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hyperrogue/rogueviz/backhead.cpp

189 lines
4.0 KiB
C++

#include "rogueviz.h"
/*
used for https://youtu.be/KxjnibOkuLs
you need the models from https://renderpeople.com/free-3d-people/ (and convert them to the Wavefront OBJ format)
-geo 120c -canvas 1 -noplayer camspd=.1
*/
namespace hr {
namespace backhead {
int view_model_id = 0;
int camera_model = 1;
using namespace rogueviz::objmodels;
map<int, model> models;
tf_result person_tf(hyperpoint h) { return {0, direct_exp(h*5)}; }
ld smoothen(ld x) { return x*x*(3-2*x); }
ld cm = 0.08 / 160;
bool use_camera;
transmatrix eyematrix(int id) {
transmatrix S = Id;
int i = 0;
if(id == 1) for(ld val: {-0.997647,0.00073308,-0.0685486,7.63928e-05,0.0147183,-0.971198,-0.224516,0.0784166,-0.0669523,-0.224937,0.972022,0.00970247,-0.000429702,0.0785862,0.00820562,0.996873})
S[0][i++] = val;
if(id == 0) for(ld val: {-0.976869,0.119464,-0.17719,-0.00766071,-0.0534002,-0.935386,-0.339797,0.0820953,-0.207062,-0.322171,0.923596,0.0173391,0.000492418,0.0835894,0.0105615,0.996444})
S[0][i++] = val;
return S;
}
ld back = 0;
bool do_anim = false;
int tf;
vector<string> captions = {
"as seen by another person",
"changing the view...",
"L/R",
"downward",
"upwards",
"back"
};
EX bool ourStats() {
/*
if(tf < 0 || tf >= 5) { println(hlog, "tf=", tf); tf = gmod(tf, 5); }
println(hlog, "displaying tf = ", tf);
displayfr(10, 10 + 7 * vid.fsize, 2, vid.fsize * 7, captions[tf], 0xFFFFFF, 0);
nohelp = true;
nomenukey = true;
clearMessages();
glflush();
println(hlog, "done?");
*/
return true;
}
void face_animation() {
if(!do_anim) return;
ld t = ticks / anims::period;
t = t - floor(t);
t *= 2;
view_model_id = (t >= 1 ? 0 : 1);
camera_model = 1 - view_model_id;
if(t>=1) t -= 1;
t *= 4.5;
if(t < 1) {
if(t < .7) t /= .7;
else t = (t-.7) / .3 + 1;
}
else
t++;
// t *= 5;
tf = t;
t -= tf;
View = Id;
ld up = view_model_id == 0 ? 82 : 90;
ld down = view_model_id == 1 ? 65 : 70;
up -= 15; down -= 15;
tie(up, down) = make_pair(-down, -up);
if(tf == 0) {
View = cspin(0, 2, 360 * degree * smoothen(t)) * View;
View = zpush(-0.1) * View;
View = cspin(0, 2, M_PI) * View;
back = 0;
}
else if(tf == 1) {
View = zpush(-0.1 * (1-smoothen(t))) * View;
if(t > .9)
back = -0.1 * smoothen(10*t-9);
View = cspin(0, 2, M_PI) * View;
}
else if(tf == 2) {
View = cspin(0, 2, 75*degree*sin(2*M_PI*smoothen(t))) * View;
}
else if(tf == 3) {
View = cspin(1, 2, up*degree*smoothen(t)) * View;
}
else if(tf == 4) {
View = cspin(1, 2, degree*(up-(up+down)*smoothen(t))) * View;
}
else if(tf == 5) {
View = cspin(1, 2, degree*-down*(1-smoothen(t*2))) * View;
}
use_camera = tf <= 1;
sightranges[geometry] = use_camera ? 30 : 100;
if(tf == 5) sightranges[geometry] = 100 - 70 * smoothen(t*2);
anims::moved();
hide_hud = false;
}
bool draw_ply() {
if(models.empty()) {
models[0] = model("rogueviz/models/", "dennis.obj", person_tf);
models[1] = model("rogueviz/models/", "mei.obj", person_tf);
}
shiftmatrix Zero = ggmatrix(currentmap->gamestart());
Zero = Zero * eyematrix(view_model_id);
println(hlog, Zero);
models[view_model_id].render(Zero);
if(use_camera) models[camera_model].render(shiftless(eyematrix(camera_model) * zpush(back)));
return false;
}
auto plyhook = addHook(hooks_frame, 100, draw_ply)
+ addHook(anims::hooks_anim, 100, face_animation)
+ addHook(hooks_args, 100, [] {
using namespace arg;
if(0) ;
else if(argis("-head-swap")) {
swap(view_model_id, camera_model);
}
else if(argis("-head-anim")) {
do_anim = !do_anim;
}
else return 1;
return 0;
})
+ addHook(hooks_prestats, 100, ourStats)
;
}
}