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31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
// initialize the achievement system.
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void achievement_init();
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// close the achievement system.
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void achievement_close();
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// gain the achievement with the given name.
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// Only awarded if euclid equals euclideanAchievement.
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void achievement_gain(const char*, bool euclideanAchievement = false);
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// gain the achievement for collecting a number of 'it'.
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void achievement_collection(eItem it, int prevgold, int newgold);
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// this is used for 'counting' achievements, such as kill 10
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// monsters at the same time.
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void achievement_count(const string& s, int current, int prev);
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// gain the victory achievements. Set 'hyper' to true for
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// the Hyperstone victory, and false for the Orb of Yendor victory.
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void achievement_victory(bool hyper);
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// gain the final achievements. Called with really=false whenever the user
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// looks at their score, and really=true when the game really ends.
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void achievement_final(bool really);
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// display the last achievement gained.
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void achievement_display();
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// achievements received this game
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vector<string> achievementsReceived;
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