mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-05 13:46:17 +00:00
907 lines
27 KiB
C++
907 lines
27 KiB
C++
// Hyperbolic Rogue -- basic geometry
|
|
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
|
|
|
|
/** \file geometry.cpp
|
|
* \brief Calculation of basic, and less basic, constants in each geometry
|
|
*/
|
|
|
|
namespace hr {
|
|
|
|
#if HDR
|
|
struct usershapelayer {
|
|
vector<hyperpoint> list;
|
|
bool sym;
|
|
int rots;
|
|
color_t color;
|
|
hyperpoint shift, spin;
|
|
ld zlevel;
|
|
int texture_offset;
|
|
PPR prio;
|
|
};
|
|
|
|
extern int usershape_changes;
|
|
|
|
static const int USERLAYERS = 32;
|
|
|
|
struct usershape { usershapelayer d[USERLAYERS]; };
|
|
|
|
struct hpcshape {
|
|
int s, e;
|
|
PPR prio;
|
|
int flags;
|
|
hyperpoint intester;
|
|
struct basic_textureinfo *tinf;
|
|
int texture_offset;
|
|
int shs, she;
|
|
void clear() { s = e = shs = she = texture_offset = 0; prio = PPR::ZERO; tinf = NULL; flags = 0; }
|
|
};
|
|
|
|
#define SIDE_SLEV 0
|
|
#define SIDE_WTS3 3
|
|
#define SIDE_WALL 4
|
|
#define SIDE_LAKE 5
|
|
#define SIDE_LTOB 6
|
|
#define SIDE_BTOI 7
|
|
#define SIDE_SKY 8
|
|
#define SIDE_HIGH 9
|
|
#define SIDE_HIGH2 10
|
|
#define SIDEPARS 11
|
|
|
|
#define BADMODEL 0
|
|
|
|
static const int WINGS = (BADMODEL ? 1 : 4);
|
|
|
|
typedef array<hpcshape, WINGS+1> hpcshape_animated;
|
|
|
|
extern vector<hpcshape> shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D;
|
|
|
|
struct floorshape {
|
|
bool is_plain;
|
|
int shapeid;
|
|
int id;
|
|
int pstrength; // pattern strength in 3D
|
|
int fstrength; // frame strength in 3D
|
|
PPR prio;
|
|
vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][MAX_EDGE], levels[SIDEPARS], cone[2];
|
|
floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; }
|
|
};
|
|
|
|
struct plain_floorshape : floorshape {
|
|
ld rad0, rad1;
|
|
void configure(ld r0, ld r1) { rad0 = r0; rad1 = r1; }
|
|
};
|
|
|
|
extern vector<ld> equal_weights;
|
|
|
|
// noftype: 0 (shapeid2 is heptagonal or just use shapeid1), 1 (shapeid2 is pure heptagonal), 2 (shapeid2 is Euclidean), 3 (shapeid2 is hexagonal)
|
|
struct escher_floorshape : floorshape {
|
|
int shapeid0, shapeid1, noftype, shapeid2;
|
|
ld scale;
|
|
};
|
|
|
|
/** basic geometry parameters */
|
|
struct geometry_information {
|
|
|
|
/** distance from heptagon center to another heptagon center */
|
|
ld tessf;
|
|
|
|
/** distance from heptagon center to adjacent cell center (either hcrossf or tessf) */
|
|
ld crossf;
|
|
|
|
/** distance from heptagon center to small heptagon vertex */
|
|
ld hexf;
|
|
|
|
/** distance from heptagon center to big heptagon vertex */
|
|
ld hcrossf;
|
|
|
|
/** distance between adjacent hexagon vertices */
|
|
ld hexhexdist;
|
|
|
|
/** distance between hexagon vertex and hexagon center */
|
|
ld hexvdist;
|
|
|
|
/** distance between heptagon vertex and hexagon center (either hcrossf or something else) */
|
|
ld hepvdist;
|
|
|
|
/** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */
|
|
ld rhexf;
|
|
|
|
transmatrix heptmove[MAX_EDGE], hexmove[MAX_EDGE];
|
|
transmatrix invheptmove[MAX_EDGE], invhexmove[MAX_EDGE];
|
|
|
|
int base_distlimit;
|
|
|
|
/** size of the Sword (from Orb of the Sword), used in the shmup mode */
|
|
ld sword_size;
|
|
/** scale factor for the graphics of most things*/
|
|
ld scalefactor;
|
|
ld orbsize, floorrad0, floorrad1, zhexf;
|
|
ld corner_bonus;
|
|
ld hexshift;
|
|
ld asteroid_size[8];
|
|
ld wormscale;
|
|
ld tentacle_length;
|
|
|
|
/** various parameters related to the 3D view */
|
|
