mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-25 17:40:36 +00:00
484 lines
15 KiB
C++
484 lines
15 KiB
C++
// Hyperbolic Rogue - checkmate rule
|
|
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
|
|
|
|
/** \file checkmove.cpp
|
|
* \brief Check the validity of move (checkmate rule)
|
|
*/
|
|
|
|
#include "hyper.h"
|
|
|
|
namespace hr {
|
|
|
|
#if HDR
|
|
#define PUREHARDCORE_LEVEL 10
|
|
#endif
|
|
|
|
/** are we in the hardcore mode */
|
|
EX bool hardcore = false;
|
|
/** when did we switch to the hardcore mode */
|
|
EX int hardcoreAt;
|
|
/** are we in the casual mode */
|
|
EX bool casual = false;
|
|
|
|
EX bool pureHardcore() { return hardcore && hardcoreAt < PUREHARDCORE_LEVEL; }
|
|
|
|
/** can we still move? */
|
|
EX bool canmove = true;
|
|
|
|
// how many monsters are near
|
|
EX eMonster who_kills_me;
|
|
EX cell *who_kills_me_cell;
|
|
|
|
EX int lastkills;
|
|
|
|
EX vector<bool> legalmoves;
|
|
|
|
#if HDR
|
|
struct moveissue {
|
|
int type;
|
|
int subtype;
|
|
eMonster monster;
|
|
cell *where;
|
|
};
|
|
|
|
static constexpr int miVALID = 10000;
|
|
static constexpr int miENTITY = 11000;
|
|
static constexpr int miRESTRICTED = 10100;
|
|
static constexpr int miTHREAT = 10010;
|
|
static constexpr int miWALL = 10001;
|
|
|
|
static constexpr int siWALL = 1;
|
|
static constexpr int siMONSTER = 2;
|
|
static constexpr int siGRAVITY = 3;
|
|
static constexpr int siROSE = 4;
|
|
static constexpr int siITEM = 5;
|
|
static constexpr int siWIND = 6;
|
|
static constexpr int siCURRENT = 7;
|
|
static constexpr int siFATIGUE = 8;
|
|
static constexpr int siWARP = 9;
|
|
static constexpr int siUNKNOWN = 10;
|
|
#endif
|
|
|
|
/* why is a move illegal */
|
|
EX vector<moveissue> move_issues;
|
|
|
|
EX moveissue checked_move_issue;
|
|
EX moveissue stay_issue;
|
|
EX int yasc_code;
|
|
|
|
EX void check_if_monster() {
|
|
eMonster m = cwt.peek()->monst;
|
|
if(m && m != passive_switch && !isFriendly(m))
|
|
checked_move_issue = moveissue { miENTITY, siMONSTER, m, cwt.peek() };
|
|
}
|
|
|
|
EX bool hasSafeOrb(cell *c) {
|
|
return
|
|
c->item == itOrbSafety ||
|
|
c->item == itOrbShield ||
|
|
c->item == itOrbShell ||
|
|
(c->item == itOrbYendor && yendor::state(c) == yendor::ysUnlocked);
|
|
}
|
|
|
|
#if HDR
|
|
struct player_move_info {
|
|
movei mi;
|
|
cell *swordlast[2], *swordtransit[2], *swordnext[2];
|
|
player_move_info(movei mi);
|
|
};
|
|
#endif
|
|
|
|
EX vector<player_move_info> pmi;
|
|
EX vector<cell*> pushes;
|
|
|
|
player_move_info::player_move_info(movei _mi) : mi(_mi) {
|
|
for(int b=0; b<2; b++) swordlast[b] = sword::pos(multi::cpid, b);
|
|
|
|
dynamicval<sword::sworddir> x7(sword::dir[multi::cpid], sword::shift(mi, sword::dir[multi::cpid]));
|
|
|
|
for(int b=0; b<2; b++) {
|
|
swordnext[b] = sword::pos(multi::cpid, b);
|
|
swordtransit[b] = NULL;
|
|
if(swordnext[b] && swordnext[b] != swordlast[b] && !isNeighbor(swordlast[b], swordnext[b])) {
|
|
forCellEx(c2, swordnext[b])
|
|
