case laCanvas:
fcol = c->landparam;
break;
case laPalace:
fcol = 0x806020;
if(c->wall == waClosedGate || c->wall == waOpenGate)
fcol = wcol;
break;
case laElementalWall:
fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1);
break;
case laZebra:
fcol = 0xE0E0E0;
if(c->wall == waTrapdoor) fcol = 0x808080;
break;
case laHive:
fcol = linf[c->land].color;
if(c->wall == waWaxWall) wcol = c->landparam;
if(items[itOrbInvis] && c->wall == waNone && c->landparam)
fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100);
if(c->bardir == NOBARRIERS && c->barleft)
fcol = minf[moBug0+c->barright].color;
break;
case laSwitch:
fcol = minf[passive_switch].color;
break;
case laTortoise:
fcol = tortoise::getMatchColor(getBits(c));
if(c->wall == waBigTree) wcol = 0x709000;
else if(c->wall == waSmallTree) wcol = 0x905000;
break;
case laOvergrown: case laClearing:
fcol = (c->land == laOvergrown/* || (celldistAlt(c)&1)*/) ? 0x00C020 : 0x60E080;
if(c->wall == waSmallTree) wcol = 0x008060;
else if(c->wall == waBigTree) wcol = 0x0080C0;
break;
case laTemple: {
int d = showoff ? 0 : (euclid||c->master->alt) ? celldistAlt(c) : 99;
if(chaosmode)
fcol = 0x405090;
else if(d % TEMPLE_EACH == 0)
fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1);
// else if(c->type == 7)
// wcol = 0x707070;
else if(d% 2 == -1)
fcol = 0x304080;
else
fcol = 0x405090;
break;
}
case laWhirlwind:
if(c->land == laWhirlwind) {
int wcol[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0};
fcol = wcol[whirlwind::fzebra3(c)];
}
break;
case laHunting:
// fcol = pseudohept(c) ? 0x205050 : 0x306060;
fcol = 0x40E0D0;
fcol /= 2;
if(pseudohept(c)) fcol = fcol * 3/4;
break;
case laIvoryTower:
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
break;
case laDungeon: {
int lp = c->landparam % 5;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 };
fcol = lps[lp];
if(c->wall == waClosedGate)
fcol = wcol = 0xC0C0C0;
if(c->wall == waOpenGate)
fcol = wcol = 0x404040;
if(c->wall == waPlatform)
fcol = wcol = 0xDFB520;
break;
}
case laEndorian: {
int clev = cwt.c->land == laEndorian ? edgeDepth(cwt.c) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
fcol = gradient(fcol, 0x0000D0, clev-10, edgeDepth(c), clev+10);
if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1);
}
break;
}
case laPrairie:
if(prairie::isriver(c)) {
fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000);
}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1)));
// fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1)));
}
break;
case laCamelot: {
int d = showoff ? 0 : ((euclid||c->master->alt) ? celldistAltRelative(c) : 0);
#if CAP_TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
fcol = (d&1) ? 0xC0C0C0 : 0x606060;
else
#endif
if(d < 0) {
fcol = 0xA0A0A0;
}
else {
// a nice floor pattern
int v = emeraldval(c);
int v0 = (v&~3);
bool sw = (v&1);
if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24)
sw = !sw;
if(sw)
fcol = 0xC0C0C0;
else
fcol = 0xA0A0A0;
}
break;
}
case laIce: case laCocytus: case laBlizzard:
if(isIcyWall(c)) {
float h = HEAT(c);
bool showcoc = c->land == laCocytus && chaosmode && !wmescher;
int colorN04 = showcoc ? 0x4080FF : 0x4040FF;
int colorN10 = 0x0000FF;
int color0 = c->land == laBlizzard ? 0x5050C0 : showcoc ? 0x80C0FF : 0x8080FF;
int color02 = 0xFFFFFF;
int color06 = 0xFF0000;
int color08 = 0xFFFF00;
if(h < -1)
wcol = colorN10;
else if(h < -0.4)
wcol = gradient(colorN04, colorN10 , -0.4, h, -1);
else if(h < 0)
wcol = gradient(color0, colorN04, 0, h, -0.4);
else if(h < 0.2)
wcol = gradient(color0, color02, 0, h, 0.2);
// else if(h < 0.4)
// wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4);
else if(h < 0.6)
wcol = gradient(color02, color06, 0.2, h, 0.6);
else if(h < 0.8)
wcol = gradient(color06, color08, 0.6, h, 0.8);
else
wcol = color08;
if(c->wall == waFrozenLake)
fcol = wcol;
else
fcol = (wcol & 0xFEFEFE) >> 1;
if(c->wall == waLake)
fcol = wcol = (wcol & 0xFCFCFC) >> 2;
}
break;
case laOcean:
if(chaosmode)
fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30);
else
fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1);
break;
case laSnakeNest: {
int fv = pattern_threecolor(c);
fcol = nestcolors[fv&7];
if(realred(c->wall))
wcol = fcol * (4 + snakelevel(c)) / 4;
break;
}
default:
if(isElemental(c->land)) fcol = linf[c->land].color;
if(isWarped(c->land)) {
fcol = warptype(c) ? 0x80C080 : 0xA06020;
if(c->wall == waSmallTree) wcol = 0x608000;
}
if(isHaunted(c->land)) {
int itcolor = 0;
for(int i=0; i<c->type; i++) if(c->mov[i] && c->mov[i]->item)
itcolor = 1;
if(c->item) itcolor |= 2;
fcol = 0x609F60 + 0x202020 * itcolor;
forCellEx(c2, c) if(c2->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c2), 0, .25, 1);
if(c->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c), 0, .5, 1);
if(c->wall == waSmallTree) wcol = 0x004000;
else if(c->wall == waBigTree) wcol = 0x008000;
}
}
/* if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2))
fcol = wcol = winf[c->wall].color; */
// floors become fcol
if(c->wall == waSulphur || c->wall == waSulphurC || c->wall == waPlatform || c->wall == waMercury || c->wall == waDock)
fcol = wcol;
if(isAlch(c)) {
if(c->item && !(conformal::includeHistory && eq(c->aitmp, sval)))
fcol = wcol = iinf[c->item].color;
else
fcol = wcol;
}
/* if(false && isAlch2(c, true)) {
int id = lavatide(c, -1);
if(id < 96)
wcol = gradient(0x800000, 0xFF0000, 0, id, 96);
else
wcol = gradient(0x00FF00, 0xFFFF00, 96, id, 255);
fcol = wcol;
} */
if(c->wall == waDeadTroll2 || c->wall == waPetrified || c->wall == waPetrifiedBridge) {
eMonster m = eMonster(c->wparam);
if(c->wall == waPetrified || c->wall == waPetrifiedBridge)
wcol = gradient(wcol, minf[m].color, 0, .2, 1);
if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown))
wcol = gradient(wcol, minf[m].color, 0, .4, 1);
}
if(c->land == laNone && c->wall == waNone)
wcol = fcol = 0x101010;
if(isFire(c))
fcol = wcol = c->wall == waEternalFire ? weakfirecolor(1500) : firecolor(100);
if(c->wall == waBoat && wmascii) {
wcol = 0xC06000;
}
if(mightBeMine(c) || c->wall == waMineOpen) {
fcol = wcol;
if(wmblack || wmascii) fcol >>= 1, wcol >>= 1;
}
if(c->wall == waAncientGrave || c->wall == waFreshGrave || c->wall == waThumperOn || c->wall == waThumperOff || c->wall == waBonfireOff)
fcol = wcol;
if(mightBeMine(c) && mineMarkedSafe(c))
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
if(mightBeMine(c) && mineMarked(c))
fcol = wcol = gradient(wcol, 0xFF4040, -1, sin(ticks/100.0), 1);
int rd = rosedist(c);
if(rd == 1)
wcol = gradient(0x804060, wcol, 0,1,3),
fcol = gradient(0x804060, fcol, 0,1,3);
if(rd == 2)
wcol = gradient(0x804060, wcol, 0,2,3),
fcol = gradient(0x804060, fcol, 0,2,3);
if(items[itRevolver] && c->pathdist > GUNRANGE && !shmup::on)
fcol = gradient(fcol, 0, 0, 25, 100),
wcol = gradient(wcol, 0, 0, 25, 100);
if(c->wall == waDeadfloor || c->wall == waCavefloor) fcol = wcol;
if(c->wall == waDeadwall) fcol = winf[waDeadfloor].color;
if(c->wall == waCavewall && c->land != laEmerald) fcol = winf[waCavefloor].color;
if(highwall(c) && !wmspatial)
fcol = wcol;
if(wmascii && (c->wall == waNone || isWatery(c))) wcol = fcol;
if(c->wall == waNone && c->land == laHive) wcol = fcol;
if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol;
if(c->wall == waGlass && !wmspatial) fcol = wcol;
if(c->wall == waRoundTable) fcol = wcol;
}
bool noAdjacentChasms(cell *c) {
forCellEx(c2, c) if(c2->wall == waChasm) return false;
return true;
}
void floorShadow(cell *c, const transmatrix& V, int col, bool warp) {
if(pmodel == mdHyperboloid || pmodel == mdBall)
return; // shadows break the depth testing
if(shmup::on || nonbitrunc) warp = false;
dynamicval<int> p(poly_outline, OUTLINE_TRANS);
if(wmescher && qfi.special) {
queuepolyat(V * qfi.spin * shadowmulmatrix, *qfi.shape, col, PPR_WALLSHADOW);
}
else if(warp) {
if(euclid) {
if(ishex1(c))
queuepolyat(V * pispin, shTriheptaFloorShadow[0], col, PPR_WALLSHADOW);
else
queuepolyat(V, shTriheptaFloorShadow[ctof(c)], col, PPR_WALLSHADOW);
}
else {
auto si = patterns::getpatterninfo(c, 0, 0);
queuepolyat(V * applyPatterndir(c, si), shTriheptaFloorShadow[ctof(c)], col, PPR_WALLSHADOW);
}
}
else if(c->land == laDual && !nonbitrunc) {
if(euclid && !a4 && ishex1(c))
queuepolyat(V * pispin, shBigTriShadow, col, PPR_WALLSHADOW);
else
queuepolyat(V, shBigTriShadow, col, PPR_WALLSHADOW);
}
else {
queuepolyat(V, shFloorShadow[ctof(c)], col, PPR_WALLSHADOW);
}
}
void plainfloor(cell *c, bool warp, const transmatrix &V, int col, int prio) {
if(warp) {
if(euclid) {
if(ishex1(c))
queuepolyat(V * pispin, shTriheptaFloor[ctof(c)], col, prio);
else
queuepolyat(V, shTriheptaFloor[ctof(c)], col, prio);
}
else {
auto si = patterns::getpatterninfo(c, 0, 0);
queuepolyat(V * applyPatterndir(c, si), shTriheptaFloor[sphere ? ctof(c) : si.id], col, prio);
}
}
else if(c->land == laDual && !nonbitrunc) {
if(euclid && !a4 && ishex1(c))
queuepolyat(V * pispin, shBigTriangle, col, prio);
else
queuepolyat(V, shBigTriangle, col, prio);
}
else {
queuepolyat(V, shFloor[ctof(c)], col, prio);
}
}
void qfloor_eswap(cell *c, const transmatrix& V, const hpcshape& sh, int col);
void qplainfloor(cell *c, bool warp, const transmatrix &V, int col) {
if(warp) {
auto si = patterns::getpatterninfo(c, 0, 0);
qfloor(c, V, applyPatterndir(c, si), shTriheptaFloor[si.id], col);
}
else if(c->land == laDual && !nonbitrunc)
qfloor_eswap(c, V, shBigTriangle, col);
else {
qfloor(c, V, shFloor[ctof(c)], col);
}
}
int wavephase;
void warpfloor(cell *c, const transmatrix& V, int col, int prio, bool warp) {
