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hyperrogue/rogueviz/reverb.cpp
2020-05-25 02:33:07 +02:00

258 lines
6.6 KiB
C++

#include "rogueviz.h"
/** \brief Non-Euclidean reverb (and also Doppler effect)
*
* Compile with HyperRogue, run with -geo [geometry] -reverb filename.raw (e.g. -geo 534h -reverb)
*
* filename.raw should be in raw audio format (44100Hz, signed 16 bit, two channels).
*
* Press oo to configure the physical parameters.
*
**/
namespace rogueviz {
namespace embed {
bool in = false;
bool started = false;
struct sample {
Sint16 left, right;
Sint16& operator [] (int i) { return (&left) [i]; }
};
/** original audio data */
vector<sample> orig;
int current_sample = 0, prevt = 0, curt = 0;
std::mutex lock;
/** controls the volume */
ld maxsnd = 1;
/** 0 = no absorption on walls, 1 = full absorption */
ld absorption = .1;
/** how much time does it take to go 1 absolute unit, in seconds */
ld speed_of_sound = 10000 / 44100.;
/** inter-aural distance */
ld iad = .05;
vector<sample> to_play;
void myAudio(void *userdata, Uint8* stream, int len) {
if(isize(to_play) < current_sample + len) return;
sample* samples = (sample*) stream;
len /= sizeof(sample);
lock.lock();
for(int i=0; i<len; i++) {
samples[i] = to_play[current_sample++];
}
lock.unlock();
}
void start_audio() {
SDL_AudioSpec spec;
spec.freq = 44100;
spec.format = AUDIO_S16SYS;
spec.channels = 2;
spec.samples = 4096;
spec.callback = myAudio;
SDL_CloseAudio();
if(SDL_OpenAudio(&spec, NULL) != 0) {
println(hlog, "OpenAudio: ", SDL_GetError());
}
else {
println(hlog, "Initialized audio ", tie(spec.freq, spec.channels, spec.samples));
SDL_PauseAudio(0);
}
started = true;
}
int frameid = 10;
struct cellinfo {
int lastframe;
int curframe;
array<ld, 2> lastdist;
array<ld, 2> curdist;
};
map<cell*, cellinfo> infos;
vector<array<double, 2> > sndbuffer;
/** after each frame, write the simulated sound to sndbuffer and to_play */
void reverb_queue() {
prevt = curt;
int& used_ticks = inHighQual ? ticks : sc_ticks;
curt = (used_ticks * (long long)(44100)) / 1000;
if(prevt > curt) prevt = curt;
if(curt - prevt > 44100) return;
sndbuffer.resize(curt, {0, 0});
for(auto& ps: infos) {
auto& p = ps.second;
if(p.curframe != frameid) continue;
if(p.lastframe != p.curframe-1)
p.lastdist = p.curdist;
int dist = celldistance(ps.first, cwt.at);
ld base = pow(1-absorption, dist);
if(dist > 2 && !inHighQual) continue;
// if(ps.first == cwt.at) println(hlog, (p.curdist - p.lastdist) / (curt - prevt));
ld att0[2];
ld att1[2];
for(int ch=0; ch<2; ch++)
att0[ch] = min<ld>(base / sin_auto(p.lastdist[ch]), 5);
for(int ch=0; ch<2; ch++)
att1[ch] = min<ld>(base / sin_auto(p.curdist[ch]), 5);
for(int ch: {0,1})
for(int i=prevt; i<curt; i++) {
ld a = ilerp(prevt, curt, i);
ld d = lerp(p.lastdist[ch], p.curdist[ch], a);
int tim = (i - d * 44100 * speed_of_sound);
if(tim < 0) continue;
tim %= isize(orig);
sndbuffer[i][ch] += orig[tim][ch] * lerp(att0[ch], att1[ch], a);
}
p.lastframe = p.curframe;
p.lastdist = p.curdist;