if(c2 != mi.t && c2 != mi.s && isNeighbor(c2, S3==3 ? swordlast[b] : mi.t))
|
|
swordtransit[b] = c2;
|
|
if(S3 == 4)
|
|
forCellEx(c2, mi.s)
|
|
if(c2 != mi.s && isNeighbor(c2, swordlast[b]))
|
|
swordtransit[b] = c2;
|
|
}
|
|
}
|
|
}
|
|
|
|
EX bool krakensafe(cell *c) {
|
|
return items[itOrbFish] || items[itOrbAether] ||
|
|
(c->item == itOrbFish && c->wall == waBoat) ||
|
|
(c->item == itOrbAether && c->wall == waBoat);
|
|
}
|
|
|
|
EX bool monstersnear(cell *c, eMonster who) {
|
|
|
|
bool eaten = false;
|
|
|
|
if(hardcore && who == moPlayer) return false;
|
|
|
|
int res = 0;
|
|
bool fast = false;
|
|
bool kraken_will_destroy_boat = false;
|
|
|
|
elec::builder b;
|
|
if(elec::affected(c)) { who_kills_me = moLightningBolt; who_kills_me_cell = nullptr; res++; }
|
|
|
|
if(c->wall == waArrowTrap && c->wparam == 2) {
|
|
who_kills_me = moArrowTrap; who_kills_me_cell = nullptr; res++;
|
|
}
|
|
|
|
for(auto c1: crush_now) if(c == c1) {
|
|
who_kills_me = moCrusher; who_kills_me_cell = nullptr; res++;
|
|
}
|
|
|
|
if(who == moPlayer || items[itOrbEmpathy]) {
|
|
fast = (items[itOrbSpeed] && (items[itOrbSpeed] & 1));
|
|
if(who == moPlayer && !isPlayerOn(c) && c->item == itOrbSpeed && !items[itOrbSpeed]) fast = true;
|
|
}
|
|
|
|
if(havewhat&HF_OUTLAW) {
|
|
for(cell *c1: gun_targets(c))
|
|
if(c1->monst == moOutlaw && !c1->stuntime) {
|
|
res++; who_kills_me = moOutlaw; who_kills_me_cell = c1;
|
|
}
|
|
}
|
|
|
|
for(int t=0; t<c->type; t++) {
|
|
cell *c2 = c->move(t);
|
|
|
|
// consider monsters who attack from distance 2
|
|
if(c2) forCellEx(c3, c2) if(c3 != c) {
|
|
// only these monsters can attack from two spots...
|
|
if(!among(c3->monst, moLancer, moWitchSpeed, moWitchFlash))
|
|
continue;
|
|
if(c3->monst == moWitchSpeed && cwt.at->land != laPower)
|
|
continue;
|
|
// take logical_adjacent into account
|
|
if(c3->monst != moWitchFlash)
|
|
if(!logical_adjacent(c3, c3->monst, c2) || !logical_adjacent(c2, c3->monst, c) || (c3->monst == moWitchSpeed && c2->land != laPower))
|
|
continue;
|
|
if(elec::affected(c3)) continue;
|
|
if(c3->stuntime > (who == moPlayer ? 0 : 1)) continue;
|
|
// speedwitches can only attack not-fastened monsters,
|
|
// others can only attack if the move is not fastened
|
|
if(c3->monst == moWitchSpeed && items[itOrbSpeed]) continue;
|
|
if(c3->monst != moWitchSpeed && fast) continue;
|
|
// cannot attack if the immediate cell is impassable (except flashwitches)
|
|
if(c3->monst != moWitchFlash) {
|
|
if(!passable(c2, c3, 0)) continue;
|
|
if(isPlayerOn(c2) && items[itOrbFire]) continue;
|
|
}
|
|
// flashwitches cannot attack if it would kill another enemy
|
|
if(c3->monst == moWitchFlash && flashWouldKill(c3, 0)) continue;
|
|
res++, who_kills_me = c3->monst; who_kills_me_cell = c3;
|
|
}
|
|
|
|
// consider normal monsters
|
|
if(c2 && isArmedEnemy(c2, who)) {
|
|
eMonster m = c2->monst;
|
|
if(elec::affected(c2)) continue;
|
|
if(fast && c2->monst != moWitchSpeed) continue;
|
|
// Krakens just destroy boats
|
|