if(shmup::on || nonbitrunc) warp = false;
#if CAP_TEXTURE
if(qfi.tinf) {
queuetable(V*qfi.spin, &qfi.tinf->vertices[0], size(qfi.tinf->vertices) / 3, 0, texture::recolor(col), prio);
lastptd().u.poly.tinf = qfi.tinf;
}
else
#endif
if(wmescher && qfi.special)
queuepolyat(V*qfi.spin, *qfi.shape, col, prio);
else plainfloor(c, warp, V, col, prio);
}
#define placeSidewallX(a,b,c,d,e,f,g) \
{ if((wmescher && qfi.special) || !validsidepar[c]) { \
escherSidewall(a,c,d,g); break; } \
else placeSidewall(a,b,c,d,e,f,g); }
#define placeSidewallXB(a,b,c,d,e,f,g, Break) \
{ if((wmescher && qfi.shape) || !validsidepar[c]) { \
escherSidewall(a,c,d,g); Break; break; } \
else placeSidewall(a,b,c,d,e,f,g); }
void escherSidewall(cell *c, int sidepar, const transmatrix& V, int col) {
if(sidepar >= SIDE_SLEV && sidepar <= SIDE_SLEV+2) {
int sl = sidepar - SIDE_SLEV;
for(int z=1; z<=4; z++) if(z == 1 || (z == 4 && detaillevel == 2))
warpfloor(c, mscale(V, zgrad0(geom3::slev * sl, geom3::slev * (sl+1), z, 4)), col, PPR_REDWALL-4+z+4*sl, false);
}
else if(sidepar == SIDE_WALL) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(0, geom3::wall_height, z, layers)), col, PPR_WALL3+z-layers, false);
}
else if(sidepar == SIDE_LAKE) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_top, 0, z, layers)), col, PPR_FLOOR+z-layers, false);
}
else if(sidepar == SIDE_LTOB) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, z, layers)), col, PPR_INLAKEWALL+z-layers, false);
}
else if(sidepar == SIDE_BTOI) {
const int layers = 1 << detaillevel;
warpfloor(c, mscale(V, geom3::INFDEEP), col, PPR_MINUSINF, false);
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, -z, 1)), col, PPR_LAKEBOTTOM+z-layers, false);
}
}
void placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, bool warp, bool mirr, int col) {
if(shmup::on || nonbitrunc) warp = false;
if(warp && !ishept(c) && (!c->mov[i] || !ishept(c->mov[i]))) return;
if(c->land == laDual && !nonbitrunc) {
if(ctof(c)) return;
if((euclid && !a4) ? (ishex1(c) ? !(i&1) : (i&1)) : !(i&1)) return;
}
int prio;
/* if(mirr) prio = PPR_GLASS - 2;
else */ if(sidepar == SIDE_WALL) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_WTS3) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_LAKE) prio = PPR_LAKEWALL;
else if(sidepar == SIDE_LTOB) prio = PPR_INLAKEWALL;
else if(sidepar == SIDE_BTOI) prio = PPR_BELOWBOTTOM;
else prio = PPR_REDWALL-2+4*(sidepar-SIDE_SLEV);
transmatrix V2 = V * ddspin(c, i);
// if(sphere && vid.alphax <= 1 && tC0(V2 * xpush(cellgfxdist(c, i)/2))[2] < -.5) return;
/* int aw = away(V2); prio += aw;
if(!detaillevel && aw < 0) return;
*/
// queuepoly(V2 * xpush(.1), shSnowball, aw ? 0xFFFFFFFF : 0xFF0000FF);
// prio += c->cpdist - c->mov[i]->cpdist;
queuepolyat(V2,
(qfi.tinf?shFullFloorSide:mirr?shMFloorSide:warp?shTriheptaSide:(c->land == laDual&&!nonbitrunc)?shBigTriSide:shFloorSide)[sidepar][ctof(c)], col, prio);
}
bool openorsafe(cell *c) {
return c->wall == waMineOpen || mineMarkedSafe(c);
}
#define Dark(x) darkena(x,0,0xFF)
int gridcolor(cell *c1, cell *c2) {
if(cmode & sm::DRAW) return Dark(forecolor);
if(!c2)
return 0x202020 >> darken;
int rd1 = rosedist(c1), rd2 = rosedist(c2);
if(rd1 != rd2) {
int r = rd1+rd2;
if(r == 1) return Dark(0x802020);
if(r == 3) return Dark(0xC02020);
if(r == 2) return Dark(0xF02020);
}
if(chasmgraph(c1) != chasmgraph(c2))
return Dark(0x808080);
if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall && !c1->item && !c2->item)
return Dark(0xC020C0);
if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
return Dark(0x2020A0);
if(c1->land == laMinefield && c2->land == laMinefield && (openorsafe(c1) != openorsafe(c2)))
return Dark(0xA0A0A0);
return Dark(0x202020);
}
void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority) {
// since we might be changing priorities, we have to make sure that we are sorting correctly
if(down > 0 && repriority) {
int qq = q+1;
while(qq < size(ptds))
if(qq > q && ptds[qq].prio < ptds[qq-1].prio) {
swap(ptds[qq], ptds[qq-1]);
qq--;
}
else qq++;
}
while(q < size(ptds)) {
polytodraw& ptd = ptds[q++];
if(ptd.kind == pkPoly) {
double z2;
double z = zlevel(tC0(ptd.u.poly.V));
double lev = geom3::factor_to_lev(z);
double nlev = lev - down;
double xyscale = rezoom ? geom3::scale_at_lev(lev) / geom3::scale_at_lev(nlev) : 1;
z2 = geom3::lev_to_factor(nlev);
double zscale = z2 / z;
// xyscale = xyscale + (zscale-xyscale) * (1+sin(ticks / 1000.0)) / 2;
ptd.u.poly.V = xyzscale( V, xyscale*zscale, zscale)
* inverse(V) * ptd.u.poly.V;
if(!repriority) ;
else if(nlev < -geom3::lake_bottom-1e-3) {
ptd.prio = PPR_BELOWBOTTOM_FALLANIM;
if(c->wall != waChasm)
ptd.col = 0; // disappear!
}
else if(nlev < -geom3::lake_top-1e-3)
ptd.prio = PPR_INLAKEWALL_FALLANIM;
else if(nlev < 0)
ptd.prio = PPR_LAKEWALL_FALLANIM;
}
}
}
bool dodrawcell(cell *c) {
// todo: fix when scrolling
if(!buggyGeneration && !debugmode && c->land != laCanvas && sightrange < 10) {
// not yet created
if(c->mpdist > 7 && !cheater) return false;
// always show on the torus rug
if(rug::rugged && torus) return true;
if(cmode & sm::TORUSCONFIG) return true;
// in the Yendor Challenge, scrolling back is forbidden
if(c->cpdist > 7 && (yendor::on && !cheater)) return false;
// (incorrect comment) too far, no bugs nearby
if(playermoved && sightrange <= 7 && c->cpdist > sightrange && c->cpdist > ambush_distance) return false;
}
return true;
}
// 1 : (floor, water); 2 : (water, bottom); 4 : (bottom, inf)
int shallow(cell *c) {
if(cellUnstable(c)) return 0;
else if(
c->wall == waReptile) return 1;
else if(c->wall == waReptileBridge ||
c->wall == waGargoyleFloor ||
c->wall == waGargoyleBridge ||
c->wall == waTempFloor ||
c->wall == waTempBridge ||
c->wall == waPetrifiedBridge ||
c->wall == waFrozenLake)
return 5;
return 7;
}
bool viewdists = false;
bool allemptynear(cell *c) {
if(c->wall) return false;
forCellEx(c2, c) if(c2->wall) return false;
return true;
}
#include "blizzard.cpp"
static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
void qfloor_eswap(cell *c, const transmatrix& V, const hpcshape& sh, int col) {
if(euclid && ishex1(c))
qfloor(c, V, pispin, sh, col);
else
qfloor(c, V, sh, col);
};
// how much to darken
int getfd(cell *c) {
switch(c->land) {
case laRedRock:
case laReptile:
case laCanvas:
return 0;
case laSnakeNest:
return realred(c->wall) ? 0 : 1;
case laTerracotta:
case laMercuryRiver:
return (c->wall == waMercury && wmspatial) ? 0 : 1;
case laKraken:
case laDocks:
case laBurial:
case laIvoryTower:
case laDungeon:
case laMountain:
case laEndorian:
case laCaribbean:
case laWhirlwind:
case laRose:
case laWarpSea:
case laTortoise:
case laDragon:
case laHalloween:
case laHunting:
case laOcean:
case laLivefjord:
case laWhirlpool:
case laAlchemist:
case laIce:
case laGraveyard:
case laBlizzard:
case laRlyeh:
case laTemple:
case laWineyard:
case laDeadCaves:
case laPalace:
case laCA:
case laDual:
return 1;
case laTrollheim:
default:
return 2;
}
}
int getSnakelevColor(cell *c, int i, int last, int fd, int wcol) {
int col;
if(c->wall == waTower)
col = 0xD0D0D0-i*0x101010;
else if(c->land == laSnakeNest)
return darkena(nestcolors[pattern_threecolor(c)] * (5 + i) / 4, 0, 0xFF);
else if(i == last-1)
col = wcol;
else
col = winf[waRed1+i].color;
return darkena(col, fd, 0xFF);
}
void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
#if CAP_TEXTURE
if(texture::saving) {
texture::apply(c, V, 0xFFFFFFFF);
return;
}
#endif
qfi.shape = NULL; qfi.special = false;
ivoryz = isGravityLand(c->land);
bool orig = false;
if(!inmirrorcount) {
transmatrix& gm = gmatrix[c];
orig =
gm[2][2] == 0 ? true :
torus ? hypot(gm[0][2], gm[1][2]) >= hypot(V[0][2], V[1][2]) :
sphereflipped() ? fabs(gm[2][2]-1) <= fabs(V[2][2]-1) :
fabs(gm[2][2]-1) >= fabs(V[2][2]-1) - 1e-8;
if(orig) gm = V;
}
// if(behindsphere(V)) return;
callhooks(hooks_drawcell, c, V);
ld dist0 = hdist0(tC0(V)) - 1e-6;
if(dist0 < geom3::highdetail) detaillevel = 2;
else if(dist0 < geom3::middetail) detaillevel = 1;
else detaillevel = 0;
#ifdef BUILDZEBRA
if(c->type == 6 && c->tmp > 0) {
int i = c->tmp;
zebra(cellwalker(c, i&15), 1, i>>4, "", 0);
}
c->item = eItem(c->heat / 4);
buildAutomatonRule(c);
#endif
viewBuggyCells(c,V);
if(conformal::on || inHighQual) checkTide(c);
// save the player's view center
if(isPlayerOn(c) && !shmup::on) {
playerfound = true;
/* if(euclid)
return d * S84 / c->type;
else
return S42 - d * S84 / c->type;
cwtV = V * spin(-cwt.spin * 2*M_PI/c->type) * pispin; */
if(multi::players > 1) {
for(int i=0; i<numplayers(); i++)
if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(multi::player[i].mirrored == mirrored)
multi::whereis[i] = playerV;
}
}
else {
playerV = V * ddspin(c, cwt.spin);
// playerV = V * spin(displaydir(c, cwt.spin) * M_PI/S42);
if(cwt.mirrored) playerV = playerV * Mirror;
if(orig) cwtV = playerV;
}
}
/* if(cwt.c->land == laEdge) {
if(c == chosenDown(cwt.c, 1, 0))
playerfoundL = c, cwtVL = V;
if(c == chosenDown(cwt.c, -1, 0))
playerfoundR = c, cwtVR = V;
} */
if(1) {
hyperpoint VC0 = tC0(V);
if(inmirrorcount) ;
else if(intval(mouseh, VC0) < modist) {
modist2 = modist; mouseover2 = mouseover;
modist = intval(mouseh, VC0);
mouseover = c;
}
else if(intval(mouseh, VC0) < modist2) {
modist2 = intval(mouseh, VC0);
mouseover2 = c;
}
if(!euclid) {
double dfc = euclid ? intval(VC0, C0) : VC0[2];
if(dfc < centdist) {
centdist = dfc;
centerover = cellwalker(c, spinv, mirrored);
}
}
int orbrange = (items[itRevolver] ? 3 : 2);
