mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
// initialize the achievement system.
|
|
void achievement_init();
|
|
|
|
// close the achievement system.
|
|
void achievement_close();
|
|
|
|
// gain the achievement with the given name.
|
|
// Only awarded if euclid equals euclideanAchievement.
|
|
void achievement_gain(const char*, bool euclideanAchievement = false);
|
|
|
|
// gain the achievement for collecting a number of 'it'.
|
|
void achievement_collection(eItem it, int prevgold, int newgold);
|
|
|
|
// this is used for 'counting' achievements, such as kill 10
|
|
// monsters at the same time.
|
|
void achievement_count(const string& s, int current, int prev);
|
|
|
|
// gain the victory achievements. Set 'hyper' to true for
|
|
// the Hyperstone victory, and false for the Orb of Yendor victory.
|
|
void achievement_victory(bool hyper);
|
|
|
|
// gain the final achievements. Called with really=false whenever the user
|
|
// looks at their score, and really=true when the game really ends.
|
|
void achievement_final(bool really);
|
|
|
|
// display the last achievement gained.
|
|
void achievement_display();
|
|
|
|
// achievements received this game
|
|
vector<string> achievementsReceived;
|