ld INFDEEP, BOTTOM, HELLSPIKE, LAKE, WALL, FLOOR, STUFF,
|
|
SLEV[4], FLATEYE,
|
|
LEG0, LEG1, LEG, LEG3, GROIN, GROIN1, GHOST,
|
|
BODY, BODY1, BODY2, BODY3,
|
|
NECK1, NECK, NECK3, HEAD, HEAD1, HEAD2, HEAD3,
|
|
ALEG0, ALEG, ABODY, AHEAD, BIRD, LOWSKY, SKY, HIGH, HIGH2;
|
|
ld human_height, slev;
|
|
|
|
ld eyelevel_familiar, eyelevel_human, eyelevel_dog;
|
|
|
|
#if CAP_SHAPES
|
|
hpcshape
|
|
shSemiFloorSide[SIDEPARS],
|
|
shBFloor[2],
|
|
shWave[8][2],
|
|
shCircleFloor,
|
|
shBarrel,
|
|
shWall[2], shMineMark[2], shBigMineMark[2], shFan,
|
|
shZebra[5],
|
|
shSwitchDisk,
|
|
shTower[11],
|
|
shEmeraldFloor[6],
|
|
shSemiFeatherFloor[2],
|
|
shSemiFloor[2], shSemiBFloor[2], shSemiFloorShadow,
|
|
shMercuryBridge[2],
|
|
shTriheptaSpecial[14],
|
|
shCross, shGiantStar[2], shLake, shMirror,
|
|
shHalfFloor[6], shHalfMirror[3],
|
|
shGem[2], shStar, shDisk, shDiskT, shDiskS, shDiskM, shDiskSq, shRing,
|
|
shTinyBird, shTinyShark,
|
|
shEgg,
|
|
shSpikedRing, shTargetRing, shSawRing, shGearRing, shPeaceRing, shHeptaRing,
|
|
shSpearRing, shLoveRing,
|
|
shDaisy, shTriangle, shNecro, shStatue, shKey, shWindArrow,
|
|
shGun,
|
|
shFigurine, shTreat,
|
|
shElementalShard,
|
|
// shBranch,
|
|
shIBranch, shTentacle, shTentacleX, shILeaf[2],
|
|
shMovestar,
|
|
shWolf, shYeti, shDemon, shGDemon, shEagle, shGargoyleWings, shGargoyleBody,
|
|
shFoxTail1, shFoxTail2,
|
|
shDogBody, shDogHead, shDogFrontLeg, shDogRearLeg, shDogFrontPaw, shDogRearPaw,
|
|
shDogTorso,
|
|
shHawk,
|
|
shCatBody, shCatLegs, shCatHead, shFamiliarHead, shFamiliarEye,
|
|
shWolf1, shWolf2, shWolf3,
|
|
shRatEye1, shRatEye2, shRatEye3,
|
|
shDogStripes,
|
|
shPBody, shPSword, shPKnife,
|
|
shFerocityM, shFerocityF,
|
|
shHumanFoot, shHumanLeg, shHumanGroin, shHumanNeck, shSkeletalFoot, shYetiFoot,
|
|
shMagicSword, shMagicShovel, shSeaTentacle, shKrakenHead, shKrakenEye, shKrakenEye2,
|
|
shArrow,
|
|
shPHead, shPFace, shGolemhead, shHood, shArmor,
|
|
shAztecHead, shAztecCap,
|
|
shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
|
|
shWestHat1, shWestHat2, shGunInHand,
|
|
shKnightArmor, shKnightCloak, shWightCloak,
|
|
shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
|
|
shSlimeEyes, shDragonEyes, shWormEyes, shGhostEyes,
|
|
shMiniGhost, shMiniEyes,
|
|
shHedgehogBlade, shHedgehogBladePlayer,
|
|
shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
|
|
shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
|
|
shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress,
|
|
shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy,
|
|
shBugBody, shBugArmor, shBugLeg, shBugAntenna,
|
|
shPickAxe, shPike, shFlailBall, shFlailTrunk, shFlailChain, shHammerHead,
|
|
shBook, shBookCover, shGrail,
|
|
shBoatOuter, shBoatInner, shCompass1, shCompass2, shCompass3,
|
|
shKnife, shTongue, shFlailMissile, shTrapArrow,
|
|
shPirateHook, shPirateHood, shEyepatch, shPirateX,
|
|
// shScratch,
|
|
shHeptaMarker, shSnowball, shSun, shNightStar, shEuclideanSky,
|
|
shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental,
|
|
shPalaceGate, shFishTail,
|
|
shMouse, shMouseLegs, shMouseEyes,
|
|
shPrincessDress, shPrinceDress,
|
|
shWizardCape1, shWizardCape2,
|
|
shBigCarpet1, shBigCarpet2, shBigCarpet3,
|
|
shGoatHead, shRose, shRoseItem, shThorns,
|
|
shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2,
|
|
shWizardHat1, shWizardHat2,
|
|
shTortoise[13][6],
|
|
shDragonLegs, shDragonTail, shDragonHead, shDragonSegment, shDragonNostril,
|
|
shDragonWings,
|
|
shSolidBranch, shWeakBranch, shBead0, shBead1,
|
|
shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye,