if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse)
for(int i=0; i<multi::players; i++) if(multi::playerActive(i)) {
double dfc = intval(VC0, tC0(multi::crosscenter[i]));
if(dfc < multi::ccdist[i] && celldistance(playerpos(i), c) <= orbrange) {
multi::ccdist[i] = dfc;
multi::ccat[i] = c;
}
}
if(inmirror(c)) {
if(inmirrorcount >= 10) return;
cellwalker cw(c, 0, mirrored);
cw = mirror::reflect(cw);
int cmc = (cw.mirrored == mirrored) ? 2 : 1;
inmirrorcount += cmc;
if(cw.mirrored != mirrored) V = V * Mirror;
if(cw.spin) V = V * spin(2*M_PI*cw.spin/cw.c->type);
drawcell(cw.c, V, 0, cw.mirrored);
inmirrorcount -= cmc;
return;
}
// int col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist;
if(!buggyGeneration && c->mpdist > 8 && !cheater) return; // not yet generated
/* if(!buggyGeneration && c->mpdist > 7 && !cheater) {
int cd = c->mpdist;
string label = its(cd);
int dc = distcolors[cd&7];
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + dc, 1);
} */
if(c->land == laNone && (cmode & sm::MAP)) {
queuepoly(V, shTriangle, 0xFF0000FF);
}
char ch = winf[c->wall].glyph;
int wcol, fcol, asciicol;
setcolors(c, wcol, fcol);
if(inmirror(c)) {
// for debugging
if(c->land == laMirrored) fcol = 0x008000;
if(c->land == laMirrorWall2) fcol = 0x800000;
if(c->land == laMirrored2) fcol = 0x000080;
}
for(int k=0; k<inmirrorcount; k++)
wcol = gradient(wcol, 0xC0C0FF, 0, 0.2, 1),
fcol = gradient(fcol, 0xC0C0FF, 0, 0.2, 1);
// addaura(tC0(V), wcol);
int zcol = fcol;
if(peace::on && peace::hint && c->land != laTortoise) {
int d =
(c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c):
celldist(c);
int dc =
0x10101 * (127 + int(127 * sin(ticks / 200. + d*1.5)));
wcol = gradient(wcol, dc, 0, .3, 1);
fcol = gradient(fcol, dc, 0, .3, 1);
}
if(c->land == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) {
string label = its(c->landparam);
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
}
if(viewdists) {
int cd = celldistance(c, cwt.c);
string label = its(cd);
// string label = its(fieldpattern::getriverdistleft(c)) + its(fieldpattern::getriverdistright(c));
int dc = distcolors[cd&7];
wcol = gradient(wcol, dc, 0, .4, 1);
fcol = gradient(fcol, dc, 0, .4, 1);
/* queuepolyat(V, shFloor[ct6], darkena(gradient(0, distcolors[cd&7], 0, .25, 1), fd, 0xC0),
PPR_TEXT); */
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + distcolors[cd&7], 1);
}
if(cmode & sm::TORUSCONFIG) {
using namespace torusconfig;
string label;
bool small;
if(tmflags() & TF_SINGLE) {
int cd = torus_cx * dx + torus_cy * newdy;
cd %= newqty; if(cd<0) cd += newqty;
label = its(cd);
small = cd;
}
else {
small = true;
label = its(torus_cx) + "," + its(torus_cy);
}
queuestr(V, small ? .2 : .6, label, small ? 0xFFFFFFD0 : 0xFFFF0040, 1);
}
asciicol = wcol;
if(c->land == laNone && c->wall == waNone)
queuepoly(V, shTriangle, 0xFFFF0000);
if(c->wall == waThumperOn) {
int ds = ticks;
for(int u=0; u<5; u++) {
ld rad = hexf * (.3 * u + (ds%1000) * .0003);
int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * hexf), 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), tcol, 0);
}
}
// bool dothept = false;
/* if(pseudohept(c) && vid.darkhepta) {
col = gradient(0, col, 0, 0.75, 1);
} */
eItem it = c->item;
bool hidden = itemHidden(c);
bool hiddens = itemHiddenFromSight(c);
if(conformal::includeHistory && eq(c->aitmp, sval)) {
hidden = true;
hiddens = false;
}
if(hiddens && !(cmode & sm::MAP))
it = itNone;
int icol = 0, moncol = 0xFF00FF;
if(it)
ch = iinf[it].glyph, asciicol = icol = iinf[it].color;
if(c->monst) {
ch = minf[c->monst].glyph, moncol = minf[c->monst].color;
if(c->monst == moMutant) {
// root coloring
if(c->stuntime != mutantphase)
moncol =
gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15);
}
if(isMetalBeast(c->monst) && c->stuntime)
moncol >>= 1;
if(c->monst == moSlime) {
moncol = winf[c->wall].color;
moncol |= (moncol>>1);
}
asciicol = moncol;
if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints)
asciicol = 0x505050;
if(c->monst == moTortoise)
asciicol = tortoise::getMatchColor(tortoise::getb(c));
if(c->monst != moMutant) for(int k=0; k<c->stuntime; k++)
asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010;
}
if(c->cpdist == 0 && mapeditor::drawplayer) {
ch = '@';
if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0;
}
if(c->ligon) {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->mov[t] && c->mov[t]->ligon) {
int hdir = displaydir(c, t);
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*ddi0(ticks, hexf/2), V*ddi0(hdir, crossf), lcol, 2);
}
}
int ctype = c->type;
int ct6 = ctof(c);
bool error = false;
chasmg = chasmgraph(c);
int fd = getfd(c);
if(c->wall == waMagma) fd = 0;
poly_outline = OUTLINE_DEFAULT;
int sl = snakelevel(c);
transmatrix Vd0, Vf0, Vboat0;
const transmatrix *Vdp =
(!wmspatial) ? &V :
sl ? &(Vd0= mscale(V, geom3::SLEV[sl])) :
highwall(c) ? &(Vd0= mscale(V, (1+geom3::WALL)/2)) :
(chasmg==1) ? &(Vd0 = mscale(V, geom3::LAKE)) :
&V;
const transmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, geom3::BOTTOM)) : V;
const transmatrix *Vboat = &(*Vdp);
if(DOSHMUP) {
ld zlev = -geom3::factor_to_lev(zlevel(tC0((*Vdp))));
shmup::drawMonster(V, c, Vboat, Vboat0, zlev);
}
poly_outline = OUTLINE_DEFAULT;
if(!wmascii) {
// floor
#if CAP_EDIT
auto si = patterns::getpatterninfo0(c);
#endif
bool eoh = euclid || nonbitrunc;
if(c->wall == waChasm) {
if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
transmatrix Vdepth = wmspatial ? mscale(V, geom3::BOTTOM) : V;
queuepolyat(Vdepth, shFloor[ct6], darkena(firecolor(ticks / 10), 0, 0xDF),
PPR_LAKEBOTTOM);
}
}
#if CAP_EDIT
if(mapeditor::drawUserShape(V * applyPatterndir(c, si), 3, si.id,
darkena(fcol, fd, (cmode & sm::DRAW) ? 0xC0 : 0xFF), c));
else if(patterns::whichShape == '7') {
if(ishept(c))
qfloor(c, Vf, wmblack ? shBFloor[ct6] :
euclid ? shBigHex :
shBigHepta, darkena(fcol, fd, 0xFF));
}
else if(patterns::whichShape == '8') {
qfloor_eswap(c, Vf, shTriheptaFloor[ctof(c)], darkena(fcol, fd, 0xFF));
}
else if(patterns::whichShape == '6') {
if(!ishept(c))
qfloor(c, Vf,
wmblack ? shBFloor[ct6] :
euclid ? (ishex1(c) ? shBigHexTriangle : shBigHexTriangleRev) :
shBigTriangle, darkena(fcol, fd, 0xFF));
}
#endif
#if CAP_TEXTURE
else if(texture::apply(c, Vf, darkena(fcol, fd, 0xFF))) ;
#endif
else if(c->land == laMirrorWall) {
int d = mirror::mirrordir(c);
bool onleft = c->type == 7;
if(c->type == 7 && c->barleft == laMirror)
onleft = !onleft;
if(c->type == 6 && c->mov[d]->barleft == laMirror)
onleft = !onleft;
if(nonbitrunc) onleft = !onleft;
if(d == -1) {
for(d=0; d<6; d++)
if(c->mov[d] && c->mov[(1+d)%6] && c->mov[d]->land == laMirrorWall && c->mov[(1+d)%6]->land == laMirrorWall)
break;
qfi.spin = ddspin(c, d, 0);
transmatrix V2 = V * qfi.spin;
if(!wmblack) for(int d=0; d<6; d++) {
inmirrorcount+=d;
qfloor(c, V2 * spin(d*M_PI/3), shHalfFloor[2], darkena(fcol, fd, 0xFF));
inmirrorcount-=d;
}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::wall_height, z, layers)), shHalfMirror[2], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[2], 0xC0C0C080, PPR_WALL3);
}
else {
qfi.spin = ddspin(c, d, S42);
transmatrix V2 = V * qfi.spin;
if(!wmblack) {
inmirrorcount++;
qfloor(c, mirrorif(V2, !onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF));
inmirrorcount--;
qfloor(c, mirrorif(V2, onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF));
}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::wall_height, z, layers)), shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3);
}
}
else if(c->land == laWineyard && cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
qfi.spin = ddspin(c, i, S14);
transmatrix V2 = V * qfi.spin;
if(wmspatial && wmescher) {
qfi.shape = &shSemiFeatherFloor[0]; qfi.special = true;
int dk = 1;
int vcol = winf[waVinePlant].color;
warpfloor(c, mscale(V, geom3::WALL), darkena(vcol, dk, 0xFF), PPR_WALL3A, false);
escherSidewall(c, SIDE_WALL, V, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF));
qfloor(c, V2, shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF));
qfi.shape = &shFeatherFloor[0]; qfi.special = true;
}
else if(wmspatial) {
hpcshape *shar = wmplain ? shFloor : shFeatherFloor;
int dk = 1;
qfloor(c, V, shar[0], darkena(fcol, dk, 0xFF));
int vcol = winf[waVinePlant].color;
int vcol2 = gradient(0, vcol, 0, .8, 1);
transmatrix Vdepth = mscale(V2, geom3::WALL);
queuepolyat(Vdepth, shSemiFloor[0], darkena(vcol, dk, 0xFF), PPR_WALL3A);
{dynamicval<int> p(poly_outline, OUTLINE_TRANS); queuepolyat(V2 * spin(M_PI*2/3), shSemiFloorShadow, SHADOW_WALL, PPR_WALLSHADOW); }
queuepolyat(V2, shSemiFloorSide[SIDE_WALL], darkena(vcol, dk, 0xFF), PPR_WALL3A-2+away(V2));
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) {
int dis = i-j;
dis %= 6;
if(dis<0) dis += 6;
if(dis != 1 && dis != 5) continue;
placeSidewall(c, j, SIDE_WALL, V, false, false, darkena(vcol2, fd, 0xFF));
}
}
else {
hpcshape *shar = shSemiFeatherFloor;
if(wmblack) shar = shSemiBFloor;
if(wmplain) shar = shSemiFloor;
int dk = wmblack ? 0 : wmplain ? 1 : 1;
qfloor(c, V2, shar[0], darkena(winf[waVinePlant].color, dk, 0xFF));
qfloor(c, V2, shar[1], darkena(fcol, dk, 0xFF));
}
}
else if(c->land == laReptile || c->wall == waReptile)
drawReptileFloor(Vf, c, fcol, true);
else if(wmblack == 1 && c->wall == waMineOpen && vid.grid)
;
// else if(true)
// qfloor(c, Vf, shWave[wavephase][ct6], darkena(fcol, fd, 0xFF));
// else if(true)
// qfloor(c, Vf, shSeabed[ct6], darkena(fcol, fd, 0xFF));
else if(wmblack) {
qfloor(c, Vf, shBFloor[ct6], darkena(fcol, 0, 0xFF));
