mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 01:00:25 +00:00
332 lines
10 KiB
C++
332 lines
10 KiB
C++
namespace nilrider {
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void level::init() {
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if(initialized) return;
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initialized = true;
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unil_texture = new texture::texture_data;
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auto& tex = *unil_texture;
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real_minx = HUGE_VAL;
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real_miny = HUGE_VAL;
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real_maxx = -HUGE_VAL;
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real_maxy = -HUGE_VAL;
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if(flags & nrlPolar)
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scale = 1;
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else
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scale = abs(maxx - minx) / isize(map_tiles[0]);
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println(hlog, "SCALE IS ", this->scale);
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int tY = isize(map_tiles);
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int tX = isize(map_tiles[0]);
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tex.twidth = tex.tx = tX * 64;
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tex.theight = tex.ty = tY * 64;
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tex.stretched = false;
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tex.strx = tex.tx;
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tex.stry = tex.ty;
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tex.base_x = 0;
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tex.base_y = 0;
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tex.whitetexture();
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println(hlog, "tX=", tX, " tY=", tY, " tex=", tex.tx, "x", tex.ty);
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for(int y=0; y<tex.ty; y++)
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for(int x=0; x<tex.tx; x++) {
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int bx = x / 64;
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int by = y / 64;
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char bmch = map_tiles[by][bx];
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int sx = (x % 64) / 4;
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int sy = (y % 64) / 4;
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if(bmch == '!') continue;
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char smch = submaps[bmch][sy][sx];
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tex.get_texture_pixel(x, y) = bcols[smch];
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tex.get_texture_pixel(x, y) |= 0xFF000000;
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tex.get_texture_pixel(x, y) ^= hrand(0x1000000) & 0xF0F0F;
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// (x * 256 / TEXSIZE + (((y * 256) / TEXSIZE) << 8)) | 0xFF000000;
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}
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tex.loadTextureGL();
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start.where = mappt(startx+.5, starty+.5, 1);
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start.t = 0;
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current = start;
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println(hlog, "start.where = ", start.where);
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println(hlog, "current.where = ", current.where, " : ", format("%p", ¤t));
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for(int s=0; s<2; s++) {
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cgi.bshape(s == 0 ? shFloor : shPlanFloor, PPR::WALL);
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shFloor.flags |= POLY_TRIANGLES;
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shPlanFloor.flags |= POLY_TRIANGLES;
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auto pt = [&] (int x, int y) {
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if(s == 0) uniltinf.tvertices.push_back(glhr::makevertex(x * 1. / tX / 16, y * 1. / tY / 16, 0));
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hyperpoint h = mappt(x, y, 16);
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real_minx = min(real_minx, h[0]);
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real_maxx = max(real_maxx, h[0]);
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real_miny = min(real_miny, h[1]);
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real_maxy = max(real_maxy, h[1]);
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if(s == 1) h[2] = h[3] = 1;
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// h[2] = h[0] * h[1] / 2 + .1;
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// h[3] = 1;
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cgi.hpcpush(h);
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// println(hlog, "entered ", h);
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// cgi.hpcpush(hyperpoint(rand() % 10 - 5, rand() % 10 - 5, rand() % 10 - 5, 1));
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};
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for(int y=0; y<tY * 16; y++)
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for(int x=0; x<tX * 16; x++) {
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char bmch = map_tiles[y/16][x/16];
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if(bmch == '!') continue;
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pt(x, y);
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pt(x, y+1);
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pt(x+1, y);
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pt(x+1, y+1);
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pt(x+1, y);
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pt(x, y+1);
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}
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cgi.finishshape();
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}
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if(1) {
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cgi.bshape(shField, PPR::WALL);
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shField.flags |= POLY_TRIANGLES;
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auto pt = [&] (hyperpoint p) {
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hyperpoint h = mappt(p[0], p[1], 16);
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h[2] += p[2];
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cgi.hpcpush(h);
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// cgi.hpcpush(hyperpoint(rand() % 10 - 5, rand() % 10 - 5, rand() % 10 - 5, 1));
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};
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for(int y=0; y<tY * 16; y++)
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for(int x=0; x<tX * 16; x++) {
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int bx = x / 16;
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int by = y / 16;
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char bmch = map_tiles[by][bx];
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if(bmch == 'f' && (x&1) && (y&1)) {
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for(int s=0; s<4; s++) {
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hyperpoint st = point3(x+.1, y+.1, 0);
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hyperpoint a = spin(90*degree*s) * point3(.1, .1, 0);
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hyperpoint b = spin(90*degree*(s+1)) * point3(.1, .1, 0);