|
|
shParticle[16], shAsteroid[8],
|
|
shReptile[5][4],
|
|
shReptileBody, shReptileHead, shReptileFrontFoot, shReptileRearFoot,
|
|
shReptileFrontLeg, shReptileRearLeg, shReptileTail, shReptileEye,
|
|
|
|
shTrylobite, shTrylobiteHead, shTrylobiteBody,
|
|
shTrylobiteFrontLeg, shTrylobiteRearLeg, shTrylobiteFrontClaw, shTrylobiteRearClaw,
|
|
|
|
shBullBody, shBullHead, shBullHorn, shBullRearHoof, shBullFrontHoof,
|
|
|
|
shButterflyBody, shButterflyWing, shGadflyBody, shGadflyWing, shGadflyEye,
|
|
|
|
shTerraArmor1, shTerraArmor2, shTerraArmor3, shTerraHead, shTerraFace,
|
|
shJiangShi, shJiangShiDress, shJiangShiCap1, shJiangShiCap2,
|
|
|
|
shAsymmetric,
|
|
|
|
shPBodyOnly, shPBodyArm, shPBodyHand, shPHeadOnly,
|
|
|
|
shDodeca;
|
|
|
|
hpcshape_animated
|
|
shAnimatedEagle, shAnimatedTinyEagle, shAnimatedGadfly, shAnimatedHawk, shAnimatedButterfly,
|
|
shAnimatedGargoyle, shAnimatedGargoyle2, shAnimatedBat, shAnimatedBat2;
|
|
|
|
vector<hpcshape> shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D;
|
|
|
|
vector<struct plain_floorshape*> all_plain_floorshapes;
|
|
vector<struct escher_floorshape*> all_escher_floorshapes;
|
|
|
|
plain_floorshape
|
|
shFloor,
|
|
shMFloor, shMFloor2, shMFloor3, shMFloor4, shFullFloor,
|
|
shBigTriangle, shTriheptaFloor, shBigHepta;
|
|
|
|
escher_floorshape
|
|
shStarFloor, shCloudFloor, shCrossFloor, shChargedFloor,
|
|
shSStarFloor, shOverFloor, shTriFloor, shFeatherFloor,
|
|
shBarrowFloor, shNewFloor, shTrollFloor, shButterflyFloor,
|
|
shLavaFloor, shLavaSeabed, shSeabed, shCloudSeabed,
|
|
shCaveSeabed, shPalaceFloor, shDemonFloor, shCaveFloor,
|
|
shDesertFloor, shPowerFloor, shRoseFloor, shSwitchFloor,
|
|
shTurtleFloor, shRedRockFloor[3], shDragonFloor;
|
|
|
|
ld dlow_table[SIDEPARS], dhi_table[SIDEPARS], dfloor_table[SIDEPARS];
|
|
|
|
int prehpc;
|
|
vector<hyperpoint> hpc;
|
|
bool first;
|
|
|
|
bool validsidepar[SIDEPARS];
|
|
|
|
vector<glvertex> ourshape;
|
|
#endif
|
|
|
|
hpcshape shFullCross[2];
|
|
hpcshape *last;
|
|
|
|
int SD3, SD6, SD7, S12, S14, S21, S28, S42, S36, S84;
|
|
|
|
vector<array<int, 3>> symmetriesAt;
|
|
|
|
#ifndef SCALETUNER
|
|
static constexpr
|
|
#endif
|
|
double bscale7 = 1, brot7 = 0, bscale6 = 1, brot6 = 0;
|
|
|
|
vector<hpcshape*> allshapes;
|
|
|
|
transmatrix shadowmulmatrix;
|
|
|
|
map<usershapelayer*, hpcshape> ushr;
|
|
|
|
void prepare_basics();
|
|
void prepare_compute3();
|
|
void prepare_shapes();
|
|
void prepare_usershapes();
|
|
|
|
void hpcpush(hyperpoint h);
|
|
void hpcsquare(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4);
|
|
void chasmifyPoly(double fac, double fac2, int k);
|
|
void shift(hpcshape& sh, double dx, double dy, double dz);
|
|
void initPolyForGL();
|
|
void extra_vertices();
|
|
transmatrix ddi(int a, ld x);
|
|
void drawTentacle(hpcshape &h, ld rad, ld var, ld divby);
|
|
hyperpoint hpxyzsc(double x, double y, double z);
|
|
hyperpoint turtlevertex(int u, double x, double y, double z);
|
|
|
|
void bshape(hpcshape& sh, PPR prio);
|
|
void finishshape();
|
|
void bshape(hpcshape& sh, PPR prio, double shzoom, int shapeid, double bonus = 0, flagtype flags = 0);
|
|
|
|
void copyshape(hpcshape& sh, hpcshape& orig, PPR prio);
|
|
void zoomShape(hpcshape& old, hpcshape& newsh, double factor, PPR prio);
|
|
void pushShape(usershapelayer& ds);
|
|
void make_sidewalls();
|
|
void procedural_shapes();
|
|
void make_wall(int id, const vector<hyperpoint> vertices, vector<ld> weights = equal_weights);
|
|
void create_wall3d();
|
|
void configure_floorshapes();
|
|
|
|