int rd = rosedist(c);
if(rd == 1)
qfloor(c, Vf, shHeptaMarker, darkena(fcol, 0, 0x80));
else if(rd == 2)
qfloor(c, Vf, shHeptaMarker, darkena(fcol, 0, 0x40));
}
else if(isWarped(c) && euclid)
qfloor_eswap(c, Vf, shTriheptaFloor[ctof(c)], darkena(fcol, fd, 0xFF));
else if(c->land == laDual && !nonbitrunc && !ctof(c)) {
qfloor_eswap(c, Vf, shBigTriangle, darkena(fcol, fd, 0xFF));
}
else if(isWarped(c) && !nonbitrunc && !shmup::on) {
auto si = patterns::getpatterninfo(c, 0, 0);
if(si.id < 13)
qfloor(c, Vf, applyPatterndir(c, si), shTriheptaFloor[si.id], darkena(fcol, fd, 0xFF));
else
qfloor(c, Vf, shFloor[ctof(c)], darkena(fcol, fd, 0xFF));
}
else if(wmplain) {
if(wmspatial && highwall(c)) ;
else qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
}
else if(randomPatternsMode && c->land != laBarrier && !isWarped(c->land)) {
int j = (randompattern[c->land]/5) % 15;
int dfcol = darkena(fcol, fd, 0xFF);
int k = randompattern[c->land] % RPV_MODULO;
int k7 = randompattern[c->land] % 7;
if(k == RPV_ZEBRA && k7 < 2) drawZebraFloor(Vf, c, dfcol);
else if(k == RPV_EMERALD && k7 == 0) drawEmeraldFloor(Vf, c, dfcol);
else if(k == RPV_CYCLE && k7 < 4) drawTowerFloor(Vf, c, dfcol, celldist);
else switch(j) {
case 0: qfloor(c, Vf, CLOUDFLOOR, dfcol); break;
case 1: qfloor(c, Vf, FEATHERFLOOR, dfcol); break;
case 2: qfloor(c, Vf, STARFLOOR, dfcol); break;
case 3: qfloor_eswap(c, Vf, TRIFLOOR, dfcol); break;
case 4: qfloor_eswap(c, Vf, SSTARFLOOR, dfcol); break;
case 5: qfloor(c, Vf, OVERFLOOR, dfcol); break;
case 6: qfloor(c, Vf, FEATHERFLOOR, dfcol); break;
case 7: qfloor_eswap(c, Vf, DEMONFLOOR, dfcol); break;
case 8: qfloor_eswap(c, Vf, CROSSFLOOR, dfcol); break;
case 9: qfloor(c, Vf, MFLOOR1, dfcol); break;
case 10: qfloor(c, Vf, CAVEFLOOR, dfcol); break;
case 11: qfloor_eswap(c, Vf, POWERFLOOR, dfcol); break;
case 12: qfloor_eswap(c, Vf, DESERTFLOOR, dfcol); break;
case 13: qfloor_eswap(c, Vf, CHARGEDFLOOR, dfcol); break;
case 14: qfloor_eswap(c, Vf, CHARGEDFLOOR, dfcol); break;
}
}
// else if(c->land == laPrairie && !eoh && allemptynear(c) && fieldpattern::getflowerdist(c) <= 1)
// queuepoly(Vf, shLeafFloor[ct6], darkena(fcol, fd, 0xFF));
/* else if(c->land == laPrairie && prairie::isriver(c))
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF),
prairie::isleft(c) ? river::towerleft : river::towerright); */
else if(c->land == laPrairie)
qfloor(c, Vf, CLOUDFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laWineyard) {
qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
}
else if(c->land == laZebra)
drawZebraFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->wall == waTrunk)
qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch)
qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laMountain)
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF),
euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
else if(isGravityLand(c->land))
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->land == laEmerald)
drawEmeraldFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->land == laRlyeh)
qfloor_eswap(c, Vf, TRIFLOOR, darkena(fcol, fd, 0xFF));
// qfloor(c, Vf, shTriFloor[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laTemple)
// qfloor(c, Vf, (eoh ? shFloor: shTriFloor)[ct6], darkena(fcol, fd, 0xFF));
qfloor_eswap(c, Vf, TRIFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laAlchemist)
qfloor(c, Vf, CLOUDFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laVolcano)
qfloor_eswap(c, Vf, LAVAFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laRose)
qfloor_eswap(c, Vf, ROSEFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laTortoise)
qfloor_eswap(c, Vf, TURTLEFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laDragon && !nonbitrunc) {
/* if(!wmspatial || noAdjacentChasms(c)) */
qfloor(c, Vf, DRAGONFLOOR, darkena(fcol, fd, 0xFF));
/* if(wmspatial)
qfloor(c, Vf, shFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF)); */
}
else if(isElemental(c->land) || c->land == laElementalWall)
qfloor_eswap(c, Vf, NEWFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laBurial || c->land == laRuins)
qfloor(c, Vf, BARROWFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laTrollheim && !eoh)
qfloor_eswap(c, Vf, TROLLFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laTrollheim)
qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laJungle)
qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laMountain)
qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laGraveyard)
qfloor_eswap(c, Vf, CROSSFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laDeadCaves) {
qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
}
else if(c->land == laMotion)
qfloor(c, Vf, MFLOOR1, darkena(fcol, fd, 0xFF));
else if(c->land == laWhirlwind)
qfloor_eswap(c, Vf, NEWFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laHell)
qfloor_eswap(c, Vf, DEMONFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laIce || c->land == laBlizzard)
qfloor(c, Vf, STARFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laCocytus)
qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laSwitch) {
qfloor_eswap(c, Vf, SWITCHFLOOR, darkena(fcol, fd, 0xFF));
if(ctof(c)) for(int i=0; i<c->type; i++)
queuepoly(Vf * ddspin(c, i, S6) * xpush(rhexf), shSwitchDisk, darkena(minf[active_switch()].color, fd, 0xFF));
}
else if(c->land == laStorms)
qfloor_eswap(c, Vf, CHARGEDFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laWildWest)
qfloor_eswap(c, Vf, SSTARFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laPower)
qfloor_eswap(c, Vf, POWERFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laHive && c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
qfloor(c, Vf, PLAINFLOOR, darkena(fcol, 1, 0xFF));
if(c->wall != waMirror && c->wall != waCloud)
qfloor(c, Vf, MFLOOR1, darkena(fcol, 2, 0xFF));
if(c->wall != waMirror && c->wall != waCloud)
qfloor(c, Vf, MFLOOR2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF));
}
else if(c->land == laCaves)
qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laDesert)
qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laOvergrown || c->land == laClearing || isHaunted(c->land))
qfloor(c, Vf, OVERFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laBull)
qfloor_eswap(c, Vf, BUTTERFLYFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laDryForest)
qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
// else if(c->land == laOcean && c->landparam > 25)
// qfloor(c, Vf, shWave[wavephase][ct6], darkena(fcol, fd, 0xFF));
else if((c->land == laCaribbean || c->land == laOcean || c->land == laOceanWall || c->land == laWhirlpool))
qfloor(c, Vf, CLOUDFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laKraken)
qfloor(c, Vf, FULLFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laDocks)
qfloor(c, Vf, FULLFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laLivefjord)
qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laRedRock || c->land == laSnakeNest)
qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laPalace || c->land == laTerracotta)
qfloor_eswap(c, Vf, PALACEFLOOR, darkena(fcol, fd, 0xFF));
else if(c->land == laMercuryRiver) {
if(eoh)
qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
else {
int bridgedir = -1;
if(c->type == 6) {
for(int i=1; i<c->type; i+=2)
if(pseudohept(c->mov[(i+5)%6]) && c->mov[(i+5)%6]->land == laMercuryRiver)
if(pseudohept(c->mov[(i+1)%6]) && c->mov[(i+1)%6]->land == laMercuryRiver)
bridgedir = i;
}
if(bridgedir == -1)
qfloor_eswap(c, Vf, PALACEFLOOR, darkena(fcol, fd, 0xFF));
else {
transmatrix bspin = ddspin(c, bridgedir);
qfloor(c, Vf, bspin, shMercuryBridge[0], darkena(fcol, fd, 0xFF));
// only needed in one direction
if(c < c->mov[bridgedir]) {
bspin = Vf * bspin;
queuepoly(bspin, shMercuryBridge[1], darkena(fcol, fd+1, 0xFF));
if(wmspatial) {
queuepolyat(mscale(bspin, geom3::LAKE), shMercuryBridge[1], darkena(gradient(0, winf[waMercury].color, 0, 0.8,1), 0, 0x80), PPR_LAKELEV);
queuepolyat(mscale(bspin, geom3::BOTTOM), shMercuryBridge[1], darkena(0x202020, 0, 0xFF), PPR_LAKEBOTTOM);
}
}
}
}
}
else {
qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
}
// walls
#if CAP_EDIT
if(patterns::displaycodes) {
auto si = patterns::getpatterninfo0(c);
for(int i=0; i<c->type; i += si.symmetries) {
queuepoly(V * applyPatterndir(c,si), shAsymmetric, darkena(0x000000, 0, 0xC0));
si.dir += si.symmetries;
}
string label = its(si.id);
queuestr(V, .5, label, 0xFF000000 + forecolor);
}
#endif
if((cmode & sm::NUMBER) && (dialog::editingDetail())) {
int col =
dist0 < geom3::highdetail ? 0xFF80FF80 :
dist0 >= geom3::middetail ? 0xFFFF8080 :
0XFFFFFF80;
#if 1
queuepoly(V, shHeptaMarker, darkena(col & 0xFFFFFF, 0, 0xFF));
#else
char buf[64];
sprintf(buf, "%3.1f", float(dist0));
queuestr(V, .6, buf, col);
#endif
}
if(realred(c->wall) && !wmspatial) {
int s = snakelevel(c);
if(s >= 1)
qfloor(c, V, shRedRockFloor[0][ct6], getSnakelevColor(c, 0, 7, fd, wcol));
if(s >= 2)
queuepoly(V, shRedRockFloor[1][ct6], getSnakelevColor(c, 1, 7, fd, wcol));
if(s >= 3)
queuepoly(V, shRedRockFloor[2][ct6], getSnakelevColor(c, 2, 7, fd, wcol));
}
if(c->wall == waTower && !wmspatial) {
qfloor(c, V, shMFloor[ct6], darkena(0xE8E8E8, fd, 0xFF));
}
if(pseudohept(c) && (
c->land == laRedRock ||
vid.darkhepta ||
(c->land == laClearing && nonbitrunc))) {
queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
if(conformal::includeHistory && eq(c->aitmp, sval-1))
queuepoly((*Vdp), shHeptaMarker, 0x000000C0);
char xch = winf[c->wall].glyph;
