mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
302 lines
8.6 KiB
C++
302 lines
8.6 KiB
C++
#include "../rogueviz.h"
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namespace nilrider {
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using namespace rogueviz;
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struct level;
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/** ticks per second */
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inline const ld tps = 1000;
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struct colorscheme {
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color_t wheel1, wheel2, seat, seatpost;
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colorscheme(int i) {
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if(i == 1) { wheel1 = 0xFFFF40FF; wheel2 = 0xFF4040FF; seat = 0x303030FF; seatpost = 0x303030FF; }
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if(i == 2) {
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wheel1 = 0xFF | ((rand() % 0x1000000) << 8);
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wheel2 = 0xFF | ((rand() % 0x1000000) << 8);
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seat = 0xFF | ((rand() % 0x1000000) << 8);
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seatpost = 0xFF | ((rand() % 0x1000000) << 8);
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}
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}
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};
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colorscheme my_scheme(1);
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struct timestamp {
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hyperpoint where; /**< the current position of the unicycle */
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ld heading_angle; /**< the current heading angle */
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ld vel; /**< the current velocity in units per second */
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ld circpos; /**< controls the wheel graphics */
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ld slope; /**< the current slope, as angle */
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ld chg_slope; /**< slope used at surface state change */
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ld gfx_slope; /**< current slope used by graphics */
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ld t; /**< planning spline parameter */
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ld timer = 0; /**< the timer, in seconds */
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level *on_surface;/**< pointer to the sub-level if we are currently on the surface, nullptr otherwise */
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ld sstime; /**< when did we leave or enter surface? for smoothing gfx_slope */
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hyperpoint flyvel;/**< velocity vector if we are not on any surface */
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ld circvel; /**< how fast the wheel is rotating if we are not on any surface, per second */
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ld last_draw; /**< when was gfx_slope computed */
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ld last_tramp; /**< time of last trampoline */
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ld tramp_head; /**< heading_angle at the moment of last trampoline */
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flagtype collected_triangles; /**< a bitset which shows which triangles are collected */
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flagtype goals; /**< a bitset which shows which goals are complete */
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flagtype failed; /**< a bitset which shows which goals are failed */
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bool tick(level*, ld timeleft = 1. / tps);/**< one tick of the simulation -- returns false if the unicycle has stopped or crashed */
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void centerview(level*);
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void draw_unilcycle(const shiftmatrix&, const colorscheme& cs);
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void draw_instruments(level*);
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ld energy_in_squares();
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bool collect(level*);
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bool out_of_surface(level*);
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void be_consistent();
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bool check_crashes_rec(level*, hyperpoint owhere, hyperpoint oflyvel, ld timeleft);
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bool check_crashes(level*, hyperpoint owhere, hyperpoint oflyvel, ld timeleft);
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};
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struct planpoint {
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hyperpoint at;
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hyperpoint vel;
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planpoint(hyperpoint a, hyperpoint v): at(a), vel(v) {};
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};
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using plan_t = vector<planpoint>;
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constexpr flagtype nrlPolar = Flag(1);
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constexpr flagtype nrlOrder = Flag(2);
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constexpr flagtype nrlSwapTriangleOrder = Flag(3);
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constexpr flagtype nrlUserCreated = Flag(4);
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constexpr flagtype nrlJumping = Flag(5);
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struct statue {
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transmatrix T;
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hpcshape *shape;
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color_t color;
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};
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struct triangledata {
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int x, y;
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hyperpoint where;
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level *which;
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array<color_t, 7> colors;
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};
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struct manual_replay {
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string name;
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colorscheme cs;
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vector<pair<int, int>> headings;
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};
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struct plan_replay {
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string name;
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colorscheme cs;
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plan_t plan;
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};
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using xy_float = pair<ld, ld>;
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using xy_int = pair<int, int>;
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inline xy_int pfloor(xy_float p) { return {floor(p.first), floor(p.second)}; }
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enum eGoalResult { grNone, grSuccess, grFailed };
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struct checkerparam {
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timestamp *t;
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level *l;
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int rev;
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};
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using goalchecker = std::function<eGoalResult(checkerparam)>;
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struct goal {
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color_t color;
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string desc;
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goalchecker check;
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string achievement_name;
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string leaderboard_name;
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};
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using surface_fun = std::function<ld(hyperpoint h)>;
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struct ghost {
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colorscheme cs;
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vector<timestamp> history;
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};
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struct level {
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string name;
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string filename;
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char hotkey;
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string longdesc;
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flagtype flags;
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ld minx, miny, maxx, maxy;
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vector<string> map_tiles;
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ld startx, starty;
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vector<level*> sublevels;
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ld scale;
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surface_fun surface;
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bool initialized;