void init_floorshapes();
|
|
void bshape2(hpcshape& sh, PPR prio, int shapeid, struct matrixlist& m);
|
|
void bshape_regular(floorshape &fsh, int id, int sides, int shift, ld size, cell *model);
|
|
void generate_floorshapes_for(int id, cell *c, int siid, int sidir);
|
|
void generate_floorshapes();
|
|
void make_floor_textures_here();
|
|
|
|
vector<hyperpoint> get_shape(hpcshape sh);
|
|
void add_cone(ld z0, const vector<hyperpoint>& vh, ld z1);
|
|
void add_prism_sync(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> vh1);
|
|
void add_prism(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> vh1);
|
|
void shift_last(ld z);
|
|
void shift_shape(hpcshape& sh, ld z);
|
|
void shift_shape_orthogonally(hpcshape& sh, ld z);
|
|
void add_texture(hpcshape& sh);
|
|
void make_ha_3d(hpcshape& sh, bool isarmor, ld scale);
|
|
void make_humanoid_3d(hpcshape& sh);
|
|
void addtri(array<hyperpoint, 3> hs, int kind);
|
|
void make_armor_3d(hpcshape& sh, int kind = 1);
|
|
void make_foot_3d(hpcshape& sh);
|
|
void make_head_only();
|
|
void make_head_3d(hpcshape& sh);
|
|
void make_paw_3d(hpcshape& sh, hpcshape& legsh);
|
|
void make_abody_3d(hpcshape& sh, ld tail);
|
|
void make_ahead_3d(hpcshape& sh);
|
|
void make_skeletal(hpcshape& sh, ld push = 0);
|
|
void make_revolution(hpcshape& sh, int mx = 180, ld push = 0);
|
|
void make_revolution_cut(hpcshape &sh, int each = 180, ld push = 0, ld width = 99);
|
|
void clone_shape(hpcshape& sh, hpcshape& target);
|
|
void animate_bird(hpcshape& orig, hpcshape_animated& animated, ld body);
|
|
void slimetriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
|
|
void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
|
|
void make_ball(hpcshape& sh, ld rad, int lev);
|
|
void make_star(hpcshape& sh, ld rad);
|
|
void make_euclidean_sky();
|
|
void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1);
|
|
void shift_last_straight(ld z);
|
|
void queueball(const transmatrix& V, ld rad, color_t col, eItem what);
|
|
void make_shadow(hpcshape& sh);
|
|
void make_3d_models();
|
|
|
|
/* Goldberg parameters */
|
|
#if CAP_GP
|
|
struct gpdata_t {
|
|
transmatrix Tf[MAX_EDGE][32][32][6];
|
|
transmatrix corners;
|
|
ld alpha;
|
|
int area;
|
|
};
|
|
shared_ptr<gpdata_t> gpdata;
|
|
#endif
|
|
|
|
int state;
|
|
int usershape_state;
|
|
|
|
geometry_information() { last = NULL; state = usershape_state = 0; gpdata = NULL; }
|
|
|
|
void require_basics() { if(state & 1) return; state |= 1; prepare_basics(); }
|
|
void require_shapes() { if(state & 2) return; state |= 2; prepare_shapes(); }
|
|
void require_usershapes() { if(usershape_state == usershape_changes) return; usershape_state = usershape_changes; prepare_usershapes(); }
|
|
int timestamp;
|
|
};
|
|
#endif
|
|
|
|
/** values of hcrossf and hexf for the standard geometry. Since polygons are
|
|
* usually drawn in this geometry, the scale in other geometries is usually
|
|
* based on comparing these values to the values in the other geometry.
|
|
*/
|
|
|
|
ld hcrossf7 = 0.620672, hexf7 = 0.378077, tessf7 = 1.090550, hexhexdist7 = 0.566256;
|
|
|
|
bool scale_used() { return (shmup::on && geometry == gNormal && BITRUNCATED) ? (cheater || autocheat) : true; }
|
|
|
|
void geometry_information::prepare_basics() {
|
|
|
|
DEBBI(DF_INIT | DF_POLY | DF_GEOM, ("prepare_basics"));
|
|
|
|
hexshift = 0;
|
|
|
|
ld fmin, fmax;
|
|
|
|
if(archimedean)
|
|
ginf[gArchimedean].cclass = gcHyperbolic;
|
|
|
|
if(euclid) {
|
|
// dynamicval<eGeometry> g(geometry, gNormal);
|
|
// for(int i=0; i<S84; i++) spinmatrix[i] = spin(i * M_PI / S42);
|
|
