mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 14:37:16 +00:00
237 lines
6.6 KiB
C++
237 lines
6.6 KiB
C++
namespace hr {
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namespace ads_game {
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cross_result findflat(shiftpoint h) {
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return cross0(current * rgpushxto0(h));
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}
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void draw_game_cell(cell *cs, ads_matrix V, ld plev) {
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auto g = PIA( hybrid::get_where(cs) );
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adjust_to_zero(V, g, plev);
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auto c = g.first;
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cross_result center;
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vector<cross_result> hlist;
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hybrid::in_actual([&]{
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for(int i=0; i<=c->type; i++) {
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hyperpoint ha = hybrid::get_corner(c, i, 2, 0);
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hlist.push_back(findflat(V * ha));
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}
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center = findflat(V * C0);
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});
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if(1) {
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ld d = hdist0(center.h);
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if(d < vctr_dist) vctr_dist = d, vctr = PIA( hybrid::get_at(c, 0) ), vctrV = V;
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}
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auto& ci = ci_at[c];
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if(ci.mpd_terrain > 0) {
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if(!gen_budget) return;
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gen_budget--;
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}
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gen_terrain(c, ci);
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gen_rocks(c, ci, 0);
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auto& t = ci.type;
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if(t == wtGate) {
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ld minv = hlist[0].shift;
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ld maxv = hlist[0].shift;
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for(auto& h: hlist) {
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ld v = h.shift;
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if(v < minv) minv = v;
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if(v > maxv) maxv = v;
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}
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auto draw_slice = [&] (ld a, ld b, color_t col) {
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vector<hyperpoint> slice;
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for(int i=0; i<c->type; i++) {
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if(hlist[i].shift >= a && hlist[i].shift <= b)
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slice.push_back(hlist[i].h);
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if((hlist[i].shift < a) ^ (hlist[i+1].shift < a)) {
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ld p = ilerp(hlist[i].shift, hlist[i+1].shift, a);
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hyperpoint h1 = lerp(hlist[i].h, hlist[i+1].h, p);
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slice.push_back(h1);
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}
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if((hlist[i].shift > b) ^ (hlist[i+1].shift > b)) {
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ld p = ilerp(hlist[i].shift, hlist[i+1].shift, b);
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hyperpoint h1 = lerp(hlist[i].h, hlist[i+1].h, p);
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slice.push_back(h1);
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}
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if(hlist[i+1].shift < a && hlist[i].shift > b)
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swap((&slice.back())[-1], slice.back());
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}
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if(isize(slice) < 3) return;
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for(auto e: slice) curvepoint(e);
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curvepoint(slice[0]);
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queuecurve(shiftless(Id), 0xFFFFFFFF, col, PPR::LINE);
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};
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for(int v=floor(minv); v<maxv+1; v++) {
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draw_slice(v, v+1, (v & 3) ? 0x080828FF : 0xA04020FF);
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}
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}
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else {
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color_t col =
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t == wtSolid ? 0x603000FF :
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t == wtDestructible ? 0x301800FF :
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0x181818FF;
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for(auto h: hlist) curvepoint(h.h);
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addaura(shiftless(center.h), col >> 8, 0);
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queuecurve(shiftless(Id), 0x101010FF, col, PPR::WALL);
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}
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if(view_proper_times) {
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string str = format(tformat, center.shift / TAU);
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queuestr(shiftless(rgpushxto0(center.h)), .1, str, 0xFF4040, 8);
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}
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for(auto& r: ci.rocks) {
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auto& rock = *r;
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hybrid::in_actual([&]{
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dynamicval<eGeometry> b(geometry, gRotSpace);
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auto h = V * rock.at;
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rock.pt_main = cross0(current * h);
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});
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if(rock.pt_main.shift < rock.life_start || rock.pt_main.shift > rock.life_end) continue;
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displayed.push_back(&rock);
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rock.pts.clear();
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auto& shape = *rock.shape;
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for(int i=0; i<isize(shape); i += 2) {
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hybrid::in_actual([&]{
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auto h = V * rock.at * rots::uxpush(shape[i]) * rots::uypush(shape[i+1]);
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cross_result f = cross0(current * h);
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rock.pts.push_back(f);
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});
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}
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for(auto h: rock.pts) curvepoint(h.h);
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curvepoint(rock.pts[0].h);
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queuecurve(shiftless(Id),