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hyperpoint hi = point3(0, 0, 1);
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for(int z=0; z<3; z++) {
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ld z1 = (3-z) / 3.;
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ld z2 = (2-z) / 3.;
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pt(st + a * z1 + hi*z);
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pt(st + b * z1 + hi*z);
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pt(st + a * z2 + hi*(z+1));
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pt(st + a * z2 + hi*(z+1));
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pt(st + b * z1 + hi*z);
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pt(st + b * z2 + hi*(z+1));
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}
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}
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}
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}
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cgi.finishshape();
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}
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if(1) {
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cgi.bshape(shCastle, PPR::WALL);
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shCastle.flags |= POLY_TRIANGLES;
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for(int y=0; y<tY; y++)
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for(int x=0; x<tX; x++) {
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char bmch = map_tiles[y][x];
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if(bmch == 'r') {
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for(int s=0; s<4; s++) {
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hyperpoint ctr = mappt(x+.5, y+.5, 1);
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ctr[2] += safe_alt(ctr) + .5 * scale;
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ld need = safe_alt(ctr, -1) / scale / scale;
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int max_y = need * 2 + 1;
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hyperpoint a = spin(90*degree*s) * point3(1, 0, 0);
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hyperpoint b = spin(90*degree*s) * point3(0, 1, 0);
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auto pt = [&] (ld af, ld bf, ld yf) {
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hyperpoint ha = a * af * scale; ha[3] = 1;
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hyperpoint hb = b * bf * scale; hb[3] = 1;
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hyperpoint res = rgpushxto0(ctr) * rgpushxto0(ha) * rgpushxto0(hb) * point31(0, 0, yf * scale * scale);
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cgi.hpcpush(res);
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};
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auto ptf = [&] (ld af, ld bf, ld yf) {
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pt(af, bf, yf);
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castle_tinf.tvertices.push_back(glhr::makevertex(bf, yf*4, 0));
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};
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auto ptc = [&] (ld af, ld bf, ld yf, ld xt, ld yt) {
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pt(af, bf, yf);
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castle_tinf.tvertices.push_back(glhr::makevertex(xt, yt, 0));
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};
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for(int w=0; w<2; w++)
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for(int as=0; as<8; as++)
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for(int y=0; y<max_y; y++) {
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ld xf = w ? .4 : .5;
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ld y1 = -y/2.;
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ld y2 = -(y+1)/2.;
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ld asd = (as-4) / 8.;
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ld asd1 = (as-3) / 8.;
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auto oasd = asd / 4;
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if(w) asd *= .8, asd1 *= .8, oasd *= .8 * .8;
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ptf(xf, asd, y1 - oasd);
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ptf(xf, asd1, y1 - oasd);
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ptf(xf, asd, y2 - oasd);
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ptf(xf, asd, y2 - oasd);
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ptf(xf, asd1, y1 - oasd);
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ptf(xf, asd1, y2 - oasd);
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}
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ld x1 = 1/32.;
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ld x2 = 1/4. + x1;
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ld y1 = 1/32.;
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ld y2 = 1/8. + x1;
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for(int as=0; as<8; as++) {
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ld asd = (as-4) / 8.;
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ld asd1 = (as-3) / 8.;
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ld asdw = asd * .8;
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ld asdw1 = asd1 * .8;
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ld asd2 = (as-5) / 8.;
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//ld asdw2 = asd2 * .8;
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ld oasd = asd / 4;
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ld oasdw = oasd * .8 * .8;
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ld oasd2 = asd2 / 4;
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ld oasdw2 = oasd2 * .8 * .8;
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/* tops */
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ptc(.5, asd, -oasd, x1, y1);
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ptc(.5, asd1, - oasd, x1, y2);
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ptc(.4, asdw, -oasdw, x2, y1);
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ptc(.4, asdw, -oasdw, x2, y1);
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ptc(.5, asd1, - oasd, x1, y2);
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ptc(.4, asdw1, -oasdw, x2, y2);
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/* sides */
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ptc(.5, asd, -oasd, x1, y1);
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ptc(.5, asd, -oasd2, x1, y2);
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ptc(.4, asdw, -oasdw, x2, y1);
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ptc(.4, asdw, -oasdw, x2, y1);
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ptc(.5, asd, -oasd2, x1, y2);
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ptc(.4, asdw, -oasdw2, x2, y2);
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}
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}
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}
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if(bmch == 'o') {
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hyperpoint h = mappt(x+.5, y+.5, 1);
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h[2] += safe_alt(h) + 1;
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statues.emplace_back(statue{rgpushxto0(h), &shBall, 0xFFFFFFFF});
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}
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if(bmch == 'x') {
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hyperpoint h = mappt(x+.5, y+.5, 1);
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statues.emplace_back(statue{rgpushxto0(h), &shGeostatue, 0xFFFFFFFF});