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level(string name, char hotkey, flagtype flags, string longdesc, ld minx, ld miny, ld maxx, ld maxy, const vector<string>& mt, ld sx, ld sy, const vector<level*> subs, const std::function<ld(hyperpoint h)>& surf, vector<goal> g) :
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name(name), hotkey(hotkey), longdesc(longdesc), flags(flags), minx(minx), miny(miny), maxx(maxx), maxy(maxy), map_tiles(mt), startx(sx), starty(sy), sublevels(subs), surface(surf), goals(g) {
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initialized = false;
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unil_texture = nullptr;
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unil_texture_stepped = nullptr;
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unil_texture_levels = nullptr;
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}
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ld real_minx, real_miny, real_maxx, real_maxy;
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/* data */
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hpcshape shFloor; /**< the 3D model of floor */
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hpcshape shPlanFloor; /**< the 3D model of floor for planning */
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hpcshape shStepFloor; /**< the 3D model of stepped floor */
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hpcshape shField; /**< the 3D model of the 'field' */
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hpcshape shCastle; /**< the 3D model of the 'castle' */
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vector<statue> statues;
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vector<triangledata> triangles;
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vector<goal> goals;
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/** the texture data used for the ground */
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texture::texture_data *unil_texture;
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/** the texture data used for the ground in the stepped mode */
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texture::texture_data *unil_texture_stepped;
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/** the texture data used for the ground with level lines */
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texture::texture_data *unil_texture_levels;
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/** the texture used for the ground */
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basic_textureinfo uniltinf;
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/** currently used point for levellines -- levellines[3]==0 means none */
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hyperpoint levellines_for;
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/** requested point for levellines (texture redrawn in init_textures) */
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hyperpoint new_levellines_for;
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/** the texture used for the castles */
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basic_textureinfo castle_tinf;
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/** the texture used for the ground in the stepped mode*/
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basic_textureinfo uniltinf_stepped;
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/** starting timestamp */
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timestamp start;
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/** current timestamp */
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timestamp current;
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/** initialize textures */
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void init_textures();
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/** initialize shapes */
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void init_shapes();
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/** initialize all */
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void init();
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vector<timestamp> history;
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vector<ghost> ghosts;
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vector<manual_replay> manual_replays;
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vector<plan_replay> plan_replays;
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/* vector of records in no-planning and planning for each goal (0 = no record known) */
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vector<ld> records[2];
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/* vector of current time for each goal */
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vector<ld> current_score;
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/** plan for the planning mode */
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plan_t plan;
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void init_plan();
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bool simulate();
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void draw_planning_screen();
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void draw_level(const shiftmatrix& V);
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void draw_level_rec(const shiftmatrix& V);
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shiftmatrix plan_transform;
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hyperpoint get_spline(ld t);
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hyperpoint mappt(ld x, ld y, int s);
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ld safe_alt(hyperpoint h, ld mul = 1, ld mulx = 1);
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void compute_plan_transform();
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bool handle_planning(int sym, int uni);
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void solve();
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hyperpoint surface_point(hyperpoint h) { h[2] = surface(h); return h; }
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xy_float get_xy_f(hyperpoint h);
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xy_int get_xy_i(hyperpoint h) { return pfloor(get_xy_f(h)); }
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char mapchar(xy_int p);
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char mapchar(xy_float p) { return mapchar(pfloor(p)); }
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char mapchar(hyperpoint h) { return mapchar(pfloor(get_xy_f(h))); }
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void gen_layer_list(vector<level*>& all) {
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all.push_back(this); for(auto s: sublevels) s->gen_layer_list(all);
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}
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vector<level*> gen_layer_list() {
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vector<level*> res; gen_layer_list(res); return res;
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}
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vector<timestamp> headings_to_history(manual_replay&);
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void load_plan_as_ghost(plan_replay&);
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void load_manual_as_ghost(manual_replay&);
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void load_all_ghosts();
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};
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/** wheel radius */
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inline ld whrad = 0.05;
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/** epsilon used to measure slope */
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inline ld slope_eps = 0.01;
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/** gravity acceleration constant, in units per second squared */
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inline ld gravity = 1 / 16.;
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/** the distance of camera from the wheel */
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inline ld whdist = 0.5;
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/** ghost repeat period */
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inline ld ghost_repeat = 5;
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/** minimum slope for rendering */
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inline ld min_gfx_slope = +90._deg;
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/** current slope for rendering */
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inline ld gfx_slope = 0;
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/** default block unit */
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inline double dft_block = 1;
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/** default block unit */
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inline double simulation_speed = 1;
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extern map<char, color_t> bcols;
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extern map<char, array<string, 16> > submaps;
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hyperpoint sym_to_used(hyperpoint H);
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extern int reversals;
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extern bool loaded_or_planned;
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extern bool planning_mode;
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inline int reduce_quality = 0;
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void save();
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extern bool on;
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extern void restart();
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extern bool stepped_display;
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}
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