if(a4 && !BITRUNCATED) {
|
|
crossf = .5;
|
|
hexf = .5;
|
|
hcrossf = crossf * sqrt(2) / 2;
|
|
hexhexdist = crossf;
|
|
hexvdist = hexf;
|
|
hepvdist = hexf;
|
|
rhexf = crossf * sqrt(2) / 2;
|
|
tessf = crossf;
|
|
}
|
|
else if(a4 && BITRUNCATED) {
|
|
ld s2 = sqrt(2);
|
|
ld xx = 1 - s2 / 2;
|
|
crossf = .5;
|
|
tessf = crossf * s2;
|
|
hexf = .5 * xx * s2;
|
|
hcrossf = crossf;
|
|
hexhexdist = crossf * s2;
|
|
hexvdist = crossf * hypot(1-xx, xx);
|
|
hepvdist = crossf;
|
|
rhexf = hexf;
|
|
tessf = crossf;
|
|
}
|
|
else {
|
|
crossf = .5;
|
|
tessf = crossf * sqrt(3);
|
|
hexf = tessf/3;
|
|
hcrossf = crossf;
|
|
hexhexdist = crossf;
|
|
hexvdist = hexf;
|
|
hepvdist = crossf;
|
|
rhexf = hexf;
|
|
}
|
|
goto finish;
|
|
}
|
|
|
|
if(prod) {
|
|
auto t = this;
|
|
product::in_underlying_geometry([&] {
|
|
t->rhexf = cgi.rhexf;
|
|
t->hexf = cgi.hexf;
|
|
t->crossf = cgi.crossf;
|
|
t->hcrossf = cgi.crossf;
|
|
t->tessf = cgi.tessf;
|
|
t->hexhexdist = cgi.hexhexdist;
|
|
t->base_distlimit = cgi.base_distlimit-1;
|
|
});
|
|
goto prod_finish;
|
|
}
|
|
|
|
if((sphere || hyperbolic) && WDIM == 3 && !binarytiling) {
|
|
rhexf = hexf = 0.378077;
|
|
crossf = hcrossf = 0.620672;
|
|
tessf = 1.090550;
|
|
hexhexdist = 0.566256;
|
|
goto finish;
|
|
}
|
|
|
|
tessf = edge_of_triangle_with_angles(2*M_PI/S3, M_PI/S7, M_PI/S7);
|
|
|
|
if(elliptic && S7 == 4) tessf = M_PI/2;
|
|
|
|
hcrossf = edge_of_triangle_with_angles(M_PI/2, M_PI/S7, M_PI/S3);
|
|
|
|
crossf = BITRUNCATED ? hcrossf : tessf;
|
|
|
|
fmin = 0, fmax = tessf;
|
|
for(int p=0; p<100; p++) {
|
|
ld f = (fmin+fmax) / 2;
|
|
hyperpoint H = xpush0(f);
|
|
hyperpoint H1 = spin(2*M_PI/S7) * H;
|
|
hyperpoint H2 = xpush0(tessf-f);
|
|
ld v1 = intval(H, H1), v2 = intval(H, H2);
|
|
if(v1 < v2) fmin = f; else fmax = f;
|
|
}
|
|
hexf = fmin;
|
|
|
|
rhexf = BITRUNCATED ? hexf : hcrossf;
|
|
|
|
if(!euclid && BITRUNCATED && !(S7&1))
|
|
hexshift = ALPHA/2 + ALPHA * ((S7-1)/2) + M_PI;
|
|
|
|
finish:
|
|
|
|
for(int d=0; d<S7; d++)
|
|
heptmove[d] = spin(-d * ALPHA) * xpush(tessf) * spin(M_PI);
|
|
|
|
for(int d=0; d<S7; d++)
|
|
hexmove[d] = spin(hexshift-d * ALPHA) * xpush(-crossf)* spin(M_PI);
|
|
|
|
for(int d=0; d<S7; d++) invheptmove[d] = inverse(heptmove[d]);
|
|
for(int d=0; d<S7; d++) invhexmove[d] = inverse(hexmove[d]);
|
|
|
|
hexhexdist = hdist(xpush0(crossf), xspinpush0(M_PI*2/S7, crossf));
|
|
|
|
hexvdist = hdist(xpush0(hexf), xspinpush0(ALPHA/2, hcrossf));
|
|
|
|
DEBB(DF_GEOM | DF_POLY,
|
|
(format("S7=%d S6=%d hexf = " LDF" hcross = " LDF" tessf = " LDF" hexshift = " LDF " hexhex = " LDF " hexv = " LDF "\n", S7, S6, hexf, hcrossf, tessf, hexshift,
|
|
hexhexdist, hexvdist)));
|
|
|
|
base_distlimit = ginf[geometry].distlimit[!BITRUNCATED];
|
|
|
|
#if CAP_GP
|
|
gp::compute_geometry();
|
|
#endif
|
|
#if CAP_IRR
|
|
irr::compute_geometry();
|
|
#endif
|
|
#if CAP_ARCM
|
|
if(archimedean) {
|
|
arcm::current.compute_geometry();
|
|
crossf = hcrossf7 * arcm::current.scale();
|
|
hexvdist = arcm::current.scale() * .5;
|
|
rhexf = arcm::current.scale() * .5;
|
|
}
|
|
#endif
|
|
#if CAP_BT
|
|
if(binarytiling) hexvdist = rhexf = 1, tessf = 1, scalefactor = 1, crossf = hcrossf7;
|
|
if(geometry == gHoroRec || penrose || sol || nil) hexvdist = rhexf = .5, tessf = .5, scalefactor = .5, crossf = hcrossf7/2;
|
|
#endif
|
|
#if CAP_BT && MAXMDIM >= 4
|
|
if(binarytiling) binary::build_tmatrix();
|
|
#endif
|
|
|
|
prod_finish:
|
|
|
|
scalefactor = crossf / hcrossf7;
|
|
orbsize = crossf;
|
|
|
|
if(scale_used()) scalefactor *= vid.creature_scale;
|
|
|
|