if(c->wall == waBigBush) {
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shSolidBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
}
else if(c->wall == waSmallBush) {
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
}
else if(c->wall == waSolidBranch) {
queuepoly(V, shSolidBranch, darkena(wcol, 0, 0xFF));
}
else if(c->wall == waWeakBranch) {
queuepoly(V, shWeakBranch, darkena(wcol, 0, 0xFF));
}
else if(c->wall == waLadder) {
if(euclid) {
queuepoly(V, shMFloor[ct6], 0x804000FF);
queuepoly(V, shMFloor2[ct6], 0x000000FF);
}
else {
queuepolyat(V, shFloor[ct6], 0x804000FF, PPR_FLOOR+1);
queuepolyat(V, shMFloor[ct6], 0x000000FF, PPR_FLOOR+2);
}
}
if(c->wall == waReptileBridge) {
Vboat = &(Vboat0 = V);
dynamicval<qfloorinfo> qfi2(qfi, qfi);
int col = reptilecolor(c);
chasmg = 0;
drawReptileFloor(V, c, col, true);
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LAKE, V, isWarped(c), false, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
chasmg = 1;
}
if(c->wall == waTerraWarrior)
drawTerraWarrior(V, randterra ? (c->landparam & 7) : (5 - (c->landparam & 7)), 7, 0);
else if(c->wall == waBoat || c->wall == waStrandedBoat) {
double footphase;
bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
int outcol = magical ? watercolor(0) : 0xC06000FF;
int incol = magical ? 0x0060C0FF : 0x804000FF;
bool nospin = false;
Vboat = &(Vboat0 = *Vboat);
if(wmspatial && c->wall == waBoat) {
nospin = c->wall == waBoat && applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
if(!nospin) Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
queuepolyat(Vboat0, shBoatOuter, outcol, PPR_BOATLEV);
Vboat = &(Vboat0 = V);
}
if(c->wall == waBoat) {
nospin = applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
if(!nospin)
Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
else {
transmatrix Vx;
if(applyAnimation(c, Vx, footphase, LAYER_SMALL))
animations[LAYER_SMALL][c].footphase = 0;
}
if(wmspatial)
queuepolyat(mscale(Vboat0, (geom3::LAKE+1)/2), shBoatOuter, outcol, PPR_BOATLEV2);
queuepoly(Vboat0, shBoatOuter, outcol);
queuepoly(Vboat0, shBoatInner, incol);
}
else if(c->wall == waBigStatue) {
transmatrix V2 = V;
double footphase;
applyAnimation(c, V2, footphase, LAYER_BOAT);
queuepolyat(V2, shStatue,
darkena(winf[c->wall].color, 0, 0xFF),
PPR_BIGSTATUE
);
}
else if(c->wall == waSulphurC) {
if(drawstar(c)) {
zcol = wcol;
if(wmspatial)
queuepolyat(mscale(V, geom3::HELLSPIKE), shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR_HELLSPIKE);
else
queuepoly(V, shGiantStar[ct6], darkena(wcol, 0, 0xFF));
}
}
else if(c->wall == waClosePlate || c->wall == waOpenPlate || (c->wall == waTrapdoor && c->land != laZebra)) {
transmatrix V2 = V;
if((ctype&1) && wmescher) V2 = V * pispin;
queuepoly(V2, shMFloor[ct6], darkena(winf[c->wall].color, 0, 0xFF));
queuepoly(V2, shMFloor2[ct6], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
else if(c->wall == waFrozenLake || c->wall == waLake || c->wall == waCamelotMoat ||
c->wall == waSea || c->wall == waClosePlate || c->wall == waOpenPlate ||
c->wall == waOpenGate || c->wall == waTrapdoor || c->wall == waBubble)
;
else if(c->wall == waRose) {
zcol = wcol;
wcol <<= 1;
if(c->cpdist > 5)
wcol = 0xC0C0C0;
else if(rosephase == 7)
wcol = 0xFF0000;
else
wcol = gradient(wcol, 0xC00000, 0, rosephase, 6);
queuepoly(V, shThorns, 0xC080C0FF);
for(int u=0; u<4; u+=2)
queuepoly(V * spin(2*M_PI / 3 / 4 * u), shRose, darkena(wcol, 0, 0xC0));
}
else if(sl && wmspatial) {
bool w = isWarped(c);
warpfloor(c, (*Vdp), darkena(wcol, fd, 0xFF), PPR_REDWALL-4+4*sl, w);
floorShadow(c, V, SHADOW_SL * sl, w);
for(int s=0; s<sl; s++)
forCellIdEx(c2, i, c) {
int sl2 = snakelevel(c2);
if(s >= sl2)
placeSidewallX(c, i, SIDE_SLEV+s, V, w, false, getSnakelevColor(c, s, sl, fd, wcol));
}
}
else if(c->wall == waRoundTable) ;
else if(c->wall == waGlass && wmspatial) {
int col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
queuepolyat(Vdepth, shMFloor[ct6], dcol, PPR_WALL); // GLASS
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_WALL, (*Vdp), false, true, dcol);
}
else if(c->wall == waGlass && !wmspatial) ;
else if(wmescher && wmspatial && c->wall == waBarrier && c->land == laOceanWall) {
const int layers = 2 << detaillevel;
dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
dynamicval<bool> db(qfi.special, true);
for(int z=1; z<layers; z++) {
double zg = zgrad0(-geom3::lake_top, geom3::wall_height, z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
}
else if(c->wall == waMirrorWall) ;
else if(highwall(c)) {
zcol = wcol;
int wcol0 = wcol;
int starcol = wcol;
if(c->wall == waWarpGate) starcol = 0;
if(c->wall == waVinePlant) starcol = 0x60C000;
int wcol2 = gradient(0, wcol0, 0, .8, 1);
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->mov[i]->wall == waClosedGate)
hdir = i;
transmatrix V2 = mscale(V, wmspatial?geom3::WALL:1) * ddspin(c, hdir, S42);
queuepolyat(V2, shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR_WALL3A:PPR_WALL);
starcol = 0;
}
hpcshape& shThisWall = isGrave(c->wall) ? shCross : shWall[ct6];
if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
double zg = zgrad0(0, geom3::wall_height, z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
floorShadow(c, V, SHADOW_WALL, isWarped(c));
}
else if(true) {
if(!wmspatial) {
if(starcol) queuepoly(V, shThisWall, darkena(starcol, 0, 0xFF));
}
else {
transmatrix Vdepth = mscale(V, geom3::WALL);
int alpha = 0xFF;
if(c->wall == waIcewall)
alpha = 0xC0;
bool warp = isWarped(c);
if(starcol && !(wmescher && c->wall == waPlatform))
queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR_WALL3A);
warpfloor(c, Vdepth, darkena(wcol0, fd, alpha), PPR_WALL3, warp);
floorShadow(c, V, SHADOW_WALL, warp);
if(c->wall == waCamelot) {
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_SLEV, V, warp, false, darkena(wcol2, fd, alpha));
}
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_SLEV+1, V, warp, false, darkena(wcol2, fd, alpha));
}
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_SLEV+2, V, warp, false, darkena(wcol2, fd, alpha));
}
forCellIdEx(c2, i, c) {
placeSidewallX(c, i, SIDE_WTS3, V, warp, false, darkena(wcol2, fd, alpha));
}
}
else {
forCellIdEx(c2, i, c)
if(!highwall(c2) || conegraph(c2)) {
placeSidewallX(c, i, SIDE_WALL, V, warp, false, darkena(wcol2, fd, alpha));
}
}
}
}
}
else if(c->wall == waFan) {
queuepoly(V * spin(M_PI/6 - fanframe * M_PI / 3), shFan, darkena(wcol, 0, 0xFF));
}
else if(c->wall == waArrowTrap) {
if(c->wparam >= 1)
queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
if(isCentralTrap(c)) arrowtraps.push_back(c);
}
else if(xch == '%') {
if(doHighlight())
poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB;
if(wmspatial) {
int col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
queuepolyat(Vdepth, shMFloor[ct6], dcol, PPR_WALL); // GLASS
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_WALL, (*Vdp), false, true, dcol);
}
else {
queuepoly(V, shMirror, darkena(wcol, 0, 0xC0));
}
poly_outline = OUTLINE_DEFAULT;
}
else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
ld sp = 0;
if(hasTimeout(c)) sp = ticks / (c->land == laPower ? 5000. : 500.);
queuepoly(V * spin(sp), shStar, darkena(wcol, 0, 0xF0));
if(isFire(c) && rand() % 300 < ticks - lastt)
drawParticle(c, wcol, 75);
}
else if(c->wall == waFreshGrave || c->wall == waAncientGrave) {
zcol = wcol;
queuepoly(V, shCross, darkena(wcol, 0, 0xFF));
}
else if(xch == '+' && c->wall == waGiantRug) {
queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
queuepoly(V, shBigCarpet3, darkena(0xC09F00, 0, 0xFF));
}
else if(c->wall == waDock) ;
else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && c->wall != waSulphur && c->wall != waMercury && xch != ',' && xch != '&')
error = true;
}
else {
if(c->wall == waArrowTrap)
asciicol = trapcol[c->wparam & 3];
if(c->wall == waTerraWarrior)
asciicol = terracol[c->landparam & 7];
if(!(it || c->monst || c->cpdist == 0)) error = true;
}
int sha = shallow(c);
if(wmspatial && sha) {
bool w = isWarped(c);
int col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
if(!chasmg) {
#define D(v) darkena(gradient(0, col, 0, v * (sphere ? spherity(V * cellrelmatrix(c,i)) : 1), 1), fd, 0xFF)
// #define D(v) darkena(col, fd, 0xFF)
if(sha & 1) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LAKE, V, w, false, D(.8));
}
if(sha & 2) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LTOB, V, w, false, D(.7));
}
if(sha & 4) {
bool dbot = true;
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
if(dbot) dbot = false,
warpfloor(c, mscale(V, geom3::BOTTOM), 0x080808FF, PPR_LAKEBOTTOM, isWarped(c));
placeSidewallX(c, i, SIDE_BTOI, V, w, false, D(.6));
}
#undef D
}
}
// wall between lake and chasm -- no Escher here
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
placeSidewall(c, i, SIDE_LAKE, V, w, false, 0x202030FF);
placeSidewall(c, i, SIDE_LTOB, V, w, false, 0x181820FF);
placeSidewall(c, i, SIDE_BTOI, V, w, false, 0x101010FF);
}
}
if(false) if(chasmg == 2 && wmspatial && sphere) {
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 0) {
transmatrix V2 = V * cellrelmatrix(c, i);
// if(!behindsphere(V2)) continue;
bool w = isWarped(c2);
int wcol2, fcol2;
setcolors(c2, wcol2, fcol2);
int col = (highwall(c2) || c->wall == waTower) ? wcol2 : fcol2;
col = gradient(0, col, 0, spherity(V), 1);
int j = c->spin(i);
if(ticks % 500 < -250) {
V2 = V2 * ddspin(c2, j);
j = 0;
}
placeSidewall(c2, j, SIDE_LAKE, V2, w, false, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