if(who == moPlayer && c2->monst == moKrakenT && c->wall == waBoat && !peace::on) {
|
|
kraken_will_destroy_boat = true;
|
|
continue;
|
|
}
|
|
// they cannot attack through vines
|
|
if(!canAttack(c2, c2->monst, c, who, AF_NEXTTURN)) continue;
|
|
if(c2->monst == moWorm || c2->monst == moTentacle || c2->monst == moHexSnake) {
|
|
if(passable_for(c2->monst, c, c2, 0))
|
|
eaten = true;
|
|
else if(c2->monst != moHexSnake) continue;
|
|
}
|
|
res++, who_kills_me = m; who_kills_me_cell = c2;
|
|
}
|
|
}
|
|
|
|
if(kraken_will_destroy_boat && !krakensafe(c) && warningprotection(XLAT("This move appears dangerous -- are you sure?"))) {
|
|
if (res == 0) who_kills_me = moWarning; who_kills_me_cell = nullptr;
|
|
res++;
|
|
} else {
|
|
if(who == moPlayer && res && (markOrb2(itOrbShield) || markOrb2(itOrbShell)) && !eaten)
|
|
res = 0;
|
|
if(who == moPlayer && res && markOrb2(itOrbDomination) && c->monst)
|
|
res = 0;
|
|
}
|
|
|
|
return !!res;
|
|
}
|
|
|
|
EX bool monstersnear_aux() {
|
|
changes.value_set(passive_switch, (gold() & 1) ? moSwitch1 : moSwitch2);
|
|
multi::cpid++;
|
|
bool b = false;
|
|
if(multi::cpid == multi::players || multi::players == 1 || multi::checkonly) {
|
|
|
|
if(shmup::delayed_safety) return false;
|
|
|
|
for(int i=0; i<isize(pmi); i++)
|
|
for(int j=0; j<isize(pmi); j++) if(i != j) {
|
|
if(swordConflict(pmi[i], pmi[j])) {
|
|
b = true;
|
|
who_kills_me = moEnergySword;
|
|
}
|
|
if(pmi[i].mi.t == pmi[j].mi.t)
|
|
{ b = true; who_kills_me = moFireball; }
|
|
if(celldistance(pmi[i].mi.t, pmi[j].mi.t) > 8)
|
|
{ b = true; who_kills_me = moAirball; }
|
|
}
|
|
|
|
for(auto& pushto: pushes)
|
|
for(auto& mi: pmi)
|
|
if(pushto == mi.mi.t) {
|
|
b = true; who_kills_me = moTongue;
|
|
}
|
|
|
|
for(int i=0; i<isize(pushes); i++)
|
|
for(int j=0; j<i; j++)
|
|
if(pushes[i] == pushes[j]) {
|
|
b = true; who_kills_me = moCrushball;
|
|
}
|
|
|
|
for(int i=0; !b && i<isize(pmi); i++)
|
|
b = monstersnear(pmi[i].mi.t, moPlayer);
|
|
}
|
|
else b = !multimove();
|
|
multi::cpid--;
|
|
return b;
|
|
}
|
|
|
|
/** like monstersnear but add the potential moves of other players into account */
|
|
EX bool monstersnear_add_pmi(player_move_info pmi0) {
|
|
if(suicidal) {
|
|
who_kills_me = moPlayer; who_kills_me_cell = nullptr;
|
|
return true;
|
|
}
|
|
pmi.push_back(pmi0);
|
|
bool b = monstersnear_aux();
|
|
pmi.pop_back();
|
|
return b;
|
|
}
|
|
|
|
EX bool multimove() {
|
|
if(multi::cpid == 0) lastkills = tkills();
|
|
if(!multi::playerActive(multi::cpid)) return !monstersnear_aux();
|
|
cellwalker bcwt = cwt;
|
|
cwt = multi::player[multi::cpid];
|
|
bool b = movepcto(multi::whereto[multi::cpid]);
|
|
if(b) {
|
|
multi::aftermove = true;
|
|
multi::player[multi::cpid] = cwt;
|
|
multi::whereto[multi::cpid].d = MD_UNDECIDED;
|
|
int curkills = tkills();
|
|
multi::kills[multi::cpid] += (curkills - lastkills);
|
|
lastkills = curkills;
|
|
}
|
|
cwt = bcwt;
|
|
return b;
|
|
}
|
|
|
|
EX namespace multi {
|
|
EX bool checkonly = false;
|
|
EX bool aftermove;