zhexf = BITRUNCATED ? hexf : crossf* .55;
|
|
if(scale_used()) zhexf *= vid.creature_scale;
|
|
if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
|
|
|
|
floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
|
|
floorrad1 = rhexf * (GDIM == 3 ? 1 : 0.94);
|
|
|
|
if(euclid4) {
|
|
if(!BITRUNCATED)
|
|
floorrad0 = floorrad1 = rhexf * (GDIM == 3 ? 1 : .94);
|
|
else
|
|
floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9),
|
|
floorrad1 = rhexf * (GDIM == 3 ? 1 : .8);
|
|
}
|
|
|
|
set_sibling_limit();
|
|
|
|
prepare_compute3();
|
|
if(hyperbolic && &currfp != &fieldpattern::fp_invalid)
|
|
currfp.analyze();
|
|
}
|
|
|
|
transmatrix xspinpush(ld dir, ld dist) {
|
|
if(euclid)
|
|
return eupush(cos(dir) * dist, -sin(dir) * dist);
|
|
else
|
|
return spin(dir) * xpush(dist) * spin(-dir);
|
|
}
|
|
|
|
EX purehookset hooks_swapdim;
|
|
|
|
namespace geom3 {
|
|
|
|
// Here we convert between the following parameters:
|
|
|
|
// abslev: level below the plane
|
|
// lev: level above the world (abslev = depth-lev)
|
|
// projection: projection parameter
|
|
// factor: zoom factor
|
|
|
|
ld abslev_to_projection(ld abslev) {
|
|
if(sphere || euclid) return vid.camera+abslev;
|
|
return tanh(abslev) / tanh(vid.camera);
|
|
}
|
|
|
|
ld projection_to_abslev(ld proj) {
|
|
if(sphere || euclid) return proj-vid.camera;
|
|
// tanh(abslev) / tanh(camera) = proj
|
|
return atanh(proj * tanh(vid.camera));
|
|
}
|
|
|
|
ld lev_to_projection(ld lev) {
|
|
return abslev_to_projection(vid.depth - lev);
|
|
}
|
|
|
|
ld projection_to_factor(ld proj) {
|
|
return lev_to_projection(0) / proj;
|
|
}
|
|
|
|
ld factor_to_projection(ld fac) {
|
|
return lev_to_projection(0) / fac;
|
|
}
|
|
|
|
ld lev_to_factor(ld lev) {
|
|
if(WDIM == 3) return lev;
|
|
if(GDIM == 3) return vid.depth - lev;
|
|
return projection_to_factor(lev_to_projection(lev));
|
|
}
|
|
ld factor_to_lev(ld fac) {
|
|
if(GDIM == 3) return fac;
|
|
return vid.depth - projection_to_abslev(factor_to_projection(fac));
|
|
}
|
|
|
|
void do_auto_eye() {
|
|
if(!vid.auto_eye) return;
|
|
auto& cs = getcs();
|
|
if(cs.charid < 4)
|
|
vid.eye = cgi.eyelevel_human;
|
|
else if(cs.charid < 8)
|
|
vid.eye = cgi.eyelevel_dog;
|
|
else if(cs.charid == 8)
|
|
vid.eye = cgi.eyelevel_familiar;
|
|
}
|
|
|
|
// how should we scale at level lev
|
|
ld scale_at_lev(ld lev) {
|
|
if(sphere || euclid) return 1;
|
|
return cosh(vid.depth - lev);
|
|
}
|
|
|
|
string invalid;
|
|
|
|
ld actual_wall_height() {
|
|
#if CAP_GP
|
|
if(GOLDBERG && vid.gp_autoscale_heights)
|
|
return vid.wall_height * min<ld>(4 / hypot_d(2, gp::next), 1);
|
|
#endif
|
|
return vid.wall_height;
|
|
}
|
|
}
|
|
|
|
void geometry_information::prepare_compute3() {
|
|
using namespace geom3;
|
|
DEBBI(DF_INIT | DF_POLY | DF_GEOM, ("geom3::compute"));
|
|
// tanh(depth) / tanh(camera) == vid.alpha
|
|
invalid = "";
|
|
|
|
if(GDIM == 3) ;
|
|
else if(vid.tc_alpha < vid.tc_depth && vid.tc_alpha < vid.tc_camera)
|
|
vid.alpha = tan_auto(vid.depth) / tan_auto(vid.camera);
|
|
else if(vid.tc_depth < vid.tc_alpha && vid.tc_depth < vid.tc_camera) {
|
|
ld v = vid.alpha * tan_auto(vid.camera);
|
|
if(hyperbolic && (v<1e-6-12 || v>1-1e-12)) invalid = "cannot adjust depth", vid.depth = vid.camera;
|
|
else vid.depth = atan_auto(v);
|
|
}
|
|
else {
|
|
ld v = tan_auto(vid.depth) / vid.alpha;
|
|
if(hyperbolic && (v<1e-12-1 || v>1-1e-12)) invalid = "cannot adjust camera", vid.camera = vid.depth;
|
|
else vid.camera = atan_auto(v);
|
|
}
|
|
|
|
if(fabs(vid.alpha) < 1e-6) invalid = "does not work with perfect Klein";
|
|
|
|