placeSidewall(c2, j, SIDE_LTOB, V2, w, false, darkena(gradient(0, col, 0, .7, 1), fd, 0xFF));
placeSidewall(c2, j, SIDE_BTOI, V2, w, false, darkena(gradient(0, col, 0, .6, 1), fd, 0xFF));
}
}
if(chasmg == 1 && wmspatial) {
int fd0 = fd ? fd-1 : 0;
qfi.shape = &getSeabed(*qfi.shape);
warpfloor(c, (*Vdp), darkena(fcol, fd0, 0x80), PPR_LAKELEV, isWarped(c));
}
if(chasmg) {
int q = size(ptds);
int maxtime = euclid || sphere ? 20000 : 1500;
if(fallanims.count(c)) {
fallanim& fa = fallanims[c];
bool erase = true;
if(fa.t_floor) {
int t = (ticks - fa.t_floor);
if(t <= maxtime) {
erase = false;
if(fa.walltype == waNone)
warpfloor(c, V, darkena(fcol, fd, 0xFF), PPR_FLOOR, isWarped(c));
else {
int wcol2, fcol2;
eWall w = c->wall; int p = c->wparam;
c->wall = fa.walltype; c->wparam = fa.m;
setcolors(c, wcol2, fcol2);
int starcol = c->wall == waVinePlant ? 0x60C000 : wcol2;
c->wall = w; c->wparam = p;
bool warp = isWarped(c);
warpfloor(c, mscale(V, geom3::WALL), darkena(starcol, fd, 0xFF), PPR_WALL3, warp);
queuepolyat(mscale(V, geom3::WALL), shWall[ct6], darkena(wcol2, 0, 0xFF), PPR_WALL3A);
forCellIdEx(c2, i, c)
placeSidewallX(c, i, SIDE_WALL, V, warp, false, darkena(wcol2, 1, 0xFF));
}
pushdown(c, q, V, t*t / 1000000. + t / 1000., true, true);
}
}
if(fa.t_mon) {
dynamicval<int> d(multi::cpid, fa.pid);
int t = (ticks - fa.t_mon);
if(t <= maxtime) {
erase = false;
c->stuntime = 0;
transmatrix V2 = V;
double footphase = t / 200.0;
applyAnimation(c, V2, footphase, LAYER_SMALL);
drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase);
pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
}
}
if(erase) fallanims.erase(c);
}
}
if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
if(wmascii) {
if(ch == '.') {
if(mines == 0) ch = ' ';
else ch = '0' + mines, asciicol = minecolors[mines];
}
else if(ch == '@') asciicol = minecolors[mines];
}
else if(mines > 0)
queuepoly(V, shMineMark[ct6], (minecolors[mines] << 8) | 0xFF);
}
// treasure
if(c->land == laWhirlwind && c->wall != waBoat) {
double footphase = 0;
Vboat = &(Vboat0 = *Vboat);
applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
#if CAP_EDIT
if(c == mapeditor::drawcell) {
if(mapeditor::drawcellShapeGroup() == 2) {
mapeditor::drawtrans = V;
}
qfi_dc = qfi;
}
#endif
if(it && cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
Vboat = &(Vboat0 = *Vboat * ddspin(c, i) * xpush(-.13));
}
error |= drawItemType(it, c, *Vboat, icol, ticks, hidden);
if(true) {
int q = ptds.size();
error |= drawMonster(V, ctype, c, moncol);
if(Vboat != &V && Vboat != &Vboat0 && q != size(ptds))
pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0((*Vboat)))),
!isMultitile(c->monst), false);
}
if(!shmup::on && sword::at(c)) {
queuepolyat(V, shDisk, 0xC0404040, PPR_SWORDMARK);
}
if(c->wall == waChasm) zcol = 0;
addaura(tC0(V), zcol, fd);
int ad = airdist(c);
if(ad == 1 || ad == 2) {
for(int i=0; i<c->type; i++) {
cell *c2 = c->mov[i];
if(airdist(c2) < airdist(c)) {
calcAirdir(c2); // printf("airdir = %d\n", airdir);
transmatrix V0 = ddspin(c, i, S42);
double ph = ticks / (nonbitrunc?150:75.0) + airdir * M_PI / (S21+.0);
int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph));
double ph0 = ph/2;
ph0 -= floor(ph0/M_PI)*M_PI;
poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(hexf*-cos(ph0)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
}
if(c->land == laBlizzard) {
if(vid.backeffects) {
if(c->cpdist <= getDistLimit())
blizzardcells[c].frame = frameid;
}
else {
forCellIdEx(c2, i, c) if(againstWind(c, c2))
queuepoly(V * ddspin(c, i) * xpush(cellgfxdist(c, i)/2), shWindArrow, 0x8080FF80);
}
}
if(c->land == laWhirlwind) {
whirlwind::calcdirs(c);
for(int i=0; i<whirlwind::qdirs; i++) {
int hdir0 = displaydir(c, whirlwind::dfrom[i]) + S42;
int hdir1 = displaydir(c, whirlwind::dto[i]);
double ph1 = fanframe;
int aircol = 0xC0C0FF40;
ph1 -= floor(ph1);
if(hdir1 < hdir0-S42) hdir1 += S84;
if(hdir1 >= hdir0+S42) hdir1 -= S84;
int hdir = (hdir1*ph1+hdir0*(1-ph1));
transmatrix V0 = spin((hdir) * M_PI / S42);
double ldist = nonbitrunc ? crossf : c->type == 6 ? .2840 : 0.3399;
poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(ldist*(2*ph1-1)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
if(error) {
queuechr(V, 1, ch, darkenedby(asciicol, darken), 2);
}
if(vid.grid) {
vid.linewidth *= 3;
// sphere: 0.3948
// sphere heptagonal: 0.5739
// sphere trihepta: 0.3467
// hyper trihepta: 0.2849
// hyper heptagonal: 0.6150
// hyper: 0.3798
int prec = sphere ? 3 : 1;
if(nonbitrunc) {
double x = hcrossf;
for(int t=0; t<S7; t++)
if(c->mov[t] && c->mov[t] < c)
queueline(V * ddspin(c,t,-S6) * xpush0(x),
V * ddspin(c,t,S6) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
}
else if(isWarped(c)) {
double x = hexhexdist/2;
if(!ishept(c)) for(int t=0; t<S6; t++) if(c->mov[t] && ishept(c->mov[t]))
queueline(V * ddspin(c,t,-S14) * xpush0(x),
V * ddspin(c,t,+S14) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
}
else if(ishept(c) && !(euclid&&!a4)) ;
else {
double x = hexvdist;
for(int t=0; t< S6; t++)
if((euclid&&!a4) ? c->mov[t]<c : (((t^1)&1) || c->mov[t] < c))
queueline(V * ddspin(c,t,-S7) * xpush0(x),
V * ddspin(c,t,+S7) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
}
vid.linewidth /= 3;
}
if(!euclid) {
bool usethis = false;
double spd = 1;
bool rev = false;
if(isGravityLand(cwt.c->land)) {
if(cwt.c->land == laDungeon) rev = true;
if(!straightDownSeek || edgeDepth(c) < edgeDepth(straightDownSeek)) {
usethis = true;
spd = cwt.c->landparam / 10.;
}
}
if(c->master->alt && cwt.c->master->alt &&
(cwt.c->land == laMountain ||
(pmodel &&
(cwt.c->land == laTemple || cwt.c->land == laWhirlpool ||
(cheater && (cwt.c->land == laClearing || cwt.c->land == laCaribbean ||
cwt.c->land == laCamelot || cwt.c->land == laPalace)))
))
&& c->land == cwt.c->land && c->master->alt->alt == cwt.c->master->alt->alt) {
if(!straightDownSeek || !straightDownSeek->master->alt || celldistAlt(c) < celldistAlt(straightDownSeek)) {
usethis = true;
spd = .5;
if(cwt.c->land == laMountain) rev = true;
}
}
if(pmodel && cwt.c->land == laOcean && cwt.c->landparam < 25) {
if(!straightDownSeek || coastval(c, laOcean) < coastval(straightDownSeek, laOcean)) {
usethis = true;
spd = cwt.c->landparam / 10;
}
}
if(usethis) {
straightDownSeek = c;
downspin = atan2(VC0[1], VC0[0]);
downspin -= M_PI/2;
if(rev) downspin += M_PI;
downspin += M_PI/2 * (conformal::rotation%4);
while(downspin < -M_PI) downspin += 2*M_PI;
while(downspin > +M_PI) downspin -= 2*M_PI;
downspin = downspin * min(spd, (double)1);
}
}
if(!inHighQual) {
#if CAP_EDIT
if((cmode & sm::MAP) && lmouseover && darken == 0 &&
!mouseout() &&
(patterns::whichPattern ? patterns::getpatterninfo0(c).id == patterns::getpatterninfo0(lmouseover).id : c == lmouseover)) {
queuecircle(V, .78, 0x00FFFFFF);
}
mapeditor::drawGhosts(c, V, ctype);
#endif
}
if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
c->barleft != NOWALLSEP_USED) {
int col = darkena(0x505050, 0, 0xFF);
queueline(tC0(V), V*tC0(heptmove[c->bardir]), col, 2);
queueline(tC0(V), V*tC0(hexmove[c->bardir]), col, 2);
}
#if CAP_MODEL
netgen::buildVertexInfo(c, V);
#endif
}
}
struct flashdata {
int t;
int size;
cell *where;
double angle;
int spd; // 0 for flashes, >0 for particles
int color;
flashdata(int _t, int _s, cell *_w, int col, int sped) {
t=_t; size=_s; where=_w; color = col;
angle = rand() % 1000; spd = sped;
}
};
vector<flashdata> flashes;
void drawFlash(cell *c) {
flashes.push_back(flashdata(ticks, 1000, c, iinf[itOrbFlash].color, 0));
}
void drawBigFlash(cell *c) {
flashes.push_back(flashdata(ticks, 2000, c, 0xC0FF00, 0));
}
void drawParticle(cell *c, int col, int maxspeed) {
if(vid.particles && !confusingGeometry())
flashes.push_back(flashdata(ticks, rand() % 16, c, col, 1+rand() % maxspeed));
}
void drawParticles(cell *c, int col, int qty, int maxspeed) {
if(vid.particles)
while(qty--) drawParticle(c,col, maxspeed);
}
void drawFireParticles(cell *c, int qty, int maxspeed) {
if(vid.particles)
for(int i=0; i<qty; i++)
drawParticle(c, firegradient(i / (qty-1.)), maxspeed);
}
void fallingFloorAnimation(cell *c, eWall w, eMonster m) {
if(!wmspatial) return;
fallanim& fa = fallanims[c];
fa.t_floor = ticks;
fa.walltype = w; fa.m = m;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void fallingMonsterAnimation(cell *c, eMonster m, int id) {
if(!mmspatial) return;
fallanim& fa = fallanims[c];
fa.t_mon = ticks;
fa.m = m;
fa.pid = id;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void queuecircleat(cell *c, double rad, int col) {
if(!c) return;
if(!gmatrix.count(c)) return;
queuecircle(gmatrix[c], rad, col);
if(!wmspatial) return;
if(highwall(c))
queuecircle(mscale(gmatrix[c], geom3::WALL), rad, col);
int sl;
if((sl = snakelevel(c))) {
queuecircle(mscale(gmatrix[c], geom3::SLEV[sl]), rad, col);
}
if(chasmgraph(c))
queuecircle(mscale(gmatrix[c], geom3::LAKE), rad, col);
}
#define G(x) x && gmatrix.count(x)
#define IG(x) if(G(x))
#define Gm(x) gmatrix[x]
#define Gm0(x) tC0(gmatrix[x])
#if ISMOBILE==1
#define MOBON (clicked)
#else
#define MOBON true
#endif
void drawMarkers() {
if(!(cmode & sm::NORMAL)) return;
for(cell *c1: crush_now)
queuecircleat(c1, .8, darkena(minf[moCrusher].color, 0, 0xFF));
if(!inHighQual) {
bool ok = !ISPANDORA || mousepressed;
if(G(dragon::target) && haveMount()) {
queuechr(Gm0(dragon::target), 2*vid.fsize, 'X',
gradient(0, iinf[itOrbDomination].color, -1, sin(ticks/(dragon::whichturn == turncount ? 75. : 150.)), 1));
}