|
|
EX }
|
|
|
|
EX bool swordConflict(const player_move_info& sm1, const player_move_info& sm2) {
|
|
if(items[itOrbSword] || items[itOrbSword2])
|
|
for(int b=0; b<2; b++)
|
|
if(sm1.mi.s == sm2.swordlast[b] || sm1.mi.s == sm2.swordtransit[b] || sm1.mi.s == sm2.swordnext[b])
|
|
if(sm1.mi.t == sm2.swordlast[b] || sm1.mi.t == sm2.swordtransit[b] || sm1.mi.t == sm2.swordnext[b])
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
EX string yasc_message;
|
|
|
|
EX string blocking_monster_name(const moveissue& mi) {
|
|
if(mi.monster == moKnight && mi.where)
|
|
return XLAT("%1 the Knight", camelot::knight_name(mi.where));
|
|
else
|
|
return dnameof(mi.monster);
|
|
}
|
|
|
|
EX void create_yasc_message() {
|
|
set<pair<cell*, string>> captures;
|
|
auto all = move_issues;
|
|
all.push_back(stay_issue);
|
|
for(auto c: all) if(c.type == miTHREAT) captures.emplace(c.where, blocking_monster_name(c));
|
|
|
|
vector<string> context;
|
|
if(!captures.empty()) {
|
|
string msg = "captured by ";
|
|
map<string, int> qties;
|
|
for(auto ca: captures) qties[ca.second]++;
|
|
int iqties = 0;
|
|
for(auto q: qties) {
|
|
if(iqties && iqties == isize(qties) - 1) msg += " and ";
|
|
else if(iqties) msg += ", ";
|
|
msg += q.first;
|
|
if(q.second > 1) msg += " (x" + its(q.second) + ")";
|
|
iqties++;
|
|
}
|
|
context.push_back(msg);
|
|
}
|
|
|
|
int idx = 0;
|
|
for(auto c: all) if(idx == 0 && c.subtype == siROSE) context.push_back("rosed"), idx = 1;
|
|
for(auto c: all) if(idx < 2 && c.subtype == siWIND) context.push_back("blown away"), idx = 2;
|
|
for(auto c: all) if(idx < 3 && c.subtype == siGRAVITY) context.push_back("falling"), idx = 3;
|
|
for(auto c: all) if(idx < 4 && c.subtype == siFATIGUE) context.push_back("fatigued"), idx = 4;
|
|
for(auto c: all) if(idx < 5 && c.subtype == siCURRENT) context.push_back("whirled"), idx = 5;
|
|
|
|
bool in_ctx = true;
|
|
|
|
set<string> blocks;
|
|
int index = 0;
|
|
for(auto c: all) {
|
|
if(c.type == miENTITY && !captures.count({c.where, blocking_monster_name(c)})) blocks.insert(blocking_monster_name(c));
|
|
else if(c.type == miWALL && c.subtype == siMONSTER && !captures.count({c.where, blocking_monster_name(c)})) blocks.insert(blocking_monster_name(c));
|
|
else if(c.subtype == siITEM) blocks.insert("item");
|
|
else if(c.subtype == siWALL) {
|
|
if(c.where == cwt.at) {
|
|
if(in_ctx) {
|
|
if(c.where->wall == waNone && c.where->land == laBrownian)
|
|
context.push_back("on level 3");
|
|
else if(c.where->wall == waRoundTable)
|
|
context.push_back("being polite");
|
|
else
|
|
context.push_back(winf[c.where->wall].flags & WF_ON ? XLAT("on %the1", c.where->wall) : XLAT("in %the1", c.where->wall));
|
|
}
|
|
in_ctx = false;
|
|
}
|
|
else if(c.where && c.where->wall != cwt.at->wall) blocks.insert(dnameof(c.where->wall));
|
|
}
|
|
else if(c.type == siWARP) blocks.insert("warp");
|
|
index++;
|
|
}
|
|
|
|
if(!blocks.empty()) {
|
|
string block = "blocked by ";
|
|
int iqties = 0;
|
|
for(auto& q: blocks) {
|
|