if(invalid != "") {
|
|
INFDEEP = .7;
|
|
BOTTOM = .8;
|
|
HELLSPIKE = .85;
|
|
LAKE = .9;
|
|
FLOOR = 1;
|
|
WALL = 1.25;
|
|
SLEV[0] = 1;
|
|
SLEV[1] = 1.08;
|
|
SLEV[2] = 1.16;
|
|
SLEV[3] = 1.24;
|
|
FLATEYE = 1.03;
|
|
LEG1 = 1.025;
|
|
LEG = 1.05;
|
|
LEG3 = 1.075;
|
|
GROIN = 1.09;
|
|
GROIN1 = 1.105;
|
|
GHOST = 1.1;
|
|
BODY = 1.15;
|
|
BODY1 = 1.151;
|
|
BODY2 = 1.152;
|
|
BODY3 = 1.153;
|
|
NECK1 = 1.16;
|
|
NECK = 1.17;
|
|
NECK3 = 1.18;
|
|
HEAD = 1.188;
|
|
HEAD1= 1.189;
|
|
HEAD2= 1.190;
|
|
HEAD3= 1.191;
|
|
ABODY = 1.08;
|
|
AHEAD = 1.12;
|
|
BIRD = 1.20;
|
|
}
|
|
else {
|
|
INFDEEP = GDIM == 3 ? (sphere ? M_PI/2 : +5) : (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(vid.camera);
|
|
ld wh = actual_wall_height();
|
|
WALL = lev_to_factor(wh);
|
|
FLOOR = lev_to_factor(0);
|
|
|
|
human_height = vid.human_wall_ratio * wh;
|
|
if(WDIM == 3) human_height = scalefactor * vid.height_width / 2;
|
|
|
|
ld reduce = (WDIM == 3 ? human_height / 2 : 0);
|
|
|
|
LEG0 = lev_to_factor(human_height * .0 - reduce);
|
|
LEG1 = lev_to_factor(human_height * .1 - reduce);
|
|
LEG = lev_to_factor(human_height * .2 - reduce);
|
|
LEG3 = lev_to_factor(human_height * .3 - reduce);
|
|
GROIN = lev_to_factor(human_height * .4 - reduce);
|
|
GROIN1= lev_to_factor(human_height * .5 - reduce);
|
|
BODY = lev_to_factor(human_height * .6 - reduce);
|
|
BODY1 = lev_to_factor(human_height * .61 - reduce);
|
|
BODY2 = lev_to_factor(human_height * .62 - reduce);
|
|
BODY3 = lev_to_factor(human_height * .63 - reduce);
|
|
NECK1 = lev_to_factor(human_height * .7 - reduce);
|
|
NECK = lev_to_factor(human_height * .8 - reduce);
|
|
NECK3 = lev_to_factor(human_height * .9 - reduce);
|
|
HEAD = lev_to_factor(human_height * .97 - reduce);
|
|
HEAD1 = lev_to_factor(human_height * .98 - reduce);
|
|
HEAD2 = lev_to_factor(human_height * .99 - reduce);
|
|
HEAD3 = lev_to_factor(human_height - reduce);
|
|
|
|
reduce = (GDIM == 3 ? human_height * .3 : 0);
|
|
|
|
STUFF = lev_to_factor(0) - max(orbsize * 0.3, zhexf * .6);
|
|
|
|
ABODY = lev_to_factor(human_height * .4 - reduce);
|
|
ALEG0 = lev_to_factor(human_height * .0 - reduce);
|
|
ALEG = lev_to_factor(human_height * .2 - reduce);
|
|
AHEAD = lev_to_factor(human_height * .6 - reduce);
|
|
BIRD = lev_to_factor(WDIM == 3 ? 0 : (vid.human_wall_ratio+1)/2 * wh * .8);
|
|
GHOST = lev_to_factor(WDIM == 3 ? 0 : human_height * .5);
|
|
FLATEYE = lev_to_factor(human_height * .15);
|
|
|
|
slev = vid.rock_wall_ratio * wh / 3;
|
|
for(int s=0; s<=3; s++)
|
|
SLEV[s] = lev_to_factor(vid.rock_wall_ratio * wh * s/3);
|
|
LAKE = lev_to_factor(-vid.lake_top);
|
|
HELLSPIKE = lev_to_factor(-(vid.lake_top+vid.lake_bottom)/2);
|
|
BOTTOM = lev_to_factor(-vid.lake_bottom);
|
|
LOWSKY = lev_to_factor(2 * wh);
|
|
HIGH = LOWSKY;
|
|
HIGH2 = lev_to_factor(3 * wh);
|
|
SKY = LOWSKY - 5;
|
|
}
|
|
}
|
|
|
|
EX namespace geom3 {
|
|
#if MAXMDIM >= 4
|
|
EX void switch_always3() {
|
|
if(dual::split(switch_always3)) return;
|
|
if(rug::rugged) rug::close();
|
|
vid.always3 = !vid.always3;
|
|
swapmatrix(View);
|
|
callhooks(hooks_swapdim);
|
|
}
|
|
#endif
|
|
|
|
EX void switch_tpp() {
|
|
if(dual::split(switch_fpp)) return;
|
|
if(pmodel == mdDisk && vid.camera_angle) {
|
|
vid.yshift = 0;
|
|
vid.camera_angle = 0;
|
|
vid.xposition = 0;
|
|
vid.yposition = 0;
|
|
vid.scale = 1;
|
|
vid.fixed_facing = false;
|
|
}
|
|
else {
|
|
vid.yshift = -0.3;
|
|
vid.camera_angle = -45;
|
|
vid.scale = 18/16. * vid.xres / vid.yres / multi::players;
|
|
vid.xposition = 0;
|
|
vid.yposition = -0.9;
|
|
vid.fixed_facing = true;