/* for(int i=0; i<12; i++) if(c->type == 5 && c->master == &dodecahedron[i])
queuechr(xc, yc, sc, 4*vid.fsize, 'A'+i, iinf[itOrbDomination].color); */
{
using namespace yendor;
if(yii < size(yi) && !yi[yii].found) {
cell *keycell = NULL;
int i;
for(i=0; i<YDIST; i++)
if(yi[yii].path[i]->cpdist <= sightrange) {
keycell = yi[yii].path[i];
break;
}
if(keycell) {
for(; i<YDIST; i++) {
cell *c = yi[yii].path[i];
if(inscreenrange(c))
keycell = c;
}
hyperpoint H = tC0(shmup::ggmatrix(keycell));
queuechr(H, 2*vid.fsize, 'X', 0x10101 * int(128 + 100 * sin(ticks / 150.)));
queuestr(H, vid.fsize, its(celldistance(cwt.c, yi[yii].key())), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
addauraspecial(H, iinf[itOrbYendor].color, 0);
}
}
}
if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(lmouseover, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
}
if(global_pushto && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(global_pushto, .6, darkena(0xFFD500, 0, 0xFF));
}
#if CAP_SDLJOY
if(joydir.d >= 0)
queuecircleat(cwt.c->mov[(joydir.d+cwt.spin) % cwt.c->type], .78 - .02 * sin(ticks/199.0),
darkena(0x00FF00, 0, 0xFF));
#endif
bool m = true;
#if CAP_MODEL
m = netgen::mode == 0;
#endif
if(centerover.c && !playermoved && m && !conformal::on)
queuecircleat(centerover.c, .70 - .06 * sin(ticks/200.0),
darkena(int(175 + 25 * sin(ticks / 200.0)), 0, 0xFF));
if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
multi::cpid = i;
if(multi::players == 1) multi::player[i] = cwt;
cell *ctgt = multi::multiPlayerTarget(i);
queuecircleat(ctgt, .40 - .06 * sin(ticks/200.0 + i * 2 * M_PI / numplayers()), getcs().uicolor);
}
// process mouse
if((vid.axes == 4 || (vid.axes == 1 && !mousing)) && !shmup::on) {
if(multi::players == 1) {
forCellAll(c2, cwt.c) IG(c2) drawMovementArrows(c2, Gm(c2));
}
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
if(multi::playerActive(p) && (vid.axes == 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
forCellAll(c2, multi::player[p].c) IG(c2) {
multi::cpid = p;
dynamicval<transmatrix> ttm(cwtV, multi::whereis[p]);
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
drawMovementArrows(c2, Gm(c2));
}
}
}
}
monsterToSummon = moNone;
orbToTarget = itNone;
if(mouseover && targetclick) {
shmup::cpid = 0;
orbToTarget = targetRangedOrb(mouseover, roCheck);
if(orbToTarget == itOrbSummon) {
monsterToSummon = summonedAt(mouseover);
queuechr(mousex, mousey, 0, vid.fsize, minf[monsterToSummon].glyph, minf[monsterToSummon].color);
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));
}
else if(orbToTarget) {
queuechr(mousex, mousey, 0, vid.fsize, '@', iinf[orbToTarget].color);
queuecircleat(mouseover, 0.6, darkena(iinf[orbToTarget].color, 0, 0xFF));
}
if(orbToTarget && rand() % 200 < ticks - lastt) {
if(orbToTarget == itOrbDragon)
drawFireParticles(mouseover, 2);
else if(orbToTarget == itOrbSummon) {
drawParticles(mouseover, iinf[orbToTarget].color, 1);
drawParticles(mouseover, minf[monsterToSummon].color, 1);
}
else {
drawParticles(mouseover, iinf[orbToTarget].color, 2);
}
}
}
}
void drawFlashes() {
for(int k=0; k<size(flashes); k++) {
flashdata& f = flashes[k];
transmatrix V = gmatrix[f.where];
int tim = ticks - f.t;
bool kill = tim > f.size;
if(f.spd) {
kill = tim > 300;
int partcol = darkena(f.color, 0, max(255 - kill/2, 0));
poly_outline = OUTLINE_DEFAULT;
queuepoly(V * spin(f.angle) * xpush(f.spd * tim / 50000.), shParticle[f.size], partcol);
}
else if(f.size == 1000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-150) continue;
ld rad = u * 3 / 1000.;
rad = rad * (5-rad) / 2;
rad *= hexf;
int flashcol = f.color;
if(u > 500) flashcol = gradient(flashcol, 0, 500, u, 1100);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
else if(f.size == 2000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-250) continue;
ld rad = u * 3 / 2000.;
rad = rad * (5-rad) * 1.25;
rad *= hexf;
int flashcol = f.color;
if(u > 1000) flashcol = gradient(flashcol, 0, 1000, u, 2200);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
if(kill) {
f = flashes[size(flashes)-1];
flashes.pop_back(); k--;
}
}
}
bool allowIncreasedSight() {
if(cheater) return true;
if(inHighQual) return true;
if(peace::on) return true;
#if CAP_TOUR
if(tour::on) return true;
#endif
#if CAP_ROGUEVIZ
if(rogueviz::on) return true;
#endif
if(randomPatternsMode) return true;
return false;
}
purehookset hooks_drawmap;
transmatrix cview() {
sphereflip = Id;
if(sphereflipped()) sphereflip[2][2] = -1;
return ypush(vid.yshift) * sphereflip * View;
}
void drawthemap() {
callhooks(hooks_drawmap);
frameid++;
wavephase = (-(ticks / 100)) & 7;
if(!allowIncreasedSight()) {
if(sightrange > 7) sightrange = 7;
overgenerate = false;
}
profile_frame();
profile_start(0);
swap(gmatrix0, gmatrix);
gmatrix.clear();
wmspatial = vid.wallmode == 4 || vid.wallmode == 5;
wmescher = vid.wallmode == 3 || vid.wallmode == 5;
wmplain = vid.wallmode == 2 || vid.wallmode == 4;
wmascii = vid.wallmode == 0;
wmblack = vid.wallmode == 1;
mmitem = vid.monmode >= 1;
mmmon = vid.monmode >= 2;
mmhigh = vid.monmode == 3 || vid.monmode == 5;
mmspatial = vid.monmode == 4 || vid.monmode == 5;
DEBB(DF_GRAPH, (debugfile,"draw the map\n"));
fanframe = ticks / (nonbitrunc ? 300 : 150.0) / M_PI;
for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
minf[m].name = princessgender() ? "Princess" : "Prince";
iinf[itSavedPrincess].name = minf[moPrincess].name;
for(int i=0; i<NUM_GS; i++) {
genderswitch_t& g = genderswitch[i];
if(g.gender != princessgender()) continue;
minf[g.m].help = g.desc;
minf[g.m].name = g.name;
}
if(mapeditor::autochoose) mapeditor::ew = mapeditor::ewsearch;
mapeditor::ewsearch.dist = 1e30;
modist = 1e20; mouseover = NULL;
modist2 = 1e20; mouseover2 = NULL;
centdist = 1e20;
if(!euclid) centerover.c = NULL;
for(int i=0; i<multi::players; i++) {
multi::ccdist[i] = 1e20; multi::ccat[i] = NULL;
}
straightDownSeek = NULL; downspin = 0;
#if ISMOBILE
mouseovers = XLAT("No info about this...");
#endif
if(mouseout())
modist = -5;
playerfound = false;
// playerfoundL = false;
// playerfoundR = false;
arrowtraps.clear();
profile_start(1);
if(euclid)
drawEuclidean();
else {
int sr = max(sightrange, ambush_distance);
maxreclevel =
conformal::on ? sr + 2:
(!playermoved) ? sr+1 : sr + 4;
if(S3>3) maxreclevel+=2;
drawrec(viewctr, maxreclevel, hsOrigin, cview());
}
drawBlizzards();
drawArrowTraps();
ivoryz = false;
linepatterns::drawAll();
callhooks(hooks_frame);
profile_stop(1);
profile_start(4);
drawMarkers();
profile_stop(4);
drawFlashes();
if(multi::players > 1 && !shmup::on) {
if(shmup::centerplayer != -1)
cwtV = multi::whereis[shmup::centerplayer];
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) if(multi::playerActive(p)) {
hyperpoint h1 = tC0(multi::whereis[p]);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
if(shmup::on) {
if(shmup::players == 1)
cwtV = shmup::pc[0]->pat;
else if(shmup::centerplayer != -1)
cwtV = shmup::pc[shmup::centerplayer]->pat;
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) {
hyperpoint h1 = tC0(shmup::pc[p]->pat);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
#if CAP_SDL
Uint8 *keystate = SDL_GetKeyState(NULL);
lmouseover = mouseover;
bool useRangedOrb = (!(vid.shifttarget & 1) && haveRangedOrb() && lmouseover && lmouseover->cpdist > 1) || (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
if(!useRangedOrb && !(cmode & sm::MAP) && !(cmode & sm::DRAW) && DEFAULTCONTROL && !mouseout()) {
void calcMousedest();
calcMousedest();
cellwalker cw = cwt; bool f = flipplayer;
items[itWarning]+=2;
bool recorduse[ittypes];
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
movepcto(mousedest.d, mousedest.subdir, true);
for(int i=0; i<ittypes; i++) orbused[i] = recorduse[i];
items[itWarning] -= 2;
if(cw.spin != cwt.spin) mirror::act(-mousedest.d, mirror::SPINSINGLE);
cwt = cw; flipplayer = f;
lmouseover = mousedest.d >= 0 ? cwt.c->mov[(cwt.spin + mousedest.d) % cwt.c->type] : cwt.c;
}
#endif
profile_stop(0);
}
void drawmovestar(double dx, double dy) {
if(viewdists) return;
DEBB(DF_GRAPH, (debugfile,"draw movestar\n"));
if(!playerfound) return;
if(shmup::on) return;
#if CAP_RUG
if(rug::rugged && multi::players == 1 && !multi::alwaysuse) return;
#endif
hyperpoint H = tC0(cwtV);
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
transmatrix Centered = Id;
if(euclid)
Centered = eupush(H[0], H[1]);
else if(R > 1e-9) Centered = rgpushxto0(H);
Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
int rax = vid.axes;
if(rax == 1) rax = drawstaratvec(dx, dy) ? 2 : 0;
if(rax == 0 || vid.axes == 4) return;
int starcol = getcs().uicolor;
#if CAP_POLY
if(vid.axes == 3)
queuepoly(Centered, shMovestar, starcol);
#endif
else for(int d=0; d<8; d++) {
int col = starcol;
#if ISPANDORA
if(leftclick && (d == 2 || d == 6 || d == 1 || d == 7)) col &= 0xFFFFFF3F;
if(rightclick && (d == 2 || d == 6 || d == 3 || d == 5)) col &= 0xFFFFFF3F;
if(!leftclick && !rightclick && (d&1)) col &= 0xFFFFFF3F;
#endif
// EUCLIDEAN
#if CAP_QUEUE
if(euclid)
queueline(tC0(Centered), Centered * ddi0(d * 10.5, 0.5) , col, 0);
else
// queueline(tC0(Centered), Centered * spin(M_PI*d/4)* xpush(d==0?.7:d==2?.6:.5) * C0, col >> darken);
queueline(tC0(Centered), Centered * xspinpush0(M_PI*d/4, d==0?.7:d==2?.5:.2), col, 3);
#endif
}
}
// old style joystick control
bool sidescreen;
bool dronemode;
void calcparam() {
DEBB(DF_GRAPH, (debugfile,"calc param\n"));
vid.xcenter = vid.xres / 2;
vid.ycenter = vid.yres / 2;
int realradius = min(vid.xcenter, vid.ycenter);