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}
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if(bmch == '*') {
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hyperpoint h = mappt(x+.5, y+.5, 1);
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h[2] += safe_alt(h, .5, .85);
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triangledata d;
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d.where = h;
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d.x = x;
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d.y = y;
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for(int i=0; i<7; i++)
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d.colors[i] = gradient(0xFFD500FF, 0xFF, 0, i, 8);
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triangles.emplace_back(d);
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}
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}
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cgi.finishshape();
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// println(hlog, shFloor[i].s, " to ", shFloor[i].e);
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}
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cgi.extra_vertices();
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init_plan();
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}
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/* convert ASCII map coordinates to Heisenberg coordinates */
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hyperpoint level::mappt(ld x, ld y, int s) {
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int tY = isize(map_tiles);
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int tX = isize(map_tiles[0]);
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x /= s;
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y /= s;
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hyperpoint h;
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h[0] = lerp(minx, maxx, x / tX);
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h[1] = lerp(miny, maxy, y / tY);
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if(flags & nrlPolar)
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tie(h[0], h[1]) = make_pair(h[1] * sin(h[0]), h[1] * cos(h[0]));
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h[2] = surface(h);
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h[3] = 1;
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return h;
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};
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/*
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plan.emplace_back(start.where, hpxy(0, 1));
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plan.emplace_back(mappt(4.5, 10.5), hpxy(1, 1));
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plan.emplace_back(mappt(0.01, 3, 1), hpxy(0, -2));
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plan.emplace_back(mappt(2, 3.99, 1), hpxy(4, 0));
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plan.emplace_back(mappt(42, 3.99, 1), hpxy(4, 0));
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*/
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void level::init_plan() {
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plan.emplace_back(start.where, hpxy(0, -1));
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plan.emplace_back(mappt(6.8, 10.2, 1), hpxy(1.5, -1.5));
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plan.emplace_back(mappt(10.5, 10.5, 1), hpxy(1.5, 1.5));
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plan.emplace_back(mappt(10.5, 4.5, 1), hpxy(-1.5, 1.5));
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plan.emplace_back(mappt(4.5, 4.5, 1), hpxy(-1.5, 1.5));
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plan.emplace_back(mappt(4.5, 2, 1), hpxy(1.5, 0.5));
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plan.emplace_back(mappt(10.5, 2, 1), hpxy(1.5, -0.5));
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plan.emplace_back(mappt(10.5, 4.5, 1), hpxy(-2, 0));
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plan.emplace_back(mappt(6.5, 6.5, 1), hpxy(-1.5, -1.5));
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plan.emplace_back(mappt(4.5, 10.5, 1), hpxy(1.5, -1.5));
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plan.emplace_back(mappt(10.5, 9.5, 1), hpxy(1.5, 1.5));
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/* plan.emplace_back(mappt(0.01, 3, 1), hpxy(0, -2));
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plan.emplace_back(mappt(2, 3.99, 1), hpxy(4, 0));
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plan.emplace_back(mappt(42, 3.99, 1), hpxy(4, 0));
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*/
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current = start;
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timer = 0;
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}
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ld level::safe_alt(hyperpoint h, ld mul, ld mulx) {
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ld maxv = 0;
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for(int x: {-1, 0, 1})
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for(int y: {-1, 0, 1}) {
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hyperpoint c = sym_to_heis(point31(x*.5*scale*mulx, y*.5*scale*mulx, 0));
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hyperpoint j = rgpushxto0(h) * c;
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maxv = max(maxv, mul * (surface(j) - j[2]));
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}
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return maxv;
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}
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void level::draw_level(const shiftmatrix& V) {
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int id = 0;
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for(auto& t: triangles) {
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bool gotit = current.collected_triangles & Flag(id);
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id++;
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if(!gotit) {
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for(int i=0; i<6; i++) {
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auto &poly = queuepoly(V * rgpushxto0(t.where) * cpush(2, abs(0.2 * sin(timer * 5))), shMini[i], t.colors[i]);
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poly.tinf = &floor_texture_vertices[cgi.shFloor.id];
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ensure_vertex_number(*poly.tinf, poly.cnt);
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}
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}
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}
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if(true) {
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auto& poly = queuepoly(V, shCastle, 0xC02020FF);
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poly.tinf = &castle_tinf;
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castle_tinf.texture_id = castle_texture->textureid;
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}
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for(auto st: statues) queuepoly(V * st.T, *st.shape, st.color);
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queuepoly(V, shField, 0xFFFF00FF);
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auto& poly = queuepoly(V, shFloor, 0xFFFFFFFF); // 0xFFFFFFFF);
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poly.tinf = &uniltinf;
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uniltinf.texture_id = unil_texture->textureid;
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}
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}
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