|
|
vid.fixed_facing_dir = 90;
|
|
}
|
|
}
|
|
|
|
EX void switch_fpp() {
|
|
#if MAXMDIM >= 4
|
|
if(rug::rugged) rug::close();
|
|
if(dual::split(switch_fpp)) return;
|
|
check_cgi(); cgi.require_basics();
|
|
View = inverse(models::rotmatrix()) * View;
|
|
if(!vid.always3) {
|
|
vid.always3 = true;
|
|
ld ms = min<ld>(cgi.scalefactor, 1);
|
|
vid.wall_height = 1.5 * ms;
|
|
if(sphere) {
|
|
vid.depth = M_PI / 6;
|
|
vid.wall_height = M_PI / 3;
|
|
}
|
|
vid.human_wall_ratio = 0.8;
|
|
if(euclid && allowIncreasedSight() && vid.use_smart_range == 0) {
|
|
genrange_bonus = gamerange_bonus = sightrange_bonus = cgi.base_distlimit * 3/2;
|
|
}
|
|
vid.camera = 0;
|
|
vid.depth = ms;
|
|
if(pmodel == mdDisk) pmodel = mdPerspective;
|
|
swapmatrix(View);
|
|
callhooks(hooks_swapdim);
|
|
#if CAP_RACING
|
|
racing::player_relative = true;
|
|
#endif
|
|
}
|
|
else {
|
|
vid.always3 = false;
|
|
vid.wall_height = .3;
|
|
vid.human_wall_ratio = .7;
|
|
vid.camera = 1;
|
|
vid.depth = 1;
|
|
if(pmodel == mdPerspective) pmodel = mdDisk;
|
|
swapmatrix(View);
|
|
callhooks(hooks_swapdim);
|
|
}
|
|
View = models::rotmatrix() * View;
|
|
#endif
|
|
}
|
|
|
|
EX }
|
|
|
|
EX geometry_information *cgip;
|
|
EX map<string, geometry_information> cgis;
|
|
|
|
#if HDR
|
|
#define cgi (*cgip)
|
|
#endif
|
|
|
|
int last_texture_step;
|
|
|
|
int ntimestamp;
|
|
|
|
EX void check_cgi() {
|
|
string s;
|
|
auto V = [&] (string a, string b) { s += a; s += ": "; s += b; s += "; "; };
|
|
V("GEO", its(int(geometry)));
|
|
V("VAR", its(int(variation)));
|
|
|
|
if(GOLDBERG) V("GP", its(gp::param.first) + "," + its(gp::param.second));
|
|
if(IRREGULAR) V("IRR", its(irr::irrid));
|
|
|
|
if(geometry == gArchimedean) V("ARCM", arcm::current.symbol);
|
|
|
|
if(geometry == gCrystal) V("CRYSTAL", its(ginf[gCrystal].sides) + its(ginf[gCrystal].vertex));
|
|
|
|
if(binarytiling || GDIM == 3) V("WQ", its(vid.texture_step));
|
|
|
|
if(binarytiling) V("BT", fts(vid.binary_width));
|
|
|
|
if(GDIM == 2) {
|
|
V("CAMERA", fts(vid.camera));
|
|
}
|
|
|
|
if(WDIM == 2) {
|
|
V("WH", fts(vid.wall_height));
|
|
V("HW", fts(vid.human_wall_ratio));
|
|
V("RW", fts(vid.rock_wall_ratio));
|
|
V("DEPTH", fts(vid.depth));
|
|
V("ASH", ONOFF(vid.gp_autoscale_heights));
|
|
V("LT", fts(vid.lake_top));
|
|
V("LB", fts(vid.lake_bottom));
|
|
}
|
|
|
|
V("3D", ONOFF(vid.always3));
|
|
|
|
if(scale_used()) V("CS", fts(vid.creature_scale));
|
|
|
|
if(WDIM == 3) V("HTW", fts(vid.height_width));
|
|
|
|
V("LQ", its(vid.linequality));
|
|
|
|
cgip = &cgis[s];
|
|
cgi.timestamp = ++ntimestamp;
|
|
if(prod) product::underlying_cgip->timestamp = ntimestamp;
|
|
|
|
if(isize(cgis) > 4) {
|
|
vector<pair<int, string>> timestamps;
|
|
for(auto& t: cgis) timestamps.emplace_back(-t.second.timestamp, t.first);
|
|
sort(timestamps.begin(), timestamps.end());
|
|
while(isize(timestamps) > 4) {
|
|
println(hlog, "erasing geometry ", timestamps.back().second);
|
|
cgis.erase(timestamps.back().second);
|
|
timestamps.pop_back();
|
|
}
|
|
}
|
|
|
|
if(floor_textures && last_texture_step != vid.texture_step) {
|
|
println(hlog, "changed ", last_texture_step, " to ", vid.texture_step);
|
|
delete floor_textures;
|
|
floor_textures = NULL;
|
|
}
|
|
|
|
#if MAXMDIM >= 4
|
|
if(!floor_textures && GDIM == 3 && (cgi.state & 2))
|
|
make_floor_textures();
|
|
#endif
|
|
|
|
}
|
|
|
|
void clear_cgis() {
|
|
printf("clear_cgis\n");
|
|
for(auto& p: cgis) if(&p.second != &cgi) { cgis.erase(p.first); return; }
|
|
}
|
|
|
|
auto ah_clear_geo = addHook(hooks_clear_cache, 0, clear_cgis);
|
|
|
|
}
|