vid.scrsize = vid.ycenter - (inHighQual ? 0 : ISANDROID ? 2 : ISIOS ? 40 : 40);
vid.radius = vid.scale * vid.scrsize;
realradius = min(realradius, vid.radius);
sidescreen = false;
if(vid.xres < vid.yres && !inHighQual) {
vid.radius = int(vid.scale * vid.xcenter) - (ISIOS ? 10 : 2);
vid.ycenter = vid.yres - realradius - vid.fsize - (ISIOS ? 10 : 0);
}
else {
if(vid.xres >= vid.yres * 5/4-16 && (cmode & sm::SIDE))
sidescreen = true;
#if CAP_TOUR
if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN))
sidescreen = true;
#endif
if(sidescreen) vid.xcenter = vid.yres/2;
}
if(dronemode) { vid.ycenter -= vid.radius; vid.ycenter += vid.fsize/2; vid.ycenter += vid.fsize/2; vid.radius *= 2; }
vid.xcenter += vid.scrsize * vid.xposition;
vid.ycenter += vid.scrsize * vid.yposition;
ld eye = vid.eye; if(pmodel || rug::rugged) eye = 0;
vid.beta = 1 + vid.alpha + eye;
vid.alphax = vid.alpha + eye;
vid.goteyes = vid.eye > 0.001 || vid.eye < -0.001;
vid.goteyes2 = vid.goteyes;
vid.scrdist = vid.radius;
}
int ringcolor = darkena(0xFF, 0, 0xFF);
void drawfullmap() {
DEBB(DF_GRAPH, (debugfile,"draw full map\n"));
ptds.clear();
if(!vid.goteyes && !euclid && (pmodel == mdDisk || pmodel == mdBall || (sphere && mdEqui()))) {
double rad = vid.radius;
if(sphere) {
if(mdEqui())
;
else if(!vid.grid && !elliptic)
rad = 0;
else if(vid.alphax <= 0)
;
else if(vid.alphax <= 1 && (vid.grid || elliptic)) // mark the equator
rad = rad * 1 / vid.alphax;
else if(vid.grid) // mark the edge
rad /= sqrt(vid.alphax*vid.alphax - 1);
}
if(!haveaura()) queuecircle(vid.xcenter, vid.ycenter, rad, ringcolor,
vid.usingGL ? PPR_CIRCLE : PPR_OUTCIRCLE);
if(pmodel == mdBall) ballgeometry();
}
if(pmodel == mdHyperboloid) {
#if CAP_QUEUE
int col = darkena(0x80, 0, 0x80);
queueline(hpxyz(0,0,1), hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(hpxyz(-1,0,0), hpxyz(1,0,0), col, 0, PPR_CIRCLE);
#endif
}
if(pmodel == mdPolygonal || pmodel == mdPolynomial)
polygonal::drawBoundary(darkena(0xFF, 0, 0xFF));
/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
int ls = size(lines);
if(ISMOBILE) ls /= 10;
for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
} */
clearaura();
drawthemap();
if(!inHighQual) {
if((cmode & sm::NORMAL) && !rug::rugged) {
if(multi::players > 1) {
transmatrix bcwtV = cwtV;
for(int i=0; i<multi::players; i++) if(multi::playerActive(i))
cwtV = multi::whereis[i], multi::cpid = i, drawmovestar(multi::mdx[i], multi::mdy[i]);
cwtV = bcwtV;
}
else if(multi::alwaysuse)
drawmovestar(multi::mdx[0], multi::mdy[0]);
else
drawmovestar(0, 0);
}
#if CAP_EDIT
if(cmode & sm::DRAW) mapeditor::drawGrid();
#endif
}
profile_start(2);
drawaura();
drawqueue();
profile_stop(2);
}
#ifdef ISMOBILE
int andmode;
#endif
void gamescreen(int _darken) {
if(ISMOBILE && (cmode & sm::SIDE)) {
cmode ^= sm::SIDE;
_darken += 2;
}
if((cmode & sm::MAYDARK) && !sidescreen) {
_darken += 2;
}
darken = _darken;
if(conformal::includeHistory) conformal::restore();
#if CAP_RUG
if(rug::rugged) {
rug::actDraw();
} else
#endif
drawfullmap();
if(conformal::includeHistory) conformal::restoreBack();
poly_outline = OUTLINE_DEFAULT;
#if ISMOBILE
buttonclicked = false;
if(cmode & sm::NORMAL) {
if(andmode == 0 && shmup::on) {
using namespace shmupballs;
calc();
drawCircle(xmove, yb, rad, OUTLINE_FORE);
drawCircle(xmove, yb, rad/2, OUTLINE_FORE);
drawCircle(xfire, yb, rad, 0xFF0000FF);
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
}
else {
if(andmode != 0) displayabutton(-1, +1, XLAT("MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, XLAT(andmode == 1 ? "BACK" : "DRAG"), andmode == 1 ? BTON : BTOFF);
}
displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
}
#endif
darken = 0;
#if CAP_TEXTURE
if(texture::tstate == texture::tsAdjusting)
texture::drawRawTexture();
#endif
}
void normalscreen() {
help = "@";
#if CAP_ROGUEVIZ
if(!rogueviz::on)
#endif
mouseovers = XLAT("Press F1 or right click for help");
#if CAP_TOUR
if(tour::on) mouseovers = tour::tourhelp;
#endif
if(!outofmap(mouseh)) getcstat = '-';
cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
if(viewdists) cmode |= sm::SIDE;
gamescreen(hiliteclick && mmmon ? 1 : 0); drawStats();
if(nomenukey || ISMOBILE)
;
#if CAP_TOUR
else if(tour::on)
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
else
#endif
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
keyhandler = handleKeyNormal;
describeMouseover();
}
vector< function<void()> > screens = { normalscreen };
int cmode;
void drawscreen() {
if(vid.xres == 0 || vid.yres == 0) return;
DEBB(DF_GRAPH, (debugfile,"drawscreen\n"));
calcparam();
// rug::setVidParam();
#if CAP_ROGUEVIZ
rogueviz::fixparam();
#endif
#if CAP_GL
if(vid.usingGL) setGLProjection();
#endif
#if CAP_SDL
// SDL_LockSurface(s);
// unsigned char *b = (unsigned char*) s->pixels;
// int n = vid.xres * vid.yres * 4;
// while(n) *b >>= 1, b++, n--;
// memset(s->pixels, 0, vid.xres * vid.yres * 4);
#if CAP_GL
if(!vid.usingGL)
#endif
SDL_FillRect(s, NULL, backcolor);
#endif
// displaynum(vx,100, 0, 24, 0xc0c0c0, celldist(cwt.c), ":");
lgetcstat = getcstat;
getcstat = 0; inslider = false;
mouseovers = " ";
cmode = 0;
keyhandler = [] (int sym, int uni) { return false; };
if(!size(screens)) pushScreen(normalscreen);
screens.back()();
#if !ISMOBILE
int col = linf[cwt.c->land].color;
if(cwt.c->land == laRedRock) col = 0xC00000;
displayfr(vid.xres/2, vid.fsize, 2, vid.fsize, mouseovers, col, 8);
#endif
drawmessages();
bool normal = cmode & sm::NORMAL;
if((havewhat&HF_BUG) && darken == 0 && normal) for(int k=0; k<3; k++)
displayfr(vid.xres/2 + vid.fsize * 5 * (k-1), vid.fsize*2, 2, vid.fsize,
its(hive::bugcount[k]), minf[moBug0+k].color, 8);
bool minefieldNearby = false;
int mines[4], tmines=0;
for(int p=0; p<numplayers(); p++) {
mines[p] = 0;
cell *c = playerpos(p);
if(!c) continue;
for(int i=0; i<c->type; i++) if(c->mov[i]) {
if(c->mov[i]->land == laMinefield)
minefieldNearby = true;
if(c->mov[i]->wall == waMineMine) {
bool ep = false;
if(!ep) mines[p]++, tmines++;
}
}
}
if((minefieldNearby || tmines) && !items[itOrbAether] && darken == 0 && normal) {
string s;
if(tmines > 7) tmines = 7;
int col = minecolors[tmines];
if(tmines == 7) seenSevenMines = true;
for(int p=0; p<numplayers(); p++) if(multi::playerActive(p))
displayfr(vid.xres * (p+.5) / numplayers(),
vid.ycenter - vid.radius * 3/4, 2,
vid.fsize,
XLAT(minetexts[mines[p]]), minecolors[mines[p]], 8);
if(minefieldNearby && !shmup::on && cwt.c->land != laMinefield && cwt.c->mov[cwt.spin]->land != laMinefield) {
displayfr(vid.xres/2, vid.ycenter - vid.radius * 3/4 - vid.fsize*3/2, 2,
vid.fsize,
XLAT("WARNING: you are entering a minefield!"),
col, 8);
}
}
// SDL_UnlockSurface(s);
DEBT("swapbuffers");
#if CAP_SDL
#if CAP_GL
if(vid.usingGL) SDL_GL_SwapBuffers(); else
#endif
SDL_UpdateRect(s, 0, 0, vid.xres, vid.yres);
#endif
//printf("\ec");
}
void restartGraph() {
DEBB(DF_INIT, (debugfile,"restartGraph\n"));
View = Id;
linepatterns::clearAll();
if(currentmap) {
if(euclid) {
centerover = vec_to_cellwalker(0);
}
else {
viewctr.h = currentmap->getOrigin();
viewctr.spin = 0;
viewctr.mirrored = false;
}
if(sphere) View = spin(-M_PI/2);
}
}
auto graphcm = addHook(clearmemory, 0, [] () {
DEBB(DF_INIT, (debugfile,"clear graph memory\n"));
mouseover = centerover.c = lmouseover = NULL;
for(int i=0; i<ANIMLAYERS; i++) animations[i].clear();
gmatrix.clear(); gmatrix0.clear();
flashes.clear();
fallanims.clear();
});
void resetGeometry() {
precalc();
currfp.analyze();
#if CAP_GL
resetGL();
#endif
}
//=== animation
map<cell*, animation> animations[ANIMLAYERS];
unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
void animateMovement(cell *src, cell *tgt, int layer) {
if(vid.mspeed >= 5) return; // no animations!
if(confusingGeometry()) return;
if(gmatrix.count(src) && gmatrix.count(tgt)) {
animation& a = animations[layer][tgt];
if(animations[layer].count(src)) {
a = animations[layer][src];
a.wherenow = inverse(gmatrix[tgt]) * gmatrix[src] * a.wherenow;
animations[layer].erase(src);
}
else {
a.ltick = ticks;
a.wherenow = inverse(gmatrix[tgt]) * gmatrix[src];
a.footphase = 0;
}
}
}
vector<pair<cell*, animation> > animstack;
void indAnimateMovement(cell *src, cell *tgt, int layer) {
if(vid.mspeed >= 5) return; // no animations!
if(confusingGeometry()) return;
if(animations[layer].count(tgt)) {
animation res = animations[layer][tgt];
animations[layer].erase(tgt);
animateMovement(src, tgt, layer);
if(animations[layer].count(tgt))
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer][tgt] = res;
}
else {
animateMovement(src, tgt, layer);
if(animations[layer].count(tgt)) {
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer].erase(tgt);
}
}
}
void commitAnimations(int layer) {
for(int i=0; i<size(animstack); i++)
animations[layer][animstack[i].first] = animstack[i].second;
animstack.clear();
}
void animateReplacement(cell *a, cell *b, int layer) {
if(vid.mspeed >= 5) return; // no animations!
static cell c1;
gmatrix[&c1] = gmatrix[b];
if(animations[layer].count(b)) animations[layer][&c1] = animations[layer][b];
animateMovement(a, b, layer);
animateMovement(&c1, a, layer);
}
void drawBug(const cellwalker& cw, int col) {
#if CAP_POLY
initquickqueue();
transmatrix V = shmup::ggmatrix(cw.c);
if(cw.spin) V = V * ddspin(cw.c, cw.spin, S42);
queuepoly(V, shBugBody, col);
quickqueue();
#endif
}
cell *viewcenter() {
if(euclid) return centerover.c;
else return viewctr.h->c7;
}
bool inscreenrange(cell *c) {
return celldistance(viewcenter(), c) <= (euclid ? sightrange : nonbitrunc ? 9 : 13);
}