if(iqties && iqties == isize(blocks) - 1) block += " and ";
|
|
else if(iqties) block += ", ";
|
|
block += q;
|
|
iqties++;
|
|
}
|
|
context.push_back(block);
|
|
}
|
|
|
|
yasc_message = "";
|
|
int iqties = 0;
|
|
for(auto& ctx: context) {
|
|
if(iqties == 0) ;
|
|
else if(iqties == 1) yasc_message += " while ";
|
|
else if(iqties == isize(context) - 1) yasc_message += " and ";
|
|
else yasc_message += ", ";
|
|
yasc_message += ctx;
|
|
iqties++;
|
|
}
|
|
|
|
if(captures.size() == 2 && context.size() == 1 && cwt.at->type == 6) {
|
|
vector<int> dirs;
|
|
forCellIdEx(c1, i, cwt.at) for(auto cap: captures) if(cap.first == c1) dirs.push_back(i);
|
|
if(isize(dirs) == 2 && abs(dirs[0]-dirs[1]) == 3) {
|
|
auto c1 = captures.begin(); c1++;
|
|
yasc_message = XLAT("pinched by %the1 and %the2", captures.begin()->second, c1->second);
|
|
}
|
|
}
|
|
|
|
println(hlog, "YASC_MESSAGE: ", yasc_message);
|
|
}
|
|
|
|
int yasc_recode(int x) {
|
|
if(cwt.at->type < 10 || x == 0) return x;
|
|
return yasc_recode(x / 10) * 100 + (x % 10);
|
|
};
|
|
|
|
EX void checkmove() {
|
|
|
|
if(dual::state == 2) return;
|
|
if(shmup::on) return;
|
|
|
|
dynamicval<eGravity> gs(gravity_state, gravity_state);
|
|
|
|
#if CAP_INV
|
|
if(inv::on) inv::compute();
|
|
#endif
|
|
|
|
if(multi::players > 1 && !multi::checkonly) return;
|
|
if(hardcore) return;
|
|
|
|
legalmoves.clear(); legalmoves.resize(cwt.at->type+1, false);
|
|
move_issues.clear(); move_issues.resize(cwt.at->type);
|
|
|
|
canmove = haveRangedTarget();
|
|
items[itWarning]+=2;
|
|
if(movepcto(-1, 0, true))
|
|
canmove = legalmoves[cwt.at->type] = true;
|
|
stay_issue = checked_move_issue;
|
|
|
|
if(true) {
|
|
for(int i=0; i<cwt.at->type; i++) {
|
|
dynamicval<bool> fm(bow::fire_mode, false);
|
|
if(movepcto(1, -1, true)) {
|
|
canmove = legalmoves[cwt.spin] = true;
|
|
}
|
|
check_if_monster();
|
|
move_issues[cwt.spin] = checked_move_issue;
|
|
if(!legalmoves[cwt.spin]) {
|
|
if(movepcto(0, 1, true)) {
|
|
canmove = legalmoves[cwt.spin] = true;
|
|
}
|
|
check_if_monster();
|
|
move_issues[cwt.spin] = checked_move_issue;
|
|
}
|
|
}
|
|
}
|
|
if(kills[moPlayer]) canmove = false;
|
|
|
|
yasc_code = 0;
|
|
for(int i=0; i<cwt.at->type; i++)
|
|
yasc_code += yasc_recode(move_issues[i].type);
|
|
|
|
if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target();
|
|
|
|
#if CAP_INV
|
|
if(inv::on && !canmove && !inv::incheck) {
|
|
if(inv::remaining[itOrbSafety] || inv::remaining[itOrbFreedom])
|
|
canmove = true;
|
|
else {
|
|
inv::check(1);
|
|
checkmove();
|
|
inv::check(-1);
|
|
}
|
|
if(canmove)
|
|
pushScreen(inv::show);
|
|
}
|
|
#endif
|
|
|
|
if(!canmove) {
|
|
create_yasc_message();
|
|
achievement_final(true);
|
|
if(cmode & sm::NORMAL) showMissionScreen();
|
|
}
|
|
else yasc_message = "";
|
|
|
|
if(canmove && timerstopped) {
|
|
timerstart = time(NULL);
|
|
timerstopped = false;
|
|
}
|
|
items[itWarning]-=2;
|
|
|
|
if(recallCell.at && !markOrb(itOrbRecall)) activateRecall();
|
|
}
|
|
|
|
|
|
} |