}
for(int i=prevt; i<curt; i++) for(int ch: {0,1})
if(sndbuffer[i][ch] > maxsnd) maxsnd = sndbuffer[i][ch];
frameid++;
lock.lock();
to_play.resize(curt);
for(int i=prevt; i<curt; i++) for(int ch: {0,1})
to_play[i][ch] = sndbuffer[i][ch] / maxsnd * 30000;
lock.unlock();
}
/** draw bird, and also record the distance data about cell c */
bool draw_bird(cell *c, const transmatrix& V) {
if(!in) return false;
if(!started) start_audio();
if(c == cwt.at)
queuepoly(V * cspin(1, 2, M_PI/2) * cspin(0, 2, M_PI/2), GDIM == 3 ? cgi.shAnimatedTinyEagle[wingphase(200)] : cgi.shTinyBird, 0xFFFFFFFF);
auto& ci = infos[c];
ci.curframe = frameid;
ci.curdist[0] = hdist0(xpush(-iad) * tC0(V));
ci.curdist[1] = hdist0(xpush(+iad) * tC0(V));
return false;
}
void show() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("reverb"), 0xFFFFFFFF, 150, 0);
dialog::addSelItem("speed of sound", "1/" + fts(speed_of_sound), 's');
dialog::add_action([]() {
dialog::editNumber(speed_of_sound, 0, 1, .1, .01, "time to travel 1 absolute unit", "");
});
dialog::addSelItem("absorption", fts(absorption), 'a');
dialog::add_action([]() {
dialog::editNumber(absorption, 0, 1, .1, .01, "absorption", "");
});
dialog::addSelItem("resynchronize", fts((current_sample - curt) / 44100.), 'r');
dialog::add_action([]() {
current_sample = curt;
});
dialog::addSelItem("inter-aural distance", fts(iad), 'i');
dialog::add_action([]() {
dialog::editNumber(iad, 0, 1, .1, .01, "inter-aural distance", "");
});
dialog::addSelItem("adjust volume", fts(maxsnd), 'v');
dialog::add_action([]() {
dialog::editNumber(maxsnd, 1, 1e6, .1, 1, "max volume", "large number -> more silent; will increase automatically if too loud");
});
dialog::addBack();
dialog::display();
}
void o_key(o_funcs& v) {
v.push_back(named_dialog("reverb", show));
}
void save_raw_audio() {
if(in) {
/* save the output as raw audio file */
/* (it can be added to the video using ffmpeg */
FILE *f = fopen("raw-audio.raw", "wb");
fwrite(&to_play[0], 4, to_play.size(), f);
fclose(f);
}
}
auto hchook = addHook(hooks_drawcell, 100, draw_bird)
+ addHook(hooks_frame, 100, reverb_queue)
+ addHook(hooks_o_key, 80, o_key)
+ addHook(anims::hooks_after_video, 80, save_raw_audio)
+ addHook(hooks_args, 100, [] {
using namespace arg;
if(0) ;
else if(argis("-reverb")) {
shift();
string fname = args();
FILE *f = fopen(fname.c_str(), "rb");
fseek(f, 0, SEEK_END);
orig.resize(ftell(f)/sizeof(sample));
fseek(f, 0, SEEK_SET);
fread(&orig[0], 4, orig.size(), f);
fclose(f);
println(hlog, "original size = ", isize(orig));
in = true;
firstland = specialland = laCanvas;
patterns::whichCanvas = 'r';
patterns::rwalls = 100;
mapeditor::drawplayer = false;
start_game();
if(!euclid)
println(hlog, "edge = ", hdist(cgi.vertices_only[0], cgi.vertices_only[1]) * 10000 / 44100);
/* Doppler effect is weird if scrolling if not smooth */
smooth_scrolling = true;
/* disable the frustum culling (we need sound from every direction) */
frustum_culling = false;
}
else return 1;
return 0;
});
}
}