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rock.type == oMissile ? missile_color :
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rock.type == oParticle ? rock.col :
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0x000000FF, rock.col, PPR::LINE);
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if(view_proper_times) {
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string str = format(tformat, rock.pt_main.shift / TAU);
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queuestr(shiftless(rgpushxto0(rock.pt_main.h)), .1, str, 0xFFFFFF, 8);
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}
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}
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}
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bool view_ads_game() {
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auto plev = cgi.plevel; /* we are in another CGI so we have no access to that... */
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gen_budget = 5;
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displayed.clear();
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cross_result base;
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if(1) {
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// todo rebase
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base = findflat(ads_point(C0, 0));
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// println(hlog, base.h);
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ld ebase = 0;
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hybrid::in_underlying_geometry([&]{
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ebase = hdist0(base.h);
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// println(hlog, "dist base pre = ", hdist0(base.h), " at ", base.shift);
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});
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// println(hlog, base.h[2]*base.h[2] - base.h[1]*base.h[1] - base.h[0] * base.h[0]);
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for(int u=0; u<30; u++) {
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auto bcurrent = current;
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transmatrix T = spin(12*degree*u) * xpush(0.5);
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current.T = current.T * T;
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auto base1 = findflat(ads_point(C0, 0));
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ld ebase1 = 0;
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hybrid::in_underlying_geometry([&] {
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ebase1 = hdist0(base1.h);
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});
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if(ebase1 < ebase) { vctrV.T = inverse(T) * vctrV.T; }
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else { current = bcurrent; }
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}
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}
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// current = current * gpushxto0(p);
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// vctrV = rgpushxto0(p) * vctrV;
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hybrid::in_underlying_geometry([&] {
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dynamicval<eModel> p(pmodel, mdDisk);
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check_cgi();
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cgi.require_basics();
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cgi.require_shapes();
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ptds.clear();
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calcparam();
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clearaura();
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make_shape();
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set<cell*> visited;
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queue<pair<cell*, ads_matrix>> dq;
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auto visit = [&] (cell *c, const ads_matrix& V) {
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auto w = hybrid::get_where(c);
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if(visited.count(w.first)) return;
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visited.insert(w.first);
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dq.emplace(c, V);
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};
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hybrid::in_actual([&] {
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dynamicval<eGeometry> b(geometry, gRotSpace);
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visit(vctr, vctrV);
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vctr_dist = HUGE_VAL;
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});
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int i = 0;
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while(!dq.empty()) {
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i++; if(i > 1000) break;
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auto& p = dq.front();
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cell *c = p.first;
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ads_matrix V = p.second;
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dq.pop();
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draw_game_cell(c, V, plev);
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hybrid::in_actual([&] {
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for(int i=0; i<c->type-2; i++) {
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cell *c2 = c->cmove(i);
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auto V1 = V * currentmap->adj(c, i);
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optimize_shift(V1);
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visit(c2, V1);
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}
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});
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}
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if(true) {
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poly_outline = 0xFF;
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color_t shipcolor = 0x2020FFFF;
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if(ship_pt < invincibility_pt) {
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ld u = (invincibility_pt-ship_pt) / how_much_invincibility;
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poly_outline = gradient(shipcolor, rsrc_color[rtHull], 0, 0.5 + cos(5*u*TAU), 1);
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}
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queuepolyat(shiftless(spin(ang*degree) * Id), shShip, shipcolor, PPR::LINE);
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poly_outline = 0xFF;
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if(view_proper_times) {
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string str = format(tformat, ship_pt / TAU);
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queuestr(shiftless(Id), .1, str, 0xFFFFFF, 8);
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}
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}
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if(false) queuepolyat(shiftless(rgpushxto0(base.h)), cgi.shGem[0], 0x2020FFFF, PPR::LINE);
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drawqueue();
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drawaura();
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});
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check_cgi();
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display_rsrc();
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return true;
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}
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}}
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